the brawl itself isn't bad imo, its just that i feel like they could balance it better. For example, remove jaina's and guldan's lifesteal, or give garrosh his shadowmourne
Wait so Garrosh doesn’t start with the weapon but Uther does?
The early game can be pretty ass, against Mage Warlock Druid Paladin and maybe priest you can’t build a board, especially against mage you’ll find yourself with 1 health minions in hand so basically dead cards, they should change so after like 5 or so turns she’ll get the Water elemental.
Thanks for the Doomerang and Deadly Poison in the rogue deck. Really synergized well with all of those weapons that weren't included. Though in fairness I only got about halfway through the deck before dying. Guess I could have played my Myra's shitstable element to try to dig for one and put myself into fatigue.
jaina is just too good vs decks filled with crappy minions
This is one of the key issues. The brawl itself could've been balanced to some degree. Only so much because part of the balance of DKs are their varied mana costs. However, it's combined with a random deck. Which means you get a lot of 1 health minions which become dead cards vs Jaina.
Random...partialyl doesn't really work. It either needs to be 500% random (i.e. Random deck, with random mana costs, with random other cards put in), so over the top OP (give Jaina amass of 1/1s. Give Uther lots of hero power refreshes. Give Rogue a lot of cheap cards, ext.), or carefully balanced (just give premade decks with the DKs inside it, or perhaps have it magicallly placed in the hand turn 1 after the mulligan to guarantee their use).
the brawl isn't random enough, isn't balanced enough, and most of the classes aren't overpowered enough.
Why would anyone pick a lower cost DK if you don't have anything to balance it?A massive factor for the viability of some of the DK's is the battlecry (Gul'Dan & Thrall mainly, but to a lesser extent Valeera, Rexxar, Malfurion and Anduin), as well as the fact that Jaina can produce turn 2 3/6s with lifesteal and freeze on attack, why would you ever not pick Jaina?
And then, with that considered, why did they think a random deck is a good idea? If one DK is waaaaay too OP, you need to balance the other ones with the deck. Or maybe even allow you to create your own?
The idea of playing as DKs from the start of the game is a good one, but the execution is awful.
Cool concept but execution could've been better i guess. Everyone rushing Jaina or Guldan was a bit stale. Getting minions that would receive buffs from weapon interaction or a weapon breaking in a class that doesn't use weapons was pretty dang annoying. Just got my quests done and got out.
It would be infinitely better if everyone didn't start at 1 mana...start us at 5 or something so at least we're not playing 1-drops into Jaina and the Rogue/Shaman Hero Power is actually useful in the first couple turns.
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You know OP, your argument would feel a lot more structured and reasonable if you actually said stuff instead of "Blizzard cucked again".
However, I do agree, it's pretty stupid. There's no thought put into this, and it's not even a very creative brawl. I'm pretty sure that 90% of the design team from Blizzard was tasked to making "Knights of the Frozen Throne" puns for the quests and stuff, while George and Bob, two Mech Mage players were tasked with making the brawl. What a way to ruin a potentially great event, especially fro F2Ps.
Just kidding it's ass
How can they suck so bad at this??
the brawl itself isn't bad imo, its just that i feel like they could balance it better. For example, remove jaina's and guldan's lifesteal, or give garrosh his shadowmourne
*cluck*
Wait so Garrosh doesn’t start with the weapon but Uther does?
The early game can be pretty ass, against Mage Warlock Druid Paladin and maybe priest you can’t build a board, especially against mage you’ll find yourself with 1 health minions in hand so basically dead cards, they should change so after like 5 or so turns she’ll get the Water elemental.
And i don’t even play Paladins
I've played against a Garrosh with a Shadowmourne, but he never attacked with it so idk if it's bugged
Thanks for the Doomerang and Deadly Poison in the rogue deck. Really synergized well with all of those weapons that weren't included. Though in fairness I only got about halfway through the deck before dying. Guess I could have played my Myra's shitstable element to try to dig for one and put myself into fatigue.
I played as DK Uther yesterday and had no 5/3 lifesteal weapon. Today I played against someone who did. What gives.
Garrosh does start with his weapon and it does work. It still doesn't make it any more fun playing against endless walls of Frost Lich Jaina.
The DK you started dont, but you also get the hero card in your deck, which gives the weapon when you play it with 9 mana.
Garrosh and Uther now start with their weapons I guess
A dev posted on twitter that they recently changed the brawl so that Uther and Garrosh start with their weapons to make the brawl "more balanced"
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
jaina is just too good vs decks filled with crappy minions
This is one of the key issues. The brawl itself could've been balanced to some degree. Only so much because part of the balance of DKs are their varied mana costs. However, it's combined with a random deck. Which means you get a lot of 1 health minions which become dead cards vs Jaina.
Random...partialyl doesn't really work. It either needs to be 500% random (i.e. Random deck, with random mana costs, with random other cards put in), so over the top OP (give Jaina amass of 1/1s. Give Uther lots of hero power refreshes. Give Rogue a lot of cheap cards, ext.), or carefully balanced (just give premade decks with the DKs inside it, or perhaps have it magicallly placed in the hand turn 1 after the mulligan to guarantee their use).
the brawl isn't random enough, isn't balanced enough, and most of the classes aren't overpowered enough.
One does not simply walk into Mordor,
unless they want to be the best they can be.
Yes, the brawl is balanced like shit. Still enjoyed it though. Just don't expect to win and try to have some wacky games with rogue and other classes.
Uther and Garrosh aren't that bad with their weapon now. Mage still shits on them, everything else is fun.
Probably the worst brawl I've ever played.
Why would anyone pick a lower cost DK if you don't have anything to balance it?A massive factor for the viability of some of the DK's is the battlecry (Gul'Dan & Thrall mainly, but to a lesser extent Valeera, Rexxar, Malfurion and Anduin), as well as the fact that Jaina can produce turn 2 3/6s with lifesteal and freeze on attack, why would you ever not pick Jaina?
And then, with that considered, why did they think a random deck is a good idea? If one DK is waaaaay too OP, you need to balance the other ones with the deck. Or maybe even allow you to create your own?
The idea of playing as DKs from the start of the game is a good one, but the execution is awful.
Cool concept but execution could've been better i guess. Everyone rushing Jaina or Guldan was a bit stale. Getting minions that would receive buffs from weapon interaction or a weapon breaking in a class that doesn't use weapons was pretty dang annoying. Just got my quests done and got out.
hello.
It would be infinitely better if everyone didn't start at 1 mana...start us at 5 or something so at least we're not playing 1-drops into Jaina and the Rogue/Shaman Hero Power is actually useful in the first couple turns.
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Blizzard pulled a cruel one on me and gave me a quest for 300 gold to win 5 Tavern Brawls.
:(
I don't know if you're being sarcastic or just dont know if it's an event
You know OP, your argument would feel a lot more structured and reasonable if you actually said stuff instead of "Blizzard cucked again".
However, I do agree, it's pretty stupid. There's no thought put into this, and it's not even a very creative brawl. I'm pretty sure that 90% of the design team from Blizzard was tasked to making "Knights of the Frozen Throne" puns for the quests and stuff, while George and Bob, two Mech Mage players were tasked with making the brawl. What a way to ruin a potentially great event, especially fro F2Ps.
The only thing that pisses me off it that japan's deck is filled with all these autistic one health minions that she can just ping off