However, the fact you have to play around means your options are narrowed down (and it is exactly the point of the card).
Which in turn makes this card one of the keys for Combo Druid to be competitive against what should be their major meta weakness (within the Combo>Control>Aggro>Combo paradigm): Aggro decks.
Plague + Armor + Ramp can make Combo Druid a very weird Combo/Control hybrid.
A fair card, but potentially problematic for meta variety.
You having made the experience once or twice in your games is not se same as experiencing it nearly every game against druid. As I said the one case is rare the other the usual outcome
You having made the experience once or twice in your games is not se same as experiencing it nearly every game against druid. As I said the one case is rare the other the usual outcome
that is true. But, what about losing turn 4 against a,put all of your cards on the board and go face,instead playing a slightly longer game? Spreading plague is very strong for sure,but i prefer facing that,and play some minutes more,then losing in 2 minutes,but maybe its just me.
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Best quotes: "Casual is perfectly fine" "warlock is not overpowered" "Playing odd paladin just to test it"
It was as flamestrike on vanilla you must play around it
Before when you are against mage it would be foolish to play more than 4 minions at turn 6 because every mage hhad flamestrike
After all you must play around cards you expect your opponent has (Twisting Nether, Reno, Spreading plague, etc..) some as well require a good minion position (Meteor, Crushing Walls)
I think it's a good card that can be played around in many cases, but it does feed the 'rock-paper-scissors' meta that we've had for a while and that's becoming fatiguing.
The card itself is not that big problem. The problems is the fact it is for druid. Druid can easily ramp to 10 mana in mid-game and boost those guys with spells ( Branching Paths, Soul of the Forest, Power of the Wild ). It also solves druid's problem with no AoE cards - You do not need AoE when you have fucking 35hp taunt wall.
Blizzard should really think about druid cards they are printing. Druid is now OP af and there are many druid archetypes ( Malygos, Mechathun, Token, Spiteful ).
Personally, I think Druid is too powerful. Not in the sense that it is currently king of the meta. (Although it is there abouts.)
More that it has been given so much in the last year of expansions that it will take until the next rotation for it to not be tier 1/2.
And by powerful, I mean that it's got a lot of everything: Board control, board flooding, buffs, armour, draw, ramp and even direct spell damage (with Malygos decks). No other class excels in all areas as much as druid. The only thing it lacks is removal (but even then, two copies of Naturalize is usually all you need.)
So when it comes to Spreading Plague, Druid may have needed it at the time it came out. But now, it's just another needlessly powerful card in (arguably) the most needlessly powerful class. It's a staple in all (non-taunt) Druid decks because it shuts aggro down. As mentioned above, sometimes they can be beaten before they get to play it, but that doesn't happen often against the ever-ramping, ever-drawing, ever-armouring Druid.
this card is brutal, necessary, and powerful in most matchups.
i am a wild player, and have played with and against this card many times. this card is definitely very good vs aggro/wide boards because most of the time you can score 5+ beetles assuming you are doing what most control druids do and have 90% of the deck spells. you will get a lot more stats than your mana is worth. making it very powerful in aggro/midrange.
this card is also necessary, it is druids frost nova you might say, it can buy you 1 1/2 half turns most of the time, and most of the time vs aggro this card is why you win, there is not much to counter it (aside from a counterspell) but it is very necessary for control druid to survive.
i think this card is quite powerful, but also dangerous to nerf as it would greatly reduce druids winrate severely. not that druid absolutely has to be in the meta, but then druid would need some other good stall card to make control druid, druids only good archtype right now, to survive vs aggro without the perfect draws.
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Rejoice, for even in death, you have become children of Thanos.
Ive been playing HS for over 3 years now.. in those 3 years you learn alot. But, the most important thing you will learn after 1000s of games is "if I do this or play this card, what can screw me over?" For example.. if I play a 4th minion on board i ask myself what can make me regret that play.. flamestrike? Mind control tech? I figure out what's the worst possible outcome and gauge my plays based on that.
What I'm getting at is that spreading plague is a very good card in certain circumstances. If my opponent fills his board with 7 1/1's and I'm a druid there is a good chance I can counter that play with a spreading plague and basically win the game with 7 1/5's.. or at the very least stall the game long enough to gain armor and survive or draw a win condition.
So to answer your question.. I do NOT think spreading plague is an OP card because
1) easy to play around (only play a couple of minions at a time and bait out removal) If he casts a 6 mana spreading plague for 2 1/5's that's an advantage for me. 2 1/5's is alot easier to get rid of than 7 1/5s.
2) spreading plague was made because druid have alot of removal cards but really no good AOE, it was hard for druid to survive super fast aggro decks like zoo. Unless you draw ththe perfect cards early odds are you were losing to an aggro deck playing as druid. To make it fair this card needed to be printed
3) I am a control/combo deck player. I hate playing aggro decks because they are boring. I hate playing all my cards, having nothing in hand just for my board to get cleared or stalled by taunts. Control 4 life! So I am slightly biased.
The only time spreading plague gets out of control is with 2 arcane tyrants in hand.. that's op lol THAT card arcane tyrant wouldve been a problem if it was class specific, luckily for us it's a neutral card so everyone can use it.
I hope this helps you, if you writeup the article add it to the post, I would enjoy reading it. Good luck to you
Oh yea and 7 1/5s + that 4 mana choose 1 card where u can +1 all your minions and basically turn all 7 of your 1/5s to 7 3/5s is the main reason I never fill my board. That is OP! Always play around plague, never fill your board. Card is annoying but fair.
I think it is a frustrating but fair card since you can play around it by not filling your board up against Druid or, if you really need to clear the field, play Mossy Horror.
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I think the card is fair, for now.
However, the fact you have to play around means your options are narrowed down (and it is exactly the point of the card).
Which in turn makes this card one of the keys for Combo Druid to be competitive against what should be their major meta weakness (within the Combo>Control>Aggro>Combo paradigm): Aggro decks.
Plague + Armor + Ramp can make Combo Druid a very weird Combo/Control hybrid.
A fair card, but potentially problematic for meta variety.
You having made the experience once or twice in your games is not se same as experiencing it nearly every game against druid. As I said the one case is rare the other the usual outcome
that is true.
But, what about losing turn 4 against a,put all of your cards on the board and go face,instead playing a slightly longer game?
Spreading plague is very strong for sure,but i prefer facing that,and play some minutes more,then losing in 2 minutes,but maybe its just me.
Best quotes:
"Casual is perfectly fine"
"warlock is not overpowered"
"Playing odd paladin just to test it"
Plague is just above Giggling in terms of Cancerous. Nothing more needs to be said
-Those who do not understand true pain, can never understand true peace.-
Not nice? yes.
But have you ever thought how many times does this happen? You were on the bad side of probabilities, but for it to happen is a pretty low chance
L2P around it. Not too hard
It was as flamestrike on vanilla you must play around it
Before when you are against mage it would be foolish to play more than 4 minions at turn 6 because every mage hhad flamestrike
After all you must play around cards you expect your opponent has (Twisting Nether, Reno, Spreading plague, etc..) some as well require a good minion position (Meteor, Crushing Walls)
After all its not that op
As an aggro... stopped reading. Deal with it.
You mean complete aggro play styles like odd paladin ?
you do realise that voidripper counters plague ?
IMO, it is not fair at all.
I think it's a good card that can be played around in many cases, but it does feed the 'rock-paper-scissors' meta that we've had for a while and that's becoming fatiguing.
Fair? No.
The card itself is not that big problem. The problems is the fact it is for druid.
Druid can easily ramp to 10 mana in mid-game and boost those guys with spells ( Branching Paths, Soul of the Forest, Power of the Wild ).
It also solves druid's problem with no AoE cards - You do not need AoE when you have fucking 35hp taunt wall.
Blizzard should really think about druid cards they are printing. Druid is now OP af and there are many druid archetypes ( Malygos, Mechathun, Token, Spiteful ).
Prince Keleseth on 2 shuts down the game, uninstalls it, battle.net and turns the pc off. Spreading plague is nothing compared to it
Personally, I think Druid is too powerful. Not in the sense that it is currently king of the meta. (Although it is there abouts.)
More that it has been given so much in the last year of expansions that it will take until the next rotation for it to not be tier 1/2.
And by powerful, I mean that it's got a lot of everything: Board control, board flooding, buffs, armour, draw, ramp and even direct spell damage (with Malygos decks). No other class excels in all areas as much as druid. The only thing it lacks is removal (but even then, two copies of Naturalize is usually all you need.)
So when it comes to Spreading Plague, Druid may have needed it at the time it came out. But now, it's just another needlessly powerful card in (arguably) the most needlessly powerful class. It's a staple in all (non-taunt) Druid decks because it shuts aggro down. As mentioned above, sometimes they can be beaten before they get to play it, but that doesn't happen often against the ever-ramping, ever-drawing, ever-armouring Druid.
this card is brutal, necessary, and powerful in most matchups.
i am a wild player, and have played with and against this card many times. this card is definitely very good vs aggro/wide boards because most of the time you can score 5+ beetles assuming you are doing what most control druids do and have 90% of the deck spells. you will get a lot more stats than your mana is worth. making it very powerful in aggro/midrange.
this card is also necessary, it is druids frost nova you might say, it can buy you 1 1/2 half turns most of the time, and most of the time vs aggro this card is why you win, there is not much to counter it (aside from a counterspell) but it is very necessary for control druid to survive.
i think this card is quite powerful, but also dangerous to nerf as it would greatly reduce druids winrate severely. not that druid absolutely has to be in the meta, but then druid would need some other good stall card to make control druid, druids only good archtype right now, to survive vs aggro without the perfect draws.
Rejoice, for even in death, you have become children of Thanos.
Ive been playing HS for over 3 years now.. in those 3 years you learn alot. But, the most important thing you will learn after 1000s of games is "if I do this or play this card, what can screw me over?" For example.. if I play a 4th minion on board i ask myself what can make me regret that play.. flamestrike? Mind control tech? I figure out what's the worst possible outcome and gauge my plays based on that.
What I'm getting at is that spreading plague is a very good card in certain circumstances. If my opponent fills his board with 7 1/1's and I'm a druid there is a good chance I can counter that play with a spreading plague and basically win the game with 7 1/5's.. or at the very least stall the game long enough to gain armor and survive or draw a win condition.
So to answer your question.. I do NOT think spreading plague is an OP card because
1) easy to play around (only play a couple of minions at a time and bait out removal) If he casts a 6 mana spreading plague for 2 1/5's that's an advantage for me. 2 1/5's is alot easier to get rid of than 7 1/5s.
2) spreading plague was made because druid have alot of removal cards but really no good AOE, it was hard for druid to survive super fast aggro decks like zoo. Unless you draw ththe perfect cards early odds are you were losing to an aggro deck playing as druid. To make it fair this card needed to be printed
3) I am a control/combo deck player. I hate playing aggro decks because they are boring. I hate playing all my cards, having nothing in hand just for my board to get cleared or stalled by taunts. Control 4 life! So I am slightly biased.
The only time spreading plague gets out of control is with 2 arcane tyrants in hand.. that's op lol THAT card arcane tyrant wouldve been a problem if it was class specific, luckily for us it's a neutral card so everyone can use it.
I hope this helps you, if you writeup the article add it to the post, I would enjoy reading it. Good luck to you
Oh yea and 7 1/5s + that 4 mana choose 1 card where u can +1 all your minions and basically turn all 7 of your 1/5s to 7 3/5s is the main reason I never fill my board. That is OP! Always play around plague, never fill your board. Card is annoying but fair.
I think it is a frustrating but fair card since you can play around it by not filling your board up against Druid or, if you really need to clear the field, play Mossy Horror.