Both follow the theme of corruption, so their imagery will be similar. There are differences though in the theme
Old Gods was purely about horror. The idea was that the Old Gods were inevitable and could not be fought against. Eventually, everything will be warped and corrupted.
Witchwood is more of a battle between corruptions. The worgen have taken control and advantage of their corruption, using it to further their current goals, while the forces of the witchwood are overwhelmed by the corruption and seek the whims of its master, Helga. Thus it's a more even fight between those who rule over power and those who are ruled by their power.
The artist of the Witchwood isn't seeing eye to eye, though, which is why we're back to "lantern held warrior surrounded by The Evil". The trailers do a much better job thematically.
I'll be blunt. Calling the Boomsday Project a rehashed GvG suggests you either have forgotten the GvG expansion or have never lived it. The only differences are that they brought back the mech tribe, which we knew they would do eventually, and that they brought back Dr. Boom as an excuse to focus it in on SCIENCE. The tribe runs completely differently, opting for a Midrange style of slow, sticky minions followed by a big burst follow up instead of the minion spewing aggro style the original mechs followed. GvG emphasizes Randomness and Variance where everything either failed half the time or was VERY fragile and could mess up if hit wrong. Boomsday emphasizes experimentation, with cards that aren't easy to use but are powerful if you could figure out a good place for them.
And they played a few homages, with Dr. boom being 7 mana, 7 armor and with the new Piloted.
So overall no, I don't see it. I see one artist that didn't have a 100% ideal of what the expansion was, and a few callbacks from a company known for their abuse of callbacks. We're a few years away from Wow territory.
I don't think you know what rehashed mean. Both of those art pieces are very different and give off different vibes. Did you ever just consider that lanterns are common method for seeing the dark? Also, mechs are tribe that haven't received love in a long time. It makes sense to do a mech themed expansion. Not sure why that makes it a rip off of GvG.
I don't think you know what rehashed mean. Both of those art pieces are very different and give off different vibes. Did you ever just consider that lanterns are common method for seeing the dark? Also, mechs are tribe that haven't received love in a long time. It makes sense to do a mech themed expansion. Not sure why that makes it a rip off of GvG.
There are also lanterns in Kobolds and Catacombs! Rehashed hash!
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Anger is the punishment we give ourselves for someone else's mistake.
There's a difference between rehashing an existing IP, and being lazy writers and design creators. Pretty obvious that Witchwood was ripped from mtg's Innistrad series in terms of overall expansion feel, even had flip cards. Team 5 can be accused of lacking creativity in spades but they know enough to put a different enough spin on already tread spaces to mask this shortcoming. I guess ultimately it's about the game play but that shouldn't be an excuse for a dearth of originality.
The Witchwood art looked like a rehashed Whispers of the Old Gods. It's like when Blizzard brought back Illidan in WoW to bank on nostalgia.
A)
B)
And The Boomsday Project is a rehashed Goblins vs. Gnomes with all the Mechs. Anyone notice any new cards looking like old cards?
Both follow the theme of corruption, so their imagery will be similar. There are differences though in the theme
Old Gods was purely about horror. The idea was that the Old Gods were inevitable and could not be fought against. Eventually, everything will be warped and corrupted.
Witchwood is more of a battle between corruptions. The worgen have taken control and advantage of their corruption, using it to further their current goals, while the forces of the witchwood are overwhelmed by the corruption and seek the whims of its master, Helga. Thus it's a more even fight between those who rule over power and those who are ruled by their power.
The artist of the Witchwood isn't seeing eye to eye, though, which is why we're back to "lantern held warrior surrounded by The Evil". The trailers do a much better job thematically.
I'll be blunt. Calling the Boomsday Project a rehashed GvG suggests you either have forgotten the GvG expansion or have never lived it. The only differences are that they brought back the mech tribe, which we knew they would do eventually, and that they brought back Dr. Boom as an excuse to focus it in on SCIENCE. The tribe runs completely differently, opting for a Midrange style of slow, sticky minions followed by a big burst follow up instead of the minion spewing aggro style the original mechs followed. GvG emphasizes Randomness and Variance where everything either failed half the time or was VERY fragile and could mess up if hit wrong. Boomsday emphasizes experimentation, with cards that aren't easy to use but are powerful if you could figure out a good place for them.
And they played a few homages, with Dr. boom being 7 mana, 7 armor and with the new Piloted.
So overall no, I don't see it. I see one artist that didn't have a 100% ideal of what the expansion was, and a few callbacks from a company known for their abuse of callbacks. We're a few years away from Wow territory.
One does not simply walk into Mordor,
unless they want to be the best they can be.
I don't think you know what rehashed mean. Both of those art pieces are very different and give off different vibes. Did you ever just consider that lanterns are common method for seeing the dark? Also, mechs are tribe that haven't received love in a long time. It makes sense to do a mech themed expansion. Not sure why that makes it a rip off of GvG.
There are also lanterns in Kobolds and Catacombs! Rehashed hash!
Anger is the punishment we give ourselves for someone else's mistake.
There's a difference between rehashing an existing IP, and being lazy writers and design creators. Pretty obvious that Witchwood was ripped from mtg's Innistrad series in terms of overall expansion feel, even had flip cards. Team 5 can be accused of lacking creativity in spades but they know enough to put a different enough spin on already tread spaces to mask this shortcoming. I guess ultimately it's about the game play but that shouldn't be an excuse for a dearth of originality.
If you thought you knew what you think I know, then you'd know I knew you knew I know.