For example,I am very hyped for heal paladin. Explain why it would work or why it would not,like a little game. Post your ideas and speculation,also let lose of your imagination :D.(If you have any other deck idea,post your deck here also you can also post the idea/name/main synergies within you deck and maybe we can build some amazing and fun decks before the x-pac even releases.
Priest gets to lean harder into more of a Resurrection Priest, which I am not entirely too sure about - but if I am being honest, it will be nice to see anything but Topsy Turvy Priest decks. Grave Horror will certainly enable some interesting and divergent Priest play, I suspect. Personally, I will likely be looking towards more of a Fatigue Priest deck.
Discard Warlock will likely see some play before Lakkari Sacrifice rotates out. How good it will be, or if it even includes the Quest, will be interesting.
I don't expect Rogue or Shaman to really diverge from their current playable decks. Odd Rogue is strong enough that it seems to overshadow anything that RR looks to be trying to introduce.
Same with Shudderwock and Even Shaman, a class that unfortunately suffers from an incredibly weak and narrow hero power. Historically, the only time Shaman has come to the forefront of the meta is when something like Genn Greymane makes the Hero Power actually playable, Tunnel Trogg makes otherwise limiting mechanics like Overload playable, or when cards like Totem Golem cuts significantly under the curve. The class requires cards to allow it to bypass its natural drawbacks, which are significant. RR does not seem to really do that, and as such, I expect Shudderwock and Even Shaman to be the same premier decks for this class.
For Warrior, I just don't see the Dragon value yet. I feel this archetype might be strictly for Wild and that Odd Warrior and Mech Warrior Control will continue to be the only playable decks in Standard for this class.
We just have not seen enough of Druid or Hunter for me to give my thoughts, but I don't expect them to diverge from their current lists much.
For example,I am very hyped for heal paladin. Explain why it would work or why it would not,like a little game. Post your ideas and speculation,also let lose of your imagination :D.(If you have any other deck idea,post your deck here also you can also post the idea/name/main synergies within you deck and maybe we can build some amazing and fun decks before the x-pac even releases.
Ok than good luck everyone!!!
It looks like there is some real possibility to shake some things up. Paladin is a good example, where we are so used to seeing aggressive midrange Paladin right now, and the x-pac really seems to lean into more controlling elements. A New Challenger..., Time Out!, Immortal Prelate + Spikeridged Steed, High Priest Thekal, Shirvallah, the Tiger, the list will go on. It will be nice to see if Lay on Hands and Uther of the Ebon Blade make it back to the forefront of Paladin.
Priest gets to lean harder into more of a Resurrection Priest, which I am not entirely too sure about - but if I am being honest, it will be nice to see anything but Topsy Turvy Priest decks. Grave Horror will certainly enable some interesting and divergent Priest play, I suspect. Personally, I will likely be looking towards more of a Fatigue Priest deck.
Discard Warlock will likely see some play before Lakkari Sacrifice rotates out. How good it will be, or if it even includes the Quest, will be interesting.
I don't expect Rogue or Shaman to really diverge from their current playable decks. Odd Rogue is strong enough that it seems to overshadow anything that RR looks to be trying to introduce.
Same with Shudderwock and Even Shaman, a class that unfortunately suffers from an incredibly weak and narrow hero power. Historically, the only time Shaman has come to the forefront of the meta is when something like Genn Greymane makes the Hero Power actually playable, Tunnel Trogg makes otherwise limiting mechanics like Overload playable, or when cards like Totem Golem cuts significantly under the curve. The class requires cards to allow it to bypass its natural drawbacks, which are significant. RR does not seem to really do that, and as such, I expect Shudderwock and Even Shaman to be the same premier decks for this class.
For Warrior, I just don't see the Dragon value yet. I feel this archetype might be strictly for Wild and that Odd Warrior and Mech Warrior Control will continue to be the only playable decks in Standard for this class.
We just have not seen enough of Druid or Hunter for me to give my thoughts, but I don't expect them to diverge from their current lists much.