Man i feel so glad you used my title to make your thread XD love it. Also yes, i remember when Druid was about rampt or swarm the board more that true combo otk iterations but well Druid first combo was pretty much OTK anyways...the literally only way to OTK with druid if i dont miss remember. So cards like Naturalize were just bad because you give more options to your oponent. Now that oponent options are pretty much irrelevan unless they can 1- kill you 2- destroy your combo, Naturalize loses all their cons. Nourish progress its very similar. When Druid life was not in Warrior levels a card like Nourish could cost you the game because Druid was not supposed to be better than Warrior or Priest in the surviving game. But i supposed classes evol and Druid is one of the most benefit classes (the most benefit class) in the game.
Oh yeah the remember stuff. Remember when Priest was supposed to be the most solid control class and Warrior aside it was the only class that can actually taking more than 50 damage in a match?
Hint : Most popular priest deck in tournaments since Witchwood and have the highest win rate on popular data collection sites.
In the end, you're still wrong because priest isn't seeing competitive play :P
Just look at HSReplay stats... every single class has an average of winrate between 48 and 51%, except priest at 43%. The winrate of the #8 class is closer to the #1 class than the #9 class. That's how bad priest is right now in an environment without the bans and lineup strategies of tournament play
Hint : Most popular priest deck in tournaments since Witchwood and have the highest win rate on popular data collection sites.
In the end, you're still wrong because priest isn't seeing competitive play :P
Just look at HSReplay stats... every single class has an average of winrate between 48 and 51%, except priest at 43%. The winrate of the #8 class is closer to the #1 class than the #9 class. That's how bad priest is right now in an environment without the bans and lineup strategies of tournament play
Remember when this thread was about old stuff and not a disscussion on whether or not Priest is viable currently?
Jokes aside, remember T1 Coin + Hero Power? Was hilarious when you eventually learned to not do stupid shit like that and you ran into somebody who's still doing it xD
Remember freeze mage or patron warrior? Remember that at some point there existed decks that actually required some serious skill to pilot and win games.
In the end, you're still wrong because priest isn't seeing competitive play :P
Just look at HSReplay stats... every single class has an average of winrate between 48 and 51%, except priest at 43%. The winrate of the #8 class is closer to the #1 class than the #9 class. That's how bad priest is right now in an environment without the bans and lineup strategies of tournament play
Firstly of all, your statement "you're still wrong because priest isn't seeing competitive play" is completely bogus. Priest decks are present in almost all competitive tournaments since Witchwood. In HCT Summer, there were more priest archetypes than Mage and Warrior combined and more decks than Warrior. Recently in HCT Buenos Aires, there were 2 priest decks which is more than Mage, equals Shaman and is just shy of Warrior and Paladin.
Secondly I don't care whether, in tournaments there were 10 priest decks or 100, all I said that majority of those decks were and are Control Mindblast Priest. And most Control priest decks run Cabal Shadow Priest + Twilight Acolyte combo, some do run Mind Control but they are in a very small minority.
According to Hsreplay, Control priest has 52.34% average win rate, which is huge compared to other priest decks who are dwindling in low forties. One of core cards in Control Priest listed there is Cabal Shadow Priest, which, according to Hsreplay, has seen more play than Mecha'thun and Lyra the Sunshard in past 7 days in priest.
Finally, let me quote Vicious syndicate "Based on our observations, Control Priest might be the strongest Priest archetype out there [...]" and even they include Cabal Shadow Priest in there Control priest deck list.
TL;DR : Cabal Shadow Priest is one of the strongest priest cards right now and sees consistent play in highest tiered priest decks. Ladder or tournament viability of priest itself is completely irrelevant, because we are comparing it relatively not absolutely.
Remember CW mirrors where they mostly came down to whoever got the best outcome of your golden monkey? And god forgive you if you actually played Sylvanas late because then the opponent would just give you their Acolyte of Pain and make you overdraw.
I do miss fatique games once in a while.
Remember when you hold coin for whole match to be able to do Sylvanas+Brawl combo :)
Gnomeferatu..... Used to never see the light of day. But with all the current combo mechanics, talking about you Druid, this card has the power to be devastating, if not game winning, if you have good RNG.
No, I am not. You can confirm it yourself, start by listing all competitive priest decks.
Lmfao… I have yet to see a single priest run that card at Legend rank (didn't even see any in my climb)
Also I've never seen the card in ages, even in the previous recent metas.
"I don't play priest." Good to know. The priest deck with the highest win rate according to hsreplay runs 2 Cabal Shadow Priests. 59.8% with over 13,000 games recorded. I can confirm as well that it is the deck I used to reach rank 1, unfortunately there are so many druids on ladder that I switched to odd rogue to make it to legend faster but control priest is more than viable enough and from experience, Cabals are very good in a meta where Annoy-o-tron is commonly played the turn before your Shadow Priest comes out.
Do you remember when the Patches the Pirate and 2x Southsea Captain package was in every god damned deck, whether it had anything to do with pirates or not?!
Oh, wait.. we're talking about fond memories.
Remember when The Caverns Below was actually good, y'know, before the two nerfs? I remember that pretty fondly. And yes, we can say it's good now, but that's only because of EleGiggle. I'd be fairly willing to lay down a fair bit of money, gold, dust or whatever that says if our favourite little inventor and his robots get nerfed, that deck goes away again.
Remember when Mind Control was 8 mana or when Ilidan could discard cards from players’ hands.
Damn, now i wish they would revert ilidan back, that would actually be a legendary worth running in everything right now.
no thanks, playing against illidan was awful, it only helped aggro because it was a mirrored effect of discard 3 and draw 3, so basically you'd jam illidan in whatever face deck you had, vomit your hand and when you had 0 cards you'd play Illidan, draw 3 and then discard your opponent's win conditions, it was a win more card for aggro, it felt super bad when someone played him against you and i'm glad they nerfed him.
Do you remember when the Patches the Pirate and 2x Southsea Captain package was in every god damned deck, whether it had anything to do with pirates or not?!
Oh, wait.. we're talking about fond memories.
Remember when The Caverns Below was actually good, y'know, before the two nerfs? I remember that pretty fondly. And yes, we can say it's good now, but that's only because of EleGiggle. I'd be fairly willing to lay down a fair bit of money, gold, dust or whatever that says if our favourite little inventor and his robots get nerfed, that deck goes away again.
I've said th folllowing and will keep saying it, the caverns below was never problematic, not even in its first iteration, the problem is that no minion with access to charge should cost less than 3 mana, if boar and southsea face pirate costed 3 mana instead of 1, caverns would have been a decent deck but never a problem deck and would've never gotten nerfed in the first place, so yeah, blame that one to the 1 mana chargers and to support my point blizzard did say that stonetusk was one problematic card that pushed a lot of designs back or even worse forced them to axe cards.
Also: do you remember when almost everyone in this forum thought The Caverns Below would be bad??
Or shortly after Medivh got released, when you could tell by which hero your opponent was using whether he was playing Freeze Mage (Medivhs), or Tempo Mage (Jainas)
Gnomeferatu..... Used to never see the light of day. But with all the current combo mechanics, talking about you Druid, this card has the power to be devastating, if not game winning, if you have good RNG.
Gnomeferatu has been a staple in control warlock since it's release, the only reason you are seeing it more now is because the archetypes that run it have finally surpassed cubelock in popularity.
Man i feel so glad you used my title to make your thread XD love it. Also yes, i remember when Druid was about rampt or swarm the board more that true combo otk iterations but well Druid first combo was pretty much OTK anyways...the literally only way to OTK with druid if i dont miss remember. So cards like Naturalize were just bad because you give more options to your oponent. Now that oponent options are pretty much irrelevan unless they can 1- kill you 2- destroy your combo, Naturalize loses all their cons. Nourish progress its very similar. When Druid life was not in Warrior levels a card like Nourish could cost you the game because Druid was not supposed to be better than Warrior or Priest in the surviving game. But i supposed classes evol and Druid is one of the most benefit classes (the most benefit class) in the game.
Oh yeah the remember stuff. Remember when Priest was supposed to be the most solid control class and Warrior aside it was the only class that can actually taking more than 50 damage in a match?
In the end, you're still wrong because priest isn't seeing competitive play :P
Just look at HSReplay stats... every single class has an average of winrate between 48 and 51%, except priest at 43%. The winrate of the #8 class is closer to the #1 class than the #9 class. That's how bad priest is right now in an environment without the bans and lineup strategies of tournament play
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
Thanks for replying in my name.
I don't have anything else to add.
Remember when this thread was about old stuff and not a disscussion on whether or not Priest is viable currently?
Jokes aside, remember T1 Coin + Hero Power? Was hilarious when you eventually learned to not do stupid shit like that and you ran into somebody who's still doing it xD
Remember freeze mage or patron warrior? Remember that at some point there existed decks that actually required some serious skill to pilot and win games.
Golden heroes: Warlock, Druid, Mage, Hunter
Firstly of all, your statement "you're still wrong because priest isn't seeing competitive play" is completely bogus. Priest decks are present in almost all competitive tournaments since Witchwood. In HCT Summer, there were more priest archetypes than Mage and Warrior combined and more decks than Warrior. Recently in HCT Buenos Aires, there were 2 priest decks which is more than Mage, equals Shaman and is just shy of Warrior and Paladin.
Secondly I don't care whether, in tournaments there were 10 priest decks or 100, all I said that majority of those decks were and are Control Mindblast Priest. And most Control priest decks run Cabal Shadow Priest + Twilight Acolyte combo, some do run Mind Control but they are in a very small minority.
According to Hsreplay, Control priest has 52.34% average win rate, which is huge compared to other priest decks who are dwindling in low forties. One of core cards in Control Priest listed there is Cabal Shadow Priest, which, according to Hsreplay, has seen more play than Mecha'thun and Lyra the Sunshard in past 7 days in priest.
Finally, let me quote Vicious syndicate "Based on our observations, Control Priest might be the strongest Priest archetype out there [...]" and even they include Cabal Shadow Priest in there Control priest deck list.
TL;DR : Cabal Shadow Priest is one of the strongest priest cards right now and sees consistent play in highest tiered priest decks. Ladder or tournament viability of priest itself is completely irrelevant, because we are comparing it relatively not absolutely.
I remember building my first budget meta deck ever when I was new: mech mage in the gvg era. Those were simpler times
.
All cards are balanced, but some cards are more balanced than others.
I Remember building a budget version as well. Than built it and was so happy.....then i turned to the dark side.....of smorcrattle hunter lol
times were simple and all the face lol
Do or do not. There is no try.
I’m here only since the release of the KotFT, but I definitely remember priest having ability on all cards “battlecry: deal 2 damage”.
and I remember that on the ladder there were less stars on lower ranks.
Remember when you hold coin for whole match to be able to do Sylvanas+Brawl combo :)
Remember when every hunter deck ran double Call of the Wild?
Remember when Control Priest and "Priest deck with Dragons" were different things?
As much as I love Duskbreaker, I'm looking forward to having other tools.
Kaladin's RoS Set Review
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Stop it, this topic is making me cry.
Valar Morghulis
Gnomeferatu..... Used to never see the light of day. But with all the current combo mechanics, talking about you Druid, this card has the power to be devastating, if not game winning, if you have good RNG.
DoomTevis
"I don't play priest." Good to know. The priest deck with the highest win rate according to hsreplay runs 2 Cabal Shadow Priests. 59.8% with over 13,000 games recorded. I can confirm as well that it is the deck I used to reach rank 1, unfortunately there are so many druids on ladder that I switched to odd rogue to make it to legend faster but control priest is more than viable enough and from experience, Cabals are very good in a meta where Annoy-o-tron is commonly played the turn before your Shadow Priest comes out.
Do you remember when the Patches the Pirate and 2x Southsea Captain package was in every god damned deck, whether it had anything to do with pirates or not?!
Oh, wait.. we're talking about fond memories.
Remember when The Caverns Below was actually good, y'know, before the two nerfs? I remember that pretty fondly. And yes, we can say it's good now, but that's only because of EleGiggle. I'd be fairly willing to lay down a fair bit of money, gold, dust or whatever that says if our favourite little inventor and his robots get nerfed, that deck goes away again.
A never-Legend Dad who keeps making rank 2 or 1, but then sliding.
Rumbling around Gurubashi Arena. Shirvallah is the best loa. Go Tigers!
no thanks, playing against illidan was awful, it only helped aggro because it was a mirrored effect of discard 3 and draw 3, so basically you'd jam illidan in whatever face deck you had, vomit your hand and when you had 0 cards you'd play Illidan, draw 3 and then discard your opponent's win conditions, it was a win more card for aggro, it felt super bad when someone played him against you and i'm glad they nerfed him.
I've said th folllowing and will keep saying it, the caverns below was never problematic, not even in its first iteration, the problem is that no minion with access to charge should cost less than 3 mana, if boar and southsea face pirate costed 3 mana instead of 1, caverns would have been a decent deck but never a problem deck and would've never gotten nerfed in the first place, so yeah, blame that one to the 1 mana chargers and to support my point blizzard did say that stonetusk was one problematic card that pushed a lot of designs back or even worse forced them to axe cards.
Also: do you remember when almost everyone in this forum thought The Caverns Below would be bad??
Remember when people played Shrinkmeister into Cabal Shadow Priest to steal your opponents Ysera.
Or shortly after Medivh got released, when you could tell by which hero your opponent was using whether he was playing Freeze Mage (Medivhs), or Tempo Mage (Jainas)
and of course old Yogg-Saron, Hope's End :P
Also, I haven't seen a Control Priest playing Wild Pyromancer -> spell -> Circle of Healing with an Auchenai Soulpriest on the board.
Annoy-o-Tron: deathriddle: 'Goodbye, Goodbye, Goodbye'
My battle tag is Fely#.... Can you find all the digits after the #. They're hidden amongst my profile, it's like an easter egg hunt.
<3.14159265359 you!
Now Stop checking my spoilers!
Spoiler
43Fely#2...
Empty
Bonus Spoiler
Gnomeferatu has been a staple in control warlock since it's release, the only reason you are seeing it more now is because the archetypes that run it have finally surpassed cubelock in popularity.