All the best one drop mechs have magnetic on them, so you can't play them on turn one because you're getting no value out of the Magnetic keyword. Instead they should have made basic one mana cost mechs, then made a good amount of magnetic two mana drops.
Is it just me or does this make tempo mech almost unplayable?? Mech Paladin had so much potential but it's 1/3 one mana cost mech has magnetic so you won't want to play that turn one.
All the best one drop mechs have magnetic on them, so you can't play them on turn one because you're getting no value out of the Magnetic keyword. Instead they should have made basic one mana cost mechs, then made a good amount of magnetic two mana drops.
Is it just me or does this make tempo mech almost unplayable?? Mech Paladin had so much potential but it's 1/3 one mana cost mech has magnetic so you won't want to play that turn one.
Paladin has no problem playing Dire Mole on turn 1 without any synergy at all. The fact that Glow-Tron has magnetic is just pure upside.