I want a Shadowform/Shadow Priest too. Right now priest doesn't have that much support for it (only the two Shadowform cards and two Auchenais in Standard) and I think that Shadow priest should have more relevance in Hearthstone just like in World of Warcraft.
Do you not remember machine gun Priest? No thank you.
Wanted a legit Thief Rogue (not Burgle Rogue) that could actually Steal instead of "Copy a card from deck" or even Steal Weapons equipped (i think this card fits a lot).
Cards like : Combo : Steal 1 Mana Crystal(Coin) from your opponent and give it back during your next turn.
Why aren't we going full gimmicky right?
Because both former game directors, Ben Brode & Eric Dodds, have stated that such effects were considered too rage-inducing and tended to create emotional negativity.
Also you would want to direct yourself to Thief Priest.
Mind Vision used to actually steal a card in their hand, but costed mana 4 instead of 1. Thoughtsteal let you draw two cards from your opponents deck, still 3 mana. Mind Control costed 8 instead of 10. Finally, Cabal Shadow Priest still had the same effect just with a smaller body.
Meanwhile The Lich King can generate a card, Death Grip, that actually does steal a card from your opponent's deck.
Meanwhile there are cards like Gnomeferatu and Entomb which either destroys cards or steal cards directly.
I would like the 3 Rogue secrets to be moved to standard with a few more. How do paladins have more secrets then a Rogue? Flavorwise I am still surprised sneaky secrets aren’t a baseline rogue trait.
I would like the 3 Rogue secrets to be moved to standard with a few more. How do paladins have more secrets then a Rogue? Flavorwise I am still surprised sneaky secrets aren’t a baseline rogue trait.
Agree, I wish Rogue had more secrets, especially of the kind that turn minions against the attacker, i.e. "After a minion attacks your hero, gain control of it", or "After a friendly minion is killed, give another friendly minion Immune this turn", or "After a friendly minion is killed, give all other minions stealth for one turn".
Oh, how could i forget about stealth rogue? As i can remember, gadgetzan experiment showed it kinda imbalanced, and alot of stealth cards are printed like "battlecry: stealth for one turn" just after that experiment. But i want this archetipe back, it's rogue after all!
I want Hobgoblin warrior . Maybe they can print a card 2 mana Hobgoblin riot: add 2 Hobgoblin to your hand since err..... Hobgoblin is in Wild. That would be an interesting direction for warrior since warrior has plenty of good 1 attack minions.
Do you not remember machine gun Priest? No thank you.
Meanwhile there are cards like Gnomeferatu and Entomb which either destroys cards or steal cards directly.
Here's another one for you: even anti-heal priest
Why u hav to be mad? is only card gaem.
I would like the 3 Rogue secrets to be moved to standard with a few more. How do paladins have more secrets then a Rogue? Flavorwise I am still surprised sneaky secrets aren’t a baseline rogue trait.
Agree, I wish Rogue had more secrets, especially of the kind that turn minions against the attacker, i.e. "After a minion attacks your hero, gain control of it", or "After a friendly minion is killed, give another friendly minion Immune this turn", or "After a friendly minion is killed, give all other minions stealth for one turn".
Freeze Control Shaman(not shudderwok)
Divine Shield Paladin
Odd Druid
Unpopular opinion: Rogue is OP
Oh, how could i forget about stealth rogue? As i can remember, gadgetzan experiment showed it kinda imbalanced, and alot of stealth cards are printed like "battlecry: stealth for one turn" just after that experiment. But i want this archetipe back, it's rogue after all!
I want Hobgoblin warrior . Maybe they can print a card 2 mana Hobgoblin riot: add 2 Hobgoblin to your hand since err..... Hobgoblin is in Wild. That would be an interesting direction for warrior since warrior has plenty of good 1 attack minions.
I dream of Worgen OTK Warrior coming back.
Not really an archetype, but i'd like more combo disruption tools and some decent healing and anti aggro tools. Pretty please.
Dwarven Warrior
Reminds me of Grim Patron and to a lesser extend Axe Flinger
I kinda want to see the opposite of Spell Hunter, a minion Mage, and cards to support that archetype.
I'd love to play new type of fatigue decks.(without wild cards)
I want freeze warrior and pirate mage.
Any kind of Control Murloc would be great
Odd Elemental mage gets pretty close to that, to be fair.