i noticed a thing about this card... IT SHOULD BE NERFED!!! Just joking, this is NOT A NERF THREAD.
I'm wondering why, when i put a lot of shudder in play, some minion get destroyed and not return into hand... Example:
I have 9 cards in hand, i play 4 shud in a row without wait the animation. So, shud steal some enemy minions... When this shud that steal minion trigger grubmle, the enemy minion get destroyed. After that, i got 2 shud in my hand (8 cards).
Maybe i'm missing something? Maybe i don't realize that i have 10 cards because of the animation? It's very strange because it happens to enemy minions only and not everytime.
I'm not entirely sure what you're asking, but playing 4 Shudderwocks before the animation triggers has no bearing on when their effect occurs. The effect happens when you play it, so even if you manage to squeeze out 4 Shudderwocks really quickly, the second one won't perform the battlecry until the first's is resolved. So that means, if after the first Shudderwock you have 10 cards in hand, the second might not put more Shudderwocks in your hand.
Edit: Some consideration: I have 9 cards, i put 4 shud in a row. But, if i keep them one per one i see this: 8 cards (-1 shud) Shud steal minion Shud copy itself Grumble is trigger by shud So, i get shud + enemy minion (10 cards) I put another shud,
shud steal and copy, one of them is destroyed because i have 9 cards and i will get 3 another (first shud + shud + enemy minion).
Edit: Some consideration: I have 9 cards, i put 4 shud in a row. But, if i keep them one per one i see this: 8 cards (-1 shud) Shud steal minion Shud copy itself Grumble is trigger by shud So, i get shud + enemy minion (10 cards) I put another shud,
shud steal and copy, one of them is destroyed because i have 9 cards and i will get 3 another (first shud + shud + enemy minion).
I dont rly understand much of what ur trying to say, but when minions r being returned to your hand and there is no place for them, they get destroyed. So if you have one or two empty slots in your hand and grumble is returning more minions than that, the rest is being destroyed. Is that whats happening here? Sounds like it.
All depends on handsize and how many minions on board. You at any point cant have more than 7 minions on board or 10 cards in hand. So during the animations you would have more than that, the minions will die or you won't get the cards.
The key is that, for those reading who aren't sure of the answer, you aren't throwing '4 shudders before the animation'. You are throwing one then QUEUEING the others. That is, technically, you can't throw a card before the effects of the other card are done. The game lets you 'queue' future cards which LOOK like you are throwing things in early but, in actuality, they are still going in at their proper time.
Thus what's happening is that only one gets thrown, they do all of their battlecries, then the next comes out. Since the other 3 are still in the hand when shudders start coming back in, you're full of cards and thus you have dead shudders.
Sidenote: the eason why you are allowed to queue cards is because the game actually calculates the result as soon as the card drops, LONG before the initial animations happen. Thus the game alreayd knows what you can and can't do and what the board/cards will look like in the end.
PERFECT example: Let's say you had thrown Deathwing sometime during the match who's battlecry includes destroying all of your cards. Fast forward and you have 4 shudderwocks in hand at 1 mana.
What will happen is that you throw one, then suddenly the other 3 shudders will stop glowing green and you won't be able to touch them. That's because the game already knows that the Shudder you drop WILL nuke your hand thanks to the Deathwing battlecry. The cards are visually in your hand since, visually, the batlecries only started, but the game already did the calculations and go "oh no, those shudders are dead sorry."
Point is, don't trust the visuals. The visuals are cute, impressive, and have far little to do with the actual game than it seems. Trust the actual rules as that's what the game is actually following, no matter what the visuals seem to let you cheat out.
(this is also the source of the 'OMG my opponent keeps playing after the turn ends' mess. While the queued cards are still considered 'played at their due time' as far as mechanics go, they are still considered "played on time" as far as the timer goes. So while you can't throw 4 cards to beat the battlecry effect, you DO get to beat out the rope. The opponent though sees the cards thrown 'in proper order' thus seeing cards thrown long after the rope ends.
But the visuals lie. Mechanically what matters is what's queued before the rope burns.)
The key is that, for those reading who aren't sure of the answer, you aren't throwing '4 shudders before the animation'. You are throwing one then QUEUEING the others. That is, technically, you can't throw a card before the effects of the other card are done. The game lets you 'queue' future cards which LOOK like you are throwing things in early but, in actuality, they are still going in at their proper time.
Thus what's happening is that only one gets thrown, they do all of their battlecries, then the next comes out. Since the other 3 are still in the hand when shudders start coming back in, you're full of cards and thus you have dead shudders.
Sidenote: the eason why you are allowed to queue cards is because the game actually calculates the result as soon as the card drops, LONG before the initial animations happen. Thus the game alreayd knows what you can and can't do and what the board/cards will look like in the end.
PERFECT example: Let's say you had thrown Deathwing sometime during the match who's battlecry includes destroying all of your cards. Fast forward and you have 4 shudderwocks in hand at 1 mana.
What will happen is that you throw one, then suddenly the other 3 shudders will stop glowing green and you won't be able to touch them. That's because the game already knows that the Shudder you drop WILL nuke your hand thanks to the Deathwing battlecry. The cards are visually in your hand since, visually, the batlecries only started, but the game already did the calculations and go "oh no, those shudders are dead sorry."
Point is, don't trust the visuals. The visuals are cute, impressive, and have far little to do with the actual game than it seems. Trust the actual rules as that's what the game is actually following, no matter what the visuals seem to let you cheat out.
(this is also the source of the 'OMG my opponent keeps playing after the turn ends' mess. While the queued cards are still considered 'played at their due time' as far as mechanics go, they are still considered "played on time" as far as the timer goes. So while you can't throw 4 cards to beat the battlecry effect, you DO get to beat out the rope. The opponent though sees the cards thrown 'in proper order' thus seeing cards thrown long after the rope ends.
But the visuals lie. Mechanically what matters is what's queued before the rope burns.)
Yep , i tried to explain but i'm not that good in english
Yep , i tried to explain but i'm not that good in english
In truth I wasn't really sure what it was till I read it so thanks for the explanation. All I did was go on a rant to fill in the extra stuff I knew on top of it.
Though really it was just an excuse for me to write Yet Another Essay on a hearthstone topic. So thanks for letting me babble for a bit.
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One does not simply walk into Mordor,
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Hy everyone,
i noticed a thing about this card... IT SHOULD BE NERFED!!!
Just joking, this is NOT A NERF THREAD.
I'm wondering why, when i put a lot of shudder in play, some minion get destroyed and not return into hand...
Example:
I have 9 cards in hand, i play 4 shud in a row without wait the animation.
So, shud steal some enemy minions... When this shud that steal minion trigger grubmle, the enemy minion get destroyed.
After that, i got 2 shud in my hand (8 cards).
Maybe i'm missing something? Maybe i don't realize that i have 10 cards because of the animation?
It's very strange because it happens to enemy minions only and not everytime.
Leper Gnome
I imagine if you watched the animation in its entirety it would make sense. They have the animations play so fast now, things can easily be missed.
I'm not entirely sure what you're asking, but playing 4 Shudderwocks before the animation triggers has no bearing on when their effect occurs. The effect happens when you play it, so even if you manage to squeeze out 4 Shudderwocks really quickly, the second one won't perform the battlecry until the first's is resolved. So that means, if after the first Shudderwock you have 10 cards in hand, the second might not put more Shudderwocks in your hand.
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Edit:
Some consideration:
I have 9 cards, i put 4 shud in a row.
But, if i keep them one per one i see this:
8 cards (-1 shud)
Shud steal minion
Shud copy itself
Grumble is trigger by shud
So, i get shud + enemy minion (10 cards)
I put another shud,
shud steal and copy,
one of them is destroyed because i have 9 cards and i will get 3 another (first shud + shud + enemy minion).
I think i just understood
Leper Gnome
This the answer...
So, admins could close this
Leper Gnome
I dont rly understand much of what ur trying to say, but when minions r being returned to your hand and there is no place for them, they get destroyed. So if you have one or two empty slots in your hand and grumble is returning more minions than that, the rest is being destroyed. Is that whats happening here? Sounds like it.
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All depends on handsize and how many minions on board. You at any point cant have more than 7 minions on board or 10 cards in hand. So during the animations you would have more than that, the minions will die or you won't get the cards.
I might be wrong here but if I'm not:
The key is that, for those reading who aren't sure of the answer, you aren't throwing '4 shudders before the animation'. You are throwing one then QUEUEING the others. That is, technically, you can't throw a card before the effects of the other card are done. The game lets you 'queue' future cards which LOOK like you are throwing things in early but, in actuality, they are still going in at their proper time.
Thus what's happening is that only one gets thrown, they do all of their battlecries, then the next comes out. Since the other 3 are still in the hand when shudders start coming back in, you're full of cards and thus you have dead shudders.
Sidenote: the eason why you are allowed to queue cards is because the game actually calculates the result as soon as the card drops, LONG before the initial animations happen. Thus the game alreayd knows what you can and can't do and what the board/cards will look like in the end.
PERFECT example: Let's say you had thrown Deathwing sometime during the match who's battlecry includes destroying all of your cards. Fast forward and you have 4 shudderwocks in hand at 1 mana.
What will happen is that you throw one, then suddenly the other 3 shudders will stop glowing green and you won't be able to touch them. That's because the game already knows that the Shudder you drop WILL nuke your hand thanks to the Deathwing battlecry. The cards are visually in your hand since, visually, the batlecries only started, but the game already did the calculations and go "oh no, those shudders are dead sorry."
Point is, don't trust the visuals. The visuals are cute, impressive, and have far little to do with the actual game than it seems. Trust the actual rules as that's what the game is actually following, no matter what the visuals seem to let you cheat out.
(this is also the source of the 'OMG my opponent keeps playing after the turn ends' mess. While the queued cards are still considered 'played at their due time' as far as mechanics go, they are still considered "played on time" as far as the timer goes. So while you can't throw 4 cards to beat the battlecry effect, you DO get to beat out the rope. The opponent though sees the cards thrown 'in proper order' thus seeing cards thrown long after the rope ends.
But the visuals lie. Mechanically what matters is what's queued before the rope burns.)
One does not simply walk into Mordor,
unless they want to be the best they can be.
Yep , i tried to explain but i'm not that good in english
Leper Gnome
In truth I wasn't really sure what it was till I read it so thanks for the explanation. All I did was go on a rant to fill in the extra stuff I knew on top of it.
Though really it was just an excuse for me to write Yet Another Essay on a hearthstone topic. So thanks for letting me babble for a bit.
One does not simply walk into Mordor,
unless they want to be the best they can be.