Just started playing the puzzles and have to give credit where credit is due. Puzzle labs is a super creative idea that teaches newer players things they might not normally think of.
Of course, the puzzles aren't going to be insanely challenging for veterans or highly ranked players, but a few of the puzzles involved fun gimmicks like damaging your own minion to create lethal or contained cards that aren't part of the puzzle to throw you off.
Although the replayability is low and I'm sure the answers will be posted online, this is a nice way to teach players to look for unusual plays.
I really like it too. Makes you think outside the box in a lot of cases. Obviously scenarios like that won't happen in an actual game, but it still interesting to ply around with mechanics and positioning
Easily the best free solo adventure yet. This is an excellent tool for new and existing players alike. Sharpening your skills is never a bad thing or a waste of time.
The sheer number of puzzles is fantastic, and as you get deeper, they get more and more complex. I almost quit on the last Myra puzzle for stage 2 with Uther, but finally got it.
Team 5 / Blizzard: if you want to win our undying love, update this with new puzzles every once in a while. This is my new favorite solo mode and perfect for when I can't devote time to a match (like when there's a chance that my kid might throw a fit and I have to attend to her in the middle of a match).
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Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
Only finished the 2 first batches in Lethal and the first one in Survival. So far have been enjoying the puzzles a lot, even though the first ones are obviously quite easy. Looking forward to the later ones, many hours will be wasted trying to figure out the answer to some of the harder ones, I reckon.
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On the third day before Witchwood, Blizzard gave to me,
These puzzles are waaay harder than I expected them to be.
My guess is that they know that the solutions will be posted online by the end of the day for those that don't want the challenge, so they are able to make these as difficult as they'd like without punishing people who don't care and just want the rewards.
My least favorite part is for the next several days people are going to be posting threads and getting locked here asking for solutions. Just figure it out, it's a puzzle, all you get is an ugly cardback, either figure it out on your own or just leave it be.
Im loving this so much, so many "old" combos brought back to light here. Oldtimers will def remember some of them and when they see some of the cards they r working with they will immediatelly go for the combo.
But i like how sometimes the obvious combo throws you off and you are trying to make it work but it is not the correct way. I love how some puzzles have "duds" that just screw with your mind, thats hilarious :D
Overall i think this is a great content that will remind (or introduce) different game mechanics and/or combos to all players. Rly well done.
Just started playing the puzzles and have to give credit where credit is due. Puzzle labs is a super creative idea that teaches newer players things they might not normally think of.
Of course, the puzzles aren't going to be insanely challenging for veterans or highly ranked players, but a few of the puzzles involved fun gimmicks like damaging your own minion to create lethal or contained cards that aren't part of the puzzle to throw you off.
Although the replayability is low and I'm sure the answers will be posted online, this is a nice way to teach players to look for unusual plays.
if you think the puzzles aren't hard i suggest you keep playing, it gets pretty damn tricky,
I really like it too. Makes you think outside the box in a lot of cases. Obviously scenarios like that won't happen in an actual game, but it still interesting to ply around with mechanics and positioning
I tried having fun once. It was awful.
These puzzles are waaay harder than I expected them to be.
What's funny is how simple some of the solutions are. I spent way too long on Leeroy Returns.
Ideas on how to get more variety in the meta and card pool.
Mensa level stuff here people.
Glad T5 is staying creative with adventures, and at OP they never have much replay value. I just wish we could get back big adventure releases.
Passed each lethal puzzle without truble... Until now. Stuck at that one with 4 Doomguards (3/6 Electra). Goddamnit!
Si vis pacem, para bellum.
Corvus oculum corvi non eruit.
stuck at the healing hands level >_<
Easily the best free solo adventure yet. This is an excellent tool for new and existing players alike. Sharpening your skills is never a bad thing or a waste of time.
The sheer number of puzzles is fantastic, and as you get deeper, they get more and more complex. I almost quit on the last Myra puzzle for stage 2 with Uther, but finally got it.
Team 5 / Blizzard: if you want to win our undying love, update this with new puzzles every once in a while. This is my new favorite solo mode and perfect for when I can't devote time to a match (like when there's a chance that my kid might throw a fit and I have to attend to her in the middle of a match).
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
stuck in the Auchenai+ tournament medic +abomination exploding sheep one, with others i had no troubles, but with this, holy crap, this one's tricky.
Only finished the 2 first batches in Lethal and the first one in Survival. So far have been enjoying the puzzles a lot, even though the first ones are obviously quite easy. Looking forward to the later ones, many hours will be wasted trying to figure out the answer to some of the harder ones, I reckon.
On the third day before Witchwood, Blizzard gave to me,
three Handlock decks,
two Molten Giants
and a winstreak to Legend Rank #3
Disclaimer: This is a fictional poem and this didn't actually happen to me.
My guess is that they know that the solutions will be posted online by the end of the day for those that don't want the challenge, so they are able to make these as difficult as they'd like without punishing people who don't care and just want the rewards.
Yeah, stuck at the same one. Trying the board clear ones and I can't solve the 3rd encounter's last puzzle (Demonologist Draan 5/5).
My least favorite part is for the next several days people are going to be posting threads and getting locked here asking for solutions. Just figure it out, it's a puzzle, all you get is an ugly cardback, either figure it out on your own or just leave it be.
stuck at the same board clear one, math is hard lol
Doing these while on Discord with a friend spectating is hella fun, loving this mode.
Hello.
right now im stuck on the leper gnome one
I am on the 8th board clear puzzle its a bit tricky
i will comment i really this already. Gets you thinking while you play through the puzzles.
Do or do not. There is no try.
Entire adventure with no rewards == waste of time
Im loving this so much, so many "old" combos brought back to light here. Oldtimers will def remember some of them and when they see some of the cards they r working with they will immediatelly go for the combo.
But i like how sometimes the obvious combo throws you off and you are trying to make it work but it is not the correct way. I love how some puzzles have "duds" that just screw with your mind, thats hilarious :D
Overall i think this is a great content that will remind (or introduce) different game mechanics and/or combos to all players. Rly well done.
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