I would love to see the "Switch" card/ability added to the game, which gets added to both players hands after turn 5 and stays there until you use it.
it would be a non-collectible card at 0 mana that you can only play if you have lower health and less cards in your hand than your opponent
after you use it, it gets removed from your hand & you don't get it back for the rest of the game
here's what it would do: it ends your turn immediately when you play it and you get to play your opponents "turn", board and hand for 1 turn. do whatever you like. after that your opponent gets their normal turn and the game resumes from there
it might be very strange to some of you, but i find it really nifty and strategic
What would you like to see blizzard adds to the game?
I'd quite like to see a graveyard explicitly added to Hearthstone. Graveyard interactions in MTG, and other games, can be really rich and interesting.
Some 'timed' effects might be interesting. For example, there was a card in Gwent that went to your graveyard and activated after 3 turns (when it damaged an enemy unit and boosted a friendly one, creating a big tempo swing). Timed effects force planning ahead, which can be interesting.
Also, more cards that emphasise the order in which they are played and/or card position in the hand. Soul Infusion and Luna are good examples.
Overall, I want to see new mechanics that makes the game more complex, interesting, and skill-intensive. It won't happen. xD
Randomize/change minion tribe (could be a powerful counter vs Murloc/Mech/etc. decks with high tribe synergy)
Repel effect (sort of like reverse of magnetic but could work on all minions, take a minion with compound effects and separate it into weaker minions with individual effects, i.e. Zilliax would become: 1/1 with rush, 1/1 with divine shield, 1/1 with lifesteal, 1/1 with taunt: could be useful counter for magnetic mechs and zombeasts)
Zombie/undead effect where minions (or hero) with negative health could remain in game while a key minion granting them zombie ability is on board (this could open up room for new types of control decks)
Something that allows battlecries to be retriggered after-the-fact same way as the mechanics like Umbra and Play Dead that allow deathrattles prematurely, it may be a fun way to punish decks that rely on cheating out minions
I guess this mechanic would be pretty dope: Some sort of counters of your opponent plays. I was making fan made class called Dimensional Mage and one of his favours was counters. And I mean literally counters. His Secrets are working when certain conditions on yours or opponents turn are met. Some of them are powerfull and all of them are balanced around class that doesnt exist so please keep that in mind.
Counter of Greed is super broken vs control. It's on par with Divine Favor, if not stronger since it affects your opponent, not you.
As I said. It was balanced around class that I havent shown. Some of the Secrets/Counters are strong and some of them don't. I can assure you thatCounter of Greed is one of the most useless cards against Aggro and Midrange matchups since it literally reads in that case: 4 mana waste your space in the deck. Play it to waste your mana.
Being able to discard an opponent's card Cards from classic sent to HoF being replaced with other cards Card that bypass armor and affect health directly Change hero powers (a la sir finley) Mass removal for hunter
I would love to see the "Switch" card/ability added to the game, which gets added to both players hands after turn 5 and stays there until you use it.
it would be a non-collectible card at 0 mana that you can only play if you have lower health and less cards in your hand than your opponent
after you use it, it gets removed from your hand & you don't get it back for the rest of the game
here's what it would do: it ends your turn immediately when you play it and you get to play your opponents "turn", board and hand for 1 turn. do whatever you like. after that your opponent gets their normal turn and the game resumes from there
it might be very strange to some of you, but i find it really nifty and strategic
What would you like to see blizzard adds to the game?
I'd quite like to see a graveyard explicitly added to Hearthstone. Graveyard interactions in MTG, and other games, can be really rich and interesting.
Some 'timed' effects might be interesting. For example, there was a card in Gwent that went to your graveyard and activated after 3 turns (when it damaged an enemy unit and boosted a friendly one, creating a big tempo swing). Timed effects force planning ahead, which can be interesting.
Also, more cards that emphasise the order in which they are played and/or card position in the hand. Soul Infusion and Luna are good examples.
Overall, I want to see new mechanics that makes the game more complex, interesting, and skill-intensive. It won't happen. xD
Battlecry: Silence your opponents' weapon.
Here are some potentially interesting effects:
Scry
I guess this mechanic would be pretty dope: Some sort of counters of your opponent plays. I was making fan made class called Dimensional Mage and one of his favours was counters. And I mean literally counters. His Secrets are working when certain conditions on yours or opponents turn are met. Some of them are powerfull and all of them are balanced around class that doesnt exist so please keep that in mind.
Moving into https://outof.cards/members/firepaladinhs/decks
Counter of Greed is super broken vs control. It's on par with Divine Favor, if not stronger since it affects your opponent, not you.
Kaladin's RoS Set Review
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As I said. It was balanced around class that I havent shown. Some of the Secrets/Counters are strong and some of them don't. I can assure you that Counter of Greed is one of the most useless cards against Aggro and Midrange matchups since it literally reads in that case: 4 mana waste your space in the deck. Play it to waste your mana.
Moving into https://outof.cards/members/firepaladinhs/decks
Being able to discard an opponent's card
Cards from classic sent to HoF being replaced with other cards
Card that bypass armor and affect health directly
Change hero powers (a la sir finley)
Mass removal for hunter
A Taunt minion for only spells,
Minions don't have to attack it but if you have a spell like Fireball you have to kill that minion before you can point it at anything else.
I would call it spell-taunt, spell-catcher or dreamcatcher, something like that.
Also aura effects like DK Jaina or Hero Boom(or Warlock and Rogue Quest reward) are kinda sick too.
Moving into https://outof.cards/members/firepaladinhs/decks