*this signature and the above post is in Nerglish, because this site believes in equality between Murlocs and human players we have placed an automatic translator on this post*
2. Zul'jin the Hunter's hero card, I see it as a most powerful control card ever being printed.
3. Mojomaster Zihi, will be Reno jackson of the standard format except it's made for aggressive players. Just putting my bet here. But it will become useless once people get used to this Zihi's trick.
5. Half-Time Scavenger, pretty low understatted card against aggressive decks, but I personally like it as the best overkill card ever made. It's simple and feels rewarding after killing it.
Bonus card: Waterboy, I just like the flavour of it and the art itself. Definitely not made for competitive meta.
1) Spirit of the Tiger (this card is a serious threat at any point in the game--it adds a 5/5 to your call to arms, a 6/6 to your spikeridged steed, and a 2/1 + a 4/4 to your Equality/Consecration board clear. If you see this played, you MUST kill it or you are in for some pain)
2) High Priest Thekal (I have been asking for this cared for years and it promises to make heal paladin viable--my only complain is that this should have been neutral to let priest and warlock in on the action)
3) Revenge of the Wild (this lets midrange hunter trade their minions in order to clear the opponent's board and revive/full heal for 2 mana--that is absolutely nuts and has tons of value even if you just manage to recover a single Savannah Highmane, not to mention what this does if you have multiple zombeasts or spellstone wolves)
4) Da Undatakah (this card has a ton of potential whenever they print powerful deathrattle cards--for example, if you play two Mechano-Eggs and an Immortal Prelate, this summons two 8/8s when it dies and shuffles itself infinitely into your deck)
5) Immortal Prelate (if your opponent doesn't run silence or transform, this card could be an extremely sticky defensive tool with Spikeridged Steed that preserves the late-game value of Call to Arms)
7) Spirit of the Dead (a cheap anti-fatigue card you can play alongside a large minion like The Lich King that punishes your opponent for killing it--what's not to like)
9) Hakkar, the Soulflayer (This card is way better than many are saying and could be a real threat in mill druid, quest priest, and control warrior)
10) Spirit of the Rhino (this card is absolutely nuts with The Boomship and Dr. Boom, and could elevate rush decks to viability--it would be higher with more good rush minions)
Honorable Mentions: Grave Horror, Spirit of the Tiger, Wardruid Loti
I suppose you rank it based on personal preference not power level.
1. Griftah
2. Mass Hysteria
3. Da Undatakah
4. Stolen Steel
5. A New Challenger...
6. Zul'jin
7. Soulwarden
8. Booty Bay Bookie
9. Mojomaster Zihi
10. High Priest Thekal
1. Zuljin
2. Baited Arrow
*this signature and the above post is in Nerglish, because this site believes in equality between Murlocs and human players we have placed an automatic translator on this post*
1.Da Undatakah
2.High Priestess Jeklik
3.Immortal Prelate
4.Revenge of the Wild
5.Zentimo
6.Spirit of the Lynx
7.Master's Call
8.Krag'wa, the Frog
9.Wardruid Loti
10.Mojomaster Zihi
1. Zul'jin
2. Da Undatakah
3. High Priestess Jeklik
4. Krag'wa, the Frog
5. Mojomaster Zihi
6. High Priest Thekal
7. Oondasta
8. Akali, the Rhino
9. Jan'alai, the Dragonhawk
10. Shirvallah, the Tiger
In no particular order
Oondasta
Akali, the Rhino
Hakkar, the Soulflayer
Immortal Prelate
Shirvallah, the Tiger
High Priestess Jeklik
Treespeaker
High Priest Thekal
Da Undatakah
Spirit of the Rhino
1.) Jan'alai, the Dragonhawk
2.) Krag'wa, the Frog
3.) Hir'eek, the Bat
4.) High Priestess Jeklik
5.) Da Undatakah
6.) Hakkar, the Soulflayer
7.) Immortal Prelate
8.) Spirit of the Rhino
9.) Soulwarden
10.) Wardruid Loti
1. Seance
2. Gurubashi Offering
3. Mojomaster Zihi
4. Griftah
5. Spirit of the Tiger
6. Spirit of the Frog
7. Princess Talanji
8. Shirvallah, the Tiger
9. Ice Cream Peddler
10. Stampeding Roar
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1. Da Undatakah
2. Oondasta
3. Zul'jin
4. Krag'wa, the Frog
5. Mojomaster Zihi
6. Flash of Light
7. Revenge of the Wild
8. Sharkfin Fan
9. Springpaw
10. Master's Call
11. Zentimo
12. some spirit cards
The order is not fixed.
1 Mojomaster Zihi
2 Da Undatakah
3 Akali, the Rhino
4 War Master Voone
5 Sharkfin Fan
6 Spirit of the Rhino
7 Spirit of the Tiger
8 Oondasta
9 Zul'jin
10 Shieldbreaker
High Priest Thekal
Zandalari Templar
Flash of Light
Bloodclaw
Mass Hysteria
Cannon Barrage
Raiding Party
Mojomaster Zihi
Sharkfin Fan
Pounce, Gonk, the Raptor If I get them from packs Id like to try these.
Shield breaker is gigantic fiery trash
In no particular order:
Saronite Taskmaster
Likkim
Oondasta
Springpaw
Scarab Egg
Serrated Tooth
Flash of Light
Zul'jin
Shriek
Spirit of the Tiger
1: Emberscale Drake (purely bc of art)
2: Halazzi, the Lynx (quest hunter ftw)
3: Jan'alai, the Dragonhawk
4: Gral, the Shark (gonna make that darkness shark deck)
5: Spirit of the Rhino
6: Krag'wa, the Frog
7: High Priestess Jeklik
8: High Priest Thekal
9: Zul'jin
10: Da Undatakah
Why u hav to be mad? is only card gaem.
Ten is alot you know, how about 5 cards? Nobody wants to read a whole legendary cards list in comment...
1. Spirit of the Frog, most creative card ever printed in the set.
2. Zul'jin the Hunter's hero card, I see it as a most powerful control card ever being printed.
3. Mojomaster Zihi, will be Reno jackson of the standard format except it's made for aggressive players. Just putting my bet here. But it will become useless once people get used to this Zihi's trick.
4. Wardruid Loti, looks very cool, that's it.
5. Half-Time Scavenger, pretty low understatted card against aggressive decks, but I personally like it as the best overkill card ever made. It's simple and feels rewarding after killing it.
Bonus card: Waterboy, I just like the flavour of it and the art itself. Definitely not made for competitive meta.
I like elementals and totems.
Soulwarden
High Priestess Jeklik
[card]Mojomaster Zihi[/card
Shirvallah, the Tiger
Krag'wa, the Frog
Da Undatakah
Zentimo
Gral, the Shark
Zul'jin
Snapjaw Shellfighter
Based on power levels, those cards leave a good impression
1) Spirit of the Tiger (this card is a serious threat at any point in the game--it adds a 5/5 to your call to arms, a 6/6 to your spikeridged steed, and a 2/1 + a 4/4 to your Equality/Consecration board clear. If you see this played, you MUST kill it or you are in for some pain)
2) High Priest Thekal (I have been asking for this cared for years and it promises to make heal paladin viable--my only complain is that this should have been neutral to let priest and warlock in on the action)
3) Revenge of the Wild (this lets midrange hunter trade their minions in order to clear the opponent's board and revive/full heal for 2 mana--that is absolutely nuts and has tons of value even if you just manage to recover a single Savannah Highmane, not to mention what this does if you have multiple zombeasts or spellstone wolves)
4) Da Undatakah (this card has a ton of potential whenever they print powerful deathrattle cards--for example, if you play two Mechano-Eggs and an Immortal Prelate, this summons two 8/8s when it dies and shuffles itself infinitely into your deck)
5) Immortal Prelate (if your opponent doesn't run silence or transform, this card could be an extremely sticky defensive tool with Spikeridged Steed that preserves the late-game value of Call to Arms)
6) Blast Wave (comboing this with Celestial Emissary is brutal against a lot of decks and could be followed up with a Leyline Manipulator for tons of value)
7) Spirit of the Dead (a cheap anti-fatigue card you can play alongside a large minion like The Lich King that punishes your opponent for killing it--what's not to like)
8) Jan'alai, the Dragonhawk (Dropping this with a Drakkari Enchanter in an odd deck promises to be fun)
9) Hakkar, the Soulflayer (This card is way better than many are saying and could be a real threat in mill druid, quest priest, and control warrior)
10) Spirit of the Rhino (this card is absolutely nuts with The Boomship and Dr. Boom, and could elevate rush decks to viability--it would be higher with more good rush minions)
1. Mojomaster Zihi counter control, combo decks .
2. Mass Hysteria great again aggro. Resurrect priest will be meta defining.
3. Da Undatakah so much potential. New hot boy :v
4. Snapjaw Shellfighter support strong cards with weak stats.
5. Zentimo great control with Hex , Earth Shock , ... ; or buff Earthen Might , Lesser Sapphire Spellstone , Unstable Evolution , ... .
6. Revenge of the Wild so op!
7.Belligerent Gnome new aggro tech card.
8. Jan'alai, the Dragonhawk new dr.7.
9. High Priest Thekal great effect.
10. Spirit of the Tiger very good buff target Blessing of Kings , Spikeridged Steed , ... give you two big minions.
1. Zentimo
2. Jan'alai, the Dragonhawk
3. Krag'wa, the Frog
4. Captain Hooktusk
5. War Master Voone
6. Spirit of the Rhino
7. Da Undatakah
8. Zul'jin
9. Revenge of the Wild
10. Bwonsamdi, the Dead
1. Zul'jin
2. Master's Call
3. Headhunter's Hatchet
4. Cannon Barrage
5. Reckless Diretroll
6. Masked Contender
7. Shriek
8. High Priestess Jeklik
9. High Priest Thekal
10. Belligerent Gnome