I will do it for him if you don't care: 1/10 because ladder is booooooooooooooooooooooooooooooooooooooooooooring as f...k. Done. :) I'm only playing arena right now, but that is because I'm a good arena player and I like the Taverns of Time event (especially when playing with Mage), that is all.
I mean comon when was the last time you saw all Classes having a competitive Decks to play?
Ungoro. And black rock mountain. And really any meta right after rotation will be diverse because there aren't any extremely game breaking combos released yet. How good was raza priest before shadowreaper anduin was printed? Or how good was cubelock before cubes? The meta will get increasingly less diverse as new expansions add new game breaking interactions, until they all rotate and it becomes diverse again. Its not the expansion that makes the meta diverse, its the rotation.
I didn't saw Ungoro realese but black rock mountain ?!? Really ? Did you forgot Control warrior , Dragon priest , Face Hunter ? Back when All new expansion cards Cost only 20 $ ....
We didnt see this diverse before the last Nerfs .....
U guys need to understand, that if this expansion had alot of powerful cards, then every expansion following would have to beat that in order to have an impact on the game. This expansion was so smart of blizzard for ones, and it made alot of rarely used old cards playable.
this is the main point that people are missing here.
I like the current meta but overall I'm disappointed at how the even/odd thing has played out so far. Some classes just cant make it work efficiently due to losing way too much with little to no benefit. Ironically the only class that got a even/odd card that makes it work is shaman. Druid and Mage got decent cards but they weren't good enough to carry the archtype. I'm also sad that Mage is pretty meh right now because that's my favorite class. Hopefully the mechanic gets further support next expansion because I'd like to see more of it.
I like the current meta but overall I'm disappointed at how the even/odd thing has played out so far. Some classes just cant make it work efficiently due to losing way too much with little to no benefit. Ironically the only class that got a even/odd card that makes it work is shaman. Druid and Mage got decent cards but they weren't good enough to carry the archtype. I'm also sad that Mage is pretty meh right now because that's my favorite class. Hopefully the mechanic gets further support next expansion because I'd like to see more of it.
So.... you don't think even/odd paladin or odd rogue or even warlock are top tier decks? What I also like about these cards is that you can easily have different decks make the even/odd thing work as you print new cards.
The expansion was good, but not amazing. A solid 7 out of 10 as OP said seems about right. Unfortunately we live in a world with Frozen Throne and Kobols & Catabombs as well. Those expansions were much more powerful across the board than Witchwood was and as such they totally dominated the meta once rotation hit. We all had to suffer for awhile for the sins of those two expansions, dealing with metas that were top-heavy with only a few real top decks or just flat out un-fun. After the recent round of bannings things are much better and I am sort of reminded of this time last year when the Un'Goro meta really shined after the first nerf to Caverns Below
My only real worry with Witchwood is that I think Shudderwock is an absolute mistake and Blizzard will be kicking themselves down the line. I expect it to be nerfed at some point in the next year.
As far as the single player content goes, I thought it was more flavorful than Dungeon Run, but also had less replay value due to being limited to just four heroes. Hagatha was a let down, but the final bosses for each of the heroes were very cool. It will be interesting to see how long they plan to keep the single player content in Dungeon Run format, or if they will go back to the original adventure style or come up with something totally new.
No brainless deck. Are you sure about that. I can name 3 right off the back. Odd pally even paly shudder shaman.
I'm with you on Shudderwock Shaman. You barf battlecries on curve and hope you draw your win condition in time. But, it's a brainless deck that struggles to break 50% WR so in the grand scheme of things, shrug. Blizzard has a real design problem for the next 5 expansions though. They can't print any good Shaman/Neutral battlecries on playable cards -- or improved draw tech -- without making Shudderwock OP.[*]
But Odd/Even Pally both reward skill. Your stuff is weak to AOE and value trades, you have a limited number of AOE buffs, you constantly have to make judgment calls about more tokens vs stronger tokens, what to play around from the opponent, when to trade vs. when to set up for lethal, etc. Shudderwock hardly cares about any of that. Their stuff is all disposable, they don't bother playing around you because they're just going to respond with more battlecries regardless, and they needn't bother damaging your hero unless there's nothing else for them to do.
[*] Or else they'll have to make counters like "For every opposing battlecry, do 1 damage to all other minions" as passive text on a playable minion.
Shudderwock means driving a clown car in circles around your opponent while he swings his sword at you. Half the time he chops you and your car to pieces. The other half you park on his legs and 40 clowns come out one by one, trampling him to death.
Loved the music, loved the theme, loved the art, liked the single player content, loved the janky legendaries, loved the promotional stuff (Brode and friends exploring spooky woods).
But it failed to even tickle most of the meta in ways that only Karazhan and TGT can compare, and unlike the latter, it had rotations to help it be more relevant. The nerfs and the rotations gave us a balanced meta, not Witchwood itself.
In short, I liked every single non-gameplay aspect of Witchwood.
pretty much this
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Unpopular opinion: Rogue is OP
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I will do it for him if you don't care: 1/10 because ladder is booooooooooooooooooooooooooooooooooooooooooooring as f...k. Done. :) I'm only playing arena right now, but that is because I'm a good arena player and I like the Taverns of Time event (especially when playing with Mage), that is all.
I didn't saw Ungoro realese but black rock mountain ?!? Really ? Did you forgot Control warrior , Dragon priest , Face Hunter ? Back when All new expansion cards Cost only 20 $ ....
We didnt see this diverse before the last Nerfs .....
While Genn and Baku completely changed the meta, and are cool, so many of the other cards just feel so weak. Not enough new stuff.
Also, the Worgen cards were a complete waste of a new mechanic.
this is the main point that people are missing here.
No brainless deck. Are you sure about that. I can name 3 right off the back. Odd pally even paly shudder shaman.
After the nerfs, I'd say this expansion and meta is sitting around an 8/10 right now.
I agree! The monster hunt was more enjoyable than beating the kobolds with 9 classes.
I like the current meta but overall I'm disappointed at how the even/odd thing has played out so far. Some classes just cant make it work efficiently due to losing way too much with little to no benefit. Ironically the only class that got a even/odd card that makes it work is shaman. Druid and Mage got decent cards but they weren't good enough to carry the archtype. I'm also sad that Mage is pretty meh right now because that's my favorite class. Hopefully the mechanic gets further support next expansion because I'd like to see more of it.
So.... you don't think even/odd paladin or odd rogue or even warlock are top tier decks? What I also like about these cards is that you can easily have different decks make the even/odd thing work as you print new cards.
The expansion was good, but not amazing. A solid 7 out of 10 as OP said seems about right. Unfortunately we live in a world with Frozen Throne and Kobols & Catabombs as well. Those expansions were much more powerful across the board than Witchwood was and as such they totally dominated the meta once rotation hit. We all had to suffer for awhile for the sins of those two expansions, dealing with metas that were top-heavy with only a few real top decks or just flat out un-fun. After the recent round of bannings things are much better and I am sort of reminded of this time last year when the Un'Goro meta really shined after the first nerf to Caverns Below
My only real worry with Witchwood is that I think Shudderwock is an absolute mistake and Blizzard will be kicking themselves down the line. I expect it to be nerfed at some point in the next year.
As far as the single player content goes, I thought it was more flavorful than Dungeon Run, but also had less replay value due to being limited to just four heroes. Hagatha was a let down, but the final bosses for each of the heroes were very cool. It will be interesting to see how long they plan to keep the single player content in Dungeon Run format, or if they will go back to the original adventure style or come up with something totally new.
I'm with you on Shudderwock Shaman. You barf battlecries on curve and hope you draw your win condition in time. But, it's a brainless deck that struggles to break 50% WR so in the grand scheme of things, shrug. Blizzard has a real design problem for the next 5 expansions though. They can't print any good Shaman/Neutral battlecries on playable cards -- or improved draw tech -- without making Shudderwock OP.[*]
But Odd/Even Pally both reward skill. Your stuff is weak to AOE and value trades, you have a limited number of AOE buffs, you constantly have to make judgment calls about more tokens vs stronger tokens, what to play around from the opponent, when to trade vs. when to set up for lethal, etc. Shudderwock hardly cares about any of that. Their stuff is all disposable, they don't bother playing around you because they're just going to respond with more battlecries regardless, and they needn't bother damaging your hero unless there's nothing else for them to do.
[*] Or else they'll have to make counters like "For every opposing battlecry, do 1 damage to all other minions" as passive text on a playable minion.
Shudderwock means driving a clown car in circles around your opponent while he swings his sword at you. Half the time he chops you and your car to pieces. The other half you park on his legs and 40 clowns come out one by one, trampling him to death.
Whizbang Strategy Reference -- update complete for Rastakhan's Rumble!
pretty much this
Unpopular opinion: Rogue is OP