So basically they are removing the Ungoro set from standard? Can someone anwser that??
"When the first 2019 expansion goes live, Journey to Un'Goro (April 2017), Knights of the Frozen Throne (August 2017) and Kobolds and Catacombs (December 2017) will rotate out of Standard."
Read about Standard format and the set rotation here.
Journey to Un’goro, Knights of the Frozen Throne, and Kobolds and Catacombs will rotate out when the first expansion is released in 2019 (Spring time).
It does feel like this is going to be a pretty massive shift. Consider just the Taunt minions. They aren't all meta right now, but many have had huge places in the game.
Stonehill Defender - this one is saddest to me, because Discover is such a cool and fun mechanic
But personally, I want to see more stuff rotate. Let's get Doomguard out of here, and Nourish, maybe Sorcerer's Apprentice, and a bunch of other stuff we've had forever.
Death Knights are the best cards ever designed, imo, and I won't miss them one bit (especially you, Rexxar). I'm hoping that this rotation brings back the importance of value now that we don't have so many individual cards that single-handedly render it irrelevant.
Leyline Manipulator -- One of my favorite cards to tinker with in casual. Fun in midrange decks but also creates some wonky combos.
Vilespine Slayer -- One of the most powerful cards ever printed, I think, but somehow it never seemed oppressive to me. It's gonna be weird to build a rogue deck without it.
Gather Your Party and Woecleaver -- I really wanted recruit Warrior to be a thing. We got one step closer with The Boomship, but It just never got the pre-turn 6 support that it needed.
Good thing that i dont mind cause i play wild too so its actually gonna more fun for me as at one side i will see all those cards in wild, where standard will be a completely diferent game
Last time I was sad to see the evolve go. Now I think I'll miss some of the elemental synergy that came around with un'goro. I enjoyed murloc quest (granted I played it when meta was shifting to warlock control beats everything) but it was something different. Now I'm hoping more quality thief rogue cards come out.
I'll definitely agree that meta after we lose a lot of these staples (like tar creeper) seems to speed up until the top tier decks come around. How powerful will shudderwock be now? I think it still has it's core minus the duplication of Saronite Chain Gang. To be determined.
I'm glad some of the annoying cards will leave though... I didn't mind caverns as I don't play 20 games a day to see it as much as others do. I enjoyed tinkering with it for probably 20 games total... it was basically my stop dropping ranks play (when elemental shaman (with evolve) wasn't going so well... or taunt warrior).
I forgot about the taunt warrior deal but I'll definitely miss that as well.
Newsflash to all the whiners... when the oppressive cards you whine about rotate out, other cards will take their place and become just as oppressive. Those other cards probably already exist, you just don't notice them yet because they're not played enough, the synergy cards supporting them haven't yet been released (you do realize Level Up! was trash until Baku, right?), or they're staying under the radar because most people just netdeck the same thing and are oblivious to stronger combos (Corridor Creeper is an example of such card, also Devilsaur Egg which people didn't really care for until cards that trigger deathrattles).
My point is, the grass will always be greener on the other side, you'll always have something to whine about, there will always be perceived oppressive cards (and if we remove them, other cards will take their place), so stop whining and learn to play the game in the state it is or quit and find another one.
I just took the time to look through the cards of expansions that will rotate out in 2019 and my mind was a little blown by how many crazy and game defining cards we are going to loose. I am not even going to try to list them all but with Journey to Un'goro, Knights of the Frozen Throne and Kobolds and Catacombs we will loose all Quests, all legendary Weapons and all Deathknights plus a ton of other insane cards (if you havent seen aFire FlyStonehill Defender or Saronite Chain Gang lately you must be playing Gwent).
To be honest I don't really see how the two new expansions will hold out but at the moment they don't seem to anywhere near to beeing as defining as those expansions were. Of course it kind of exciting what mechanics they might hold back for the upcoming expansions but I really fear that the 2017 expansions might have been the best we are going to get.
What do you guys think? (Please note that this thread is not supposed to comment on problems you might see in this or past meta games but is more focused on the future).
And there will be a huge rotation in 2020, 2021, and so on.....
a 3 mana (usually) 4/4 with stat upside is not game breaking. It is a great card for the class and happens to be perfect given that odd rogue WILL have a weapon on turns 2 and 3, but theres no way that a 3 mana 4/4 is the problem. Hench doesn't warrant a nerf.
Odd rogue is extremely beatable by 'fair' midrange decks. The problem is that fair midrange decks are not viable with the wacky control tools that are pushing ridrange out as a super-archetype.
I like Un'goro, but I will NOT be sad at all about saying goodbye to Quest Rogue. Same with Knights; as a dirty Midrange player, I like cards that generate multiple, decently statted minions, so I will be sad to see Chain Gang go. It can't go on for much longer, boys... However, saying goodbye to some of the DKs (Mage, Warlock) will be a good thing. Sad to lose Hunter and, actually, Rogue DKs; I had some fun with both.
Kobolds can die in a fire.
My sentiments exactly. Un'goro has absolutely been my favorite expansion to date, and while I liked many of the cards from KoFT, I'm happy to have the infinite value generators gone. Kobolds I liked about as much as MSoG, that is to say not at all.
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
MUAHAHHAHA GOODBYE ULTIMATE INFESTATION. SAYONARA EXPLOSIVE RUNES. FUCK YOU DEVILSAUR EGG. SEE YOU ALL IN WILD NEXT YEAR.
I could go on about each and every card I hate but... yeah...
I hope that since all the batshit crazy cards will disappear in the same expansion, it will be like a breath of fresh air for deck-building again. Either that, or aggro just rolls over everything ._.
When I read this and realized explosive runes is leaving next rotation I was extremely happy at first, but then I realized I play a lot more wild than standard and it doesn't really impact me anyway. Still, removing explosive runes from any game mode is always a good thing.
And THANK GOD I won't have to deal with UI in arena anymore. So many times when I would play more for tempo instead of value because I noticed my opponent was running out of resources, they would play UI and I would lose the game on the spot.
cards leaving rotation in the year of the ??? from each class and neutral
druid: malfurion the pestilent, ultimate infestation, spreading plague, branching paths, hadronox, ironwood golem/oaken summons, wispering woods. also notably togwaggle pretty much only sees play in druid and is rotating out.
hunter: deathstalker rexxar, spellstone, play dead and terrorscale stalker, rhok'delar and to my side (no more spell hunter), katherina winterwisp. both of the play dead effects are rotating out do it's not that big a deal but devilsaur egg is also rotaring.
mage: frost lich jaina, arcanologist and explosive runes, aluneth, primordial glyph, arcane artificer, open the waygate and leyline manipulator, dragonncaller alanna dragon's fury and raven familiar.
paladin: uther of the ebon hand, sunkeeper tarim, val'anyr, level up, righteous protector and unidentified mail. paladin loses a lot less than most classes with rotation, especially with baku and genn unfortunately staying legal.
priest: shadowreaper anduin, psychic scream, shadow visions, archbishop benedictus, awaken the makers, spellstone, lyra and radiant elemental, spirit ladh, guilded guardian, eternal servitude, obsidian statue. also priest loses ticking abomination (lol) so mechathun doesn't work anymore
rogue: valeera the hollow, the caverns below, sonya shadowdancer, kingsbane/shinyfinder, vilespine slayer, elven minstrel. rogue doesn't lose many good cards but most rogue decks are completely gone or drastically changed by rotation.
shaman: most of shudderwock as an OTK deck (grumble, saronite chain gang, volcano, healing rain), all the elemental stuff from ungoro (kalimos, blazecaller, servant of kalimos, fire plume phoenix), and a few things from even shaman like primalfin totem
warlock: bloodreaver gul'dan, voidlord, skull of the man'ari, defile, possessed lackey, rin the first disciple, hooked reaver, kobold librarian, spellstone, despicable dreadlord, vulgar homunculus, gnomeferatu, happy ghoul.
warrior: every card with the recruit mechanic, fire plume's heart, direhorn hatchling, dead man's hand, blood razor, reckless flurry, scourgelord garrosh
neutral: prince keleseth, the lich king, zola the gorgon, tar creeper, fire fly, carnivorous cube, master oakheart, spiteful summoner, charged devilsaur, fungalmancer, saronite chain gang, skulking geist, cobalt scalebane, elise the train Blazer, arcane tyrant, corpsetaker, devilsaur egg, gluttonous ooze, stonehill defender, viscous fledgling.
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Formerly Sneeds. Twitch merge locked me out of my old account :(
Im sure the first expansion of next year will be VERY interesting. We are losing some real deck defining cards, so they will have to be real creative with that first set of 2019
Im sure the first expansion of next year will be VERY interesting. We are losing some real deck defining cards, so they will have to be real creative with that first set of 2019
Why? They were already creative with Boomsday and Rumble looks interesting. They could literally just throw out last year and do nothing and we'll have a lot of interesting things to play with.
They won't and shouldn't but you get the idea: we need time to play with all of the cards we couldn't up to this point.
The rotation is rotating some incredibly powerful sets and will make hearthstone a more gradual game instead of relying on massive tempo swing turns. (Or at least that's what I think)
If all the broken cards go out Odd Warrior will be broken as f***. Ofc they going to print new cards next 2 expansion but I doubt these cards going to be as strong as all these broken Druid cards, Rexxar, Jaina or Guldan which are cards that can hold CW back. So invest in CW is a wise move now
Guldan doesnt hurt OW, Rin does. Jaina if you play smart cant do anything. Rexxar can stomp you but It needs to highroll. What keeps OW at bay are combo decks like Mechathun Anything or TW druid which are nearly a 100 loss and those are going to remain untouched.
Wasn't togwaggle released in k&k?...... "untouched"
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"When the first 2019 expansion goes live, Journey to Un'Goro (April 2017), Knights of the Frozen Throne (August 2017) and Kobolds and Catacombs (December 2017) will rotate out of Standard."
Read about Standard format and the set rotation here.
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Journey to Un’goro, Knights of the Frozen Throne, and Kobolds and Catacombs will rotate out when the first expansion is released in 2019 (Spring time).
Any meta that still contains Mechathun and Toggwoggle is going to be garbage.
It does feel like this is going to be a pretty massive shift. Consider just the Taunt minions. They aren't all meta right now, but many have had huge places in the game.
But personally, I want to see more stuff rotate. Let's get Doomguard out of here, and Nourish, maybe Sorcerer's Apprentice, and a bunch of other stuff we've had forever.
Death Knights are the best cards ever designed, imo, and I won't miss them one bit (especially you, Rexxar). I'm hoping that this rotation brings back the importance of value now that we don't have so many individual cards that single-handedly render it irrelevant.
Other things I won't miss:
The Caverns Below -- Don't let the door hit you on the way out.
Vinecleaver, Level Up!, and Lost in the Jungle -- Time for a new Paladin archetype.
Prince Keleseth -- Major swing card that replaces skill and decision-making with whether you're lucky enough to have it on curve.
Cards I will miss:
The whole Big Spell Mage package (Dragon's Fury and Arcane Artificer specifically).
Leyline Manipulator -- One of my favorite cards to tinker with in casual. Fun in midrange decks but also creates some wonky combos.
Vilespine Slayer -- One of the most powerful cards ever printed, I think, but somehow it never seemed oppressive to me. It's gonna be weird to build a rogue deck without it.
Gather Your Party and Woecleaver -- I really wanted recruit Warrior to be a thing. We got one step closer with The Boomship, but It just never got the pre-turn 6 support that it needed.
Good thing that i dont mind cause i play wild too so its actually gonna more fun for me as at one side i will see all those cards in wild, where standard will be a completely diferent game
Fungal Cancer Bone Drake Death Speaker Scale Bane Bone Mare Stone Hill ALL THOSE trash N00b Highroll RNG swing cards can go F@#$@#$ off honestly
One thing makes me happy - DKs, Kingsbane, Dragon's Fury, Defile, Spreading Plague, Ultimate Infestation, Carnivorous Cube will leave standard soon.
Last time I was sad to see the evolve go. Now I think I'll miss some of the elemental synergy that came around with un'goro. I enjoyed murloc quest (granted I played it when meta was shifting to warlock control beats everything) but it was something different. Now I'm hoping more quality thief rogue cards come out.
I'll definitely agree that meta after we lose a lot of these staples (like tar creeper) seems to speed up until the top tier decks come around.
How powerful will shudderwock be now? I think it still has it's core minus the duplication of Saronite Chain Gang. To be determined.
I'm glad some of the annoying cards will leave though... I didn't mind caverns as I don't play 20 games a day to see it as much as others do. I enjoyed tinkering with it for probably 20 games total... it was basically my stop dropping ranks play (when elemental shaman (with evolve) wasn't going so well... or taunt warrior).
I forgot about the taunt warrior deal but I'll definitely miss that as well.
Newsflash to all the whiners... when the oppressive cards you whine about rotate out, other cards will take their place and become just as oppressive. Those other cards probably already exist, you just don't notice them yet because they're not played enough, the synergy cards supporting them haven't yet been released (you do realize Level Up! was trash until Baku, right?), or they're staying under the radar because most people just netdeck the same thing and are oblivious to stronger combos (Corridor Creeper is an example of such card, also Devilsaur Egg which people didn't really care for until cards that trigger deathrattles).
My point is, the grass will always be greener on the other side, you'll always have something to whine about, there will always be perceived oppressive cards (and if we remove them, other cards will take their place), so stop whining and learn to play the game in the state it is or quit and find another one.
And there will be a huge rotation in 2020, 2021, and so on.....
a 3 mana (usually) 4/4 with stat upside is not game breaking. It is a great card for the class and happens to be perfect given that odd rogue WILL have a weapon on turns 2 and 3, but theres no way that a 3 mana 4/4 is the problem. Hench doesn't warrant a nerf.
Odd rogue is extremely beatable by 'fair' midrange decks. The problem is that fair midrange decks are not viable with the wacky control tools that are pushing ridrange out as a super-archetype.
My sentiments exactly. Un'goro has absolutely been my favorite expansion to date, and while I liked many of the cards from KoFT, I'm happy to have the infinite value generators gone. Kobolds I liked about as much as MSoG, that is to say not at all.
#gNOmeferatu
When I read this and realized explosive runes is leaving next rotation I was extremely happy at first, but then I realized I play a lot more wild than standard and it doesn't really impact me anyway. Still, removing explosive runes from any game mode is always a good thing.
And THANK GOD I won't have to deal with UI in arena anymore. So many times when I would play more for tempo instead of value because I noticed my opponent was running out of resources, they would play UI and I would lose the game on the spot.
cards leaving rotation in the year of the ??? from each class and neutral
druid: malfurion the pestilent, ultimate infestation, spreading plague, branching paths, hadronox, ironwood golem/oaken summons, wispering woods. also notably togwaggle pretty much only sees play in druid and is rotating out.
hunter: deathstalker rexxar, spellstone, play dead and terrorscale stalker, rhok'delar and to my side (no more spell hunter), katherina winterwisp. both of the play dead effects are rotating out do it's not that big a deal but devilsaur egg is also rotaring.
mage: frost lich jaina, arcanologist and explosive runes, aluneth, primordial glyph, arcane artificer, open the waygate and leyline manipulator, dragonncaller alanna dragon's fury and raven familiar.
paladin: uther of the ebon hand, sunkeeper tarim, val'anyr, level up, righteous protector and unidentified mail. paladin loses a lot less than most classes with rotation, especially with baku and genn unfortunately staying legal.
priest: shadowreaper anduin, psychic scream, shadow visions, archbishop benedictus, awaken the makers, spellstone, lyra and radiant elemental, spirit ladh, guilded guardian, eternal servitude, obsidian statue. also priest loses ticking abomination (lol) so mechathun doesn't work anymore
rogue: valeera the hollow, the caverns below, sonya shadowdancer, kingsbane/shinyfinder, vilespine slayer, elven minstrel. rogue doesn't lose many good cards but most rogue decks are completely gone or drastically changed by rotation.
shaman: most of shudderwock as an OTK deck (grumble, saronite chain gang, volcano, healing rain), all the elemental stuff from ungoro (kalimos, blazecaller, servant of kalimos, fire plume phoenix), and a few things from even shaman like primalfin totem
warlock: bloodreaver gul'dan, voidlord, skull of the man'ari, defile, possessed lackey, rin the first disciple, hooked reaver, kobold librarian, spellstone, despicable dreadlord, vulgar homunculus, gnomeferatu, happy ghoul.
warrior: every card with the recruit mechanic, fire plume's heart, direhorn hatchling, dead man's hand, blood razor, reckless flurry, scourgelord garrosh
neutral: prince keleseth, the lich king, zola the gorgon, tar creeper, fire fly, carnivorous cube, master oakheart, spiteful summoner, charged devilsaur, fungalmancer, saronite chain gang, skulking geist, cobalt scalebane, elise the train Blazer, arcane tyrant, corpsetaker, devilsaur egg, gluttonous ooze, stonehill defender, viscous fledgling.
Formerly Sneeds. Twitch merge locked me out of my old account :(
Im sure the first expansion of next year will be VERY interesting. We are losing some real deck defining cards, so they will have to be real creative with that first set of 2019
Why? They were already creative with Boomsday and Rumble looks interesting. They could literally just throw out last year and do nothing and we'll have a lot of interesting things to play with.
They won't and shouldn't but you get the idea: we need time to play with all of the cards we couldn't up to this point.
One does not simply walk into Mordor,
unless they want to be the best they can be.
The rotation is rotating some incredibly powerful sets and will make hearthstone a more gradual game instead of relying on massive tempo swing turns. (Or at least that's what I think)
Wasn't togwaggle released in k&k?...... "untouched"