Anyway, I don't think shitty epics are necessarily a bad thing. It means you won't need to craft any if you didn't open them. I'm still missing tons of relevant epics from K&C/KFT and it's damn annoying when I come up with deck ideas I can't execute because of this
Most epics are meant to be for very niche use, so it's unavoidable that you would find yourself opening epics that you have no use for. But just because you have no use for them doesn't meant they are useless. Cards like Ice Cream Peddler and Bring It On! are already played in certain decks, and who knows, someone might find a way to use Gurubashi Offering in some type of deck.
Why does this seem like the exact response Blizzard PR would give? Kind of eerie.
Rollback Post to RevisionRollBack
If you thought you knew what you think I know, then you'd know I knew you knew I know.
Epic cards are usually cards for which you need to build a deck around to gain value from. Or they fit in a very specific kind of a deck. But when those work then usually pay off.
Maybe next expansion we'll see cards that activate "at the start of your turn" effect. MAybe at the end of your turn or as a battlecry.
it'S 100 dust per pack filler, idk what'S the problem.
If every epic was meta defininig we'd need so much more dust to get good decks.
The topic was on USELESS epics, try not to totally lose the point sir or ma'am, people are frustrated at getting epics that have NO playable or practical use; are you saying useless cards should exist simply to screw over F2P?
People acting like filler-cards are a new thing. Every expansion has these, and while it sucks to open only the fillers, it's a good thing they exist. It's impossible for T5 to only create cards that are instantly used in every deck. Besides, you never know when bad fillers are used in future decks/metas. Last time I checked, Nozdormu, the biggest meme of all, was slotted in in a Control Mage deck, to counter APM Priest. And it wasn't until Big Druid became popular, Drakkari Enchanter found a home. And what a home it was.
There shouldn't be so many Epic filler cards because it feels terrible to get it as a chance for an epic card is much lower than blue/common.
Do you really thing that card quality is equivalent to higher game impact? LOL. It's only the dust price. If you got too many "bad epics" just disenchant them and craft anything you need.
I'd love that all epic cards were shit so I'd only had to craft legendaries and rares.
Think about how many bad legendary cards that exist. Imagine if most of them were good and every time you opened a pack with a legendary, you got yourself a useful card. Instead people get many useless extremely rare cards and have to exchange them in for 1/4 of what they are worth and craft something useful. So yes they are being greedy by releasing useless cards. I can spend $20 on packs and maybe get one legendary which probably won't be the one I want, and end up dusting most of the cards, then spend another $20 and the cycle keeps repeating.
Think about how many bad legendary cards that exist. Imagine if most of them were good and every time you opened a pack with a legendary, you got yourself a useful card. Instead people get many useless extremely rare cards and have to exchange them in for 1/4 of what they are worth and craft something useful. So yes they are being greedy by releasing useless cards. I can spend $20 on packs and maybe get one legendary which probably won't be the one I want, and end up dusting most of the cards, then spend another $20 and the cycle keeps repeating.
This is bad logic. Ignoring he fact this game can be played 100% without spending money, having useless epics or epics with fringe use gives people flexibility with what they want to craft. Most decks can get by with 1 or 2 legendaries but if more epics were must haves the game would get way more difficult for F2P people. Having some good and some bad just gives you options to get dust if you need it.
On the topic of $ Hearthstone has done a lot to make the game more friendly for new and F2P players with the introduction of Whizbang and the solo player content and well as free packs and legendaries as well as adding ranks 50-26.
On the topic of $ Hearthstone has done a lot to make the game more friendly for new and F2P players
Perhaps, but they are still one of the most stingy card games. Even new Magic is MUCH more generous to both ftp and paying players. Smaller ccgs hand out free stuff left and right just to keep themselves in business.
Which is a Tavern Brawl in disguise and a way to actually rob new players of 1600 dust without giving them anything for their collection. Sure, you get to experience all the decks BUT once you decide that you want to actually make one real deck, guess what? You are 1600 dust short!
Yeah opening multiple useless epics is really frustrating. Epics is where blizzard makes their money these days I think, since the change to legendaries. So I understand there being some 'filler' epics but some just go too far. If the card isn't even passable in arena format they don't need to create such horrible but extremely rare cards. Greed.
Do you actually understand what you are saying?
Your points:
1. Epics are shit.
2. Blizzard grabs money with epics.
What a contradition... How does Blizzard grab money with these 'shit' epics, if no one actually needs them owing to their unplayability? It's the exact opposite: Bad epics mean, you don't need open as much and craft as much. You are basicly part of the group in the community, that whines when there are too many good high rarity cards AND when there are too little good high rarity cards...
In general, this game has the problem that the deviation in power level between cards in a rarity tier has a much farther range than the tiers themselves do. In English, the difference between the best and worst epic is much greater than the difference between the average rare and average epic. Just look at Stonehill Defender or Savannah Highmane
LOL, Gurubashi Offering is 100% trash. Comparing it to Bring It On! is ridiculous.
gurubashi offering in freeze mage with duplicate...OP!!!
Fun > Meta
But Bring It On! reduce opponents minion by 2 mana that is a lot
I have a golden Gurubashi Offering!
Anyway, I don't think shitty epics are necessarily a bad thing. It means you won't need to craft any if you didn't open them. I'm still missing tons of relevant epics from K&C/KFT and it's damn annoying when I come up with deck ideas I can't execute because of this
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
Why does this seem like the exact response Blizzard PR would give? Kind of eerie.
If you thought you knew what you think I know, then you'd know I knew you knew I know.
Epic cards are usually cards for which you need to build a deck around to gain value from. Or they fit in a very specific kind of a deck. But when those work then usually pay off.
Maybe next expansion we'll see cards that activate "at the start of your turn" effect. MAybe at the end of your turn or as a battlecry.
it'S 100 dust per pack filler, idk what'S the problem.
If every epic was meta defininig we'd need so much more dust to get good decks.
I tried having fun once. It was awful.
doesn't matter if you have removal/they don't have a big hand
The topic was on USELESS epics, try not to totally lose the point sir or ma'am, people are frustrated at getting epics that have NO playable or practical use; are you saying useless cards should exist simply to screw over F2P?
If you thought you knew what you think I know, then you'd know I knew you knew I know.
There shouldn't be so many Epic filler cards because it feels terrible to get it as a chance for an epic card is much lower than blue/common.
This. We had some expansions with mustcraft epics like Ultimate Infestation, Corridor Creeper, Vilespine Slayer, Primordial Drake and Call to Arms. It is worse!
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Or you can just run Rotten Applebaum to achieve roughly the same thing and save a card slot.
If it was permitted, I would trade you 12 Gurubashi Chickens for just one of your Gurubashi Offerings.
Do you really thing that card quality is equivalent to higher game impact? LOL. It's only the dust price. If you got too many "bad epics" just disenchant them and craft anything you need.
I'd love that all epic cards were shit so I'd only had to craft legendaries and rares.
I will crush you!
Think about how many bad legendary cards that exist. Imagine if most of them were good and every time you opened a pack with a legendary, you got yourself a useful card. Instead people get many useless extremely rare cards and have to exchange them in for 1/4 of what they are worth and craft something useful. So yes they are being greedy by releasing useless cards. I can spend $20 on packs and maybe get one legendary which probably won't be the one I want, and end up dusting most of the cards, then spend another $20 and the cycle keeps repeating.
This is bad logic. Ignoring he fact this game can be played 100% without spending money, having useless epics or epics with fringe use gives people flexibility with what they want to craft. Most decks can get by with 1 or 2 legendaries but if more epics were must haves the game would get way more difficult for F2P people. Having some good and some bad just gives you options to get dust if you need it.
On the topic of $ Hearthstone has done a lot to make the game more friendly for new and F2P players with the introduction of Whizbang and the solo player content and well as free packs and legendaries as well as adding ranks 50-26.
Perhaps, but they are still one of the most stingy card games. Even new Magic is MUCH more generous to both ftp and paying players. Smaller ccgs hand out free stuff left and right just to keep themselves in business.
Which is a Tavern Brawl in disguise and a way to actually rob new players of 1600 dust without giving them anything for their collection. Sure, you get to experience all the decks BUT once you decide that you want to actually make one real deck, guess what? You are 1600 dust short!
And it's still probably the only digital ccg that didn't give free stuff for Christmas. Wanna a present? Just for $20 you can buy yourself one ^^.
Does a more grindy ladder improve new player experience? If so, they probably did well here.
Do you actually understand what you are saying?
Your points:
1. Epics are shit.
2. Blizzard grabs money with epics.
What a contradition... How does Blizzard grab money with these 'shit' epics, if no one actually needs them owing to their unplayability? It's the exact opposite: Bad epics mean, you don't need open as much and craft as much. You are basicly part of the group in the community, that whines when there are too many good high rarity cards AND when there are too little good high rarity cards...
I guess I'm one of the few, that sees the offering as a useful card. But yeah, the pack filler epics increased lately.
In general, this game has the problem that the deviation in power level between cards in a rarity tier has a much farther range than the tiers themselves do. In English, the difference between the best and worst epic is much greater than the difference between the average rare and average epic. Just look at Stonehill Defender or Savannah Highmane
Free to try and find a game, dealing cards for sorrow, cards for pain.