While looking at the newly released cards from The Boomsday Project, I realized a potentially (very) scary combo in Wild for Warlocks with Glinda Crowskin, Mechwarper and any Mech with Magnetic costing 5 or less (e.g. Zilliax).
Available at turn 9 and without any prior setup besides having the 3 minions in hand, the combo is as follows:
Play as many Zilliax as a possible, buffing all your Mechwarpers. (0 mana used)
Final result: a board with Glinda Crowskin, a Zilliax and 5 Mechwarper potentially buffed by several +3/+2 and Divine Shield, Taunt, Lifesteal and Rush. This probably allows you to fully clear your opponent's board, heal back to 30 health and threaten lethal the next turn. All from an empty board.
Am I missing something or is this just a crazy combo in Wild?
UPDATE: Peter Whalen from Team 5 just confirmed to me on Twitter that this combo does work as I expected. Very interesting.
Mechwarper nerf incoming... probably gonna be nerfed to "Your first Mech each turn costs (1) less".
What? Why nerf a common wild-only mech card when Glinda is a legendary that both creates insane value combos, but can also create OTKs?
Plus, my Spectral Pillager OTK deck was already severely neutered due to the April 16th Sonya hotfix meant to fix the worgen cards, I don't want Mechwarper nerfed to to completely kill the deck even in its meme status.
I think is gonna be nerfed too. Probably with "your mecha cost 1 less (but no less than 1)". I'm actually considerino buying 60 GvG packs (i'm a Collector and unfortunately i started when GvG was rotated), it may be valuable
turn 9? in wild you can't scary anyone without OTK or early big board
Unless you’re playing warlock who has plenty of removal and sustain. This is an easy three card addition to a Renolock for a massive board presence, full heal and clearing of five minions. The new legendary will make them very difficult to clear as well since anything that doesn’t have to trade will have divine shield on it still. Only way you’re clearing that is with Twisting Nether, Poison Seeds, Brawl or Psychic Scream. Sure it probably still loses to Big Priest but throw in a Doomsayer Treachery combo and they’re clearing their own board.
Since the combo with glinda is potentially gamebreaking and warlock has enough draw to consistently pull it off (doesn't need to be zilliax, there are other magnetic mechs good enough), I see two possibilities:
Either they nerf mechwarper to make minimum cost of mechs 1 or they are aware of this issue and if you play a magnetic mech as a buff, it doesn't count as a minion (and, thus, doesn't benefit from glinda).
Edit: After reading some other comments, I guess I am too afraid of the combo. I mean, I am still convinced the combo will win you the game if unanswered and it also has an immediate effect by clearing the board and potentially fully heal the hero. But I didn't play wild for a couple of months now and I do not know what you have to deal with in wild anyway. Sure, they nerfed the giant sea witch combo which also was an instant win if the board couldn't be handled, but that came on turn 5 and not 9.
There are already plenty of "big turns" off empty boards in Wild - most of them require a single card, like N'Zoth, Guldan, or Oakheart, though it's true that none of these clear the opponent's board. A three-card combo which clears the board and sets up lethal, for nine mana? I'd guess that most games which last long enough for the combo to "go off" will be in Control mirror-matches - in which case, the combo will often simply work as a three-card board clear, with the Mechs dying to AoE of one sort or another after you pass the turn. This sort of combo would likely be best against Midrange - but there hasn't been a lot of MR in Wild for quite some time. Against Aggro, if you survive long enough to play the combo, you've stabilized and are going to win, regardless. Against other combo decks - I suppose the faster combo will win?
While looking at the newly released cards from The Boomsday Project, I realized a potentially (very) scary combo in Wild for Warlocks with Glinda Crowskin, Mechwarper and any Mech with Magnetic costing 5 or less (e.g. Zilliax).
Available at turn 9 and without any prior setup besides having the 3 minions in hand, the combo is as follows:
Play as many Zilliax as a possible, buffing all your Mechwarpers. (0 mana used)
Final result: a board with Glinda Crowskin, a Zilliax and 5 Mechwarper potentially buffed by several +3/+2 and Divine Shield, Taunt, Lifesteal and Rush. This probably allows you to fully clear your opponent's board, heal back to 30 health and threaten lethal the next turn. All from an empty board.
Am I missing something or is this just a crazy combo in Wild?
*gets the combo*
"fuck yes, take this noob"
*Proceeds to attempt to place the magnetic minion on the left, iphone fucks up and places it on the right*
turn 9? in wild you can't scary anyone without OTK or early big board
Unless you’re playing warlock who has plenty of removal and sustain. This is an easy three card addition to a Renolock for a massive board presence, full heal and clearing of five minions. The new legendary will make them very difficult to clear as well since anything that doesn’t have to trade will have divine shield on it still. Only way you’re clearing that is with Twisting Nether, Poison Seeds, Brawl or Psychic Scream. Sure it probably still loses to Big Priest but throw in a Doomsayer Treachery combo and they’re clearing their own board.
What three cards would you remove from Renolock? It's easy to say that the combo fits in, but the deck is already capable of pushing multiple, single-card "big turns" - that's how the deck has been winning games for the past year. It's worth recognizing that all three cards in the OP's combo are basically dead draws in Renolock, until you push the combo - though, I suppose you can play MW into Zilliax if you need to survive, in which case, it's a better (but two-card) version of Al'Akir. Current iterations of the deck don't really run three dead draws which have no synergy with anything else in the deck, so squeezing the combo into Renolock seems likely to do more harm than good. As you correctly point out, the combo also dies to every commonly played board clear in the format.
It's still enormously early - while speculation is fun, there are apt to be dozens of other groovy interactions which will be revealed over the next two weeks. Maybe there will be a reason to play Wild Mechlock, and maybe not . . .
BUT! If you have a mech a turn before and it survives the turn. Does it mean you can instantly otk if there are no taunts? Because there is no limit to amount of 0 mana buffs...
BUT! If you have a mech a turn before and it survives the turn. Does it mean you can instantly otk if there are no taunts? Because there is no limit to amount of 0 mana buffs...
Taunt not a problem, you have rush on your mechwarpers. You re right, every mech will be scary enough, if you against this deck, you must clear every turn, but warlock must construct deck full of mechs.
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While looking at the newly released cards from The Boomsday Project, I realized a potentially (very) scary combo in Wild for Warlocks with Glinda Crowskin, Mechwarper and any Mech with Magnetic costing 5 or less (e.g. Zilliax).
Available at turn 9 and without any prior setup besides having the 3 minions in hand, the combo is as follows:
Final result: a board with Glinda Crowskin, a Zilliax and 5 Mechwarper potentially buffed by several +3/+2 and Divine Shield, Taunt, Lifesteal and Rush. This probably allows you to fully clear your opponent's board, heal back to 30 health and threaten lethal the next turn. All from an empty board.
Am I missing something or is this just a crazy combo in Wild?
UPDATE: Peter Whalen from Team 5 just confirmed to me on Twitter that this combo does work as I expected. Very interesting.
Wow. That is one hell of a combo unless I'm also missing something. Well done, Tampa.
Yes. Mech Mage will also be a thing AGAIN!
p.s. is there a mech with charge? This combo can do an OTK
Play Aggro. Stick with Aggro. Go Face. No where else. Win by Turn 5. Control Decks are garbage.
turn 9? in wild you can't scary anyone without OTK or early big board
Not yet and I doubt Blizzard will release one for that very same reason :)
Mechwarper nerf incoming... probably gonna be nerfed to "Your first Mech each turn costs (1) less".
Nah its only wild if it is still an issue a year after release they might look at it.
As for the combo I will be trying it on day one.
What? Why nerf a common wild-only mech card when Glinda is a legendary that both creates insane value combos, but can also create OTKs?
Plus, my Spectral Pillager OTK deck was already severely neutered due to the April 16th Sonya hotfix meant to fix the worgen cards, I don't want Mechwarper nerfed to to completely kill the deck even in its meme status.
Haha holy shit. That is insane :D
I think is gonna be nerfed too. Probably with "your mecha cost 1 less (but no less than 1)". I'm actually considerino buying 60 GvG packs (i'm a Collector and unfortunately i started when GvG was rotated), it may be valuable
QUESTION: if you have a full board can you still magnetize a mech from your hand? Or will you be unable to play it?
Unless you’re playing warlock who has plenty of removal and sustain. This is an easy three card addition to a Renolock for a massive board presence, full heal and clearing of five minions. The new legendary will make them very difficult to clear as well since anything that doesn’t have to trade will have divine shield on it still. Only way you’re clearing that is with Twisting Nether, Poison Seeds, Brawl or Psychic Scream. Sure it probably still loses to Big Priest but throw in a Doomsayer Treachery combo and they’re clearing their own board.
Since the combo with glinda is potentially gamebreaking and warlock has enough draw to consistently pull it off (doesn't need to be zilliax, there are other magnetic mechs good enough), I see two possibilities:
Either they nerf mechwarper to make minimum cost of mechs 1 or they are aware of this issue and if you play a magnetic mech as a buff, it doesn't count as a minion (and, thus, doesn't benefit from glinda).
Edit: After reading some other comments, I guess I am too afraid of the combo. I mean, I am still convinced the combo will win you the game if unanswered and it also has an immediate effect by clearing the board and potentially fully heal the hero. But I didn't play wild for a couple of months now and I do not know what you have to deal with in wild anyway. Sure, they nerfed the giant sea witch combo which also was an instant win if the board couldn't be handled, but that came on turn 5 and not 9.
Hmmm . . .
There are already plenty of "big turns" off empty boards in Wild - most of them require a single card, like N'Zoth, Guldan, or Oakheart, though it's true that none of these clear the opponent's board. A three-card combo which clears the board and sets up lethal, for nine mana? I'd guess that most games which last long enough for the combo to "go off" will be in Control mirror-matches - in which case, the combo will often simply work as a three-card board clear, with the Mechs dying to AoE of one sort or another after you pass the turn. This sort of combo would likely be best against Midrange - but there hasn't been a lot of MR in Wild for quite some time. Against Aggro, if you survive long enough to play the combo, you've stabilized and are going to win, regardless. Against other combo decks - I suppose the faster combo will win?
My Reno Lock says otherwise
Dibbity don't touch that!
Good Combo but it's not gamebreaker and doesn't need any Nerf .
Twisting nether / Vanish / Psyich Scream ... Etc
Its exactly like Sonya + Scalehide combo full heal ...
*gets the combo*
"fuck yes, take this noob"
*Proceeds to attempt to place the magnetic minion on the left, iphone fucks up and places it on the right*
"..."
*throws iphone against the wall then pees on it*
What three cards would you remove from Renolock? It's easy to say that the combo fits in, but the deck is already capable of pushing multiple, single-card "big turns" - that's how the deck has been winning games for the past year. It's worth recognizing that all three cards in the OP's combo are basically dead draws in Renolock, until you push the combo - though, I suppose you can play MW into Zilliax if you need to survive, in which case, it's a better (but two-card) version of Al'Akir. Current iterations of the deck don't really run three dead draws which have no synergy with anything else in the deck, so squeezing the combo into Renolock seems likely to do more harm than good. As you correctly point out, the combo also dies to every commonly played board clear in the format.
It's still enormously early - while speculation is fun, there are apt to be dozens of other groovy interactions which will be revealed over the next two weeks. Maybe there will be a reason to play Wild Mechlock, and maybe not . . .
BUT! If you have a mech a turn before and it survives the turn. Does it mean you can instantly otk if there are no taunts? Because there is no limit to amount of 0 mana buffs...
The goal of all life is death.
Taunt not a problem, you have rush on your mechwarpers. You re right, every mech will be scary enough, if you against this deck, you must clear every turn, but warlock must construct deck full of mechs.