i'm developing an Even Hunter (yeah is kinda good), i'm against Token Druid. He is at 3 health, ok. I'm at 30 health+8 armour, ok. In ONE turn he get 28 armour. ONE TURN.
I won, at the end, so i'm not baby-raging.
I'm just wondering about the difference between class identity of Warrior and Druid. Who gain more armour? Warrior or Druid? To me, druid. Gaining so much armour in only one turn and plus summon a 3/6 taunt is a lot. Warrior has the ability to gain armour everyturn using dead mans hand but is not that strong. Is this a bad design of druid? Or Druid is made to be armour/based? Maybe is warrior that have a wrong design, we know that warrior is about weapon and SMOrc.
I don't think it is a bad design. More like similar design. For example, Rogue and Paladin can use weapons but Warrior is better at it. Even though Druid can gain armor like Warrior, overall, Warrior can gain way more armor and more consistent than Druid. This is because Druid's armor gaining is limited to certain card effects while Warrior's Hero power enable continuous armor gain.
It is alright for classes to have similar abilities but certain classes has to be better in their effects than the others. So, for me, I don't think its a bad design.
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I don't think it is a bad design. More like similar design. For example, Rogue and Paladin can use weapons but Warrior is better at it. Even though Druid can gain armor like Warrior, overall, Warrior can gain way more armor and more consistent than Druid. This is because Druid's armor gaining is limited to certain card effects while Warrior's Hero power enable continuous armor gain.
It is alright for classes to have similar abilities but certain classes has to be better in their effects than the others. So, for me, I don't think its a bad design.
I never played Armour warrior ( i don't like Warrior class in general), but i think that Druid is better because it generates fast armour putting valuable minions in board. Warrior is certainly better in the long term game, but against aggro druid is by far better and we all know this is a true statement.
My final judgement:
Both warrior and druid have different cards that generate a lot of armour, warrior is better for fatigue and Druid is better for a fast (and a lot) amour. Blizzard should fix these class with the next espansion defining WHAT CLASS must be better in armour. Maybe they are looking for the winner, because it's a truth that warrior is about SMORC and weapons (class identity). I'm not calling for nerf, just saying that TEAM5 should be define a stronger difference between these two, defining who is strong with ease
I found that in theory warrior can gain more armors, but in reality most game play Druid gains more armors than warrior. Warrior can only gain more armor in very situation case, such as odd decks(in standard), bring it on, or drywhiskerer armorer. Those require more skill play or handicap by the condition, except for justicar Trueheart.
Druid on the other hand can buildup armors a lot easier throughout the gameplay,while keep on pressuring the opponent. The class cards which gain armors are very versatile. Unless it is a long control game, Druid armor burst seems more helpful in the game play. However, this design is probably intentional because Druid lack of massive removal cards. If Druid lost the board, it is not that easy to come back compare to warrior.
I think that warrior has armor advantage if both players are playing full control, whereas Druid is better if the opponent is aggro or midrange.
Imo warrior's identity has long been steered away from the massive armor gain and super defensive plays, despite things like Baku and Quest Warrior. Druid has taken that role instead with cards like Malfurion, Branching Paths, and Spreading Plague.
Personally i like the theme of druid and warrior both gaining Armour.
Warrior: A Battle harden expert who relies on cards with grant Armour to survive battles.
Druid: A shapeshifter who is changing to the situation, sometimes gaining attack and sometimes gaining Armour.
Warrior uses it Armour more effectively than druid and have cards such asReckless Flurry.
Druid just want to use Armour to support it and to survive, depends which situation is best for the Armour Branching Paths
The other question is why does Mage need any Armour? they have cards which grant Armour? i think it just good to have classes that do similar things differently.
I think there is enough differences, but we got to see what comes out next expansion
The problem with druid is how versatile it is. It has the best armor support in the game, it has the best token support in the game, it has the best combo cards in the game, it has the best draw cards in the game, it has the only ramp support in the game, it has the best deathknight in the game that you can play at anytime you want. Druid's core cards are so strong that you can't replace them look at jade druid and togwaggle druid both of them are tier 1 decks and 20 of the cards they use are same
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i play cubelock and lose 5 games in a row then i play odd paladin and get my stars back wash rinse repeat
class identity has shifted. Druid has always had Armor as part of its arsenal, as well as healing. It just so happens that there's an overabundance of armor gain for Druid.
However, it's still not even close to the ridiculous amounts of armor Warrior could gain back during TGT times (Justicar was one hell of a drug)
Meanwhile Druid still doesn't have any effecient Boardclears (even in Wild Poison Seeds is basically the only way to deal with big boards) and their single target removal is lackluster at best.
Also, Druid currently doesn't have the amount of synergy cards that Warrior has. Shield Slam, Reckless Flurry, Geosculptor Yip are all cards Druid wishes he could play.
It has annoyed me too, but I think the problem is that Warrior has a shit DK (compared to most others) and should have bettet armor+tempo cards. Druid is in a decent place in both formats imo.
It has annoyed me too, but I think the problem is that Warrior has a shit DK (compared to most others) and should have bettet armor+tempo cards. Druid is in a decent place in both formats imo.
Warrior DK is really good at controlling the board and it craps all over Odd paladins which are everywhere at the beginning of the month. I actually use it in my quest warrior deck and in most games I'm able to drop it before the quest finishes to help keep that board clear. A few times though playing it AFTER the quest has won me the game purely because of the weapon. As has been stated though warrior's armor gain has taken a hit because aside from Shield block, the other relevant ways to gain armor come at some cost. Drywhisker armorer is good but I've come to realize if I come to a spot where I need him I've usually lost the game already so I've cut him in favor of other things.
I agree with most of what everyone said, Druid has too much armor gain cards, but it's not gonna be that way forever - so, Warrior is still the "armor" class imo.
The issue I have with class identity is more in the fact I don't like cards that steal other people's cards - like Azalina, Benedictus, various Rogue and Priest spells etc. Now, some of those cards (most) are for the memes only, but I'm not complaining about strength of those cards. The effects of those cards DESTROY class identity and I really don't like facing Priest/Rogue/Druid or whatever using them, that changes through 3 heroes and classes in the course of the game, to the point I barely know what class I was facing originally.
I hope they'll steer away from stealing cards allowing for that, it also makes the game COMPLETELY RNG which is, a bad thing, or at least should be. Some RNG is good, stealing some cards is fine, but when you change like 10 or 20+ cards of your deck, what is the point of different classes -.-'
In WoW, Druid can be played in all specs; Healer, DPS (both ranged and melee), & Tank. It should have armour gain, healing, and the ability to be highly aggressive (token).
Warrior is just Tank or DPS. A more offensive tank, and a dual-weapon wielding melee DPS.
Their identity is fine when you compare them to HS. It's just that Druid is better at being versatile, and has some more powerful cards in the current meta.
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I wasn't planning on going for a run today. But those cops came out of nowhere.
Armor in Druid was always there and makes sense: think of some beasts' thick hide, or even better, trees' bark.
On the other hand, Odd and more generic Control Warrior is also capable of stacking up insane amounts of Armor.
Not sure who is better at it, but Warrior is not just about Armor: if we consider Armor + Weapons, together, Warrior is definitely better than Druid: Armor is just a piece of the whole picture that we call "class identity".
Point is they gave *too much* Armor to Druids in terms of game design and considering specific class vulnerabilities.
With 9 classes, there is bound to be significant overlap. The Druid armor is just one example. Fortunately, Warrior still has far superior removal and AOE to druid.
Druid has become an all rounded Hero, he has all types of deck and is the best at any theme.
Just a quick example:
(Druid) Branching Paths: Can gain up to 12 Armor for 4 Mana with no Downside
(Warrior) Bring it On! : Can gain 10 Armor for 2 Mana BUT reduces your opponent minions by 2 mana, thats a HUGE downside.
I don't see this fair at all, because when we look at the current state of Druid right now, we can realize that he has so many combo decks that are tier 1 or 2 just because they have too much of everything in their cairds and the archetype that can beat them which is aggro in this case does a poor job at it, since they can gain up to 20+ Armor in one turn and still put a taunt on board, and give no advantage to their opponent or having a downside, which Warrior could do the same by giving free cost minions to their opponent and still probably die to aggro.
And btw.....its not about class identity or bad desing in Warrior..... Druid just has it all and BETTER. It was my favourite class when this game started , now i just wish they just delete Druid, since they wont nerf 7-8 cards that need to be nerfed to stop limiting design space for Druid, And yes i could give reasons, details, explanations with pages of text which cards and how they could be nerfed, but we all know Druid is the favourite class of Team 5.
Have a great day!
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Hi everyone,
today i want to tell you'all a story:
i'm developing an Even Hunter (yeah is kinda good), i'm against Token Druid.
He is at 3 health, ok. I'm at 30 health+8 armour, ok.
In ONE turn he get 28 armour. ONE TURN.
I won, at the end, so i'm not baby-raging.
I'm just wondering about the difference between class identity of Warrior and Druid.
Who gain more armour? Warrior or Druid? To me, druid. Gaining so much armour in only one turn and plus summon a 3/6 taunt is a lot.
Warrior has the ability to gain armour everyturn using dead mans hand but is not that strong.
Is this a bad design of druid? Or Druid is made to be armour/based? Maybe is warrior that have a wrong design, we know that warrior is about weapon and SMOrc.
Leper Gnome
I don't think it is a bad design. More like similar design. For example, Rogue and Paladin can use weapons but Warrior is better at it. Even though Druid can gain armor like Warrior, overall, Warrior can gain way more armor and more consistent than Druid. This is because Druid's armor gaining is limited to certain card effects while Warrior's Hero power enable continuous armor gain.
It is alright for classes to have similar abilities but certain classes has to be better in their effects than the others. So, for me, I don't think its a bad design.
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I don't think that design is bad, but Team 5 may have gone in the wrong direction with druid cards, not completely though.
I was thinking about that indeed, Druid is such strong with armour mechanic. Yes, He is limited but fast and strong
Leper Gnome
I never played Armour warrior ( i don't like Warrior class in general), but i think that Druid is better because it generates fast armour putting valuable minions in board. Warrior is certainly better in the long term game, but against aggro druid is by far better and we all know this is a true statement.
My final judgement:
Both warrior and druid have different cards that generate a lot of armour, warrior is better for fatigue and Druid is better for a fast (and a lot) amour.
Blizzard should fix these class with the next espansion defining WHAT CLASS must be better in armour. Maybe they are looking for the winner, because it's a truth that warrior is about SMORC and weapons (class identity). I'm not calling for nerf, just saying that TEAM5 should be define a stronger difference between these two, defining who is strong with ease
Leper Gnome
I found that in theory warrior can gain more armors, but in reality most game play Druid gains more armors than warrior. Warrior can only gain more armor in very situation case, such as odd decks(in standard), bring it on, or drywhiskerer armorer. Those require more skill play or handicap by the condition, except for justicar Trueheart.
Druid on the other hand can buildup armors a lot easier throughout the gameplay,while keep on pressuring the opponent. The class cards which gain armors are very versatile. Unless it is a long control game, Druid armor burst seems more helpful in the game play. However, this design is probably intentional because Druid lack of massive removal cards. If Druid lost the board, it is not that easy to come back compare to warrior.
I think that warrior has armor advantage if both players are playing full control, whereas Druid is better if the opponent is aggro or midrange.
Imo warrior's identity has long been steered away from the massive armor gain and super defensive plays, despite things like Baku and Quest Warrior. Druid has taken that role instead with cards like Malfurion, Branching Paths, and Spreading Plague.
I think that the druid armor gain is overtuned and that's the problem, they invalidate any burn strategy.
Well I guess it's good for now since burn have been a really dominant strategy for a while.
blizzard gave druid too much in kobolds it looked pale in comparison to SP and UI back then but alongside other tools druid has..
Personally i like the theme of druid and warrior both gaining Armour.
Warrior: A Battle harden expert who relies on cards with grant Armour to survive battles.
Druid: A shapeshifter who is changing to the situation, sometimes gaining attack and sometimes gaining Armour.
Warrior uses it Armour more effectively than druid and have cards such asReckless Flurry.
Druid just want to use Armour to support it and to survive, depends which situation is best for the Armour Branching Paths
The other question is why does Mage need any Armour? they have cards which grant Armour? i think it just good to have classes that do similar things differently.
I think there is enough differences, but we got to see what comes out next expansion
The problem with druid is how versatile it is. It has the best armor support in the game, it has the best token support in the game, it has the best combo cards in the game, it has the best draw cards in the game, it has the only ramp support in the game, it has the best deathknight in the game that you can play at anytime you want. Druid's core cards are so strong that you can't replace them look at jade druid and togwaggle druid both of them are tier 1 decks and 20 of the cards they use are same
i play cubelock and lose 5 games in a row then i play odd paladin and get my stars back wash rinse repeat
class identity has shifted. Druid has always had Armor as part of its arsenal, as well as healing. It just so happens that there's an overabundance of armor gain for Druid.
However, it's still not even close to the ridiculous amounts of armor Warrior could gain back during TGT times (Justicar was one hell of a drug)
Meanwhile Druid still doesn't have any effecient Boardclears (even in Wild Poison Seeds is basically the only way to deal with big boards) and their single target removal is lackluster at best.
Also, Druid currently doesn't have the amount of synergy cards that Warrior has. Shield Slam, Reckless Flurry, Geosculptor Yip are all cards Druid wishes he could play.
I tried having fun once. It was awful.
I hope warrior has new class identities maybe discards, it suits warrior like throwing weapons.
warrior is in a such bad shape that the only thing it was superior from the other classes now it is not
It has annoyed me too, but I think the problem is that Warrior has a shit DK (compared to most others) and should have bettet armor+tempo cards. Druid is in a decent place in both formats imo.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Warrior DK is really good at controlling the board and it craps all over Odd paladins which are everywhere at the beginning of the month. I actually use it in my quest warrior deck and in most games I'm able to drop it before the quest finishes to help keep that board clear. A few times though playing it AFTER the quest has won me the game purely because of the weapon. As has been stated though warrior's armor gain has taken a hit because aside from Shield block, the other relevant ways to gain armor come at some cost. Drywhisker armorer is good but I've come to realize if I come to a spot where I need him I've usually lost the game already so I've cut him in favor of other things.
I agree with most of what everyone said, Druid has too much armor gain cards, but it's not gonna be that way forever - so, Warrior is still the "armor" class imo.
The issue I have with class identity is more in the fact I don't like cards that steal other people's cards - like Azalina, Benedictus, various Rogue and Priest spells etc. Now, some of those cards (most) are for the memes only, but I'm not complaining about strength of those cards. The effects of those cards DESTROY class identity and I really don't like facing Priest/Rogue/Druid or whatever using them, that changes through 3 heroes and classes in the course of the game, to the point I barely know what class I was facing originally.
I hope they'll steer away from stealing cards allowing for that, it also makes the game COMPLETELY RNG which is, a bad thing, or at least should be. Some RNG is good, stealing some cards is fine, but when you change like 10 or 20+ cards of your deck, what is the point of different classes -.-'
You can't stop the signal.
In WoW, Druid can be played in all specs; Healer, DPS (both ranged and melee), & Tank. It should have armour gain, healing, and the ability to be highly aggressive (token).
Warrior is just Tank or DPS. A more offensive tank, and a dual-weapon wielding melee DPS.
Their identity is fine when you compare them to HS. It's just that Druid is better at being versatile, and has some more powerful cards in the current meta.
I wasn't planning on going for a run today. But those cops came out of nowhere.
Armor in Druid was always there and makes sense: think of some beasts' thick hide, or even better, trees' bark.
On the other hand, Odd and more generic Control Warrior is also capable of stacking up insane amounts of Armor.
Not sure who is better at it, but Warrior is not just about Armor: if we consider Armor + Weapons, together, Warrior is definitely better than Druid: Armor is just a piece of the whole picture that we call "class identity".
Point is they gave *too much* Armor to Druids in terms of game design and considering specific class vulnerabilities.
With 9 classes, there is bound to be significant overlap. The Druid armor is just one example. Fortunately, Warrior still has far superior removal and AOE to druid.
Taunt: Druid and Warrior, some Shaman.
Swarm: Warlock, Shaman, Druid, Paladin
Burn: Mage and Shaman, some rogue.
Deathrattles: Priest, Rogue, Hunter
Freeze: Mage, Shaman
Healing: Priest, paladin, shaman
Beasts: Hunter, Druid
And the list goes on...
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Druid has become an all rounded Hero, he has all types of deck and is the best at any theme.
Just a quick example:
(Druid) Branching Paths: Can gain up to 12 Armor for 4 Mana with no Downside
(Warrior) Bring it On! : Can gain 10 Armor for 2 Mana BUT reduces your opponent minions by 2 mana, thats a HUGE downside.
I don't see this fair at all, because when we look at the current state of Druid right now, we can realize that he has so many combo decks that are tier 1 or 2 just because they have too much of everything in their cairds and the archetype that can beat them which is aggro in this case does a poor job at it, since they can gain up to 20+ Armor in one turn and still put a taunt on board, and give no advantage to their opponent or having a downside, which Warrior could do the same by giving free cost minions to their opponent and still probably die to aggro.
And btw.....its not about class identity or bad desing in Warrior..... Druid just has it all and BETTER. It was my favourite class when this game started , now i just wish they just delete Druid, since they wont nerf 7-8 cards that need to be nerfed to stop limiting design space for Druid, And yes i could give reasons, details, explanations with pages of text which cards and how they could be nerfed, but we all know Druid is the favourite class of Team 5.
Have a great day!