Can we, for once, get a meta that isn't dominated by A: Warlock, B: Aggro Paladin, or C: Druid? This game is so stale at this point it's not even funny. Regardless of meta, you're guaranteed to find at LEAST 2-3 decks from the above 3 classes as the top dogs. It's obnoxious, and they keep printing cards that make them even more disgusting and annoying to play against. Warlocks can do control and aggro insanely well, paladin has brainless aggro domination, and druids have infinite draw, infinite ramp, and infinite armor to do whatever they want.
Aggro Paladin has only ever been a dominant force 1 or twice in the history of Hearthstone. Druid has seen a lot of very different iterations over the years. Only Warlock has really stayed the same, but even within similar archetypes, they've had plenty of change. Class =/= deck
Freeze, Control, Burst, Big Spells, Secrets, Mech, Exodia and Tempo. Mage is the only class that has presence in most of the metas and you doesn't even pointed it out.
Maybe 'Hall of Fame' the turn 3-4 Mountain Giant that just seems to be a default plan for Warlock. Why is this card still around? It's just boring card design that seems to push out any room for creativity, because there's not even a potential drawback, and synergizes with what is almost certainly- already - the best hero power in the game.
This post is pretty inaccurate. There was a period where the top tier was exclusively jade shaman and aggro shaman, and you can’t be sure of which one it is until turn 4-6 because their start and core was roughly the same of tunnel trogg followed by 3/4 totem.
Pirate dominated the meta for a year with no real counters.
Raza Priest was similarly dominant but albeit to a lesser degree of pirate warrior (druid can armor itself out of range).
Pally dominating is more of a recent phenomenon, over now the last year or so.
i reember 4 months of warriorstone (a period during old gods) one year and a half of shammanstone (LoE through MSG until they nerfed small-time buccaneer because the aggro shamman from LoE digievolved into Pirate Jade shamman which was a really broken deck) and Razakus priest being dominant during frozen throne and early Knc
Maybe 'Hall of Fame' the turn 3-4 Mountain Giant that just seems to be a default plan for Warlock. Why is this card still around? It's just boring card design that seems to push out any room for creativity, because there's not even a potential drawback, and synergizes with what is almost certainly- already - the best hero power in the game.
And now it's an elemental...making it a weapon for Mage. I agree that it's just broken in Warlock and needs something changed.
Maybe 'Hall of Fame' the turn 3-4 Mountain Giant that just seems to be a default plan for Warlock. Why is this card still around? It's just boring card design that seems to push out any room for creativity, because there's not even a potential drawback, and synergizes with what is almost certainly- already - the best hero power in the game.
I cannot believe you are complaining about that with a lot of more annoying plays/card out there.
Maybe 'Hall of Fame' the turn 3-4 Mountain Giant that just seems to be a default plan for Warlock. Why is this card still around? It's just boring card design that seems to push out any room for creativity, because there's not even a potential drawback, and synergizes with what is almost certainly- already - the best hero power in the game.
And now it's an elemental...making it a weapon for Mage. I agree that it's just broken in Warlock and needs something changed.
I feel that everyone just likes to throw around "Hall of Faming" cards for their own personal reasons. Mountain Giant before Cubelock/Evenlock was not really all that relevant or broken. "Push out room for creativity". Another overused statement just because the developers said it. I mean, if it really did, we wouldn't have seen the likes of Corridor Creeper. Same idea of dropping a well stated minion at a discount early on. It being elemental now also doesn't really affect it all that much either. So no. It should not be Hall of Famed.
When we get more control cards, we'll get a more control meta. More and more aggro stuff gets printed. Very little removal gets added. Take a look at how few were in Boomsday or Witchwood.
Metas haven't always been dominated by those three classes/playstyles. We actually have had rogue lead the meta, but the problem has been that the community always demands its nerf (evidenced by Tempo Rogue, Quest Rogue, Mill Rogue (In standard), Miracle Rogue (In standard) all getting nerfs, while the only decks that didn't get touched in previous metas including Malygos Rogue, Big Rogue, & Jade Rogue). Shaman has also dominated during the Smorc Shaman, Midrange Shaman, and Midrange/Evolve Shaman metas respectively.
I do agree though that aggro paladin does keep dominating because the little dudes and aggro oriented low-curve theme is almost forcibly pushed upon the class instead of supporting the class' old midrange or control archtypes with more cards like Murloc Knight or Ragnaros Lightlord.
As much as I love my combo druid decks I do feel that the class gains too much armor. It is in the same situation that warlock was with gaining too many heals (excluding pings from the hero power). Druids gain as much as 29 armor just with double Branching Paths & Malfurion's battlecry. That isn't including further armor from DK or non-DK hero powers or Ferocious Howl. I feel a slight reduction in Branching Paths from 6 armor per effect to 5 armor would be a reasonable change.
Now the warlock issue on the other hand is a problem that isn't realistically possible to fix, at least in some degree. The unfixable aspect of always seeing warlocks in almost every meta stems from the hero power itself. The hero power may have fit with the WoW warlock theme, but it is a design disaster when compared to most of the other class hero powers. Cycling and reload mechanics are very important to one degree or another for most playstyles and the hero power always enables that. The hero power itself carries the class, but this is made worse by the fact that the massive amounts of healing almost cancels out the damage done by the warlock hero power. There was a reason Life Tap had more of a downside during older metas, and that was because they didn't have as much healing. Nowadays? As long as you have healing, stall, or access to more immediate low-curve refills after a board clear (In the case of Zoolock) there will always be a strong warlock top tier deck.
You're honestly just wrong. Paladin and Warlock have both been in terrible spots at points during the last few years, and druid has been average for much of it. Remember Shamanstone that lasted forever? Remember Pirate Warrior? Remember mid-range Hunter after WotOG? I agree that aggro paladin has been strong for too long, but don't make such bold generalizations
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Can we, for once, get a meta that isn't dominated by A: Warlock, B: Aggro Paladin, or C: Druid? This game is so stale at this point it's not even funny. Regardless of meta, you're guaranteed to find at LEAST 2-3 decks from the above 3 classes as the top dogs. It's obnoxious, and they keep printing cards that make them even more disgusting and annoying to play against. Warlocks can do control and aggro insanely well, paladin has brainless aggro domination, and druids have infinite draw, infinite ramp, and infinite armor to do whatever they want.
I was sooo hoping for a warrior comeback. Not the pirat type. But the control type.
Aggro Paladin has only ever been a dominant force 1 or twice in the history of Hearthstone. Druid has seen a lot of very different iterations over the years. Only Warlock has really stayed the same, but even within similar archetypes, they've had plenty of change. Class =/= deck
That is a broad and inaccurate statement. Warlock was in a bad spot before cubelock, and Paladin was awful in standard before Un'Goro.
Also, Aggro Shaman, Pirate Warrior, Raza priest, Keleseth Rogue and several other decks from other classes have reigned surpreme in that timespan.
Editor of the Heartpwn Legendary Crafting Guide:
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How about midrange shaman, pirates everywhere and razakus priest metas? Were better than this?
Freeze, Control, Burst, Big Spells, Secrets, Mech, Exodia and Tempo. Mage is the only class that has presence in most of the metas and you doesn't even pointed it out.
It has to be snakes.
Shamanstone is the worst meta ever, second one is probably mech mage...IMO
Mecha thun priest looks straight up broken atm. who know how meta will go next days
Maybe 'Hall of Fame' the turn 3-4 Mountain Giant that just seems to be a default plan for Warlock. Why is this card still around? It's just boring card design that seems to push out any room for creativity, because there's not even a potential drawback, and synergizes with what is almost certainly- already - the best hero power in the game.
This post is pretty inaccurate. There was a period where the top tier was exclusively jade shaman and aggro shaman, and you can’t be sure of which one it is until turn 4-6 because their start and core was roughly the same of tunnel trogg followed by 3/4 totem.
Pirate dominated the meta for a year with no real counters.
Raza Priest was similarly dominant but albeit to a lesser degree of pirate warrior (druid can armor itself out of range).
Pally dominating is more of a recent phenomenon, over now the last year or so.
i reember 4 months of warriorstone (a period during old gods) one year and a half of shammanstone (LoE through MSG until they nerfed small-time buccaneer because the aggro shamman from LoE digievolved into Pirate Jade shamman which was a really broken deck) and Razakus priest being dominant during frozen throne and early Knc
And now it's an elemental...making it a weapon for Mage. I agree that it's just broken in Warlock and needs something changed.
every class was broken atleast once:
shaman - shamanstone, for a year shaman was completely broken, face shaman, shaman with kodo totem buffs, jade shaman
warrior - warriorstone, 4 warrior archetypes in tier 1 at same time
priest - raza machinegun, nuff said
hunter - naxx hunter with bird + unleash combo for 5 mana and deathrattles was insane; facehunter was unwinnable against half of ladder
rogue - vanilla miracle, gvg poison rogue (forget name of card)
mage - control mage dominated ladder for period of 2 expansions
RNGesus#2678 , 20x+ legend EU, control warrior ftw
I cannot believe you are complaining about that with a lot of more annoying plays/card out there.
I feel that everyone just likes to throw around "Hall of Faming" cards for their own personal reasons. Mountain Giant before Cubelock/Evenlock was not really all that relevant or broken. "Push out room for creativity". Another overused statement just because the developers said it. I mean, if it really did, we wouldn't have seen the likes of Corridor Creeper. Same idea of dropping a well stated minion at a discount early on. It being elemental now also doesn't really affect it all that much either. So no. It should not be Hall of Famed.
SlydE said what I would've.
When we get more control cards, we'll get a more control meta. More and more aggro stuff gets printed. Very little removal gets added. Take a look at how few were in Boomsday or Witchwood.
Metas haven't always been dominated by those three classes/playstyles. We actually have had rogue lead the meta, but the problem has been that the community always demands its nerf (evidenced by Tempo Rogue, Quest Rogue, Mill Rogue (In standard), Miracle Rogue (In standard) all getting nerfs, while the only decks that didn't get touched in previous metas including Malygos Rogue, Big Rogue, & Jade Rogue). Shaman has also dominated during the Smorc Shaman, Midrange Shaman, and Midrange/Evolve Shaman metas respectively.
I do agree though that aggro paladin does keep dominating because the little dudes and aggro oriented low-curve theme is almost forcibly pushed upon the class instead of supporting the class' old midrange or control archtypes with more cards like Murloc Knight or Ragnaros Lightlord.
As much as I love my combo druid decks I do feel that the class gains too much armor. It is in the same situation that warlock was with gaining too many heals (excluding pings from the hero power). Druids gain as much as 29 armor just with double Branching Paths & Malfurion's battlecry. That isn't including further armor from DK or non-DK hero powers or Ferocious Howl. I feel a slight reduction in Branching Paths from 6 armor per effect to 5 armor would be a reasonable change.
Now the warlock issue on the other hand is a problem that isn't realistically possible to fix, at least in some degree. The unfixable aspect of always seeing warlocks in almost every meta stems from the hero power itself. The hero power may have fit with the WoW warlock theme, but it is a design disaster when compared to most of the other class hero powers. Cycling and reload mechanics are very important to one degree or another for most playstyles and the hero power always enables that. The hero power itself carries the class, but this is made worse by the fact that the massive amounts of healing almost cancels out the damage done by the warlock hero power. There was a reason Life Tap had more of a downside during older metas, and that was because they didn't have as much healing. Nowadays? As long as you have healing, stall, or access to more immediate low-curve refills after a board clear (In the case of Zoolock) there will always be a strong warlock top tier deck.
there are a lot of decks that bring the old warrior experience back like: https://www.hearthpwn.com/decks/1158124-tbp-good-ol-control-warrior
and(this is wild): https://www.hearthpwn.com/decks/1163589-finally-control-warrior-that-we-deserve
This. OP is cherry picking, ignoring what actually happened.
You're honestly just wrong. Paladin and Warlock have both been in terrible spots at points during the last few years, and druid has been average for much of it. Remember Shamanstone that lasted forever? Remember Pirate Warrior? Remember mid-range Hunter after WotOG? I agree that aggro paladin has been strong for too long, but don't make such bold generalizations