Look at this dude. He's too strong for the game. For the small price of 4 mana, you get a card that can attack for 4 damage and take 5 damage. No drawbacks, no weaknesses. Compare this to Ragnaros the Firelord: 8 mana for an 8/8, which already loses a stat point compared to yeti, that CAN'T ATTACK. How is a card that A) Can't attack and B) Have less stat per mana supposed to contest with Yeti? The developers thought the answer was to make it deal 8 damage each turn, but it's RANDOM. You don't have control over it. The REAL answer is, it can't. Blizzard though, finally realizing how bad the card was, moved him to the Hall of Fame. Not because it was good, but because it was so famous for being bad.
Compare Yeti to Mind Control Tech, a card that people are mad about. But this card is bad. For 3 mana, you get a 3/3, which is also worse stats per mana than yeti, with an effect that only goes off if your opponent is winning. Why would I play a card that's good when I'm losing when I can just play Yeti and be winning?
I mentioned stat per mana before, but I'm going to go in depth a little bit more here, because it's such a complicated concept. Think of the formula f(x)=x/y where y = mana cost to be a cards stat/mana. Chillwind Yeti has 9 stats for 4 mana. This means it's stats per mana is f(9)=9/4. But wait, those are perfect squares! That means that it's really f(3)=3/2. Comparing those to each other, you can notice that there are 2 numbers that stand out the most: 2 and 4. Upon closer inspection, you realize that the sum of those numbers is equal to the difference of the other numbers (9-3)! This rare occurrence creates a phenomenon I call "Stat Squaring". Because these numbers are squared, the stats themselves are actually squared. It's not a 4 mana 4/5, it's a 4 mana 16/25.
After reading my arguments, I beg of you to message Blizzard and explain to them the errors of their ways. Please do not be cruel to them. Remember that they're only a small indie company, and that they may not respond to you for a while. While making mistakes are bad, it's not the end of the world as long as you learn from them.
(NB: I am NOT seeing this as a serious thread but am taking full advantage of the opportunity to crack a crap joke)
Yeti takes no skill or preparation to play. I've had 100s of games where I'm winning, but then my opponent plays their yeti and I have to concede. It's a crutch, and if you play it you're bad.
Look at this dude. He's too strong for the game. For the small price of 4 mana, you get a card that can attack for 4 damage and take 5 damage. No drawbacks, no weaknesses. Compare this to Ragnaros the Firelord: 8 mana for an 8/8, which already loses a stat point compared to yeti, that CAN'T ATTACK. How is a card that A) Can't attack and B) Have less stat per mana supposed to contest with Yeti? The developers thought the answer was to make it deal 8 damage each turn, but it's RANDOM. You don't have control over it. The REAL answer is, it can't. Blizzard though, finally realizing how bad the card was, moved him to the Hall of Fame. Not because it was good, but because it was so famous for being bad.
Compare Yeti to Mind Control Tech, a card that people are mad about. But this card is bad. For 3 mana, you get a 3/3, which is also worse stats per mana than yeti, with an effect that only goes off if your opponent is winning. Why would I play a card that's good when I'm losing when I can just play Yeti and be winning?
I mentioned stat per mana before, but I'm going to go in depth a little bit more here, because it's such a complicated concept. Think of the formula f(x)=x/y where y = mana cost to be a cards stat/mana. Chillwind Yeti has 9 stats for 4 mana. This means it's stats per mana is f(9)=9/4. But wait, those are perfect squares! That means that it's really f(3)=3/2. Comparing those to each other, you can notice that there are 2 numbers that stand out the most: 2 and 4. Upon closer inspection, you realize that the sum of those numbers is equal to the difference of the other numbers (9-3)! This rare occurrence creates a phenomenon I call "Stat Squaring". Because these numbers are squared, the stats themselves are actually squared. It's not a 4 mana 4/5, it's a 4 mana 16/25.
After reading my arguments, I beg of you to message Blizzard and explain to them the errors of their ways. Please do not be cruel to them. Remember that they're only a small indie company, and that they may not respond to you for a while. While making mistakes are bad, it's not the end of the world as long as you learn from them.
Big Priest with Yeti
I get that this is a joke poking fun at all the hall of fame threads, but we really do need a basic set overhaul at some point.
*Cries in Bloodfen Raptor*
Unpopular opinion: Rogue is OP
What do you mean overhaul? Do you mean new cards or less cards?
I AGREE WITH YOU!!!
LET'S PLAY Chillwind Yeti IN BIG PRIEST AND DUST Ragnaros the Firelord!!!
Leper Gnome
Dire Mole please. Op. Auto win. Nerf it.
Ha..ha you're funny almost got me dying from this.
I miss the days when Yeti actually was a consideration to put into a deck.
Now, anything past 5 mana has to combo with something else to create 20 points worth of stats or do 15 face damage
You Yeti-ist! What's he ever done to you.
(NB: I am NOT seeing this as a serious thread but am taking full advantage of the opportunity to crack a crap joke)
Golden Hero Collections thus far; -
Europe: Druid, Hunter, Paladin, Mage, Priest, Rogue, Shaman, Warlock, Warrior (9/9)
Americas: Druid, Mage, Paladin Shaman (4/9)
Everywhere else: Workin on it.. (0/9)
Why would we run any other minions? Decreases yeti chance.
We have to run Topsy Turvy in order to deal with our opponents Yeti's because they're 4 attack.
phew, you were cutting it close waiting til the last hour to get that shitpost in!
"Sometimes you eat the bear, and sometimes the bear turns into a cat and eats you." - Anonymous Druid
You are right, as a legend player i trust this deck!
Look for my stream on Twitch "Legend with insane BIG Yeti must view"
Leper Gnome
If they move Chillwind Yeti to HOF then we better get a dust refund. My standard Even Yeti Rogue deck is seriously going to be crippled afterward.
I exist, I think.
Um, excuse me, this is an actual serious post. I bet you're a rank 20 player, otherwise you'd understand the seriousness of the situation.
That's not even the worst of it! It doesn't just do 4 damage, it does 4 damage EVERY TURN! FOREVER! That gives it INFINITE damage potential!
Don't know if anyone knows that Thjis made a video about Chillwind Yeti at high legend title:
He Is Breaking The Meta With Chillwind Yeti In High Legend
Leper Gnome
But it has to be a mage card for it to be send tk the Hall of Fame. ;D
Yeti takes no skill or preparation to play. I've had 100s of games where I'm winning, but then my opponent plays their yeti and I have to concede. It's a crutch, and if you play it you're bad.
I couldn't have said it any better if I tried. That card is completely ruining the game, please nerf it or move it to the HOF immediately
Also mention that Chillwind Yeti is inmune to Shadow Word:Death and Shadow Word:Pain
Greetings, traveler.
Let's make Hunter great.