Sure. Face Hunter was my first netdeck. I was impressed with the consistency and efficiency of it. I kind of like that deck more than the aggro decks that are around nowadays.
I also do remember Aggro Shaman, but that deck was just dumb. Tunnel Trogg was stupid, Tuskarr Totemic was stupid, and getting bursted for 16 damage with Doomhammer double Rockbiter was stupid. I'll admit I did play it a few times but while I liked Face Hunter I hated Aggro Shaman.
The other decks? I have no memory of Aggro Druid despite it having been a thing. Probably I didn't play as much during that time, I suppose. I see OP's Aggro Paladin list and cringe in horror. To me personally, Paladin should always be a slow midrange~control class just from the aesthetic of the class. I know aggro Paladin in the shape OP posted existed at some time. Not sure how popular it was though. The last two years of HS have been singularly uninteresting for me for precisely that reason; throughout most of it Paladin has been an aggressive, tempo based class, which is not the direction that I personally see Paladin aesthetically. (add to that Murlocs, which have for some fucking reason been shoehorned into the class repeatedly.)
Zoolock's been mentioned, but Zoolock has traditionally been a very fluid deck archetype tbh not just aggro. They do a lot of minion swarming, they have to use their resources including health very efficiently, which is kind of the common thing, but I remember Zoolock decks running Mal'ganis and Jaraxxus in the old days (I think, Demon Zoo), or playing around with Reno (Trump tried it and I copied the decklist and played with it for a while, it was pretty good actually) or the DK, so depending on variants it could be very heavy midrange to a really fast aggro archetype.
To be honest, I don't really like the heal gimmick Zoo seems to have adopted these days. Zoo used to be about sacrificing health to gain card advantages and sacrificing health/cards, making efficient trades; I'm not saying it isn't anymore but I think the heal synergy to cheat out tempo is what's getting on my nerves because it was always traditionally a pretty fair deck and now it's about cheating. (that's a personal feeling)
Mmmmm....other notable aggro types I can remember are probably Pirate Warrior, which was just depressing of an archetype. Rogues have had some aggro/tempo based decks but I don't really remember those. Mage - probably Mech Mage. Obnoxious. Goblin Blastmage and Flamewaker synergies, and the 2 mana 2/3 mech that froze stuff was annoying as hell. Then probably tempo mage variants, and straight out Burn Mage, which I played a few times and actually felt was a fair deck tbh.
It's because players blamed aggro for everything bad in the meta, while being unable to play control decks. I was really bad in 2016 and thought that as well.
Now I'm decent, I guess, and for me that ultra slow meta we have now is far worse, as it comes down to what and when you're gonna draw. It really sucks and I'm barely having fun with HS, not even bothering to get to rank 5 (although I might push in the end, it's 400 dust).
Thing is, Team 5 really printed OP shit for aggro decks back in the day :D
Because losing the game on turn 5 with zero interactivity is so great
Sure. Face Hunter was my first netdeck. I was impressed with the consistency and efficiency of it. I kind of like that deck more than the aggro decks that are around nowadays.
I also do remember Aggro Shaman, but that deck was just dumb. Tunnel Trogg was stupid, Tuskarr Totemic was stupid, and getting bursted for 16 damage with Doomhammer double Rockbiter was stupid. I'll admit I did play it a few times but while I liked Face Hunter I hated Aggro Shaman.
The other decks? I have no memory of Aggro Druid despite it having been a thing. Probably I didn't play as much during that time, I suppose. I see OP's Aggro Paladin list and cringe in horror. To me personally, Paladin should always be a slow midrange~control class just from the aesthetic of the class. I know aggro Paladin in the shape OP posted existed at some time. Not sure how popular it was though. The last two years of HS have been singularly uninteresting for me for precisely that reason; throughout most of it Paladin has been an aggressive, tempo based class, which is not the direction that I personally see Paladin aesthetically. (add to that Murlocs, which have for some fucking reason been shoehorned into the class repeatedly.)
Zoolock's been mentioned, but Zoolock has traditionally been a very fluid deck archetype tbh not just aggro. They do a lot of minion swarming, they have to use their resources including health very efficiently, which is kind of the common thing, but I remember Zoolock decks running Mal'ganis and Jaraxxus in the old days (I think, Demon Zoo), or playing around with Reno (Trump tried it and I copied the decklist and played with it for a while, it was pretty good actually) or the DK, so depending on variants it could be very heavy midrange to a really fast aggro archetype.
To be honest, I don't really like the heal gimmick Zoo seems to have adopted these days. Zoo used to be about sacrificing health to gain card advantages and sacrificing health/cards, making efficient trades; I'm not saying it isn't anymore but I think the heal synergy to cheat out tempo is what's getting on my nerves because it was always traditionally a pretty fair deck and now it's about cheating. (that's a personal feeling)
Mmmmm....other notable aggro types I can remember are probably Pirate Warrior, which was just depressing of an archetype. Rogues have had some aggro/tempo based decks but I don't really remember those. Mage - probably Mech Mage. Obnoxious. Goblin Blastmage and Flamewaker synergies, and the 2 mana 2/3 mech that froze stuff was annoying as hell. Then probably tempo mage variants, and straight out Burn Mage, which I played a few times and actually felt was a fair deck tbh.
You didn't even run Leeroy in the OG GvG face hunters, your most expensive card was wolfrider.
It's because players blamed aggro for everything bad in the meta, while being unable to play control decks. I was really bad in 2016 and thought that as well.
Now I'm decent, I guess, and for me that ultra slow meta we have now is far worse, as it comes down to what and when you're gonna draw. It really sucks and I'm barely having fun with HS, not even bothering to get to rank 5 (although I might push in the end, it's 400 dust).
Thing is, Team 5 really printed OP shit for aggro decks back in the day :D
I've no clue what I'm doing...
Losing on turns 1-3 is much better. This is what I have right now. Overpowered slow decks everywhere.
Shudders at the meer memory of pirate warrior. Man I hated them guys
Please don't tell my girlfriend about my card collection...