I don't understand what you mean by "Boomsday" just changed 1 card."
The past two expansions (WItchwood and Boomsday) have both added cards that see play fairly consistently. Unfortunately they have not made as much of an impact as some sets in the past have, but that is because the previous two sets (KoTFT and KaC) had some serious power creep. It seems to me like Blizzard is trying to tone down the power creep with these expansions. The downside is that most of the cards do not see as much play because of existing cards that are just a lot stronger.
Once the rotation happens in April, I think things will be a lot better, and if they continue to be careful with the way power creep develops, we hopefully won't have a situation quite like this again.
I dont think this expansion looks particularly bad in any regard, but at the same time it doesnt jump out as being "wow!" in any way. The Overkill mechanic is a novelty, but probably not worth getting hyped about just yet.
Of all the cards revealed, the Rogue spirit looks the most exciting prospect, simply because we know how powerful Brann was. Add to that the combo doubles and it becomes crazy good.
Worst card I've seen yet has to be that Paladin tiger guy. That's just terrible for a class legendary. Once again, Paladin gets the proverbial shaft - which is most upsetting because it means people will continue to play Odd paladin more than most other paladin decks. Doh!
Worst card I've seen yet has to be that Paladin tiger guy. That's just terrible for a class legendary. Once again, Paladin gets the proverbial shaft - which is most upsetting because it means people will continue to play Odd paladin more than most other paladin decks. Doh!
You mean the 8 mana 1/1 bad looks better?
I'm reminded that Blizzard said the core of the classes will be in the rares. That is the main part of the decks will be rares/epics. The legendaries will fit in but not be core to the mentality, an upgrade to the deck. The bat gives a good example: the core of the class will be hand buffing, and since you are already buffing things you might as well have a card that works WELL when buffed. But if you don't it's ok.
The tiger looks the same way: the focus is on spellcasting, so here's a tiger that likes spells being cast. But no muss if you can't/won't use him.
I think all of the major class legendaries will have the same feel. Good for hte deck but not deck defining.
Worst card I've seen yet has to be that Paladin tiger guy. That's just terrible for a class legendary. Once again, Paladin gets the proverbial shaft - which is most upsetting because it means people will continue to play Odd paladin more than most other paladin decks. Doh!
You mean the 8 mana 1/1 bad looks better?
I'm reminded that Blizzard said the core of the classes will be in the rares. That is the main part of the decks will be rares/epics. The legendaries will fit in but not be core to the mentality, an upgrade to the deck. The bat gives a good example: the core of the class will be hand buffing, and since you are already buffing things you might as well have a card that works WELL when buffed. But if you don't it's ok.
The tiger looks the same way: the focus is on spellcasting, so here's a tiger that likes spells being cast. But no muss if you can't/won't use him.
I think all of the major class legendaries will have the same feel. Good for hte deck but not deck defining.
I personally like the Bat.
I'm playing an antimeta with buff mechanics for the 4/5 and such.
nothing's going to change until the rotation in April.
The meta is still just going to be highroll shenanigans. Until all the broken mammoth stuff rotates there is no place for actual gameplay.
But yeah, Blizzard seesm to have realized at least that powercreep has gone too far and so the previous expansions have had less impact.
I'm actually really looking forward to revisiting all the "failed" archetypes that just couldn't compete with all the snowballing currently going on. Pretty sure Mech Hunter isn't as bad as it looks when you're not forced to answer 3 5/5s on turn 4.
It is way too early to talk about whether or not this expansion is better than Boomsday. Boomsday introduced a lot of cool cards archetypes that haven't really seen any action. Examples include the Goblin Bomb Hunter, Maylgos Shaman using Eureka!, Treant Druid, and Magnetic Mech Paladin. Those cool new archetypes weren't powerful enough to overtake old archetypes like Deathrattle Hunter, Shudderwock Shaman, Maly/Togwaggle Druid, and Odd Paladin.
Similarly, we've seen a few pretty cool cards that might really shake up the meta, but it could also just fizzle into another minor boost to existing archetypes along with a handful of failed new ideas.
The claim that only 1 card saw play from Boomsday in tier 1 decks (until it got nerfed) is absolutely false. I know the card you're referring to is Giggling Inventor, but a more accurate claim would be (similar to what darkhunter94 pointed out) that only one card from Boomsday was broken enough to see play in EVERY SINGLE deck, unlike KaC and KFT, where we saw corridor creepers, bonemares, DKs, cubes, lich king, etc. in every deck that had room for them.
Let's look at some Boomsday cards that DO see regular play but for some reason you seem to be completely dismissing them:
It is way too early to talk about whether or not this expansion is better than Boomsday. Boomsday introduced a lot of cool cards archetypes that haven't really seen any action. Examples include the Goblin Bomb Hunter, Maylgos Shaman using Eureka!, Treant Druid, and Magnetic Mech Paladin. Those cool new archetypes weren't powerful enough to overtake old archetypes like Deathrattle Hunter, Shudderwock Shaman, Maly/Togwaggle Druid, and Odd Paladin.
Similarly, we've seen a few pretty cool cards that might really shake up the meta, but it could also just fizzle into another minor boost to existing archetypes along with a handful of failed new ideas.
I'm hoping if fizzles. It needs to be in the same power level as Boomsday. That's HOW we're going to get out of this situation.
Then when rotation kicks in, there WON'T be anything left except for the odd echo/switching mechanics of Witchwood, the mech and odd quirkiness of Boomsday, and the team quirkiness of Rumble. It's like what happened in Arena: When everything sucks, the suckers are king.
I want a meta so weak that BOMB HUNTER is Tier 2!
The ultimate ULTIMATE dream is the cards are low power level on their own but sync with weaker cards in Un'Goro/Frozen/Kobolds. Thus they make changes to the meta, FEEL stronger, but come rotation when their sync cards fade away they drop down to Boomsday level.
Paladin's team seems to sync with their quest for example. If you're casting lots of spells, especially on Queensbane, you might as well get a Galvadon out of it. And the quest syncs with the Tiger as well a bit too. Mage's legendary, meanwhile, syncs with their quest too.
In fact, that seems to be a good system in general: First expansion sets up. First and second expansion provides set up. The third syncs with LAST YEAR'S expansion. Thus Witching Hour and Shudderwock would show up NOW as they sync well with Frozen/Kobolds.
Waaaay too early to crown this expansion as being "better" than the others. The revealed cards haven't been impressive imo, I'm hoping the rest of the expansion surprises us.
That said, I absolutely love the theme/flavor. Trolls, tournaments, teams duking it out in an arena...it's the expansion's backstory that's got me hyped up.
Well, the new boss is confident that the expansion will shake the meta, so get ready for Gadgetzan v2.0
I'm hoping they are either pulling a "Low powered expansion that syergizes powerfully with last year's cards" or a "horribly mid ID the power level of this expansion".
The LAST thing we need is an expansion that either syncs with Witchwood/Boomsday or is powerful in itself.
Rollback Post to RevisionRollBack
One does not simply walk into Mordor,
unless they want to be the best they can be.
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I think this expansion will make a big change in net decks, unlike boomsday just changed 1 card then it nerfed...
This expansion brings a Great minions for Each hero, that makes the them all playable so much in alot of decks, and thats just 22 cards revealed...
Like control pala have the insta-add common that make them immune
And the new 2 mana taunt gnome i think it will be playable as a zoo counter
And the priest spirit is kinda good in any deck, 1 mana for shuffling some minions in your deck and their cost are reduced? Why not?!
Thats all imo, share your thoughts!
Awaiting for new reveals.
I don't understand what you mean by "Boomsday" just changed 1 card."
The past two expansions (WItchwood and Boomsday) have both added cards that see play fairly consistently. Unfortunately they have not made as much of an impact as some sets in the past have, but that is because the previous two sets (KoTFT and KaC) had some serious power creep. It seems to me like Blizzard is trying to tone down the power creep with these expansions. The downside is that most of the cards do not see as much play because of existing cards that are just a lot stronger.
Once the rotation happens in April, I think things will be a lot better, and if they continue to be careful with the way power creep develops, we hopefully won't have a situation quite like this again.
This is what I said about Witchwood before Shudderwok
Edit: Ok but now that I can destroy people with Bwonsamadi Lady in White Dragon Spiteful Priest I'm hyped!
Unpopular opinion: Rogue is OP
This thread is the exact opposite of "This expansion is the worst ever".
I appreciate the fact that people are hyped (finally), but let's not make early judgements
Pretty early as far as balance and meta impact go.
In terms of theme, though? Hell yeah. Boomsday was just boring; trolls are boss.
No Dude, absolutly not.
I'm honestly not impressed by the cards so far and the overkill mechanic, hopefully the next card reveals are better.
I dont think this expansion looks particularly bad in any regard, but at the same time it doesnt jump out as being "wow!" in any way. The Overkill mechanic is a novelty, but probably not worth getting hyped about just yet.
Of all the cards revealed, the Rogue spirit looks the most exciting prospect, simply because we know how powerful Brann was. Add to that the combo doubles and it becomes crazy good.
Worst card I've seen yet has to be that Paladin tiger guy. That's just terrible for a class legendary. Once again, Paladin gets the proverbial shaft - which is most upsetting because it means people will continue to play Odd paladin more than most other paladin decks. Doh!
You mean the 8 mana 1/1 bad looks better?
I'm reminded that Blizzard said the core of the classes will be in the rares. That is the main part of the decks will be rares/epics. The legendaries will fit in but not be core to the mentality, an upgrade to the deck. The bat gives a good example: the core of the class will be hand buffing, and since you are already buffing things you might as well have a card that works WELL when buffed. But if you don't it's ok.
The tiger looks the same way: the focus is on spellcasting, so here's a tiger that likes spells being cast. But no muss if you can't/won't use him.
I think all of the major class legendaries will have the same feel. Good for hte deck but not deck defining.
One does not simply walk into Mordor,
unless they want to be the best they can be.
I personally like the Bat.
I'm playing an antimeta with buff mechanics for the 4/5 and such.
Leper Gnome
We have no real proof of innovation yet.
New cards look promising, but they or their related archetypes may end up to be out of meta or t4.
Just remember that Boomsday looked like a Mech revolution during reveals.
Promising does not equal to Good or Better. Despite our hopes.
nothing's going to change until the rotation in April.
The meta is still just going to be highroll shenanigans. Until all the broken mammoth stuff rotates there is no place for actual gameplay.
But yeah, Blizzard seesm to have realized at least that powercreep has gone too far and so the previous expansions have had less impact.
I'm actually really looking forward to revisiting all the "failed" archetypes that just couldn't compete with all the snowballing currently going on. Pretty sure Mech Hunter isn't as bad as it looks when you're not forced to answer 3 5/5s on turn 4.
I tried having fun once. It was awful.
It is way too early to talk about whether or not this expansion is better than Boomsday. Boomsday introduced a lot of cool cards archetypes that haven't really seen any action. Examples include the Goblin Bomb Hunter, Maylgos Shaman using Eureka!, Treant Druid, and Magnetic Mech Paladin. Those cool new archetypes weren't powerful enough to overtake old archetypes like Deathrattle Hunter, Shudderwock Shaman, Maly/Togwaggle Druid, and Odd Paladin.
Similarly, we've seen a few pretty cool cards that might really shake up the meta, but it could also just fizzle into another minor boost to existing archetypes along with a handful of failed new ideas.
The claim that only 1 card saw play from Boomsday in tier 1 decks (until it got nerfed) is absolutely false. I know the card you're referring to is Giggling Inventor, but a more accurate claim would be (similar to what darkhunter94 pointed out) that only one card from Boomsday was broken enough to see play in EVERY SINGLE deck, unlike KaC and KFT, where we saw corridor creepers, bonemares, DKs, cubes, lich king, etc. in every deck that had room for them.
Let's look at some Boomsday cards that DO see regular play but for some reason you seem to be completely dismissing them:
And that's not even a complete list.
I'm hoping if fizzles. It needs to be in the same power level as Boomsday. That's HOW we're going to get out of this situation.
Then when rotation kicks in, there WON'T be anything left except for the odd echo/switching mechanics of Witchwood, the mech and odd quirkiness of Boomsday, and the team quirkiness of Rumble. It's like what happened in Arena: When everything sucks, the suckers are king.
I want a meta so weak that BOMB HUNTER is Tier 2!
The ultimate ULTIMATE dream is the cards are low power level on their own but sync with weaker cards in Un'Goro/Frozen/Kobolds. Thus they make changes to the meta, FEEL stronger, but come rotation when their sync cards fade away they drop down to Boomsday level.
Paladin's team seems to sync with their quest for example. If you're casting lots of spells, especially on Queensbane, you might as well get a Galvadon out of it. And the quest syncs with the Tiger as well a bit too. Mage's legendary, meanwhile, syncs with their quest too.
In fact, that seems to be a good system in general: First expansion sets up. First and second expansion provides set up. The third syncs with LAST YEAR'S expansion. Thus Witching Hour and Shudderwock would show up NOW as they sync well with Frozen/Kobolds.
One does not simply walk into Mordor,
unless they want to be the best they can be.
Looks like OP must struggle with premature ejaculation.
Waaaay too early to crown this expansion as being "better" than the others. The revealed cards haven't been impressive imo, I'm hoping the rest of the expansion surprises us.
That said, I absolutely love the theme/flavor. Trolls, tournaments, teams duking it out in an arena...it's the expansion's backstory that's got me hyped up.
Well, the new boss is confident that the expansion will shake the meta, so get ready for Gadgetzan v2.0
Its not like he was ever going to say, nothing will change with this expansion.
But its way to early to say what will happend to the meta, before we have seen the cards, then we can start talking about it.
I'm hoping they are either pulling a "Low powered expansion that syergizes powerfully with last year's cards" or a "horribly mid ID the power level of this expansion".
The LAST thing we need is an expansion that either syncs with Witchwood/Boomsday or is powerful in itself.
One does not simply walk into Mordor,
unless they want to be the best they can be.