Let's say that you ban Baku the Mooneater or Genn Greymane. How is your opponent supposed to win by using only half of the cards and not getting the upgrade of the hero power???
Or, if you choose before entering the ladder, everyone will just choose to ban the deck that hard counter them, won't use tech cards and will just get mirror matchups. So fun...
You just won't queue against those decks.
Reread the suggestion. He's suggesting that you DO play against the deck. The card gets banned and you get an 'extra card' that you can use to fill in the spot.
So if you play Baku and your opponent banned it, you're still forced to play them.. but you get a free card to somehow make your deck work.
We have miles and miles of threads talking about a normal deck/class ban. This takes those issues and adds the ability to autolose/win depending on what got banned.
this rotation mode is a very cool idea... guess blizzard would never do such a thing because it means less $$$ for them
A mode that requires you to have a full set from EVERY SINGLE SET WILD AND STANDARD to keep playing in as you can't rely on Classic to fill in the gaps. You can't even subside on just all of the key decks from the past as that won't help you if it's a Naxx/Witchwood/Rumble/OneNight/GrandTournament meta without a lot of substitutions.
And that's on top of the regular modes which already pull in all of the cash.
And if you are worried about the player base being split, just make it have set times or a tournament system.
"means less cash" malarkey .. #)$#) This is WHALE territory! Only way you can whale it harder is to demand it be gold cards only.
Just posted it on the salty thread but decided to bring here because I want to know your oppinion on that.
Dont you think that a banning system could work in hearthstone and would solve most of our problems? It shouldnt be that complicated, i thought something like for each class you can, by default, ban, let's say, one legendary card and one epic (or just one legendary would be good enough i guess). And, on the other hand, for each of your decks, you could have an extra card in case one of your cards is banned.
That would allow sooo much more variability in the ladder... Like, just being able do ban Deathstalker Rexxar... Frost Lich Jaina... Kingsbane... Malfurion the Pestilent.....just a sigle card that ruins a fucking match and wins the game to who pull it ... people would actually have to think when building a deck, instead of netdecking and doing the same boring strategy over and over
dont you guys think that something like this could be feasible? i think it would be amazing..
On a general level all tools punishing lame netdeckers is more than welcome.
That said... What extra card would you consider replacing your, say, Kingsbane? Or MechaThun, or Undatakah, or Hadronox? Just curious.
yes in those cases, as i said earlier, that would not be possible, it would have to be sorted out (like some cards being unbannable? idk) otherwise this specific banning method indeed wouldnt work
Some people actually farm gold in casual, you would encourage those aggro players to queue more often in casual, that is the flaw in your idea. We know that casual isn't really casual anymore, people will tryhard with their tier 1 decks.
Again, it is Casual. They simply place you into a matching Queue that doesn't include players from the Banned Class. You simply don't find that match, enter a game, get forced to concede, and queue up again, a process that can happen multiple times in a row wasting your time.
Players with your Banned class would not be awarded Gold randomly, they would simply find a match with a different player.
I'm fine with that if the queue time is on your side, not averaged across the player base. Basically 'non-banners' jump ahead of 'banners' in line. Of course, this would not accomplish what you were hoping to.
By default, if you narrow your search field, you will on average increase your wait times even slightly, compared to someone without restrictions
In practice, you would almost always find a match at a similar pace as non restricted, but every so often, your time would increase slightly because of lack of opponents to get matched with, compared to non restricted.
The bans need to be BROADER. Not single card bans, but broad bans like, no Legendaries. Or, Common and Basic set cards only....
There needs to be "rooms" or servers with the different parameters for playing.
You could do a 3000 dust limit room for example.
No Death Knights or Hero cards......
You get the point.
Then there would areas for everybody's play style.
You could also implement tweaks to the rules like Tavern Brawls......
So many different possibilities. However, getting Blizzard to do this probably impossible.
What you're suggesting isn't a 'fix' to a perceived problem with Ladder though. That's just asking for a custom games lobby. Which I think everyone would agree would be a great feature to add.
Well, I believe this idea is a fix for ladder problems. Players will be able to choose which server they play on, and can avoid the problem cards, which also solves the ban problem at the same time. its a win win.
I agreed with bans, MTG do that for years when they create a card and after the release of the expansion if they check that card will be a problem they ban it from the currents formats!!! But i dont agreed bans in ladder by a player choice! Its blizzard job to understand what are the problematics cards and ban them and i believe if they made that just need to ban 3/4 cards that make some combos decks very hard to defeat!! Barnes are and example of a card that shoulda been ban from standard and wild in ladder !!! You can playit in normal games for memes but not in a competitive way
Its not like kingsbane ... "need a ban" they say well if you play it kingsbane you will understand that is a high skill deck with very bad matchups and you need to draw kingsbane and draw some buffs and the lifesteal ...to win a game and sometimes if they do the right moves and the right pressure you will lose because its hard to combine everything!!!
I agreed with bans but need to be on the very opressive cards that almost dont exist in heartstone maybe sometimes they shoulda ban classic set cards for during a year between the standard year because sometimes that limited the cards they can make for future expansions!!!! Imo
Sorry for my english
Bans exist in MTG because they can't nerf. They can't take a card away from the ecosystem and change it's wording. They can reprint new cards and stop printing old ones, but anyone with the old card can still use it as it's original state. So the only way to fix a broken card is with a Ban.
Since we are digital, we don't have to ban. We can nerf. Thus there's no reason to 'ban' a card when you can just nerf it away.
Note that they also nerf cards that aren't broken but getting in the way of card development. This was why they nerfed Hex and Mana Wyrm.