I would say it still requires some minor nerf the card. not anything really big like changing the mana cost or the amount of health on the taunts, I think there should either be a limit to how many taunt there can be, maybe max at 5. Or what I think would be a very good change is make it so spreading plague is the last card that you can play in a turn. because the most problematic turns are when they play plague and then they do things with their spellstones and swipes and then you just lost.
Standalone it's fair, but because druid has acces to so many insane cards which allow it to both ramp up insanely fast and draw an absurd amount of cards all while gaining a huge amount of armor at the same time pretty much guarantees them to have spreading plague when they need it.
Druid isn't the only class with unfair cards however. Zoolocks can vomit things on the board way too fast while not having to worry about running out of card because of lifetap and the recent addition of the soularium. On top of that they also have keleseth for insane highroll potential. For odd paladins it's pretty much the same thing, but they use their hero power for direct board refill and divine favor for card draw. So basically what I'm saying is that while druid may have unfair combo and control tools, some other classes have other unfair tools which are also a problem.
You having made the experience once or twice in your games is not se same as experiencing it nearly every game against druid. As I said the one case is rare the other the usual outcome
that is true. But, what about losing turn 4 against a,put all of your cards on the board and go face,instead playing a slightly longer game? Spreading plague is very strong for sure,but i prefer facing that,and play some minutes more,then losing in 2 minutes,but maybe its just me.
Rollback Post to RevisionRollBack
Best quotes: "Casual is perfectly fine" "warlock is not overpowered" "Playing odd paladin just to test it"
I don't understand why this comment has been upvoted so much. It doesn't read that in the least bit. By your reasoning, good players only ever play minions with 5 attack or more which is ridiculous. Aside from popular decks like Odd Pally, Odd Rogue, Zoo and Even Shaman which have many minions under 5 attack, many midrange and control decks even have minions with lower attack. From experience I can say that at least 50% of the time I'm unable to clear the entire wall the turn it gets played and often I have to use spells and buffs to do so. Also, a good druid will often use Branching Paths after to give the scarabs even more damage so that they can wipe the enemy board. This is in no way a worse Blizzard. It's far better the majority of the time.
Because it is true. Good players know that if they want to avoid getting destroyed by Spreading Plague, they build a tall board instead of a wide one. It is as simple as that. Also, the decks you listed can easily destroy a Druid before Plague can come down.
Midrange and specially Control decks have minions with lower attack? In what world are you living? Control Decks barely have any minion and when they do, they tend to be high stated, not low stated. Most Midrange decks is mixed, but half of them go tall by default, they play by curve and use the best thing available to them, which is usually well stated.
Funny, for me, 70+% of the time I can clear the Plague in the turn after it is played, most times without needing additional help outside of the board.
And regarding Branching Paths on the Scarabs, that will depends, it is all situational. If your hand can afford to simply waste the Paths buffing the Scarabs, yes, otherwise, not really. Not to mention, that requires 10 Mana, which most times they don't have, they are usually forced to go Plague the moment they can spend the 6 Mana. Besides don't forget, Plague itself summons 1/5s. If you buff them with Paths, you are no longer using a single card and only 6 mana.
Finally, no, Blizzard is much better, it is extremely rare for a good player to prefer having the opponent play Blizzard than Plague. Blizzard is instant, it freezes and stops your minions from attacking as well as dealing the damage right away and killing minions in the process. Plague however, you are in control of which of your minions take damage, which you want to die or not and so on. You can buff your minions if you want as well. So much you can do against Plague which is not possible against Blizzard. Only requirement is that you are minimally good at the game, enough to know these simple aspects.
I think it's a good card that can be played around in many cases, but it does feed the 'rock-paper-scissors' meta that we've had for a while and that's becoming fatiguing.
Purely from a Balance standpoint, a card game is at it's peak in balance when it works like a Rock Paper Scissors scheme. That is how balanced strategy card games work. Regardless of how frustrating that is for Ranking up, that is what Balanced is. Obviously, people don't want that, people want unbalanced game where they can pick a deck which is far above the normal power level and as such, can easily crush anything, even what should naturally counter it.
The card itself is not that big problem. The problems is the fact it is for druid. Druid can easily ramp to 10 mana in mid-game and boost those guys with spells ( Branching Paths, Soul of the Forest, Power of the Wild ). It also solves druid's problem with no AoE cards - You do not need AoE when you have fucking 35hp taunt wall.
Blizzard should really think about druid cards they are printing. Druid is now OP af and there are many druid archetypes ( Malygos, Mechathun, Token, Spiteful ).
Personally, I think Druid is too powerful. Not in the sense that it is currently king of the meta. (Although it is there abouts.)
More that it has been given so much in the last year of expansions that it will take until the next rotation for it to not be tier 1/2.
And by powerful, I mean that it's got a lot of everything: Board control, board flooding, buffs, armour, draw, ramp and even direct spell damage (with Malygos decks). No other class excels in all areas as much as druid. The only thing it lacks is removal (but even then, two copies of Naturalize is usually all you need.)
So when it comes to Spreading Plague, Druid may have needed it at the time it came out. But now, it's just another needlessly powerful card in (arguably) the most needlessly powerful class. It's a staple in all (non-taunt) Druid decks because it shuts aggro down. As mentioned above, sometimes they can be beaten before they get to play it, but that doesn't happen often against the ever-ramping, ever-drawing, ever-armouring Druid.