There are so much +2 Spell damages and 2's in mage's theme.
so, I predict the card like 2 mana " Change your hero power into ... which deals damage equal to your spell damage." or something like that. There must be some 2's. because there are too much number related cards. 5-cost 5/5, 7-cost 7/7, 7-cost hero that gives 7 armor etc.
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Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players. ah, but a tournement mode could be great !!!
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players. ah, but a tournement mode could be great !!!
I hope it's like warlock quest reward, open galaxy portal and end the of your turn add random spell to your hand. Spell cost between 1-5 mana. Otherwise I'm very disappointed announced mage cards in this expansion.
So far a lot of the legendary spells have been disappointing in my opinion. Warrior spell is a bit boring, Warlock spell was pretty disappointing since it can only really be used in 1 or 2 decks, Priest spell is meh, and Rogue spell doesn’t seem very useful in most situations. Luna’s pocket galaxy will probably follow the same trend, being something like 6 Mana: Deal 2 damage to a minion, spell damage on this spell counts as double; weird and not necessary for a decent mage deck to have. Sorry to be rlly negative, but my expectations for exciting, creative legendary spells are not high right now.
So far a lot of the legendary spells have been disappointing in my opinion. Warrior spell is a bit boring, Warlock spell was pretty disappointing since it can only really be used in 1 or 2 decks, Priest spell is meh, and Rogue spell doesn’t seem very useful in most situations. Luna’s pocket galaxy will probably follow the same trend, being something like 6 Mana: Deal 2 damage to a minion, spell damage on this spell counts as double; weird and not necessary for a decent mage deck to have. Sorry to be rlly negative, but my expectations for exciting, creative legendary spells are not high right now.
I think mage spell will be good instead, when blizzard introduces new kind of cards usually only 1-2 of them really see play
7 mana is soooo slow, you would never have the chance to play it against aggro or mid-range. Blizzard is pushing for combos like never before this season, aggro players are gonna have a ball
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What do you guys think about this card? What effects does it have ? Share your thoughts about this.
10 mana win a game :P jk... Probably it will be some sort of AoE spell imo
It would be cool if it would increase your handsize. That would be a really interesting effect, and support for a HandMage a lot)
Moving into https://outof.cards/members/firepaladinhs/decks
I dont like it to become AoE tho. I mean Mages has lot of AoE at their disposal and it's kinda pointless if they add more.
Would be cool to have a permanent on board like with quest warlock thingy
I'd see this card as 5 mana 'increase size of your hand up to 12 cards for the rest of the game'. It'd be something new.
No brain - no pain.
Best card art, hard to say what it'll do though.
would like to see either "increase your maximum hand size to 12" or "increase your maximum hand size and mana pool to 11"
We will see it in 15 hours :)
https://www.hearthpwn.com/guides/5731-the-boomsday-project-all-card-reveal-countdowns
Its the same art from the image of this topic
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/220709-trying-to-guess-the-mage-boomsday-legendary-spell
Hopefully it's not something like Witching Hour, in terms of art and name that don't seem to have anything to do with the effect.
Nature is the Day.
Man is the Sun.
Woman is the Moon.
The Stone is the Sky.
The Art is the Way.
There are so much +2 Spell damages and 2's in mage's theme.
so, I predict the card like 2 mana " Change your hero power into ... which deals damage equal to your spell damage." or something like that. There must be some 2's. because there are too much number related cards. 5-cost 5/5, 7-cost 7/7, 7-cost hero that gives 7 armor etc.
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players.
ah, but a tournement mode could be great !!!
Hearthstone's UI doesn't let it be. Especially for mobile devices.
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players.
ah, but a tournement mode could be great !!!
If it's a photo of luna holding a samsung phone, i'm going to craft it in gold.
I love the first 3 generations of Yugioh
I hope it's like warlock quest reward, open galaxy portal and end the of your turn add random spell to your hand. Spell cost between 1-5 mana. Otherwise I'm very disappointed announced mage cards in this expansion.
So far a lot of the legendary spells have been disappointing in my opinion. Warrior spell is a bit boring, Warlock spell was pretty disappointing since it can only really be used in 1 or 2 decks, Priest spell is meh, and Rogue spell doesn’t seem very useful in most situations. Luna’s pocket galaxy will probably follow the same trend, being something like 6 Mana: Deal 2 damage to a minion, spell damage on this spell counts as double; weird and not necessary for a decent mage deck to have. Sorry to be rlly negative, but my expectations for exciting, creative legendary spells are not high right now.
mage seems to be all about hand size so it makes sense!
I think mage spell will be good instead, when blizzard introduces new kind of cards usually only 1-2 of them really see play
Top deck is cheat
7 mana is soooo slow, you would never have the chance to play it against aggro or mid-range. Blizzard is pushing for combos like never before this season, aggro players are gonna have a ball