Well, to answer OP: I am sort of hyped about the expansion.
It kinda saddens me that the first thing people now say when seeing a card is "Odd/Even Class can now play this!!!" It's just sad when the community is already barricading half of their own collections for the sake of forced netdecking introduced in a previous expansion.
"Odd Warrior cannot run this.", "Odd Paladin doesn't need healing or immunity.", "I can sense this being used in Odd Rogue.", "Might see some play in Even Shaman in Wild." Oh wow, nice of you to already cut down half of the incoming cards before they come out. Back in the day, they were filler if they were bad. Now they are just filler if their cost is not the mainstream class cost! What a time to be alive.
Genn and Baku have pretty much neutered the Loa playstyle before they even came out, just because most of their spirits do not share a cost with them.
Still, I am hyped for those 15% of people who might not be so eager to leash their own deckbuilding by the balls and who may actually do something new during the first week. As for the rest, well, if I see Baku or Genn in the first few days I'll give them the instant-concede (it's probably the win they are after anyway).
I mean, people who restrict everything to Odd / Even are just not seeing the potential of cards and deckbuilding in general. It doesn't have to sadden you, just build the decks that seem coherent to you, try them out, tweak them, and eventually come up with original stuff that'll wreck these Odd / Even netdecks like taking candy from a baby.
Yeah, but the problem is that facing the same braindead decks all the time is boring as hell, even if your new deck has a very good winrate. :( I hope many new interesting decks will come out of this expansion and people will play with them.
I like most of the card revealed so far, but seriously bro, someone who started playing Hearthstone after the Boomsday Project shouldn't be evaluating this new expansion openly in the forum. I'm not going to call you a noob, but c'mon, try to be more humble next time, please.
I don't think you understand the concept of "being humble".
If this guy has been playing for 3 months that is plenty of time to get into the game and to be entitled to your own opinion regarding whats good or bad.
For me at the moment there is no excitement at all. Just like the last expansions: Only love for control and combo to make the game even slower. *zzzz*
At least most of the cards will hopefully have little enough impact on Wild, because with the exception of the alltime nuisance Big Priest, Wild is in a pretty healthy state imo.
Odd Paladin, Even Paladin, Odd Rogue, and Even Shaman are the top decks of the meta right now and they're all aggro/midrange. What are you talking about?
I like most of the card revealed so far, but seriously bro, someone who started playing Hearthstone after the Boomsday Project shouldn't be evaluating this new expansion openly in the forum. I'm not going to call you a noob, but c'mon, try to be more humble next time, please.
"Your opinion shouldn't matter because I have more time in the game than you, be humble"
I like most of the card revealed so far, but seriously bro, someone who started playing Hearthstone after the Boomsday Project shouldn't be evaluating this new expansion openly in the forum. I'm not going to call you a noob, but c'mon, try to be more humble next time, please.
I don't think you understand the concept of "being humble".
If this guy has been playing for 3 months that is plenty of time to get into the game and to be entitled to your own opinion regarding whats good or bad.
/ Closed beta player
Ok dude, I understand, you arrived late to the party, but that discussion is over, so move on...
Well, to answer OP: I am sort of hyped about the expansion.
It kinda saddens me that the first thing people now say when seeing a card is "Odd/Even Class can now play this!!!" It's just sad when the community is already barricading half of their own collections for the sake of forced netdecking introduced in a previous expansion.
"Odd Warrior cannot run this.", "Odd Paladin doesn't need healing or immunity.", "I can sense this being used in Odd Rogue.", "Might see some play in Even Shaman in Wild." Oh wow, nice of you to already cut down half of the incoming cards before they come out. Back in the day, they were filler if they were bad. Now they are just filler if their cost is not the mainstream class cost! What a time to be alive.
Genn and Baku have pretty much neutered the Loa playstyle before they even came out, just because most of their spirits do not share a cost with them.
Still, I am hyped for those 15% of people who might not be so eager to leash their own deckbuilding by the balls and who may actually do something new during the first week. As for the rest, well, if I see Baku or Genn in the first few days I'll give them the instant-concede (it's probably the win they are after anyway).
You're blaming the players for a [wrong] decision the game designers made. The odd and even mechanic is plaing stupid in my opinion and the even or odd debacle will ever be a thing.
Mechanically super boring so far. I liked the new paladin legendary to convert health to armor. Mostly seems to be just big beasts and lot of rush....dull. Power level wise, it's typical of 3rd expansion in cycle, so quite high, but cares about that if we don't get new gameplay?
Well, to answer OP: I am sort of hyped about the expansion.
It kinda saddens me that the first thing people now say when seeing a card is "Odd/Even Class can now play this!!!" It's just sad when the community is already barricading half of their own collections for the sake of forced netdecking introduced in a previous expansion.
"Odd Warrior cannot run this.", "Odd Paladin doesn't need healing or immunity.", "I can sense this being used in Odd Rogue.", "Might see some play in Even Shaman in Wild." Oh wow, nice of you to already cut down half of the incoming cards before they come out. Back in the day, they were filler if they were bad. Now they are just filler if their cost is not the mainstream class cost! What a time to be alive.
Genn and Baku have pretty much neutered the Loa playstyle before they even came out, just because most of their spirits do not share a cost with them.
Still, I am hyped for those 15% of people who might not be so eager to leash their own deckbuilding by the balls and who may actually do something new during the first week. As for the rest, well, if I see Baku or Genn in the first few days I'll give them the instant-concede (it's probably the win they are after anyway).
You're blaming the players for a [wrong] decision the game designers made. The odd and even mechanic is plaing stupid in my opinion and the even or odd debacle will ever be a thing.
Oh, I blame Blizzard for the forced netdecking introduced ever since Kazakus was created. Quests, Keleseth, Death Knights, Odd/Even, deckbuilding has been more and more dumbed down with these autobuild mechanics.
But I do believe the players are to blame for instantly flocking to Odd/Even crap during the first week. The early meta is forgiving enough to try out new stuff. Players are just pussies about it and go for the safest thing every time.
Rollback Post to RevisionRollBack
Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health. - Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
Well, I like it so far. I am playing since HS closed beta and after BD that was the most unpleasant thing since MSoG, I do hope to have some more fun this time. Some archetypes that I have tried off meta are getting some support and might become meta so I do hope for more.
Hyped? No. Glad? Yes. Boomsday haven't change meta at all. It spawned some decks yes, but main ones remained unchanged which is completely and utterly bad. Rumble might do exactly what the name says.
I like it so far. It seems that blizzard is learning from some of their past mistakes. They are creating cards that appear more situational and not completely busted like we got in KAC and MSOG. My biggest gripe right now is the Overkill cards being too much on the weak side. I am very exited to try the endless combinations in wild!
Very, very uncreative, and dull cards. Dozens of plainly bad & useless cards, even good ones are generic, repetitive and boring. The only somewhat new effect / mechanic is of that armor/health Paladin (and maybe the new draw card for Hunter). I've never ever seen so much cheap rip-offs of the old cards, which show how uncreative the devs are. Totally incapable and without fresh ideas. Actually, when I hear or look at them, I'm not even a bit surprised.
In the beginning I thought it's a cunning business model, a process of weakening the standard format and so... not anymore... especially after nerfs and after they said they have no idea what's going on in Wild and what to do with it, I realized they have no clue what they are doing. Rastakhan cards are designed in January without, I'm afraid, any care or relation with what the state of the game needs right now.
Overkill is probably another failed mechanic like Magnetic (people will cry for Inspire :)). We all complained Magnetic will be weak on removal and silence, but still thought devs know what they are implementing. But no... we again get understated, expensive, banal, impractical Overkill cards, like Rush and Mech (3-4 of them are played, at the best, Zilliax on Stegotron, Mech Dragon, Bomb and Egg) cards before. Fair cards don't see play, and these are super-fair, so much fair I would rather play vanilla cards than those. The cards are not weak only in comparison to KoFT or K&C, but in relation with everything seen from the early days of the game. If we will be happy to play casual vanilla meta again with no creative shenanigans, then.... I don't know what.
Rarities are a total mess. I like how in HS you need a bit of every rarity, but Rastakhan cards are more garbage, higher their rarity. Very annoying, but F2P dreams are coming true, I guess. Legendary card - a minion who just doubles dragons in your hand - no sense at all! Epic lame Rouge minion for 1000 mana. (...) Not more than 3 or 4 cards impressed me by now. I have almost an impression no new decks would beat the worst current deck; and I don't see any cards (except Oondasta) I would add to existing decks. Maybe I exaggerate, but that's what I feel. All cards look: give +2+2, shuffle cards, draw some cards, discover and play something random... and that's it. Many cards are killed by sever, expensive, conditional, bizarre and unnecessary drawbacks. Legendaries with double drawbacks!? Give me a break.
We always hope some failed tribes and mechanics will get updated with the next expansion, but they forget about those... no better mechs... and so on...
The things I like are Warlock's discard cards; Big Druid? Hunter will get somewhat okayish cards; Dragon Warrior? although it creeps me waiting for new dragon reveals because of fear they will as usual screw up the potential; Priest - slow and clumsy? Odd Mage can maybe work... maybe... and it's again all about the heropower, very uninspired.
From the beginning people are talking how strong is Rastkhan. Silly, self-deceptive naivety (announcement cards were the dullest). New Kobolds! Yeah, right. Even Boomsday seemed less underwhelming than Rastakhan. Actually, TBP seemed very promising, unlike this. The problem with Rastakhan isn't there are no good cards (there are a dozen of good ones, and some weak that can get good in some weak future meta...), but those cards and effects look so uninspired, impractical, boring, and already seen.
I don't find the expansion boring, honestly. But with the exception of High Priest Thekal, there haven't been many cards that made me go "whoaaaa" unlike in previous expansions, like Shudderwock and Dr. Boom, Mad Genius. Maybe the Hunter legendaries can surprise me.
That said, I think Priest is shaping up to be a broken class once again, with the possible combos/synergy between Bwonsamdi, the Dead, Princess Talanji, Spirit of the Dead, Seance, and cards from previous expansions whose potential could be unleashed. I hope there won't be an imbalance in the meta again, like in the Cubelock days...
I like the cards in this expansion, the problem is I am finding it hard to care. Because after what happened in the Witchwood and the Boomsday Project, even if the cards are good, most will not see play after the first month and the meta will devolve into aggro spam. Also card reviews are pointless because every card is apparently garbage until proven broken.
Man I sound like such a cynical jerk and I really want to be wrong, but this has happened for two expansions in a row. At least next year Journey To Ungoro, Knights Of The Frozen Throne and Kobolds And Catacombs rotate out so new cards will finally have some room to breathe.
Well, to answer OP: I am sort of hyped about the expansion.
It kinda saddens me that the first thing people now say when seeing a card is "Odd/Even Class can now play this!!!" It's just sad when the community is already barricading half of their own collections for the sake of forced netdecking introduced in a previous expansion.
"Odd Warrior cannot run this.", "Odd Paladin doesn't need healing or immunity.", "I can sense this being used in Odd Rogue.", "Might see some play in Even Shaman in Wild." Oh wow, nice of you to already cut down half of the incoming cards before they come out. Back in the day, they were filler if they were bad. Now they are just filler if their cost is not the mainstream class cost! What a time to be alive.
Genn and Baku have pretty much neutered the Loa playstyle before they even came out, just because most of their spirits do not share a cost with them.
Still, I am hyped for those 15% of people who might not be so eager to leash their own deckbuilding by the balls and who may actually do something new during the first week. As for the rest, well, if I see Baku or Genn in the first few days I'll give them the instant-concede (it's probably the win they are after anyway).
Actually it's not so bad as that.
Yes, it's bothersome that EVERY SINGLE LITTLE THING has to be put into the Genn/Baku lens, but the public isn't simply saying "This won't fit. dump it."
Firstly, a thing many people have noticed is that many of the really good cards are running counter to the dominate deck. Rogue is getting a lot of great even cards against their Odd standing, Warrior is also getting a lot of Even cards, Mage got a lot of odd cards...but their main driving tool, their Spirit, is even, so on.
The impressions are:
1. You won't be able to get too much more out of your original Even/Odd Dominate deck.
2. You now have a good deal more in the opposite side to try out (so if a class was Even, now it can consider going Odd, for example)
3. To get the full power out of this expansion, you're probably going to have to go full.
Thus instead of "odd warrior" I'm hearing "Dragon Warrior". Instead of "Odd Rogue" I'm hearing "Pirate Rogue". That sort of thing. They ARE putting Genn/Baku into consideration, but they are also putting 'neither' into consideration as well.
Genn/Baku will always be a thing sadly. An important lesson of the dangers of over consistency and a reminder of why games like these have RNG installed into it in the first place (as in why we even use cards and shuffled decks and the accept random elements). But this expansion seems to be trying to place a lot of rewards towards those who can stray from that mentality.
Seems like a high power-level espansion like Kobolds but in the fun way, not the obviously broken recruit way. I think the early weeks of the expansion will definitely be fun as there a loooot of things to try out but we'll have to see if the meta is fun when it stabilizes.
As a whole I'm confident and pleased with what I'm seeing so far and believe it or not my most hyped card of the expansion is Saronite Taskmaster to finally be able to stop big priest in Wild
Yeah, but the problem is that facing the same braindead decks all the time is boring as hell, even if your new deck has a very good winrate. :( I hope many new interesting decks will come out of this expansion and people will play with them.
I wish I still had your innocence....
Sarcasm aside, I think it looks to be fun. I will say though, I’m much more excited about the rotation.
Dibbity don't touch that!
I don't think you understand the concept of "being humble".
If this guy has been playing for 3 months that is plenty of time to get into the game and to be entitled to your own opinion regarding whats good or bad.
/ Closed beta player
Odd Paladin, Even Paladin, Odd Rogue, and Even Shaman are the top decks of the meta right now and they're all aggro/midrange. What are you talking about?
Unpopular opinion: Rogue is OP
"Your opinion shouldn't matter because I have more time in the game than you, be humble"
wut
Unpopular opinion: Rogue is OP
Ok dude, I understand, you arrived late to the party, but that discussion is over, so move on...
Not a single cool card and all that.
You're blaming the players for a [wrong] decision the game designers made. The odd and even mechanic is plaing stupid in my opinion and the even or odd debacle will ever be a thing.
Mechanically super boring so far. I liked the new paladin legendary to convert health to armor. Mostly seems to be just big beasts and lot of rush....dull. Power level wise, it's typical of 3rd expansion in cycle, so quite high, but cares about that if we don't get new gameplay?
I do not see cards I'd like to put in my divine shield pala and dragon priest. I have a faint hope to see something useful for my decks.
Oh, I blame Blizzard for the forced netdecking introduced ever since Kazakus was created. Quests, Keleseth, Death Knights, Odd/Even, deckbuilding has been more and more dumbed down with these autobuild mechanics.
But I do believe the players are to blame for instantly flocking to Odd/Even crap during the first week. The early meta is forgiving enough to try out new stuff. Players are just pussies about it and go for the safest thing every time.
Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health.
- Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
only think what i see right now is odd mage
Well, I like it so far. I am playing since HS closed beta and after BD that was the most unpleasant thing since MSoG, I do hope to have some more fun this time. Some archetypes that I have tried off meta are getting some support and might become meta so I do hope for more.
Hyped? No. Glad? Yes. Boomsday haven't change meta at all. It spawned some decks yes, but main ones remained unchanged which is completely and utterly bad. Rumble might do exactly what the name says.
This is my opinion as well. Didn't like the last two but loving the theme and flavour of this one, and some interesting fun cards for sure.
I like it so far. It seems that blizzard is learning from some of their past mistakes. They are creating cards that appear more situational and not completely busted like we got in KAC and MSOG. My biggest gripe right now is the Overkill cards being too much on the weak side. I am very exited to try the endless combinations in wild!
I'm unimpressed, actually quite disappointed.
Very, very uncreative, and dull cards. Dozens of plainly bad & useless cards, even good ones are generic, repetitive and boring. The only somewhat new effect / mechanic is of that armor/health Paladin (and maybe the new draw card for Hunter). I've never ever seen so much cheap rip-offs of the old cards, which show how uncreative the devs are. Totally incapable and without fresh ideas. Actually, when I hear or look at them, I'm not even a bit surprised.
In the beginning I thought it's a cunning business model, a process of weakening the standard format and so... not anymore... especially after nerfs and after they said they have no idea what's going on in Wild and what to do with it, I realized they have no clue what they are doing. Rastakhan cards are designed in January without, I'm afraid, any care or relation with what the state of the game needs right now.
Overkill is probably another failed mechanic like Magnetic (people will cry for Inspire :)). We all complained Magnetic will be weak on removal and silence, but still thought devs know what they are implementing. But no... we again get understated, expensive, banal, impractical Overkill cards, like Rush and Mech (3-4 of them are played, at the best, Zilliax on Stegotron, Mech Dragon, Bomb and Egg) cards before. Fair cards don't see play, and these are super-fair, so much fair I would rather play vanilla cards than those. The cards are not weak only in comparison to KoFT or K&C, but in relation with everything seen from the early days of the game. If we will be happy to play casual vanilla meta again with no creative shenanigans, then.... I don't know what.
Rarities are a total mess. I like how in HS you need a bit of every rarity, but Rastakhan cards are more garbage, higher their rarity. Very annoying, but F2P dreams are coming true, I guess. Legendary card - a minion who just doubles dragons in your hand - no sense at all! Epic lame Rouge minion for 1000 mana. (...) Not more than 3 or 4 cards impressed me by now. I have almost an impression no new decks would beat the worst current deck; and I don't see any cards (except Oondasta) I would add to existing decks. Maybe I exaggerate, but that's what I feel. All cards look: give +2+2, shuffle cards, draw some cards, discover and play something random... and that's it. Many cards are killed by sever, expensive, conditional, bizarre and unnecessary drawbacks. Legendaries with double drawbacks!? Give me a break.
We always hope some failed tribes and mechanics will get updated with the next expansion, but they forget about those... no better mechs... and so on...
The things I like are Warlock's discard cards; Big Druid? Hunter will get somewhat okayish cards; Dragon Warrior? although it creeps me waiting for new dragon reveals because of fear they will as usual screw up the potential; Priest - slow and clumsy? Odd Mage can maybe work... maybe... and it's again all about the heropower, very uninspired.
From the beginning people are talking how strong is Rastkhan. Silly, self-deceptive naivety (announcement cards were the dullest). New Kobolds! Yeah, right. Even Boomsday seemed less underwhelming than Rastakhan. Actually, TBP seemed very promising, unlike this. The problem with Rastakhan isn't there are no good cards (there are a dozen of good ones, and some weak that can get good in some weak future meta...), but those cards and effects look so uninspired, impractical, boring, and already seen.
“Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
I don't find the expansion boring, honestly. But with the exception of High Priest Thekal, there haven't been many cards that made me go "whoaaaa" unlike in previous expansions, like Shudderwock and Dr. Boom, Mad Genius. Maybe the Hunter legendaries can surprise me.
That said, I think Priest is shaping up to be a broken class once again, with the possible combos/synergy between Bwonsamdi, the Dead, Princess Talanji, Spirit of the Dead, Seance, and cards from previous expansions whose potential could be unleashed. I hope there won't be an imbalance in the meta again, like in the Cubelock days...
I like the cards in this expansion, the problem is I am finding it hard to care. Because after what happened in the Witchwood and the Boomsday Project, even if the cards are good, most will not see play after the first month and the meta will devolve into aggro spam. Also card reviews are pointless because every card is apparently garbage until proven broken.
Man I sound like such a cynical jerk and I really want to be wrong, but this has happened for two expansions in a row. At least next year Journey To Ungoro, Knights Of The Frozen Throne and Kobolds And Catacombs rotate out so new cards will finally have some room to breathe.
Actually it's not so bad as that.
Yes, it's bothersome that EVERY SINGLE LITTLE THING has to be put into the Genn/Baku lens, but the public isn't simply saying "This won't fit. dump it."
Firstly, a thing many people have noticed is that many of the really good cards are running counter to the dominate deck. Rogue is getting a lot of great even cards against their Odd standing, Warrior is also getting a lot of Even cards, Mage got a lot of odd cards...but their main driving tool, their Spirit, is even, so on.
The impressions are:
1. You won't be able to get too much more out of your original Even/Odd Dominate deck.
2. You now have a good deal more in the opposite side to try out (so if a class was Even, now it can consider going Odd, for example)
3. To get the full power out of this expansion, you're probably going to have to go full.
Thus instead of "odd warrior" I'm hearing "Dragon Warrior". Instead of "Odd Rogue" I'm hearing "Pirate Rogue". That sort of thing. They ARE putting Genn/Baku into consideration, but they are also putting 'neither' into consideration as well.
Genn/Baku will always be a thing sadly. An important lesson of the dangers of over consistency and a reminder of why games like these have RNG installed into it in the first place (as in why we even use cards and shuffled decks and the accept random elements). But this expansion seems to be trying to place a lot of rewards towards those who can stray from that mentality.
One does not simply walk into Mordor,
unless they want to be the best they can be.
Seems like a high power-level espansion like Kobolds but in the fun way, not the obviously broken recruit way. I think the early weeks of the expansion will definitely be fun as there a loooot of things to try out but we'll have to see if the meta is fun when it stabilizes.
As a whole I'm confident and pleased with what I'm seeing so far and believe it or not my most hyped card of the expansion is Saronite Taskmaster to finally be able to stop big priest in Wild