Just to help answer the question, because it's actually a pretty good one, I'm going to spend a little time and go through all the minions that can be accessed and leave some numbers here.
These are my findings. After going through every Beast for both Wild and Standard, here are the numbers. Please keep in mind that I counted them all together, so this is more the numbers for Wild. These numbers closely reflect the numbers for Standard as well, considering Rush is a newer keyword and Poisonous isn't on too many minions that were moved to Wild. I also factored in minions that have Charge and minions that could gain Charge, Rush or Poisonous. Lastly, I counted the total number of Beasts that cost 5 or less that don't have Rush, Poisonous or Charge. These numbers do not include minions in classes outside of the Hunter class.
Wow. That's some impressive work to gather all those stats. I was just going to tell him that it's 100% when you play against Rexxar and 0% when you use him :Kappa:
These are my findings. After going through every Beast for both Wild and Standard, here are the numbers. Please keep in mind that I counted them all together, so this is more the numbers for Wild. These numbers closely reflect the numbers for Standard as well, considering Rush is a newer keyword and Poisonous isn't on too many minions that were moved to Wild. I also factored in minions that have Charge and minions that could gain Charge, Rush or Poisonous. Lastly, I counted the total number of Beasts that cost 5 or less that don't have Rush, Poisonous or Charge. These numbers do not include minions in classes outside of the Hunter class.
One thing I forgot to mention, if it wasn't clear enough. The Beast that has both Rush and Poisonous (Vilebrood Skitterer) wasn't included in either the Rush or Poisonous count. If I were to include it, it would look confusing and mess with the math for some people. If I included VS in the count, you'd see 5 Poisonous and 3 Rush. VS isn't two minions, so VS got their own category. Wanted to make this clear so people could do the math much easier.
These are my findings. After going through every Beast for both Wild and Standard, here are the numbers. Please keep in mind that I counted them all together, so this is more the numbers for Wild. These numbers closely reflect the numbers for Standard as well, considering Rush is a newer keyword and Poisonous isn't on too many minions that were moved to Wild. I also factored in minions that have Charge and minions that could gain Charge, Rush or Poisonous. Lastly, I counted the total number of Beasts that cost 5 or less that don't have Rush, Poisonous or Charge. These numbers do not include minions in classes outside of the Hunter class.
It's also worth noting that built beasts can't have two sets of unique texts, so some combinations (ie. two battlecries) are impossible. This will make the likelihood of building a poison + rush/charge minion more likely, since few of those minions have unique text, and thus will appear more frequently as a second option.
These are my findings. After going through every Beast for both Wild and Standard, here are the numbers. Please keep in mind that I counted them all together, so this is more the numbers for Wild. These numbers closely reflect the numbers for Standard as well, considering Rush is a newer keyword and Poisonous isn't on too many minions that were moved to Wild. I also factored in minions that have Charge and minions that could gain Charge, Rush or Poisonous. Lastly, I counted the total number of Beasts that cost 5 or less that don't have Rush, Poisonous or Charge. These numbers do not include minions in classes outside of the Hunter class.
It's also worth noting that built beasts can't have two sets of unique texts, so some combinations (ie. two battlecries) are impossible. This will make the likelihood of building a poison + rush/charge minion more likely, since few of those minions have unique text, and thus will appear more frequently as a second option.
I felt it was important to note that specific Beasts could gain keywords in their own way. Honestly, this kind of question regarding probability with such an ability as the DK Rexx HP needed an answer. I saw no one had taken the time to present the numbers, and I try helping the community where I can. I don't know if we have solid numbers published anywhere, so I felt it would be good to take a moment to do this.
I might come back later with the total difference regarding Beasts that are only available in Wild.
While we're here, could someone calculate the percent chance that you could pull a Charge, Rush or Poisonous minion and factor in Adapt and text that gives a keyword based on a requirement? Thanks in advance.
Isn't it's mandatory for the first pick to have text? I read it before, so the chances are very high, if you take any text it's 100%.
I don't think I've ever had a first pick that didn't include text. However, it is not a guarantee that you get Poisonous, Rush or Charge. If you mean to say that it's guaranteed that you get Poisonous, Rush or Charge, you are a fool, you are misleading people, and you need to stop commenting and play the game more before commenting on things like this.
Isn't it's mandatory for the first pick to have text? I read it before, so the chances are very high, if you take any text it's 100%.
I don't think I've ever had a first pick that didn't include text. However, it is not a guarantee that you get Poisonous, Rush or Charge. If you mean to say that it's guaranteed that you get Poisonous, Rush or Charge, you are a fool, you are misleading people, and you need to stop commenting and play the game more before commenting on things like this.
It's a confirmed fact that the first pick is always a beast that has complex text (more than just keywords), the second pick is always either blank text or keywords only text
If anyone wants to do the exact calculations, they'll have to take this into account. To get an accurate answer, someone would need to count the number of beasts in both pools and the number of beasts with desired traits from each
Also, there's an unknown number of excluded beasts from the pools due to having text that is too long. Known examples include King of Beasts and Witchwood Grizzly
Last thread was "so salty", my bad. I wanna know from ppl who play the deck a lot.
100%
Getting poison or rush is actually pretty likely.
Just to help answer the question, because it's actually a pretty good one, I'm going to spend a little time and go through all the minions that can be accessed and leave some numbers here.
It'll take a bit, but I'll be back.
Come visit my Card Emporium. Strange things, you will find inside...
Come take the test, if you're daring. Feel free to show me your results in a message.
These are my findings. After going through every Beast for both Wild and Standard, here are the numbers. Please keep in mind that I counted them all together, so this is more the numbers for Wild. These numbers closely reflect the numbers for Standard as well, considering Rush is a newer keyword and Poisonous isn't on too many minions that were moved to Wild. I also factored in minions that have Charge and minions that could gain Charge, Rush or Poisonous. Lastly, I counted the total number of Beasts that cost 5 or less that don't have Rush, Poisonous or Charge. These numbers do not include minions in classes outside of the Hunter class.
Poisonous: 4
Rush: 2
Charge: 2
Beasts without either: 75
Beasts with both: 1
Beasts that can gain Poisonous/Rush:
Ravasaur Runt
Pterrordax Hatchling
Vicious Fledgling
Scaleworm
Beasts that can gain Charge:
Armored Warhorse
Come visit my Card Emporium. Strange things, you will find inside...
Come take the test, if you're daring. Feel free to show me your results in a message.
@CypherBenkes
Wow. That's some impressive work to gather all those stats. I was just going to tell him that it's 100% when you play against Rexxar and 0% when you use him :Kappa:
"There is no spoon"
WOW nice man... tks a lot!
@NoSpoon
One thing I forgot to mention, if it wasn't clear enough. The Beast that has both Rush and Poisonous (Vilebrood Skitterer) wasn't included in either the Rush or Poisonous count. If I were to include it, it would look confusing and mess with the math for some people. If I included VS in the count, you'd see 5 Poisonous and 3 Rush. VS isn't two minions, so VS got their own category. Wanted to make this clear so people could do the math much easier.
Come visit my Card Emporium. Strange things, you will find inside...
Come take the test, if you're daring. Feel free to show me your results in a message.
It's also worth noting that built beasts can't have two sets of unique texts, so some combinations (ie. two battlecries) are impossible. This will make the likelihood of building a poison + rush/charge minion more likely, since few of those minions have unique text, and thus will appear more frequently as a second option.
I felt it was important to note that specific Beasts could gain keywords in their own way. Honestly, this kind of question regarding probability with such an ability as the DK Rexx HP needed an answer. I saw no one had taken the time to present the numbers, and I try helping the community where I can. I don't know if we have solid numbers published anywhere, so I felt it would be good to take a moment to do this.
I might come back later with the total difference regarding Beasts that are only available in Wild.
While we're here, could someone calculate the percent chance that you could pull a Charge, Rush or Poisonous minion and factor in Adapt and text that gives a keyword based on a requirement? Thanks in advance.
Come visit my Card Emporium. Strange things, you will find inside...
Come take the test, if you're daring. Feel free to show me your results in a message.
Isn't it's mandatory for the first pick to have text? I read it before, so the chances are very high, if you take any text it's 100%.
The goal of all life is death.
50/50
Either you get it or you don't.
Kaladin's RoS Set Review
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I don't think I've ever had a first pick that didn't include text. However, it is not a guarantee that you get Poisonous, Rush or Charge. If you mean to say that it's guaranteed that you get Poisonous, Rush or Charge, you are a fool, you are misleading people, and you need to stop commenting and play the game more before commenting on things like this.
Come visit my Card Emporium. Strange things, you will find inside...
Come take the test, if you're daring. Feel free to show me your results in a message.
It's a confirmed fact that the first pick is always a beast that has complex text (more than just keywords), the second pick is always either blank text or keywords only text
If anyone wants to do the exact calculations, they'll have to take this into account. To get an accurate answer, someone would need to count the number of beasts in both pools and the number of beasts with desired traits from each
Also, there's an unknown number of excluded beasts from the pools due to having text that is too long. Known examples include King of Beasts and Witchwood Grizzly
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest