I have heard for a while now that Casual mode is abused by people who grind for gold, and wanted to suggest this. I don't know if this idea has been suggested before, cutting the gold earned from 10 to 5, but I feel this is an adequate approach that corrects the gold abuse that should not have existed in Casual in the first place.
Coming from this thread, I thought about how Casual isn't a mode that is being used properly. It's literally just a killing floor for netdeckers that play for the sole purpose of earning gold. Casual was never intended for this purpose. While I've never encountered this behavior (the last time I played Casual was before Blackrock Mountain was released), I understand and agree that it's a problem. There are many ways to correct Casual and bring it back to what it once was/used to be for many people: A test environment for the experimental and an environment that is meant to serve as mostly free of hassle, for people to play and otherwise.
I don't know if it has been suggested yet, but cutting the gold earned from Casual wins in half (from 10 to 5) will heavily diminish the gold abuse present in the Casual mode of today. Think about it. You would now have to win upwards of 6 games to earn 10 gold. This would not only bring the abuse down, it would also make it so people who hate having their gold total ending with a 5 instead of a 0 could correct their total and calm their OCD down quite a lot.
Secondarily, why should you earn 10 gold when playing Casual when I earn the same amount playing Ranked?
No pain, no gain. If you want to earn my kind of gold, you'll play Ranked like a big boy.
EDIT: After talking a bit with people, I thought it could be cool to bring the Ranked gold earned to 15 from 10 per 3 wins and raise the gold cap from 100 to 150. When presented with the idea that you could win twice in Casual and once in Ranked to make the gold, have your Casual and Ranked wins separate from one another, so if you win twice in Casual, you have to win again in Casual to earn gold. With Ranked, same deal. Win twice there. Win a third time to earn your gold.
What about the people who solely play casual and then there gold income is halved because of the gold exploiters?
Furthermore, this means that players that just want to play casual are now being forced into ranked play, which is meant to be a competitive environment.
I don't personally believe Casual was meant to be where you earn your progress. As is implied in the name, "Casual" is meant to be a mode where you aren't playing seriously. This is my personal interpretation of the mode, of course. Playing strictly Casual, I know people do that. Honestly, while I don't feel people should be forced to play Ranked, why shouldn't they? A test of their skill against others who are trying to win while doing their own thing, it's not the worst thing to have to deal with. I would never feel as good about my wins if they were all gained in Casual. Ranked tests people, and I can't think of a better way to spend my time with the game outside of special play modes/areas. They should play more Ranked. I'm not looking at this kind of change because it punishes Casual players, but because my take on what a Casual mode should be suggests that Casual mode shouldn't be about reward but freedom from the meta and the ability to play without feeling pressured to play a certain way.
Casual should be a place for some progress, it should have some reward so newer players can progress. I do think there should be a game mode with no gold reward. I think the gold is the main reason we see a lot of netdecks to enable gold farming.
I have heard for a while now that Casual mode is abused by people who grind for gold, and wanted to suggest this. I don't know if this idea has been suggested before, cutting the gold earned from 10 to 5, but I feel this is an adequate approach that corrects the gold abuse that should not have existed in Casual in the first place.
Coming from this thread, I thought about how Casual isn't a mode that is being used properly. It's literally just a killing floor for netdeckers that play for the sole purpose of earning gold. Casual was never intended for this purpose. While I've never encountered this behavior (the last time I played Casual was before Blackrock Mountain was released), I understand and agree that it's a problem. There are many ways to correct Casual and bring it back to what it once was/used to be for many people: A test environment for the experimental and an environment that is meant to serve as mostly free of hassle, for people to play and otherwise.
I don't know if it has been suggested yet, but cutting the gold earned from Casual wins in half (from 10 to 5) will heavily diminish the gold abuse present in the Casual mode of today. Think about it. You would now have to win upwards of 6 games to earn 10 gold. This would not only bring the abuse down, it would also make it so people who hate having their gold total ending with a 5 instead of a 0 could correct their total and calm their OCD down quite a lot.
Honestly, from a new player experience when Old Gods came out before the new quests made it easier to accrue gold; halving the gold from 10 to 5 wouldve been awful for the experience and I would've felt that quite the high entry barrier to even getting enough gold to make a viable deck to win in ranked. Those incremental gold rewards really helped me grow and encouraged me to keep playing even when I was face with losing streaks from overpowered decks being played in casual. Also seeing crazy cards in casual helped me look into what i might want to craft if it destroyed me so soundly.
I don't agree at all with gold reductions since you need every bit of dust and gold coming into this game to be F2P for as long as you can. I play every single day and even after my quest is done because its rewarding to grow the skills and also get that ten gold payoff.
If people farm casual I just try to make sure i'm not contributing to the problem and if I am testing out a tier deck that I intend to take to ranked for some reason I will concede at the end of the game so that the casual player gets rewarded. Especially if they are using almost all basic cards.
I don't think this is a good idea. Plenty of people play casual instead of ranked - usually newer players that don't want to get smashed by a Tier 1 deck in rank 25. Sure there are still people who will run Tier 1 decks in casual as well, but that will happen even if gold is reduced from 10 to 5. The harm is that those newer players now also get less gold.
This would not only bring the abuse down, it would also make it so people who hate having their gold total ending with a 5 instead of a 0 could correct their total and calm their OCD down quite a lot.
It is a bad thing that this bit here is what caught most of my attention? (I mean I personally could just give up gold on Casual entirely, I play Ranked for the gold, I'd like Casual to be a place where I could just use all the gimmicks I want to their full potential...)
I would like to think that the last part sticks out most because it's a topic that comes up rarely, therefore, is rarely thought on. No one really likes that ending increment of 5. Why not give a trusted method of correction?
Make a third mode that doesn't award gold or quest completion, but also has game mode options and game specific restrictions/buffs.
I'd love nothing more than to have a sandbox game mode myself. It's why I will likely always see Stepmania as the greatest game ever, because the entire game and experience is customizable.
I don't understand the problem this thread is trying to solve. When Casual is used as a "killing floor for netdeckers that play for the sole purpose of earning gold", how -- specifically -- is that bad for others?
MMR is used in casual. You will be paired against an opponent with a similar MMR to yourself. If all the netdeckers have a high MMR and you with your fun homebrew deck have a low MMR, you won't see them. If your fun homebrew deck can earn a high enough MMR to see them, then you're good enough to go toe-to-toe with them too.
Rollback Post to RevisionRollBack
Shudderwock means driving a clown car in circles around your opponent while he swings his sword at you. Half the time he chops you and your car to pieces. The other half you park on his legs and 40 clowns come out one by one, trampling him to death.
I'm with CypherBenkes here. Also, f..k new players, I'm tired of good ideas to improve this game being rejected because f..king new players would be affected by them. There are a lot of other ways to help the new player experience, it's just that Blizzard is greedy as f..k and don't want to implement them. Casual should be casual, where people play just for fun.
This is a stupid idea to have casual players earn 5 gold per 3 wins it’s not worth it, and plus there’s already a daily gold limit at 100.
Remember when I said this:
"Secondarily, why should you earn 10 gold when playing Casual when I earn the same amount playing Ranked?
No pain, no gain. If you want to earn my kind of gold, you'll play Ranked like a big boy."
The idea here is to reduce the game mode's presence of people who abuse Casual mode. Grinders will likely appear less often in Casual if it takes much longer for them to earn the gold. It's meant to improve the mode, not punish people. Honestly, if you're playing Casual because you want to have fun with the game more and not worry about reward as much, you're playing Casual with gold gain being a secondary objective. People who are playing Casual are looking to play against people who don't care as much about winning, but more about doing something specific with the cards in their deck. It's not for reward. If, however, you're playing strictly for gold, my thread is targeting you intentionally. Casual should have never been about gaining gold because it's technically the Easy Mode of the two Constructed Play modes, with Ranked being Medium/Normal/Hard Mode (whatever you want to call it).
I have heard for a while now that Casual mode is abused by people who grind for gold, and wanted to suggest this. I don't know if this idea has been suggested before, cutting the gold earned from 10 to 5, but I feel this is an adequate approach that corrects the gold abuse that should not have existed in Casual in the first place.
Coming from this thread, I thought about how Casual isn't a mode that is being used properly. It's literally just a killing floor for netdeckers that play for the sole purpose of earning gold. Casual was never intended for this purpose. While I've never encountered this behavior (the last time I played Casual was before Blackrock Mountain was released), I understand and agree that it's a problem. There are many ways to correct Casual and bring it back to what it once was/used to be for many people: A test environment for the experimental and an environment that is meant to serve as mostly free of hassle, for people to play and otherwise.
I don't know if it has been suggested yet, but cutting the gold earned from Casual wins in half (from 10 to 5) will heavily diminish the gold abuse present in the Casual mode of today. Think about it. You would now have to win upwards of 6 games to earn 10 gold. This would not only bring the abuse down, it would also make it so people who hate having their gold total ending with a 5 instead of a 0 could correct their total and calm their OCD down quite a lot.
Honestly, from a new player experience when Old Gods came out before the new quests made it easier to accrue gold; halving the gold from 10 to 5 wouldve been awful for the experience and I would've felt that quite the high entry barrier to even getting enough gold to make a viable deck to win in ranked. Those incremental gold rewards really helped me grow and encouraged me to keep playing even when I was face with losing streaks from overpowered decks being played in casual. Also seeing crazy cards in casual helped me look into what i might want to craft if it destroyed me so soundly.
I don't agree at all with gold reductions since you need every bit of dust and gold coming into this game to be F2P for as long as you can. I play every single day and even after my quest is done because its rewarding to grow the skills and also get that ten gold payoff.
If people farm casual I just try to make sure i'm not contributing to the problem and if I am testing out a tier deck that I intend to take to ranked for some reason I will concede at the end of the game so that the casual player gets rewarded. Especially if they are using almost all basic cards.
Just be better people
If it was as simple as just being better people, World Peace would have already been achieved. Sam Hyde had a show on Adult Swim called "World Peace". His show got canceled. Guess we can't all get what we want. The point is, just because you know people can be better doesn't mean they will grant you such an audience. The problem is that Casual is being abused by people who have OP decks. That should be limited a tad. If you're playing Casual, you should be there because you're not trying to deal with meta decks the entire time. When I'm hearing constantly that Casual is filled to the gills with tryhard netdeckers that bring OP meta decks for the purpose of grinding, it's being suggested that Casual isn't Casual, but really, "Test Your Might - Hearthstone Edition". Casual isn't Backstreet Mortal Kombat "Variety" Hour, and the people who are trying to escape the meta a bit don't deserve what they're dealing with. Honestly, if you want to see cards crush you in real time, there are plenty of ways to get your heaping fill of such a thing. I just don't Casual should be the place for that. If Casual is filled with people that are playing strictly because the gold gain is "easier" and not because it's a mode that allows for experiences that Ranked doesn't, why not punish them and make it harder for them?
I don't think this is a good idea. Plenty of people play casual instead of ranked - usually newer players that don't want to get smashed by a Tier 1 deck in rank 25. Sure there are still people who will run Tier 1 decks in casual as well, but that will happen even if gold is reduced from 10 to 5. The harm is that those newer players now also get less gold.
It's an experimental suggestion, I'll give you that, and yes, newer players will have a "harder time" earning gold. If they want to earn more with their time, they can play Ranked. If they're playing because they want to earn more, learning lessons about how to play within a serious play environment will be an attractive idea to them, and they'll benefit from the lessons they learn in real time from people who are actually trying. They will learn of competent deck structures, and can take inspiration from those people. It's a better learning experience, and having the option to earn 5 more gold from Ranked will actually help them more than you believe.
Honestly though, why should you earn the same amount of gold as me when you're playing Casual and I'm not? You're in a play environment, that by mere suggestion of the name, tells me your experience will be easier. I am dealing with more, but you're earning more. Why should your wins be valued the same as mine?
I've got a much better idea, Mr. Blizzard-employee-in-disguise! Throw away the gold system and have the player pay real cash to play casual and ranked. Yeah. Kinda like arena. Free to play? Fuck that shit. Imma want to pay ma money for dis sweet RNG-spectacle of a game!
Secondarily, why should you earn 10 gold when playing Casual when I earn the same amount playing Ranked?
No pain, no gain. If you want to earn my kind of gold, you'll play Ranked like a big boy.
Next you'll want it halved for Tavern Brawl too, since the gold is the same across all game modes.
You're shitting me. You see only the suggestion of cutting rewards in half and ignore the entire reason I'm making the suggestion. Also, Tavern Brawls have revolving rule sets. The Brawl itself is a different challenge each time, and you usually have your deckbuilding opportunities locked down. I'm trying my best to keep from treating you poorly. People like you are a dime a dozen. Nicely done. You need a better strap to keep that mask of yours held on.
I don't understand the problem this thread is trying to solve. When Casual is used as a "killing floor for netdeckers that play for the sole purpose of earning gold", how -- specifically -- is that bad for others?
MMR is used in casual. You will be paired against an opponent with a similar MMR to yourself. If all the netdeckers have a high MMR and you with your fun homebrew deck have a low MMR, you won't see them. If your fun homebrew deck can earn a high enough MMR to see them, then you're good enough to go toe-to-toe with them too.
You cite MMR as existent. While that might be the case, one I can't dispel as nonsense because I don't know for a fact, this is what I've gathered from everyone under the sun that plays in Casual and has something to say about it. I'm a mere observer, and this thread is a Discussion thread first and foremost. I'm merely putting a thought out there, coupling it with some points and responding/observing the things I see as they come along. While we're at it, thanks for showing up to leave your thoughts. Every single comment helps formulate the mind here for many.
If you haven't played casual in more than 2 years why are you suggesting changes that would radically alter it for the people who regularly play it?
Because what I'm suggesting is to help clean up some of the bad nature about the mode. I'm ignoring the payout aspect of Casual wins because Casual shouldn't award you gold in the first place. I'm suggesting a 50% reduction because Casual isn't a mode meant for winning and earning gold. This is a small price to pay for correcting behavior that many don't care for. If you make it harder for people to earn gold, the people that were there strictly for financial gain will find other avenues to make their gold.
Casual was never meant to be a place to make gold.
I'm with CypherBenkes here. Also, f..k new players, I'm tired of good ideas to improve this game being rejected because f..king new players would be affected by them. There are a lot of other ways to help the new player experience, it's just that Blizzard is greedy as f..k and don't want to implement them. Casual should be casual, where people play just for fun.
There are many ideas that could be good for the game that are shut down because of new players. Sorry guys, but we don't exactly have a heavy influx of new players to speak of. That's a tired excuse.
Remember when Blizzard made comment on why they change stats instead of card text because it's easier to take note of changes to numbers instead of card text? Remember when the community got mad because they believed they were being treated like they were stupid children by Blizzard? It's because of the "New Player" reasoning that is constantly pushed by people. Stop supporting this line as the driving force to drop an idea that might not help new players the most.
I think the tone of “ranked players deserve more gold” is a bit dickish but I agree with the message. The only time I ever play casual is when I’m afraid of dropping ranks but have a quest I need to complete or want to try out something janky. The reason I’m concerned in those circumstances is due to the massive difference in payoff between rank 5 and 6 end of season rewards and the effort/time it can take to get there. For new players this pressure isn’t there so I can’t see why you wouldn’t just play ranked if casual is infested with netdecks.
For me, I would like a mode dedicated to crazy deckbuilding and having fun with no stakes and no rewards. This change of 5g helps move toward that but still becomes a place where you complete quests. Currently, if I want to screw around, I play against my buddy, but having a mode with no rewards at all would promote this further. I have all the gold and dust I need, what I want is a fun play experience where I can meet other people who innovate with decks and then bring those to the ladder.
I've got a much better idea, Mr. Blizzard-employee-in-disguise! Throw away the gold system and have the player pay real cash to play casual and ranked. Yeah. Kinda like arena. Free to play? Fuck that shit. Imma want to pay ma money for dis sweet RNG-spectacle of a game!
Get outta here...
Yes, because while trying to tackle a problem, with the solution being one that edits things not to everyone's liking, instead of making small changes for the better, we should just crash a giant vehicle into it, light the children on fire and put the criminals in charge, yes?
If you aren't here to try making things better or to attempt making suggestions that could improve things, you don't belong here. Get back to your gold grinding, slave. The adults are talking.
As usual, when a topic like this comes up, I suggest the same thing:
In casual you should get no reward whatsoever, not even levelling up your hero, but you should be allowed to use any card in the game for x games per day. There.
One can dream, right?
That's an appropriate way to do things, actually. Casual should be for casuals that want to have fun. I don't believe they should have been gaining gold in Casual in the first place, but I at least believe half of what Ranked players earned is the exact amount they should get for their 3 wins. As someone suggested before, 10 gold for 3 games played. Why not keep it at 10 gold per 3 wins in Ranked, with 5 gold per 3 games played in Casual? That could actually make things worse to a degree, honestly. If they aren't going to play seriously, their being rewarded the same as those who play seriously doesn't make sense, and a diminishing should take place. In exchange for this diminishing, because people are just trying to have fun, make Casual entirely Sandbox. It's just as Kaladin, myself and many others have been thinking for some time now, make Casual completely Sandbox.
Seriously that suggestion is one of the worst I ever heard.
Really dude? You have been on this forum for around three years and a half and do you really think this suggestion is one of the worst you have ever heard/read? Do you even pay attention to the amount of nonsense people usually post? WTF?
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I have heard for a while now that Casual mode is abused by people who grind for gold, and wanted to suggest this. I don't know if this idea has been suggested before, cutting the gold earned from 10 to 5, but I feel this is an adequate approach that corrects the gold abuse that should not have existed in Casual in the first place.
Coming from this thread, I thought about how Casual isn't a mode that is being used properly. It's literally just a killing floor for netdeckers that play for the sole purpose of earning gold. Casual was never intended for this purpose. While I've never encountered this behavior (the last time I played Casual was before Blackrock Mountain was released), I understand and agree that it's a problem. There are many ways to correct Casual and bring it back to what it once was/used to be for many people: A test environment for the experimental and an environment that is meant to serve as mostly free of hassle, for people to play and otherwise.
I don't know if it has been suggested yet, but cutting the gold earned from Casual wins in half (from 10 to 5) will heavily diminish the gold abuse present in the Casual mode of today. Think about it. You would now have to win upwards of 6 games to earn 10 gold. This would not only bring the abuse down, it would also make it so people who hate having their gold total ending with a 5 instead of a 0 could correct their total and calm their OCD down quite a lot.
Come visit my Card Emporium. Strange things, you will find inside...
Come take the test, if you're daring. Feel free to show me your results in a message.
Secondarily, why should you earn 10 gold when playing Casual when I earn the same amount playing Ranked?
No pain, no gain. If you want to earn my kind of gold, you'll play Ranked like a big boy.
EDIT: After talking a bit with people, I thought it could be cool to bring the Ranked gold earned to 15 from 10 per 3 wins and raise the gold cap from 100 to 150. When presented with the idea that you could win twice in Casual and once in Ranked to make the gold, have your Casual and Ranked wins separate from one another, so if you win twice in Casual, you have to win again in Casual to earn gold. With Ranked, same deal. Win twice there. Win a third time to earn your gold.
Come visit my Card Emporium. Strange things, you will find inside...
Come take the test, if you're daring. Feel free to show me your results in a message.
Make a third mode that doesn't award gold or quest completion, but also has game mode options and game specific restrictions/buffs.
Kaladin's RoS Set Review
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I don't personally believe Casual was meant to be where you earn your progress. As is implied in the name, "Casual" is meant to be a mode where you aren't playing seriously. This is my personal interpretation of the mode, of course. Playing strictly Casual, I know people do that. Honestly, while I don't feel people should be forced to play Ranked, why shouldn't they? A test of their skill against others who are trying to win while doing their own thing, it's not the worst thing to have to deal with. I would never feel as good about my wins if they were all gained in Casual. Ranked tests people, and I can't think of a better way to spend my time with the game outside of special play modes/areas. They should play more Ranked. I'm not looking at this kind of change because it punishes Casual players, but because my take on what a Casual mode should be suggests that Casual mode shouldn't be about reward but freedom from the meta and the ability to play without feeling pressured to play a certain way.
Come visit my Card Emporium. Strange things, you will find inside...
Come take the test, if you're daring. Feel free to show me your results in a message.
Casual should be a place for some progress, it should have some reward so newer players can progress. I do think there should be a game mode with no gold reward. I think the gold is the main reason we see a lot of netdecks to enable gold farming.
If you are in your first year of playing please read this post.
Dust does not burn a hole in the jar. Be careful what you craft, especially before and right after a rotation.
This is a stupid idea to have casual players earn 5 gold per 3 wins it’s not worth it, and plus there’s already a daily gold limit at 100.
Honestly, from a new player experience when Old Gods came out before the new quests made it easier to accrue gold; halving the gold from 10 to 5 wouldve been awful for the experience and I would've felt that quite the high entry barrier to even getting enough gold to make a viable deck to win in ranked. Those incremental gold rewards really helped me grow and encouraged me to keep playing even when I was face with losing streaks from overpowered decks being played in casual. Also seeing crazy cards in casual helped me look into what i might want to craft if it destroyed me so soundly.
I don't agree at all with gold reductions since you need every bit of dust and gold coming into this game to be F2P for as long as you can. I play every single day and even after my quest is done because its rewarding to grow the skills and also get that ten gold payoff.
If people farm casual I just try to make sure i'm not contributing to the problem and if I am testing out a tier deck that I intend to take to ranked for some reason I will concede at the end of the game so that the casual player gets rewarded. Especially if they are using almost all basic cards.
Just be better people
I don't think this is a good idea. Plenty of people play casual instead of ranked - usually newer players that don't want to get smashed by a Tier 1 deck in rank 25. Sure there are still people who will run Tier 1 decks in casual as well, but that will happen even if gold is reduced from 10 to 5. The harm is that those newer players now also get less gold.
I would like to think that the last part sticks out most because it's a topic that comes up rarely, therefore, is rarely thought on. No one really likes that ending increment of 5. Why not give a trusted method of correction?
I'd love nothing more than to have a sandbox game mode myself. It's why I will likely always see Stepmania as the greatest game ever, because the entire game and experience is customizable.
Come visit my Card Emporium. Strange things, you will find inside...
Come take the test, if you're daring. Feel free to show me your results in a message.
Secondarily, why should you earn 10 gold when playing Casual when I earn the same amount playing Ranked?
No pain, no gain. If you want to earn my kind of gold, you'll play Ranked like a big boy.
Next you'll want it halved for Tavern Brawl too, since the gold is the same across all game modes.
I don't understand the problem this thread is trying to solve. When Casual is used as a "killing floor for netdeckers that play for the sole purpose of earning gold", how -- specifically -- is that bad for others?
MMR is used in casual. You will be paired against an opponent with a similar MMR to yourself. If all the netdeckers have a high MMR and you with your fun homebrew deck have a low MMR, you won't see them. If your fun homebrew deck can earn a high enough MMR to see them, then you're good enough to go toe-to-toe with them too.
Shudderwock means driving a clown car in circles around your opponent while he swings his sword at you. Half the time he chops you and your car to pieces. The other half you park on his legs and 40 clowns come out one by one, trampling him to death.
Whizbang Strategy Reference -- update complete for Rastakhan's Rumble!
If you haven't played casual in more than 2 years why are you suggesting changes that would radically alter it for the people who regularly play it?
Unpopular opinion: Rogue is OP
I'm with CypherBenkes here. Also, f..k new players, I'm tired of good ideas to improve this game being rejected because f..king new players would be affected by them. There are a lot of other ways to help the new player experience, it's just that Blizzard is greedy as f..k and don't want to implement them. Casual should be casual, where people play just for fun.
Remember when I said this:
"Secondarily, why should you earn 10 gold when playing Casual when I earn the same amount playing Ranked?
No pain, no gain. If you want to earn my kind of gold, you'll play Ranked like a big boy."
The idea here is to reduce the game mode's presence of people who abuse Casual mode. Grinders will likely appear less often in Casual if it takes much longer for them to earn the gold. It's meant to improve the mode, not punish people. Honestly, if you're playing Casual because you want to have fun with the game more and not worry about reward as much, you're playing Casual with gold gain being a secondary objective. People who are playing Casual are looking to play against people who don't care as much about winning, but more about doing something specific with the cards in their deck. It's not for reward. If, however, you're playing strictly for gold, my thread is targeting you intentionally. Casual should have never been about gaining gold because it's technically the Easy Mode of the two Constructed Play modes, with Ranked being Medium/Normal/Hard Mode (whatever you want to call it).
If it was as simple as just being better people, World Peace would have already been achieved. Sam Hyde had a show on Adult Swim called "World Peace". His show got canceled. Guess we can't all get what we want. The point is, just because you know people can be better doesn't mean they will grant you such an audience. The problem is that Casual is being abused by people who have OP decks. That should be limited a tad. If you're playing Casual, you should be there because you're not trying to deal with meta decks the entire time. When I'm hearing constantly that Casual is filled to the gills with tryhard netdeckers that bring OP meta decks for the purpose of grinding, it's being suggested that Casual isn't Casual, but really, "Test Your Might - Hearthstone Edition". Casual isn't Backstreet Mortal Kombat "Variety" Hour, and the people who are trying to escape the meta a bit don't deserve what they're dealing with. Honestly, if you want to see cards crush you in real time, there are plenty of ways to get your heaping fill of such a thing. I just don't Casual should be the place for that. If Casual is filled with people that are playing strictly because the gold gain is "easier" and not because it's a mode that allows for experiences that Ranked doesn't, why not punish them and make it harder for them?
It's an experimental suggestion, I'll give you that, and yes, newer players will have a "harder time" earning gold. If they want to earn more with their time, they can play Ranked. If they're playing because they want to earn more, learning lessons about how to play within a serious play environment will be an attractive idea to them, and they'll benefit from the lessons they learn in real time from people who are actually trying. They will learn of competent deck structures, and can take inspiration from those people. It's a better learning experience, and having the option to earn 5 more gold from Ranked will actually help them more than you believe.
Honestly though, why should you earn the same amount of gold as me when you're playing Casual and I'm not? You're in a play environment, that by mere suggestion of the name, tells me your experience will be easier. I am dealing with more, but you're earning more. Why should your wins be valued the same as mine?
Come visit my Card Emporium. Strange things, you will find inside...
Come take the test, if you're daring. Feel free to show me your results in a message.
I've got a much better idea, Mr. Blizzard-employee-in-disguise! Throw away the gold system and have the player pay real cash to play casual and ranked. Yeah. Kinda like arena. Free to play? Fuck that shit. Imma want to pay ma money for dis sweet RNG-spectacle of a game!
Get outta here...
You're shitting me. You see only the suggestion of cutting rewards in half and ignore the entire reason I'm making the suggestion. Also, Tavern Brawls have revolving rule sets. The Brawl itself is a different challenge each time, and you usually have your deckbuilding opportunities locked down. I'm trying my best to keep from treating you poorly. People like you are a dime a dozen. Nicely done. You need a better strap to keep that mask of yours held on.
You cite MMR as existent. While that might be the case, one I can't dispel as nonsense because I don't know for a fact, this is what I've gathered from everyone under the sun that plays in Casual and has something to say about it. I'm a mere observer, and this thread is a Discussion thread first and foremost. I'm merely putting a thought out there, coupling it with some points and responding/observing the things I see as they come along. While we're at it, thanks for showing up to leave your thoughts. Every single comment helps formulate the mind here for many.
Because what I'm suggesting is to help clean up some of the bad nature about the mode. I'm ignoring the payout aspect of Casual wins because Casual shouldn't award you gold in the first place. I'm suggesting a 50% reduction because Casual isn't a mode meant for winning and earning gold. This is a small price to pay for correcting behavior that many don't care for. If you make it harder for people to earn gold, the people that were there strictly for financial gain will find other avenues to make their gold.
Casual was never meant to be a place to make gold.
There are many ideas that could be good for the game that are shut down because of new players. Sorry guys, but we don't exactly have a heavy influx of new players to speak of. That's a tired excuse.
Remember when Blizzard made comment on why they change stats instead of card text because it's easier to take note of changes to numbers instead of card text? Remember when the community got mad because they believed they were being treated like they were stupid children by Blizzard? It's because of the "New Player" reasoning that is constantly pushed by people. Stop supporting this line as the driving force to drop an idea that might not help new players the most.
Come visit my Card Emporium. Strange things, you will find inside...
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Want to play casual? add people, "challenge a friend" play your goofy jimmy decks. what do you even what to play so badly, huh?
The rewards suck anyway, do you work for blizzard or something? they are the ones that's gonna earn more for hurting F2Pers.
If people farm there so be it, you can play your jimmy decks against competitive decks to see how it fares.
Seriously that suggestion is one of the worst I ever heard.
I think the tone of “ranked players deserve more gold” is a bit dickish but I agree with the message. The only time I ever play casual is when I’m afraid of dropping ranks but have a quest I need to complete or want to try out something janky. The reason I’m concerned in those circumstances is due to the massive difference in payoff between rank 5 and 6 end of season rewards and the effort/time it can take to get there. For new players this pressure isn’t there so I can’t see why you wouldn’t just play ranked if casual is infested with netdecks.
For me, I would like a mode dedicated to crazy deckbuilding and having fun with no stakes and no rewards. This change of 5g helps move toward that but still becomes a place where you complete quests. Currently, if I want to screw around, I play against my buddy, but having a mode with no rewards at all would promote this further. I have all the gold and dust I need, what I want is a fun play experience where I can meet other people who innovate with decks and then bring those to the ladder.
Yes, because while trying to tackle a problem, with the solution being one that edits things not to everyone's liking, instead of making small changes for the better, we should just crash a giant vehicle into it, light the children on fire and put the criminals in charge, yes?
If you aren't here to try making things better or to attempt making suggestions that could improve things, you don't belong here. Get back to your gold grinding, slave. The adults are talking.
That's an appropriate way to do things, actually. Casual should be for casuals that want to have fun. I don't believe they should have been gaining gold in Casual in the first place, but I at least believe half of what Ranked players earned is the exact amount they should get for their 3 wins. As someone suggested before, 10 gold for 3 games played. Why not keep it at 10 gold per 3 wins in Ranked, with 5 gold per 3 games played in Casual? That could actually make things worse to a degree, honestly. If they aren't going to play seriously, their being rewarded the same as those who play seriously doesn't make sense, and a diminishing should take place. In exchange for this diminishing, because people are just trying to have fun, make Casual entirely Sandbox. It's just as Kaladin, myself and many others have been thinking for some time now, make Casual completely Sandbox.
Come visit my Card Emporium. Strange things, you will find inside...
Come take the test, if you're daring. Feel free to show me your results in a message.
Really dude? You have been on this forum for around three years and a half and do you really think this suggestion is one of the worst you have ever heard/read? Do you even pay attention to the amount of nonsense people usually post? WTF?