If you want to distrupt hands play warlock, other classes seem to do fine without distrupting hands, the most popular control deck currently is odd warrior and it does fine without hand disruption (except against quest rogue. but that deck doesn't lose to dirty rat anyway)
I actually don't like the idea of dirty rat in standard at all. In wild it makes sense because the combos are insane but I don't think it's needed in standard. I think combo decks are fairly balanced enough in standard. Aggro/midrange can beat combo without dirty rat a lot of the time. Control decks would be the ones that run dirty rat. Control shouldn't be able exhaust combo and aggro decks. If you're playing a deck with no other win condition than exhausting resources then you should lose to a deck with a win conition that kills. Odd warrior type decks would be busted, those types of greedy decks should have a counter.
I get that a lot of people want it just so there non tier 1/2 decks can beat combo and stuff like that but competitively I think it would just kill off combo decks. I'm not claiming any of this as fact, i didn't play this game when dirty rat was in standard so i'm open to other more experienced opinions on it and how things were when it was in standard. I know even with demonic project that control decks can still lose by not pulling the right card with it and that there are play arounds by holding minions in your hand to try to block the rat but I just don't think it's really needed in standard. If a combo deck is so good that everyone needs dirty rat to have a chance then maybe that combo should be looked at for nerfs. I play some combo decks and the idea of every control deck having demonic project is kind of gross.
There needs to be a solution to the mechathun's and togwaggles. To simply have no way to counter them and to know that if they draw X # of cards then you automatically lose no matter how much health and board control you have, that's just bad game design.
If you want to distrupt hands play warlock, other classes seem to do fine without distrupting hands, the most popular control deck currently is odd warrior and it does fine without hand disruption (except against quest rogue. but that deck doesn't lose to dirty rat anyway)
I can't disagree more. I have ~100 games on my warrior in the last month (hovering around rank 4-5 right now) with a 72.4% win rate. The only decks I regularly lose to are token druids and Solitaire decks (Mechathun, Togwaggle). The Solitaire decks have too much control and survivability for me to race them to zero health and they have literally no way to prevent or outplay their combo's (except that one time my Azalina pulled their reduced togwaggle + azalina).
What you want: Dirty Rat. What you will get: Clean Rat - 1 mana 0/1 "Add a random taunt minion to your hand."
You got to think about the new players yall. Who cares about what you people want. You spent so much money on Hearthstone your wallets are starting to dry up. We need to catch new fish. Blizzard is like, "People are getting tired of Hearthstone what do we do? Fuck it, we ignore them and try to get people who aren't tired of Hearthstone to play our shitty game."
I can't disagree more. I have ~100 games on my warrior in the last month (hovering around rank 4-5 right now) with a 72.4% win rate. The only decks I regularly lose to are token druids and Solitaire decks (Mechathun, Togwaggle). The Solitaire decks have too much control and survivability for me to race them to zero health and they have literally no way to prevent or outplay their combo's (except that one time my Azalina pulled their reduced togwaggle + azalina).
So you play with a 70+% WR and you want your bad matchup to be weaken. To get to 90% WR I guess... I’m sorry if it seems harsh but it feels like a joke.
If you want to distrupt hands play warlock, other classes seem to do fine without distrupting hands, the most popular control deck currently is odd warrior and it does fine without hand disruption (except against quest rogue. but that deck doesn't lose to dirty rat anyway)
I can't disagree more. I have ~100 games on my warrior in the last month (hovering around rank 4-5 right now) with a 72.4% win rate. The only decks I regularly lose to are token druids and Solitaire decks (Mechathun, Togwaggle). The Solitaire decks have too much control and survivability for me to race them to zero health and they have literally no way to prevent or outplay their combo's (except that one time my Azalina pulled their reduced togwaggle + azalina).
You have a 72% win rate, it would be silly to have a deck like that now have a tool to kill its only bad matchups I agree stuff like Togwaggle is uninteractive and probably not healthy for the game but if odd warrior could beat these kinds of decks then it would be completely broken and need serious nerfs as well. Odd warrior is almost as polarizing against some aggro decks as these decks are against Odd war. It's one of the main reasons these decks are popular too. I don't really like the rock paper scissors method of balance but without reworking a lot of things that is the most likely way they're going to get the game balanced.
If you put mana wraith in your deck you will have 100% WR when you draw it against Mechathun decks, so there is a counter to that. I don't think Mechathun decks are really that bad.
Please.
I'm sorry for my bad english ^^
While I would love for this, it'll never happen.
Rumors are carried by haters, spread by fools, and accepted by idiots.
If you want your post taken seriously, you don't create a poll that only has two "Yes" options.
This is a joke, even if you don't mean it to be.
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Come take the test, if you're daring. Feel free to show me your results in a message.
I disagree with using exactly Dirty Rat, but I do think we need more "catch all" answers and tools.
The game definitely needs more Neutral hand disruption.
dirty rat is too "complex" for the classic set, sorry
If you want to distrupt hands play warlock, other classes seem to do fine without distrupting hands, the most popular control deck currently is odd warrior and it does fine without hand disruption (except against quest rogue. but that deck doesn't lose to dirty rat anyway)
I actually don't like the idea of dirty rat in standard at all. In wild it makes sense because the combos are insane but I don't think it's needed in standard. I think combo decks are fairly balanced enough in standard. Aggro/midrange can beat combo without dirty rat a lot of the time. Control decks would be the ones that run dirty rat. Control shouldn't be able exhaust combo and aggro decks. If you're playing a deck with no other win condition than exhausting resources then you should lose to a deck with a win conition that kills. Odd warrior type decks would be busted, those types of greedy decks should have a counter.
I get that a lot of people want it just so there non tier 1/2 decks can beat combo and stuff like that but competitively I think it would just kill off combo decks. I'm not claiming any of this as fact, i didn't play this game when dirty rat was in standard so i'm open to other more experienced opinions on it and how things were when it was in standard. I know even with demonic project that control decks can still lose by not pulling the right card with it and that there are play arounds by holding minions in your hand to try to block the rat but I just don't think it's really needed in standard. If a combo deck is so good that everyone needs dirty rat to have a chance then maybe that combo should be looked at for nerfs. I play some combo decks and the idea of every control deck having demonic project is kind of gross.
There needs to be a solution to the mechathun's and togwaggles. To simply have no way to counter them and to know that if they draw X # of cards then you automatically lose no matter how much health and board control you have, that's just bad game design.
I can't disagree more. I have ~100 games on my warrior in the last month (hovering around rank 4-5 right now) with a 72.4% win rate. The only decks I regularly lose to are token druids and Solitaire decks (Mechathun, Togwaggle). The Solitaire decks have too much control and survivability for me to race them to zero health and they have literally no way to prevent or outplay their combo's (except that one time my Azalina pulled their reduced togwaggle + azalina).
What you want: Dirty Rat. What you will get: Clean Rat - 1 mana 0/1 "Add a random taunt minion to your hand."
You got to think about the new players yall. Who cares about what you people want. You spent so much money on Hearthstone your wallets are starting to dry up. We need to catch new fish. Blizzard is like, "People are getting tired of Hearthstone what do we do? Fuck it, we ignore them and try to get people who aren't tired of Hearthstone to play our shitty game."
Combo>Control>Aggro>Combo
The Sequence
So you play with a 70+% WR and you want your bad matchup to be weaken. To get to 90% WR I guess... I’m sorry if it seems harsh but it feels like a joke.
You have a 72% win rate, it would be silly to have a deck like that now have a tool to kill its only bad matchups I agree stuff like Togwaggle is uninteractive and probably not healthy for the game but if odd warrior could beat these kinds of decks then it would be completely broken and need serious nerfs as well. Odd warrior is almost as polarizing against some aggro decks as these decks are against Odd war. It's one of the main reasons these decks are popular too. I don't really like the rock paper scissors method of balance but without reworking a lot of things that is the most likely way they're going to get the game balanced.
If you put mana wraith in your deck you will have 100% WR when you draw it against Mechathun decks, so there is a counter to that. I don't think Mechathun decks are really that bad.
The game needs neutral battlecry disruption, and Dirty Rat would not be enough.
No thanks.
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no
What card was Dirt Rat?
Dirty Rat
Agree - with the people saying no.
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