Well, normally I wouldn't be opening packs or making decks for about a month into the expansion. This time, I had enough packs/dust to risk giving it a try. As such though I feel it's best that those who are getting involved early on should be sharing what they've been doing so that those still waiting to craft get the info they need once they start.
That said, this is from a Johnny's perspective. Read here and here if you want details on what 'Johnny' means but short of it is: if you're more interested in making creative or interesting decks than pushing for top ranks.
Beyond casually watching the Inn-vitational and the forum posts of this section I haven't been too exposed at what others have been doing. Most of these decks came from just looking at what I had, seeing an idea I can pull from it, and seeing if it can at least win a few games against rank 15 folks. The goal is to have 2 decks from each class made in this nature, preferably with at least one utilizing the Spirits. So far I have 1 for each.
I encourage others to do the same. If you came up with something interesting, new, a twist on a current deck, or even if it's a deck you made that you found out later was a tier 1 netdeck the pros are using, post it up.
This is the closest to a premade deck I've got as the main idea came from Trump's Spirit O Frog reveal and influenced by the Inn-vitational. Still Shaman+lotsOspells is always going to = smash at the face. The issue is that the spirits really don't warrant much for using the more expensive control cards. so the only alternative I can see is going Endless Evolve with the Frog. Not sure where to take them otherwise.
First things first, am I the only one that's NOT seeing Da Undatakah as that great? He feels like the 'Tess' of the deck: iconic but the weakest link. 8 mana with no immediate impact and who's biggest goal is to revive is...messy. Secondly, I cut out the Spirit O tigers. I just seem to fall too far behind early on using them and getting one tiger out isn't enough tempo to recover. A lot of it is due to this being very control lacking. I need early game tempo and I need it fast.
On the good side, Prelate and Call to Arms is crazy. You mostly want to call after you've buffed and let the Prelates die. You want Crystalogy to pull the originals out. Also remember that Prelates keep the enchantments which don't have to be buff cards, so funglemancers and the like work too.
Lynessa works well in this deck, but RNG hates me so I never found her and refuse to craft her this late in the game.
Seriously, Spirit of Bat is key for this deck. You either don't need them because you keep the board or you gain a more powerful reload every time your opponent counters. Grim Rally actually works for me but it might be a fluke. I've had quite a few times when I've had a full board and had Grim + a 1 drop and realized I would gain more from killing the 1 drop and gaining the buff. Saronite Taskmaster was in here but I found the 0/3 taunt did more harm than good in the long run, especially since the additional damage from Ornery Tortoise and the lack of healing means this deck is focused heavily on being aggressive.
Don't mind the High Priestess Jeklik She doesn't work here. I haven't figured out what to replace her with yet.
After I made this, I saw a video that mentioned Dog running something like this. I'm hoping it wasn't serious.
I don't want to see a high tier deck figure out how to get Spirit of the Shark to work.
The deck is a pogo deck, of course, except it goes crazy once the spirit gets into play. Pogos and Vans double in size and Spiders flood the deck. There's card draw but it's a Midrange deck in design as the Spirits mean you don't need to push for near the end of your deck to have enough firepower.
I won't bore you with the warrior/druid picks. Warrior is Odd. Just normal Odd. My opponents are going aggro and odd mage. Odd warrior loves those. Also I don't have the key rush legendaries so the Spirit is near useless for me. Druid is Quest/Star Alilgner. Cast the quest, drop 4-5 mana 5-attack creatures to complete the quest. Drop a lot of 7 health creatures with Star Aligner. Links in the paragraph if you really want to look at them.
This is...odd. Not Baku. Odd odd. I didn't expect this deck to work at all even at the low requirements I set above. But it did.
I didn't have the Loa which ruins most of the point to the new cards. I didn't want to make Yet Another Elemental Mage. So I thought up 'what other reason would I want to hero power'. The answer: to hoard spells. But why hoard spells? Archmage Antonidas.
The deck has elementals and Jaina of course, so that exists. but the real goal is to gather up spells 'not from your deck' that can be made cheap via Leyline Manipulator. You combine elementals and hero power synergies to remove threats so that you can power up the spellstone and avoid using the spells from there. Grind out the game as usual otherwise. Then cast Archmage and some of those spells in the late game. He's either your finisher or, at least, your ability to turn the tables and out value your opponent.
Note with all of the odd mages floating around, seriously considering dropping the fireflies. If so this will give you room for the Loa or whatever cards you're desperate to have.
This is I think still a work in progress, but it attempts to answer this question: how in the #(*$#* do you use hunter's Spirit if you don't have the Loa or the quest?
This is slow aggro/zooish in mentality. You want the board fast and don't have a lot of time to work with or ways to recover a lost board. If you played zoo in 2014 and remember how it worked to quickly make a board you couldn't clear, this is similar except you trade off the ability to reload with the ability to finish off your opponent.
Pretty sure Deathstalker Rexxar is bad here. Lynx would work if you have it. Otherwise, you probably want silence effects or moar burst.
Next up will be finding alternative decks and looking at the decks that I couldn't make and see if it's worth it to craft the necessary cards for them.
Meanwhile, what's you other Johnnies doing?
Rollback Post to RevisionRollBack
One does not simply walk into Mordor,
unless they want to be the best they can be.
To post a comment, please login or register a new account.
Well, normally I wouldn't be opening packs or making decks for about a month into the expansion. This time, I had enough packs/dust to risk giving it a try. As such though I feel it's best that those who are getting involved early on should be sharing what they've been doing so that those still waiting to craft get the info they need once they start.
That said, this is from a Johnny's perspective. Read here and here if you want details on what 'Johnny' means but short of it is: if you're more interested in making creative or interesting decks than pushing for top ranks.
Beyond casually watching the Inn-vitational and the forum posts of this section I haven't been too exposed at what others have been doing. Most of these decks came from just looking at what I had, seeing an idea I can pull from it, and seeing if it can at least win a few games against rank 15 folks. The goal is to have 2 decks from each class made in this nature, preferably with at least one utilizing the Spirits. So far I have 1 for each.
I encourage others to do the same. If you came up with something interesting, new, a twist on a current deck, or even if it's a deck you made that you found out later was a tier 1 netdeck the pros are using, post it up.
That said, here's what I'm working with:
This is the closest to a premade deck I've got as the main idea came from Trump's Spirit O Frog reveal and influenced by the Inn-vitational. Still Shaman+lotsOspells is always going to = smash at the face. The issue is that the spirits really don't warrant much for using the more expensive control cards. so the only alternative I can see is going Endless Evolve with the Frog. Not sure where to take them otherwise.
First things first, am I the only one that's NOT seeing Da Undatakah as that great? He feels like the 'Tess' of the deck: iconic but the weakest link. 8 mana with no immediate impact and who's biggest goal is to revive is...messy. Secondly, I cut out the Spirit O tigers. I just seem to fall too far behind early on using them and getting one tiger out isn't enough tempo to recover. A lot of it is due to this being very control lacking. I need early game tempo and I need it fast.
On the good side, Prelate and Call to Arms is crazy. You mostly want to call after you've buffed and let the Prelates die. You want Crystalogy to pull the originals out. Also remember that Prelates keep the enchantments which don't have to be buff cards, so funglemancers and the like work too.
Lynessa works well in this deck, but RNG hates me so I never found her and refuse to craft her this late in the game.
Seriously, Spirit of Bat is key for this deck. You either don't need them because you keep the board or you gain a more powerful reload every time your opponent counters. Grim Rally actually works for me but it might be a fluke. I've had quite a few times when I've had a full board and had Grim + a 1 drop and realized I would gain more from killing the 1 drop and gaining the buff. Saronite Taskmaster was in here but I found the 0/3 taunt did more harm than good in the long run, especially since the additional damage from Ornery Tortoise and the lack of healing means this deck is focused heavily on being aggressive.
Don't mind the High Priestess Jeklik She doesn't work here. I haven't figured out what to replace her with yet.
After I made this, I saw a video that mentioned Dog running something like this. I'm hoping it wasn't serious.
I don't want to see a high tier deck figure out how to get Spirit of the Shark to work.
The deck is a pogo deck, of course, except it goes crazy once the spirit gets into play. Pogos and Vans double in size and Spiders flood the deck. There's card draw but it's a Midrange deck in design as the Spirits mean you don't need to push for near the end of your deck to have enough firepower.
I won't bore you with the warrior/druid picks. Warrior is Odd. Just normal Odd. My opponents are going aggro and odd mage. Odd warrior loves those. Also I don't have the key rush legendaries so the Spirit is near useless for me. Druid is Quest/Star Alilgner. Cast the quest, drop 4-5 mana 5-attack creatures to complete the quest. Drop a lot of 7 health creatures with Star Aligner. Links in the paragraph if you really want to look at them.
This is...odd. Not Baku. Odd odd. I didn't expect this deck to work at all even at the low requirements I set above. But it did.
I didn't have the Loa which ruins most of the point to the new cards. I didn't want to make Yet Another Elemental Mage. So I thought up 'what other reason would I want to hero power'. The answer: to hoard spells. But why hoard spells? Archmage Antonidas.
The deck has elementals and Jaina of course, so that exists. but the real goal is to gather up spells 'not from your deck' that can be made cheap via Leyline Manipulator. You combine elementals and hero power synergies to remove threats so that you can power up the spellstone and avoid using the spells from there. Grind out the game as usual otherwise. Then cast Archmage and some of those spells in the late game. He's either your finisher or, at least, your ability to turn the tables and out value your opponent.
Note with all of the odd mages floating around, seriously considering dropping the fireflies. If so this will give you room for the Loa or whatever cards you're desperate to have.
This is I think still a work in progress, but it attempts to answer this question: how in the #(*$#* do you use hunter's Spirit if you don't have the Loa or the quest?
This is slow aggro/zooish in mentality. You want the board fast and don't have a lot of time to work with or ways to recover a lost board. If you played zoo in 2014 and remember how it worked to quickly make a board you couldn't clear, this is similar except you trade off the ability to reload with the ability to finish off your opponent.
Pretty sure Deathstalker Rexxar is bad here. Lynx would work if you have it. Otherwise, you probably want silence effects or moar burst.
Next up will be finding alternative decks and looking at the decks that I couldn't make and see if it's worth it to craft the necessary cards for them.
Meanwhile, what's you other Johnnies doing?
One does not simply walk into Mordor,
unless they want to be the best they can be.