You assholes that are having a go at him should really pull your heads in! He is asking for your help and you are just calling him a noob.
The only way to get better is to practice or ask questions.
I would say to you the same as the others, always mulligan for a 1 drop. Start with that then weapon on turn 2. If you have a thug in hand, save the weapon. But just think on your feet and try to keep the board clear. The game will be won within the first 5-8 turns so that's where you have to be thinking hard about what you are going to do.
In the later turns, don't waste your 1 drops if you can keep them to start a combo.
Just practice and you will be right.
I would say the deck is only strong if you are a good thinker.
"I would say the deck is only strong if you are a good thinker." best joke of the year
The problem is not the OP this deck doesn't work specially at Rank 5 - 1 which is his rank i suppose, you insta lose against Druid, Warrior and Paladin.
Holy fuck this thread is toxic. If you guys don't know how to play a deck and have no inclination to learn, that's fine. Just leave people who are actually trying out of it. OP, please ignore the salt elementals. Odd rogue is one of the hardest aggro decks in the current meta to pilot and like any other deck, knowing how to play properly will increase your win rate
As with all aggro archetypes, mulligans are the most important since you're only going to see a smaller portion of your deck
Vs druid, priest or warrior, you want to hard mulligan for either flappy birds/hench clan thug or a cold blood on 1 drops opener. I'd keep a single fungalmancer or Myra's in these matchups too if the other cards are decent. Unlike vs other classes, 1 drops are not important to mulligan for without also having cold blood. Also follow this procedure for other classes if you suspect your opponent is playing control or combo (eg, shudderwock shaman over even shaman; egg hunter over secret hunter)
Vs odd paladin, keep your 1 drops, tar creeper and maybe SI on coin. If odd paladins are rare and you expect other archetypes of the class, use the above or below mulligans depending on what is popular. The match vs odd paladin is unfavored, so it doesn't hurt much to bank on the opponent being something else
Excluding the exceptions above, you want to mulligan for one 1 drop and one 1 drop only unless you have a cold blood on 1 drops opener (you need the second 1 drop or a single firefly to activate cold blood on your first minion on turn 2). Hench clan thugs and tar creepers are good keeps. I'd also keep a deadly poison vs warlock and rogue if I have a 1 drop to kill their 3 health garbage
General play by turns, items most important are posted first :
Play your 1 drop on turn 1
If your opponent has crap on the board on turn 2, kill it with hero power. Recall your opponent's decklist; if they have no answers answers for it in deck, coin flappy bird. If their answers are very poor or unlikely, still do this if you don't need to set up a dagger for hench clan or board control. If you have a bunch of 1 drops, no hench clan thung and no combo-activated cards in hand, playing two 1 drops is reasonable. Otherwise, just hero power and hold. Do not hit face unless you're hand is terrible and you're hero powering next turn. Maybe hit only if you suspect your opponent is holding an ooze from their mulligan, but I'd still keep the dagger charge if you have a hench clan on 3
Probably play a 3 drop and punch a minion. Hench clan is always a good play. If the opponent's possible answers to flappy bird is awkward and your current board is not threatening, play that. Tar creeper is good if you want to protect your board if the opponent threatens to trade favorably or hero power your things
Set up fungalmancers, greenskin and think about vilespines if you have them in hand. Play around spreading plague if a druid opponent has the mana by holding back crappy minions, unless you have the void ripper tech in hand or you get to the point where you can no longer beat plague
In general you want to remove opponent's crap with your face while your minions go face, though value trading is fine in order to protect your key minions. The exception is vs even shaman, odd pally, zoo or similar off meta decks where you want to fight for board aggressively
Don't dagger face unless you plan to hero power next turn or the opponent is very low
Make sure to count damage every turn and set up 2 turn lethals whenever possible
You generally want to play on curve but hold back a 1 drop or two as combo activators in the mid-late game if you don't need them to activate fungalmancer. Also hold them back if it plays around plague and defile. The "big" minions in this deck can hit hard and finish off opponents without the help of 1 attack things just fine
If flappy birds stick, push them face at all costs
Cold bloods usually go on non-threatening 1 attack things to diversify your threats. Tar creepers are great targets. Flappy birds that stick are also great because they'll end games. Your goal is to either attack more than once with your cold blooded minion, or draw removal away from another threat
Know what kind of removal and AOE the opponent should have and play around them. You can survive one or two board clears if you bait and make it awkward enough for them. With Myra's, you can do even more
Make sure your netdeck is up to date. The inclusion of blood knight is a dead giveaway that the list is pre-nerf
I made it to rank 2 with the deck last season before getting bored. I haven't played it in wild because no patches but the same principals should apply
An interesting question to ask here that may also help the poster is what cards would you consider tech slots? And how would this vary per opposing arch type?
For instance is subbing out Blink Fox for FoK or Kobold illusionist a good idea if you're facing lots of token decks?
You're trying 2 explain incredibly complicated concepts 2 him. He probably can't even tie his own shoes since the only deck on his level was star aligner druid.
i never said i could only play star aligner druid, but that deck happened to fit my collection, and literally EVERYONE plays decks that they can climb with when trying to get to a high rank.
everyone else on this forum was very helpful, even the guy who just said "zap" was more helpful than you, and he had the decency to not be a jerk. you may be new to this concept so i will walk you through how to do it very slowly.
step 1. DO NOT BE RUDE WHEN A SIMPLE NOT SAYING ANYTHING WOULD BE BETTER!!!
i think you are just angry that i played star aligner and you think i am an idiot for playing because you hate facing the deck. well know its dead, so can you please stop being so angry about it.
"I would say the deck is only strong if you are a good thinker." best joke of the year
The problem is not the OP this deck doesn't work specially at Rank 5 - 1 which is his rank i suppose, you insta lose against Druid, Warrior and Paladin.
actually i have been climbing in wild for the past few months, and know i am trying standard with odd rogue, so my current rank is 19 standard. 7 wild.
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Rejoice, for even in death, you have become children of Thanos.
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My, you are toxic. If someone is touching you, there are numbers you can call. Please feel free to PM me; I would love to help you.
Dumbest comment of the month goes to you my good man
Odd Rogue is one the best decks in current meta, if it doesn't work for you, you must be doing some questionable plays.
Dead but dreaming
Odd Rogue is horrible, insta lose to 3 of the most popular archetypes on the ladder right now.
You assholes that are having a go at him should really pull your heads in! He is asking for your help and you are just calling him a noob.
The only way to get better is to practice or ask questions.
I would say to you the same as the others, always mulligan for a 1 drop. Start with that then weapon on turn 2. If you have a thug in hand, save the weapon. But just think on your feet and try to keep the board clear. The game will be won within the first 5-8 turns so that's where you have to be thinking hard about what you are going to do.
In the later turns, don't waste your 1 drops if you can keep them to start a combo.
Just practice and you will be right.
I would say the deck is only strong if you are a good thinker.
Rusty Recycler
Ironic. It could recycle others, but not itself.
"I would say the deck is only strong if you are a good thinker." best joke of the year
The problem is not the OP this deck doesn't work specially at Rank 5 - 1 which is his rank i suppose, you insta lose against Druid, Warrior and Paladin.
If he was Rank 5->1 I strongly doubt he would be asking how to play Odd Rogue.
Rusty Recycler
Ironic. It could recycle others, but not itself.
This is where the deck struggle the most.
WTF is going on here??? Jesus Christ people, calm down, OP is only asking for help. :( :( :(
Holy fuck this thread is toxic. If you guys don't know how to play a deck and have no inclination to learn, that's fine. Just leave people who are actually trying out of it. OP, please ignore the salt elementals. Odd rogue is one of the hardest aggro decks in the current meta to pilot and like any other deck, knowing how to play properly will increase your win rate
As with all aggro archetypes, mulligans are the most important since you're only going to see a smaller portion of your deck
General play by turns, items most important are posted first :
I made it to rank 2 with the deck last season before getting bored. I haven't played it in wild because no patches but the same principals should apply
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
An interesting question to ask here that may also help the poster is what cards would you consider tech slots? And how would this vary per opposing arch type?
For instance is subbing out Blink Fox for FoK or Kobold illusionist a good idea if you're facing lots of token decks?
Golden Hero Collections thus far; -
Europe: Druid, Hunter, Paladin, Mage, Priest, Rogue, Shaman, Warlock, Warrior (9/9)
Americas: Druid, Mage, Paladin Shaman (4/9)
Everywhere else: Workin on it.. (0/9)
i never said i could only play star aligner druid, but that deck happened to fit my collection, and literally EVERYONE plays decks that they can climb with when trying to get to a high rank.
everyone else on this forum was very helpful, even the guy who just said "zap" was more helpful than you, and he had the decency to not be a jerk. you may be new to this concept so i will walk you through how to do it very slowly.
step 1. DO NOT BE RUDE WHEN A SIMPLE NOT SAYING ANYTHING WOULD BE BETTER!!!
i think you are just angry that i played star aligner and you think i am an idiot for playing because you hate facing the deck. well know its dead, so can you please stop being so angry about it.
*edit* oh yeah, btw, i am ignoring you know.
Rejoice, for even in death, you have become children of Thanos.
actually i have been climbing in wild for the past few months, and know i am trying standard with odd rogue, so my current rank is 19 standard. 7 wild.
Rejoice, for even in death, you have become children of Thanos.