A shaman legend: bog witch: Mana 7 (must be odd). Battlecry: Turn all minions into 0/1 toads. Hero power upgrade: your hero power costs 0 but can be something fancy too.
This is comparable to psychic scream. It`s even worse except against taunt duid where it is destructive. Bad to use in shudderdeck unusabe in even shaman.
Warrior weapon: Whenever you hit a target silence it before dealing damage. If you hit your oponent his battlecrys won´t trigger till your next turn.
--
And to all that combo or control haters. I find most aggro decks booring as hell ^^. I am a fan of value decks.
in generell, a REAL cut in decks. i don't want to see the same style of decks for another 4 months (looking at you, cubelock, midrangehunters, miracle rogue. . )
Druid: Something to make Duskfallen Aviana/Splintergraft if not playable at least worthy of being used in a meme Deck... I opened both on WW Day 1 and they've been sitting in my collection ever since.... Not even once I've thought about putting them in a Deck... Also cards to make Maly Druid less reliant on Twig would be nice...
Hunter: Dragon Hunter Hype Train!
Mage: I'd love to see Mass Polymorph as the Legendary Spell for the class.... Also some Burn Damage would be nice,if designed in a way that Aggro Mage can't make use of it even better.... And I wouldn't mind some defensive tools,poor Arcane Artificer needs some friends and I need something to make up for the loss of Ice Block.... As usual RNG fiesta cards are also welcome....
Priest: Here is easier to say what I don't want to see.... No more resurrect bs,No more OP AOE and no more stealing cards or OTK tools.... (Yes as you might have noticed I don't like Priest unless it's a Dragon Deck or Randuin)...
Rogue: I want ACTUAL Miracle Support! I don't want to rely on cards from other classes or draw RNG to win.... Also for God's sake no more support for Kingsbane and Mill Rogue...
Shaman: Honestly I don't care what they get cause I don't use the class.... As long as they don't make Shudderwock oppressive I'm fine...
Warlock: On WW day 1 I opened not 2 but 3 of those 4/6 minions that gain lifesteal if you took damage that turn so I'd like to see support for a more Midrangey Warlock Deck....
Warrior: I don't play Warrior but the class state seems depressing to me so please Blizzard get them a Wincondition that doesn't rely on coinflips,a decent AOE and early game weapon and maybe even support for a Tempo based archetype....
Neutral: A Dirty Rat type of card (possibly without RNG involved),an Ooze that silences the weapon (Did I mention that I don't like Kingsbane?),something like Soul Release from Yu-Gi-Oh that removes cards from the Graveyard to deal with resurrect shenanigans.... Also even if I know this isn't going to happen a good healing card would be nice (yes I want Antique Healbot 2.0)....
Some kind of tools to have a chance to counter infinite combo decks (such as Shudderwock) that play their entire combo from hand.
Right now, if you play any kind of slow deck it doesn't matter what you tech in, queueing into a deck of the Shudderwock style means you're 95% autolose no matter what you do, and there's nothing you can do with your deck to improve your chances other than "scrap it and play aggro".
Yeah, B.Kibler also mentioned that .
Also maybe something that blocks heropowers for a couple turns ( Mindbreaker gets removed very easy) . The DKs , specially Jaina and Guhldan are way to strong imo.
Part of me really wants to see a neutral minion with Battlecry: Silence all minions in the opponent's hand. It would work as a potential counter to crazy combos, but you still have the skill aspects of when to play it as you have to try to determine when they have the key combo pieces before you play it.
Druid: Something to make Duskfallen Aviana/Splintergraft if not playable at least worthy of being used in a meme Deck... I opened both on WW Day 1 and they've been sitting in my collection ever since.... Not even once I've thought about putting them in a Deck... Also cards to make Maly Druid less reliant on Twig would be nice...
Hunter: Dragon Hunter Hype Train!
Mage: I'd love to see Mass Polymorph as the Legendary Spell for the class.... Also some Burn Damage would be nice,if designed in a way that Aggro Mage can't make use of it even better.... And I wouldn't mind some defensive tools,poor Arcane Artificer needs some friends and I need something to make up for the loss of Ice Block.... As usual RNG fiesta cards are also welcome....
Priest: Here is easier to say what I don't want to see.... No more resurrect bs,No more OP AOE and no more stealing cards or OTK tools.... (Yes as you might have noticed I don't like Priest unless it's a Dragon Deck or Randuin)...
Rogue: I want ACTUAL Miracle Support! I don't want to rely on cards from other classes or draw RNG to win.... Also for God's sake no more support for Kingsbane and Mill Rogue...
Shaman: Honestly I don't care what they get cause I don't use the class.... As long as they don't make Shudderwock oppressive I'm fine...
Warlock: On WW day 1 I opened not 2 but 3 of those 4/6 minions that gain lifesteal if you took damage that turn so I'd like to see support for a more Midrangey Warlock Deck....
Warrior: I don't play Warrior but the class state seems depressing to me so please Blizzard get them a Wincondition that doesn't rely on coinflips,a decent AOE and early game weapon and maybe even support for a Tempo based archetype....
Neutral: A Dirty Rat type of card (possibly without RNG involved),an Ooze that silences the weapon (Did I mention that I don't like Kingsbane?),something like Soul Release from Yu-Gi-Oh that removes cards from the Graveyard to deal with resurrect shenanigans.... Also even if I know this isn't going to happen a good healing card would be nice (yes I want [card]Antique Healbot[card] 2.0)....
Sign me up for mass polymorph, a more realistic warrior win condition (Sulfuras is too unreliable), and something like dirty rat,
I'd like Warrior to be a class again - give them a win condition that isn't the taunt quest. Also, I hope Warlock and Druid become garbage cause by now I'm bored of them winning once they reach 10 mana. Finally, as is tradition, I wish for control Hunter to become viable.
New buildarounds that don’t just get slotted into existing archetypes. Genn and Baku are good examples because they require entire new lists.
Rollback Post to RevisionRollBack
Shudderwock means driving a clown car in circles around your opponent while he swings his sword at you. Half the time he chops you and your car to pieces. The other half you park on his legs and 40 clowns come out one by one, trampling him to death.
General: more support for odd/even archetypes (especially even), it's very fun to have the same class play completely differently; more inverted archetypes (allow the class to play the opposite style of what it is typically known for: control hunter, minion mage, etc.)
Druid: Agree with Prudence on this one, current Druid legendaries from Witchwood are complete garbage with no support.
Mage: Don't play her enough to comment, but a minion-only mage archetype might be fun (similar to spell hunter but reverse), especially since mage is known for being mostly spells. A murloc mage seemed really interesting, if Blizzard adds more support for that I'd craft one.
Rogue: Deathrattle Rogue, Burgle Rogue to be viable (as it stands, it's a sitting duck in mirror match ups - a card that allows you to change class or discover hero cards would be enough); and for god's sake don't listen to trolls who ask to remove Kingsbane support (there is already no support for it), I doubt any of them have even played a Kingsbane deck - if anything the deck needs a real chance to shine, the only reason it was ever played in standard is the coolness factor. I also want to see more weapon buff spells, Sharpsword Oil is so fun in wild, but we only got Deadly Poison in standard.
Hunter: Control Hunter (I want Emeriss playable), I don't really care if it's dragon-based or not though, really all we need for this is a few more lifesteal/rush minions, I wrote a couple threads on it.
Warlock: Don't play him much so can't comment (despite having almost all cubelock cards), maybe the discard lock that people keep talking about?
Warrior: I only played a bit of warrior and everytime I try he seems boring despite having a lot of potential. More support for Gunspire might be nice, more Rush Warrior (the only archetype I enjoyed so far) might be nice, and more support for recruit warrior that leverages Woecleaver, Rotface, and Geosculptor Yip (I enjoyed the theory behind it but in practice this deck is too slow and I'd often get pwned before playing either).
Shaman: I hate Shudderwock decks everyone plays, but I really liked the idea of totem/even shaman (one completely obliterated my Odd Paladin and that was an interesting play style), also curious to see the freeze shaman people keep talking about.
Paladin: There are a few interesting archetypes I'd like to see that I've seen hints for in released cards or in wild. First, a secret paladin would be good to see in standard (and yes, I know a bunch of people still have PTSD from Mysterious Challenger), a buff paladin that makes Voraxx and Lynessa viable would be cool, and a divine-shield paladin would be fun. I'm imagining Divine Shield Paladin to be an OTK-like deck, with various ways of putting divine shield on minions followed by Blood Knight play similar to Edwin VanCleef.
Priest: An archetype that works well with Lady in White, or a legit thief priest that has more support for playing opponent's deck against them, and less support for the resurrect priest as it's super annoying to kill 20 Obsidian Statues in a single game.
I would like to see some skill from the netdeckers... oh, wait, never gonna happen.
Some mill or discard tools to disrupt with solitaire shaman would be a good start, and more control/dragon cards for hunter =}
Cheap removals are all i want.Like Volcanic Potion. Enough with odd paladin bullshit.
ooo Goodie!
All I want are COMBO DISRUPTORS FOR STANDARD. PLS BLIZZARD, COMBO DECKS ARE THE CANCER OF THE EARTH.
And maybe something that can help Priest against a snowball Hench Clan or Flappy Bird.
A shaman legend: bog witch: Mana 7 (must be odd). Battlecry: Turn all minions into 0/1 toads. Hero power upgrade: your hero power costs 0 but can be something fancy too.
This is comparable to psychic scream. It`s even worse except against taunt duid where it is destructive. Bad to use in shudderdeck unusabe in even shaman.
Warrior weapon: Whenever you hit a target silence it before dealing damage. If you hit your oponent his battlecrys won´t trigger till your next turn.
--
And to all that combo or control haters. I find most aggro decks booring as hell ^^. I am a fan of value decks.
tools for a tempo/midrange warrior.
More Dragons/Synergies
an AOE for Hunter/Rogue!
in generell, a REAL cut in decks. i don't want to see the same style of decks for another 4 months (looking at you, cubelock, midrangehunters, miracle rogue. . )
"この 先は 暗い 夜道 だけが も 知らない それでも信じて 進むんだ 星が その道 を 少し でも 照らしてくをるのを"
Part of me really wants to see a neutral minion with Battlecry: Silence all minions in the opponent's hand. It would work as a potential counter to crazy combos, but you still have the skill aspects of when to play it as you have to try to determine when they have the key combo pieces before you play it.
I want a mecha yogg-saron.
I do hope it's not just the mech version of Old Gods where half the minions were just corrupted versions of old cards.
Something that interacts with minion based combos.
Sign me up for mass polymorph, a more realistic warrior win condition (Sulfuras is too unreliable), and something like dirty rat,
cards to interrupt combos
cards to counter bullshit taunt druid
card to make priest good that aren't super mega divine spirit inner fire nonsense
aoe that doesn't require a dragon in hand to be good
Kaladin's RoS Set Review
Join me at Out of Cards!
I'd like Warrior to be a class again - give them a win condition that isn't the taunt quest. Also, I hope Warlock and Druid become garbage cause by now I'm bored of them winning once they reach 10 mana. Finally, as is tradition, I wish for control Hunter to become viable.
Dab
Cards that shuffle selected cards into deck
Kaelthas
A dirty rat type of card.
Control warrior late game card Aka Dr Boom Hero card
The meta not to suck.
New buildarounds that don’t just get slotted into existing archetypes. Genn and Baku are good examples because they require entire new lists.
Shudderwock means driving a clown car in circles around your opponent while he swings his sword at you. Half the time he chops you and your car to pieces. The other half you park on his legs and 40 clowns come out one by one, trampling him to death.
Whizbang Strategy Reference -- update complete for Rastakhan's Rumble!
General: more support for odd/even archetypes (especially even), it's very fun to have the same class play completely differently; more inverted archetypes (allow the class to play the opposite style of what it is typically known for: control hunter, minion mage, etc.)
Druid: Agree with Prudence on this one, current Druid legendaries from Witchwood are complete garbage with no support.
Mage: Don't play her enough to comment, but a minion-only mage archetype might be fun (similar to spell hunter but reverse), especially since mage is known for being mostly spells. A murloc mage seemed really interesting, if Blizzard adds more support for that I'd craft one.
Rogue: Deathrattle Rogue, Burgle Rogue to be viable (as it stands, it's a sitting duck in mirror match ups - a card that allows you to change class or discover hero cards would be enough); and for god's sake don't listen to trolls who ask to remove Kingsbane support (there is already no support for it), I doubt any of them have even played a Kingsbane deck - if anything the deck needs a real chance to shine, the only reason it was ever played in standard is the coolness factor. I also want to see more weapon buff spells, Sharpsword Oil is so fun in wild, but we only got Deadly Poison in standard.
Hunter: Control Hunter (I want Emeriss playable), I don't really care if it's dragon-based or not though, really all we need for this is a few more lifesteal/rush minions, I wrote a couple threads on it.
Warlock: Don't play him much so can't comment (despite having almost all cubelock cards), maybe the discard lock that people keep talking about?
Warrior: I only played a bit of warrior and everytime I try he seems boring despite having a lot of potential. More support for Gunspire might be nice, more Rush Warrior (the only archetype I enjoyed so far) might be nice, and more support for recruit warrior that leverages Woecleaver, Rotface, and Geosculptor Yip (I enjoyed the theory behind it but in practice this deck is too slow and I'd often get pwned before playing either).
Shaman: I hate Shudderwock decks everyone plays, but I really liked the idea of totem/even shaman (one completely obliterated my Odd Paladin and that was an interesting play style), also curious to see the freeze shaman people keep talking about.
Paladin: There are a few interesting archetypes I'd like to see that I've seen hints for in released cards or in wild. First, a secret paladin would be good to see in standard (and yes, I know a bunch of people still have PTSD from Mysterious Challenger), a buff paladin that makes Voraxx and Lynessa viable would be cool, and a divine-shield paladin would be fun. I'm imagining Divine Shield Paladin to be an OTK-like deck, with various ways of putting divine shield on minions followed by Blood Knight play similar to Edwin VanCleef.
Priest: An archetype that works well with Lady in White, or a legit thief priest that has more support for playing opponent's deck against them, and less support for the resurrect priest as it's super annoying to kill 20 Obsidian Statues in a single game.
- I like dragons, so i want them but the theme doesn't fit dragons.
- Since the theme is science, i want more Discover effects, because with science you Discover more things.
- A risky effect like Dirty Rat that counters Battlecry minions.