Should I just be auto conceding at that point? The high levels of the ladder are littered with Control/Even lock garbage and if I don't kill them before turn 10, they inevitably draw Gul'Dan and have a board full of high health taunts, as well as a Lifesteal "I win" button.
Is there any way to come back from that, or is that actually their win condition essentially?
At that point, you're either going to fatigue and will win when you can run them out of threats (and have threats/healing of your own to counter their Hero Power) or you'll need some sort of big finishing combo burst. It is indeed a strong DK but in no way is it a guaranteed win. Also helps if you have some sort of transformative effect (Polymorph, Hex, Tinkmaster Overspark) going into turn 10 to disrupt what they resummon.
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Shudderwock shaman and Malygos druid if you can execute your full combo. Otherwise either you have to get your Anduin or Jaina long before opponent gets his Gul'dan or you need to burst him with aggro before turn 10.
Well, depending on what you are playing at what you have on board it´s not a Auto-Concede. Of course it´s strong and the DK Hero Power is possibly the best in the Game but still - not an auto-lose.
Have some games the warlock play the DK with only 1 life and you have Fireball in your hand, other than that just concede and save your time.
Why this OP card never was nerfed and other cards much less opressive was is something we never will understand.
Control Warrior with 1 Decent size DMH and Dr.Boom on will be beat it in fatigue most of the time, at least if the CW is me . If Control Warlock has Rin however it will flip to Warlock favour. The CW must have to wait until the lock player burn all his deck then play DMH to put 8-10 card back in then the CW may win.
If guldan comes early, it's nearly impossible to beat it because the hero power is just OP (3 mana spell for 2 mana without using a card, for every turn). I hate all these type of 1-card win-the-game things (also shudderwock, jaina, old anyfin etc).
There are multiple decks that can out-control Cubelock after Gul'dan, most of them are just out of favor because they're too slow against other decks, some decks that do really well against Cubelock:
Kingsbane: when you lifesteal for 15 damage and can 1-hit-kill any minion, number of Voidlords on the table doesn't matter.
Control Hunter: your Zombeasts can keep him at bay and provide more lifesteal than he has, Dire Frenzy and Zombeasts based on Raptor Hatchling will ensure he'll fatigue a lot sooner than you.
Cutlass/Tess Rogue: similar mechanic to Kingsbane, but with Tess being able to rebuild a wall of minions.
In my personal experiences playing as a control warlock I get wrecked by tempo mage with a good start or death rattle hunter if he gets an early rexxar. I have found that against the tempo mage I need to have the coin and hellfire to stand a reasonable chance. Against the hunter having silence for the early egg and a later cube is super important.
Control lock loses a lot of times to aggro mage. Demonic Project many times kills Malygos druid or c'thun decks. Aggro mage may not be affected by this card. Also mage would have a lot of burst to kill warlocks and the high health taunts can't help them. Once they Guldan, it would be difficult, but not impossible and anyways Aggro mage tries to finish the game before turn 10.
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Should I just be auto conceding at that point? The high levels of the ladder are littered with Control/Even lock garbage and if I don't kill them before turn 10, they inevitably draw Gul'Dan and have a board full of high health taunts, as well as a Lifesteal "I win" button.
Is there any way to come back from that, or is that actually their win condition essentially?
At that point, you're either going to fatigue and will win when you can run them out of threats (and have threats/healing of your own to counter their Hero Power) or you'll need some sort of big finishing combo burst. It is indeed a strong DK but in no way is it a guaranteed win. Also helps if you have some sort of transformative effect (Polymorph, Hex, Tinkmaster Overspark) going into turn 10 to disrupt what they resummon.
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Shudderwock shaman and Malygos druid if you can execute your full combo. Otherwise either you have to get your Anduin or Jaina long before opponent gets his Gul'dan or you need to burst him with aggro before turn 10.
Possible? Yes.
Something about 0.0000000000000000000000000000000000000001% or less.
Have some games the warlock play the DK with only 1 life and you have Fireball in your hand, other than that just concede and save your time.
Why this OP card never was nerfed and other cards much less opressive was is something we never will understand.
Control Warrior with 1 Decent size DMH and Dr.Boom on will be beat it in fatigue most of the time, at least if the CW is me . If Control Warlock has Rin however it will flip to Warlock favour. The CW must have to wait until the lock player burn all his deck then play DMH to put 8-10 card back in then the CW may win.
Depends on the state of the match.
If guldan comes early, it's nearly impossible to beat it because the hero power is just OP (3 mana spell for 2 mana without using a card, for every turn). I hate all these type of 1-card win-the-game things (also shudderwock, jaina, old anyfin etc).
There are multiple decks that can out-control Cubelock after Gul'dan, most of them are just out of favor because they're too slow against other decks, some decks that do really well against Cubelock:
In my personal experiences playing as a control warlock I get wrecked by tempo mage with a good start or death rattle hunter if he gets an early rexxar. I have found that against the tempo mage I need to have the coin and hellfire to stand a reasonable chance. Against the hunter having silence for the early egg and a later cube is super important.
Control lock loses a lot of times to aggro mage. Demonic Project many times kills Malygos druid or c'thun decks. Aggro mage may not be affected by this card. Also mage would have a lot of burst to kill warlocks and the high health taunts can't help them. Once they Guldan, it would be difficult, but not impossible and anyways Aggro mage tries to finish the game before turn 10.