Who else is really excited about the new expansion Single Player mode: Puzzle Lab?
It looks as we have a series of challenges and puzzles to figure out in order to get to the next phase!
Lethal: In this experiment, the assistant is tasked with neutralizing the opponent in one turn using the cards at their disposal. We expect this will provide valuable insights into the destructive properties of many of our inventions.
Mirror:These tasks challenge the assistant to create a board state where both sides are perfect mirror images of each other: minion positioning, health, attack, etc. This should yield plentiful data on various means of board manipulation.
Board Clear:Pretty straightforward: clear the board of all minions. Our research suggests that minions play an important role in winning matches, and this set of challenges will help us better understand how to get rid of them.
Survival:Finally, the Survival trial requires the test subject to restore their own health in order to survive their opponent’s next onslaught. A recent study has shown that dropping to zero health inversely correlates with winning games, and this experiment will further explore that relationship.
If that wasn't cool enough, check out the new card-back for completing all the trials!
This, for me, is definitely a TOP 3 card-back! Right next to The Blue Portal from Heroic One Night in Karazhan and Heroic League of Explorers.
What do you think? Let the Puzzle Lab grind begin!
*this signature and the above post is in Nerglish, because this site believes in equality between Murlocs and human players we have placed an automatic translator on this post*
Looks like there are 4 puzzles needed to be completed with every class, so 36 total puzzles. Since usually heroes have different interactions with boards, cards etc, it's actually not that easy!
Looks like there are 4 puzzles needed to be completed with every class, so 36 total puzzles. Since usually heroes have different interactions with boards, cards etc, it's actually not that easy!
And the Puzzle answers will go up as soon as streamers figure them out
Rollback Post to RevisionRollBack
*this signature and the above post is in Nerglish, because this site believes in equality between Murlocs and human players we have placed an automatic translator on this post*
I've really liked Eternal and Elder Scrolls Legends's puzzles, and it was quite fun to test my knowledge of their mechanics (and often I ended up taking a while).
My one reason to be less hyped about Hearthstone's is the fact that once anyone solves them, the solution will spread across the community like wildfire. Still, individually, I am looking forward to whatever challenge awaits.
Rollback Post to RevisionRollBack
Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health. - Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
I liked the lethal puzzles in Faeria a lot and also the few Hearthstone ones Disguised Toast posted once in a while, so I'll certainly be playing these. Maybe even before opening packs.
Blizzard missed a trick here. We get card backs each month. The new hero skin should have been the reward for this I think. Knights of the Frozen Throne got that right.
Looks like there are 4 puzzles needed to be completed with every class, so 36 total puzzles. Since usually heroes have different interactions with boards, cards etc, it's actually not that easy!
If I remember correctly, the official page has a fragment saying "over 100 puzzles".
Correct, there should be more than 100 puzzles.
I'm definitely excited for the mode but I do have slight concerns about its replayability. If you get the exact same puzzle, how easy will it be to replicate the exact same solution? I would expect there are some changing elements (like drawing cards) which will make every game a bit different but I guess we'll have to wait and see how it turns out.
Is it really that hard to not read or watch the solutions if you want to figure them out for yourself? I can’t think of a single time in my existence that I was forced or made to read or watch something about a video game that I didn’t want to. This is the year 2018, the world is at your fingertips. If you want to do things for yourself, don’t inquire about it on the internet.
Looks like there are 4 puzzles needed to be completed with every class, so 36 total puzzles. Since usually heroes have different interactions with boards, cards etc, it's actually not that easy!
If I remember correctly, the official page has a fragment saying "over 100 puzzles".
Correct, there should be more than 100 puzzles.
I'm definitely excited for the mode but I do have slight concerns about its replayability. If you get the exact same puzzle, how easy will it be to replicate the exact same solution? I would expect there are some changing elements (like drawing cards) which will make every game a bit different but I guess we'll have to wait and see how it turns out.
I can't see randomness being used heavily here though. Randomness does bring differences but it also introduces unwinnable conditions. Real puzzles have to limit or drop RNG so that the solution can be carefully crafted.
Thus the idea behind having 100 puzzles. The replayability is in the raw number and the difficulty. It's meant to be interesting but not a 100% new mode to last for years and years.
I can't see randomness being used heavily here though. Randomness does bring differences but it also introduces unwinnable conditions.
100 % not true.
It can be true in situations where the developer didn't think their program through but it is not true that randomness introduces unwinnable conditions.
I can't see randomness being used heavily here though. Randomness does bring differences but it also introduces unwinnable conditions.
100 % not true.
It can be true in situations where the developer didn't think their program through but it is not true that randomness introduces unwinnable conditions.
That requires a ton of careful planning to make sure that the randomness you added didn't break the puzzle, far more than the already heavy planning to make sure the puzzle works as is.
I'm sure the god of programming and puzzle making could make a perfect situation where they could make 100 puzzles with multiple ways to solve it depending on card draw and random effects that are all always solvable.
I'm sure that Blizzard won't be waking that person up to perfect a side project to what is meant to be focused on getting and using new cards in the regular game modes.
I also believe Blizzard won't just (#)$(*# this up by just slap dashing something worthless and boring. I believe they'll split it down the middle: 100 set puzzles, you play them, you solve them. Some will be hard. A few may have a few random elements, but they'll avoid the "I must get this random thing to work or I'll have to restart" effect by play it safe.
I personally wouldn't mind Blizzard going to 11 and making something like Sword Girls' Muspelheim, which is Adventure mode made by a sadist (a mid level boss that damages you for 10 life every turn if the boss doesn't have any minions on the board, and their deck has almost no minions and a ton of full board removal) but I doubt most here would go for such a mode.
(change that. I'd LOVE a mode like that. A boss that makes you play Unstable Element at turn 1. A boss that kills you if you play a minion that's more than 1 mana and has 'play counterspell' as a hero power. A boss that increases the mana cost of your entire deck by 1 every turn. A boss that won't let you play class cards. A boss that sets every card in your deck with "after you play this, play it for your opponent, and play its battlecry")
Who else is really excited about the new expansion Single Player mode: Puzzle Lab?
It looks as we have a series of challenges and puzzles to figure out in order to get to the next phase!
If that wasn't cool enough, check out the new card-back for completing all the trials!
This, for me, is definitely a TOP 3 card-back! Right next to The Blue Portal from Heroic One Night in Karazhan and Heroic League of Explorers.
What do you think? Let the Puzzle Lab grind begin!
I don't really care for aesthetics, but a new solo adventure? Sign me up! I'm really hoping it's as fun as some of the older ones.
Wait, will it be the same puzzle every time?
Easy back
*this signature and the above post is in Nerglish, because this site believes in equality between Murlocs and human players we have placed an automatic translator on this post*
Looks like there are 4 puzzles needed to be completed with every class, so 36 total puzzles. Since usually heroes have different interactions with boards, cards etc, it's actually not that easy!
And the Puzzle answers will go up as soon as streamers figure them out
*this signature and the above post is in Nerglish, because this site believes in equality between Murlocs and human players we have placed an automatic translator on this post*
Looks like a lot of fun, and the card-back is great too.. hope the aperture in the middle opens and closes..
Renounce Darkness
I've really liked Eternal and Elder Scrolls Legends's puzzles, and it was quite fun to test my knowledge of their mechanics (and often I ended up taking a while).
My one reason to be less hyped about Hearthstone's is the fact that once anyone solves them, the solution will spread across the community like wildfire. Still, individually, I am looking forward to whatever challenge awaits.
Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health.
- Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
It looks like bullshit made to amuse R20 players.
Or anyone else who likes fun... Oh, wait.
I liked the lethal puzzles in Faeria a lot and also the few Hearthstone ones Disguised Toast posted once in a while, so I'll certainly be playing these. Maybe even before opening packs.
Puzzles are actually very fun in card games. You need some reflexion and you have satisfaction when it's completed.
No, this is the free missions we have every expansions now.
Love the tribes.
Blizzard missed a trick here. We get card backs each month. The new hero skin should have been the reward for this I think. Knights of the Frozen Throne got that right.
Golden Hero Collections thus far; -
Europe: Druid, Hunter, Paladin, Mage, Priest, Rogue, Shaman, Warlock, Warrior (9/9)
Americas: Druid, Mage, Paladin Shaman (4/9)
Everywhere else: Workin on it.. (0/9)
Correct, there should be more than 100 puzzles.
I'm definitely excited for the mode but I do have slight concerns about its replayability. If you get the exact same puzzle, how easy will it be to replicate the exact same solution? I would expect there are some changing elements (like drawing cards) which will make every game a bit different but I guess we'll have to wait and see how it turns out.
Is it really that hard to not read or watch the solutions if you want to figure them out for yourself? I can’t think of a single time in my existence that I was forced or made to read or watch something about a video game that I didn’t want to. This is the year 2018, the world is at your fingertips. If you want to do things for yourself, don’t inquire about it on the internet.
Please say this isn't replacing the Dungeon Run-like mode...
Seems intriguing
zzzzzzzzzzzzzzzzzzzzzzzzzz
I can't see randomness being used heavily here though. Randomness does bring differences but it also introduces unwinnable conditions. Real puzzles have to limit or drop RNG so that the solution can be carefully crafted.
Thus the idea behind having 100 puzzles. The replayability is in the raw number and the difficulty. It's meant to be interesting but not a 100% new mode to last for years and years.
One does not simply walk into Mordor,
unless they want to be the best they can be.
100 % not true.
It can be true in situations where the developer didn't think their program through but it is not true that randomness introduces unwinnable conditions.
That requires a ton of careful planning to make sure that the randomness you added didn't break the puzzle, far more than the already heavy planning to make sure the puzzle works as is.
I'm sure the god of programming and puzzle making could make a perfect situation where they could make 100 puzzles with multiple ways to solve it depending on card draw and random effects that are all always solvable.
I'm sure that Blizzard won't be waking that person up to perfect a side project to what is meant to be focused on getting and using new cards in the regular game modes.
I also believe Blizzard won't just (#)$(*# this up by just slap dashing something worthless and boring. I believe they'll split it down the middle: 100 set puzzles, you play them, you solve them. Some will be hard. A few may have a few random elements, but they'll avoid the "I must get this random thing to work or I'll have to restart" effect by play it safe.
I personally wouldn't mind Blizzard going to 11 and making something like Sword Girls' Muspelheim, which is Adventure mode made by a sadist (a mid level boss that damages you for 10 life every turn if the boss doesn't have any minions on the board, and their deck has almost no minions and a ton of full board removal) but I doubt most here would go for such a mode.
(change that. I'd LOVE a mode like that. A boss that makes you play Unstable Element at turn 1. A boss that kills you if you play a minion that's more than 1 mana and has 'play counterspell' as a hero power. A boss that increases the mana cost of your entire deck by 1 every turn. A boss that won't let you play class cards. A boss that sets every card in your deck with "after you play this, play it for your opponent, and play its battlecry")
)
One does not simply walk into Mordor,
unless they want to be the best they can be.
By the looks of it, it will definitely be something different to try in this game. Card game + puzzles to solve = fun!