2 mana summon lich king or ragnaros or ysera on turn 5... with no way to counter it.
(yes you can draw a polymorph and sheep it but they got more and more big minions)
This deck is all RNG, its like playing the slot machine everytime you go vs these priests, there is no counter play. unless you are a full on zoo deck, and even then they can get a lickking or obsidian statue and keep resummonig it for 4 mana or 2 mana...(in that case the zoo deck is playing the slot machine and hoping to get good draws to end game by turn 5)
Think about it, LICH KING FOR 2 mana ... this is balanced?
Asking for micro-managed balance for a format that is intentionally left called "wild" for a reason? Think about how much sense that makes.
You also say there's no way to counter it and then in the very next line list one of the ways for slow decks to counter the deck, but disregard it because the counter doesn't work 100% of the time (is any counter healthy for the game if you could pull it off against the opponent every single time?)
I play a lot of Reno Mage on wild ladder and you can easily tell a wild player who knows how the match-up plays out vs one who doesn't. The key is prioritizing transform targets. In the end it matters very little at all if they keep rezzing statues, they are a very low impact threat against a control deck (and yet less experienced players will freak out the moment it pops out via Barnes or Essence and poly it). The most important target to transform is Rag. Rag, more often than not is what will end up killing you and/or grinding you out more than any other target. Y'Sharjj and LK are close seconds/thirds. Also, with Rag there is very little benefit to actually killing Rag since it will often just benefit the priest player by allowed them to drop two Rags on the same turn, making it much more difficult to actually whether leaving Rag up since you're no longer just taking 8 damage a turn but 16 a turn. I've learned to bury the instinct to kill Rag most of the time and force them to rez other targets until I can transform Rag.
It also helps that I play 3 transform effects in my deck to not only screw over Big Priest, but to mess up Control lock's rez pools with Mal'Ganis and Doomguard.
I agree, big priest is really cancer. If they get barnes on turn 3 or 4, you lose the game, but if they lowroll into obsidian statues, you have a pretty good chance of winning. One deck that laughs at big priest is kingsbane mill rogue, and that deck is extremely cancer because you can't even play half your deck against their reno jackson lifesteal weapon.
Iam fine with OP cards existing in Wild But this deck is different.
tunnel trogg can be considered a broken card, but at least it can be blocked by taunts or killed by spells, LIKE any other Aggro deck.
Iam fine dying to an aggro deck on turn 5-6 because they high rolled, but dying to a control priest deck on turn 7-8?...
what other control decks do you know that can kill you on turn 8?
i once went against one priest who had 4 rags by turn 7 and i did ran polymorphs in my deck but didnt draw it...
its one thing to not draw the card that can counter it, its another thing to lose the game on turn 8 to 4 rags.
well there is a lot of broken like super broken decks in wild because its imposible to balance wild so there is not point in nerf res priest. Think about this, if you nerf this deck probably priest lose the only pro active deck in Wild that they have (and control is almost imposible to build in wild because you need to tech a lot of stuff that will auto lose you the game) so that its a problem.
All i have learnt from this thread is how few people play wild seriously XD
big priest was no probs in standard but in wild fml XD just surr if the barns on 4 cause its not worth it legit i would rather play against jade druid or pirate warrior
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2 mana summon lich king or ragnaros or ysera on turn 5... with no way to counter it.
(yes you can draw a polymorph and sheep it but they got more and more big minions)
This deck is all RNG, its like playing the slot machine everytime you go vs these priests, there is no counter play. unless you are a full on zoo deck, and even then they can get a lickking or obsidian statue and keep resummonig it for 4 mana or 2 mana...(in that case the zoo deck is playing the slot machine and hoping to get good draws to end game by turn 5)
Think about it, LICH KING FOR 2 mana ... this is balanced?
If you force them to play removal instead of spending their turn to summon a minion you can easily get the jump on them! :)
and if they DO get a taunt you can silence it and go face!
Asking for micro-managed balance for a format that is intentionally left called "wild" for a reason? Think about how much sense that makes.
You also say there's no way to counter it and then in the very next line list one of the ways for slow decks to counter the deck, but disregard it because the counter doesn't work 100% of the time (is any counter healthy for the game if you could pull it off against the opponent every single time?)
I play a lot of Reno Mage on wild ladder and you can easily tell a wild player who knows how the match-up plays out vs one who doesn't. The key is prioritizing transform targets. In the end it matters very little at all if they keep rezzing statues, they are a very low impact threat against a control deck (and yet less experienced players will freak out the moment it pops out via Barnes or Essence and poly it). The most important target to transform is Rag. Rag, more often than not is what will end up killing you and/or grinding you out more than any other target. Y'Sharjj and LK are close seconds/thirds. Also, with Rag there is very little benefit to actually killing Rag since it will often just benefit the priest player by allowed them to drop two Rags on the same turn, making it much more difficult to actually whether leaving Rag up since you're no longer just taking 8 damage a turn but 16 a turn. I've learned to bury the instinct to kill Rag most of the time and force them to rez other targets until I can transform Rag.
It also helps that I play 3 transform effects in my deck to not only screw over Big Priest, but to mess up Control lock's rez pools with Mal'Ganis and Doomguard.
Term you’re looking for is ‘Big Priest’. More people will know what you’re talking about off the get go.
I agree, big priest is really cancer. If they get barnes on turn 3 or 4, you lose the game, but if they lowroll into obsidian statues, you have a pretty good chance of winning. One deck that laughs at big priest is kingsbane mill rogue, and that deck is extremely cancer because you can't even play half your deck against their reno jackson lifesteal weapon.
Iam fine with OP cards existing in Wild But this deck is different.
tunnel trogg can be considered a broken card, but at least it can be blocked by taunts or killed by spells, LIKE any other Aggro deck.
Iam fine dying to an aggro deck on turn 5-6 because they high rolled, but dying to a control priest deck on turn 7-8?...
what other control decks do you know that can kill you on turn 8?
i once went against one priest who had 4 rags by turn 7 and i did ran polymorphs in my deck but didnt draw it...
its one thing to not draw the card that can counter it, its another thing to lose the game on turn 8 to 4 rags.
well there is a lot of broken like super broken decks in wild because its imposible to balance wild so there is not point in nerf res priest. Think about this, if you nerf this deck probably priest lose the only pro active deck in Wild that they have (and control is almost imposible to build in wild because you need to tech a lot of stuff that will auto lose you the game) so that its a problem.
All i have learnt from this thread is how few people play wild seriously XD
big priest was no probs in standard but in wild fml XD just surr if the barns on 4 cause its not worth it legit i would rather play against jade druid or pirate warrior