Paladin's Legendary spell and minion, though related through name, were not related mechanically at all. The same for the rogue's spell and minion. We'll have to wait to see.
I think that's way too OP. I think they're trying to lower the power level of legendaries in this and the witchwood.
None of the other legendaries we've seen have that kind of power. I mean that would just take a giant shit on the Rogue legendary minion.
I guess there is shudderwock from witchwood but I don't think he was meant to be that strong, they just have bad playtesters who didn't see the OTK coming until it was too late. If the combo wasn't a thing then shudderwock would just be a good card, and battlecries are generally weaker than deathrattles.
...something related to Deathrattle. My prediction is: 8 or more mana, replay all friendly Deathrattle effects activated this game.
A pocket N'zoth that doesn't summon minions but only replay the deathrattle effects.
Let's see if I spotted it right :)
Paladin's Legendary spell and minion, though related through name, were not related mechanically at all.
The same for the rogue's spell and minion.
We'll have to wait to see.
I think that's way too OP. I think they're trying to lower the power level of legendaries in this and the witchwood.
None of the other legendaries we've seen have that kind of power. I mean that would just take a giant shit on the Rogue legendary minion.
I guess there is shudderwock from witchwood but I don't think he was meant to be that strong, they just have bad playtesters who didn't see the OTK coming until it was too late. If the combo wasn't a thing then shudderwock would just be a good card, and battlecries are generally weaker than deathrattles.
I don't think they will repeat the same thing as N'zoth or Tess were... sure it's "cool" but repeating the same design is boring.
I like elementals and totems.