I tried the deck built around Overlords Whip. Aggressive "Smash the face with a weapon" type of tempo warrior with Sul'Thraze and Upgrades. Used Spiteful Smith, its quite a strong play sort of, but then u realize that you just play a 5 mana 4/5 that adds +2 attack temporary. It is sort of cool, but in the end it is not that strong. Problem with self harm tempo warrior is there are not enough good minions for it to work at the moment. Dealing 1 damage on every minion is a big tempo drawback and unless that drawback can be turned into benefit it won't work. The only 2 minions that actually make benefit are Acolyte of Pain and Spiteful Smith. Val'kyr Soulclaimer is just garbage, 3 mana 1/3 and a 2/2, can't believe they released such a bad card for such mechanic. Amani Berserker only good in early game as a 5/2 threat. Every other minion takes 1 damage and its just not worth it.
How decent of a curve is that?
I tried the deck built around Overlords Whip. Aggressive "Smash the face with a weapon" type of tempo warrior with Sul'Thraze and Upgrades. Used Spiteful Smith, its quite a strong play sort of, but then u realize that you just play a 5 mana 4/5 that adds +2 attack temporary. It is sort of cool, but in the end it is not that strong. Problem with self harm tempo warrior is there are not enough good minions for it to work at the moment. Dealing 1 damage on every minion is a big tempo drawback and unless that drawback can be turned into benefit it won't work. The only 2 minions that actually make benefit are Acolyte of Pain and Spiteful Smith. Val'kyr Soulclaimer is just garbage, 3 mana 1/3 and a 2/2, can't believe they released such a bad card for such mechanic. Amani Berserker only good in early game as a 5/2 threat. Every other minion takes 1 damage and its just not worth it.