I see potential in freely choosing of totems: spell damage to clear board, taunt for survival, 1-1 just like a silver hand recruit and healing to keep your minions alive. Do u think it is a good archetype?
i tried to come up with playable one but it didnt work .
choose the totem means that it must be either Control or combo deck but theres not enough odd cards for shaman to have a Solid win condition .... not even in wild poll .
The only one I got semi-working was with Thrall, Deathseer, but it was clusmy as hell. Would've been fantastic if Evolve were still around, so it's probably doable in wild, just not in competitive standard.
The only one I got semi-working was with Thrall, Deathseer, but it was clusmy as hell. Would've been fantastic if Evolve were still around, so it's probably doable in wild, just not in competitive standard.
True, but then you get the question of "is the new hero power helping me reach my win condition?"
And I'm not sure it is. You lose access to Hex and Devolve, which are pretty critical control tools. Meanwhile you probably aren't going to make heavy use of the healing totem since you'll be evolving wounded creatures, won't use the spell damage since you win with minions more than spells, then 1/1 is worthless (as usual) and I don't think a taunt on command outstrips having no Hex/Devolve and being stuck with a horrible 9 drop in your hand.
Even shaman works because having totems out super early and often syncs well with their buffing tools and because by the time it stops being useful you'll be swapped into Hag.
For Odd to work you'd need a deck that either relied on minions staying on the board priest-style or a heavy reliance on spell power. That may show up next expansion with that new 3 mana legendary with a focus on spells. Otherwise.. maybe elementals with a spell burst finisher?
Odd Shaman was the first deck I tried out after Witchwood was released, and while having the option to always generate the totem you want was very nice, the deck lacked a good wincon outside the usual "flood the board, pray the opponent can't clear, and bloodlust."
I've tired variants with a focus on Totems, Elementals, and one with both. Overall, trading the options to include Even Cost cards for Totemic Slam, is not worth it in most cases. The deck's power level rises in Wild, but then it has to face other Wild decks such as Jade Druid and Big Priest which will almost always bet Odd Shaman.
tl;dr - I've built it, and it was a fun deck, but not too competitive at the moment.
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I see potential in freely choosing of totems: spell damage to clear board, taunt for survival, 1-1 just like a silver hand recruit and healing to keep your minions alive. Do u think it is a good archetype?
i tried to come up with playable one but it didnt work .
choose the totem means that it must be either Control or combo deck but theres not enough odd cards for shaman to have a Solid win condition .... not even in wild poll .
maybe that will change in next expansion ?
The only one I got semi-working was with Thrall, Deathseer, but it was clusmy as hell. Would've been fantastic if Evolve were still around, so it's probably doable in wild, just not in competitive standard.
I wasn't planning on going for a run today. But those cops came out of nowhere.
True, but then you get the question of "is the new hero power helping me reach my win condition?"
And I'm not sure it is. You lose access to Hex and Devolve, which are pretty critical control tools. Meanwhile you probably aren't going to make heavy use of the healing totem since you'll be evolving wounded creatures, won't use the spell damage since you win with minions more than spells, then 1/1 is worthless (as usual) and I don't think a taunt on command outstrips having no Hex/Devolve and being stuck with a horrible 9 drop in your hand.
Even shaman works because having totems out super early and often syncs well with their buffing tools and because by the time it stops being useful you'll be swapped into Hag.
For Odd to work you'd need a deck that either relied on minions staying on the board priest-style or a heavy reliance on spell power. That may show up next expansion with that new 3 mana legendary with a focus on spells. Otherwise.. maybe elementals with a spell burst finisher?
One does not simply walk into Mordor,
unless they want to be the best they can be.
Odd Shaman was the first deck I tried out after Witchwood was released, and while having the option to always generate the totem you want was very nice, the deck lacked a good wincon outside the usual "flood the board, pray the opponent can't clear, and bloodlust."
I've tired variants with a focus on Totems, Elementals, and one with both. Overall, trading the options to include Even Cost cards for Totemic Slam, is not worth it in most cases. The deck's power level rises in Wild, but then it has to face other Wild decks such as Jade Druid and Big Priest which will almost always bet Odd Shaman.
tl;dr - I've built it, and it was a fun deck, but not too competitive at the moment.