It might be the dust value, but if u have gaps in your collection it's not the dust you get from simple DE
That is correct. But then you get cards you do not have which saves you even more dust by giving you a card without crafting it.
Exactly. Getting a pack with Duskfallen Aviana, Ozruk, or Nozdormu once in 40 packs per set is like winning a lottery and filling your collection with a card without crafting. Pure savement.
It might be the dust value, but if u have gaps in your collection it's not the dust you get from simple DE
That is correct. But then you get cards you do not have which saves you even more dust by giving you a card without crafting it.
Exactly. Getting a pack with Duskfallen Aviana, Ozruk, or Nozdormu once in 40 packs per set is like winning a lottery and filling your collection with a card without crafting. Pure savement.
???
Then you will disenchant the card I guess. And then the average dust of your pack openings increases. Either or, the average value gain from packs is at least about 100 dust. All I'm saying.
Blizzard needs to make the dust economy better. A average pack gives 40 dust so to get a legend you need at least ~40 packs which is coincidentally also the pity timer for 1 legendary.
An average pack gives you 100 dust. The minimum dust you get is 40.
I don't know what your smoking, cause my average is certainly below 100.
What I am smoking is absolutely independent from the expected dust value you get on average of a pack. Link is provided above, read it and learn something.
I understand your concept on "the law of averages"; however, I was simply stating that I do not fall under that category and their are other unlucky people like myself. An average is exactly what the name implies which is "average". Thus, there are people who are in the below average category. Read up on averages and learn something.
If you knew what an average is why would you ask me what I smoked when the average of a dust pack is in fact 100 dust? "Your" average is simply not the average dust of a pack. So as you can see, I know what "average" means.
And you might be off by a bit from the 100 dust, but you have most likely a higher average than you think and you are certainly not at the minimum dust of 40 dust as the post I responded to said the average was (which is mathematically impossible after opening 10 packs due to the pity timer for epics). I am always pleased to help people. You're welcome.
You my friend need to get a life lol. Thanks for helping me realize how much I value life over hearthstone.
Blizzard needs to make the dust economy better. A average pack gives 40 dust so to get a legend you need at least ~40 packs which is coincidentally also the pity timer for 1 legendary.
An average pack gives you 100 dust. The minimum dust you get is 40.
I don't know what your smoking, cause my average is certainly below 100.
What I am smoking is absolutely independent from the expected dust value you get on average of a pack. Link is provided above, read it and learn something.
I understand your concept on "the law of averages"; however, I was simply stating that I do not fall under that category and their are other unlucky people like myself. An average is exactly what the name implies which is "average". Thus, there are people who are in the below average category. Read up on averages and learn something.
If you knew what an average is why would you ask me what I smoked when the average of a dust pack is in fact 100 dust? "Your" average is simply not the average dust of a pack. So as you can see, I know what "average" means.
And you might be off by a bit from the 100 dust, but you have most likely a higher average than you think and you are certainly not at the minimum dust of 40 dust as the post I responded to said the average was (which is mathematically impossible after opening 10 packs due to the pity timer for epics). I am always pleased to help people. You're welcome.
You my friend need to get a life lol. Thanks for helping me realize how much I value life over hearthstone.
That is soooooo irrelevant it makes you sounds ridiculous (to stay polite)...
I really don't understand why people complain whenever someone suggests that the legendary cost should be reduced. There is actually no downside for the players and I bet it would have a positive effect on the meta and would drastically increase the variety of decks.
Nobody can afford to play meme decks/fun decks/try out new combos, cause the cost for those dull key cards is just way to high. The only players who can afford this are mainly streamers.
On the other side there are these "netdeckers" who typically invest in decks, that other players have proven to be successful. They put all the dust into one deck and are committed to it for at least one season.
I will not quote the whole discussion to save a little space.
It is both correct that the average dust value of a pack is approximately 100 and that the average received dust is around the 40-50 region depending on the choices you make.
102.7 dust, which is the average stated in the link shared before assumes you dust all cards. This is simply not the case. You don't dust any or at least not decent legendaries. You don't dust decent commons, rares or epics of which you have less than the playable amount. You can choose to dust your vanilla copy in stead of your golden copy if you open something golden.
Anecdotally, my experience comes down to approximately 1 pack a day worth 30-40 dust with the occasional epic I have 2 of already, say 1 per month.
I think the relevant number is the dust VALUE, not whether you got it in the form of dust or not. Even if you keep all the cards, that's still 40 dust worth of cards that at least in theory could be burned to craft something you want more.
The rating of Legendary cards is already in place for Arena (Buckets).
My issue here is the fact that even Blizzard said they made a lot of "bad" legendary cards throughout the expansions and ofc opening one in a pack feels more like wasting 1200 dust rather than gaining 400 dust.
So,if Blizzard would somehow get rid of those types of cards by lets say giving them "free" (like C'thun was) or by not letting them be opened in packs until all other good legendary cards are collected.
It is punishing to get a "fun/meme" legendary in a pack instead of an actual competitive one,so a nice improvement would be in this department for a start.
I would actually agree with Legendary cost to half for Wild collection because there aren't any packs in shop for them and also as a "slight" Wild support in a somewhat degree.
It might be the dust value, but if u have gaps in your collection it's not the dust you get from simple DE
That is correct. But then you get cards you do not have which saves you even more dust by giving you a card without crafting it.
Exactly. Getting a pack with Duskfallen Aviana, Ozruk, or Nozdormu once in 40 packs per set is like winning a lottery and filling your collection with a card without crafting. Pure savement.
???
Then you will disenchant the card I guess. And then the average dust of your pack openings increases. Either or, the average value gain from packs is at least about 100 dust. All I'm saying.
I understand your concept on "the law of averages"; however, I was simply stating that I do not fall under that category and their are other unlucky people like myself. An average is exactly what the name implies which is "average". Thus, there are people who are in the below average category. Read up on averages and learn something.
Besides the "i want it all" inherent to OP, legendaries are actually too common in the game!
There are just too many, and the average decent deck demands you to play them: the meta is bloated with legendaries.
That does not represent the concept of "uniqueness" that should be inherent to the highest rarity rank...
i agree way too many legendaries and the effect on some don't even seem that strong. It's almost like they use the legendary tag just so people can't use 2 in a deck. Like look at the Zola the Gorgon to me this doesn't seem worth a legendary uniqueness and why does the copy need to be gold whats the difference?
Back to OP if anything wild cards need to be cheaper.
i agree way too many legendaries and the effect on some don't even seem that strong. It's almost like they use the legendary tag just so people can't use 2 in a deck. Like look at the Zola the Gorgon to me this doesn't seem worth a legendary uniqueness and why does the copy need to be gold whats the difference?
Back to OP if anything wild cards need to be cheaper.
I think we'd see a lot more of Zola if there wasn't Cube, which isn't to say that Zola isn't worth the legendary tag. But maybe to say that Cube is incredible.
i agree way too many legendaries and the effect on some don't even seem that strong. It's almost like they use the legendary tag just so people can't use 2 in a deck. Like look at the Zola the Gorgon to me this doesn't seem worth a legendary uniqueness and why does the copy need to be gold whats the difference?
Back to OP if anything wild cards need to be cheaper.
I think we'd see a lot more of Zola if there wasn't Cube, which isn't to say that Zola isn't worth the legendary tag. But maybe to say that Cube is incredible.
I've found the solution, make another card classification, so common, rare, epic, legendary then ABSURD.
and we can put cards like Carnivorous Cube or Doomguard in there for 1600 dust and put all the legendary card down to 800 dust.
The HS economy is carefully balanced. If you pay nothing, you can with time build a modest collection with a handful of strong decks. If you buy only the preorders, you can have the majority of T1-T4 decks. If you want every card, you'll have to pay quite a bit.
Note that this is all dependant on smart resource management. Reroll cheap quests, do all of your dailies, don't disenchant cards that might get nerfed, disenchant golden cards if you already have the regulars, don't craft anything until the expansion has been out for a month and you don't plan on opening any more packs, etc.
Since that is based on people who open at least a thousand packs for one expansion, it may not hold true for people opening 100-150 packs.
You don't open just 100 packs throughout your life. Myself I don't put any money in and I'm opening about 60-100 packs per expansion. That's about 1100 packs throughout my lifetime. Thus I'm at the point where my average should break variance. Same goes for anyone else that plays long enough. Over time you're average rate will fit the mold, which is what the purpose of 'the average' is about. "below average" and "above average" is a temporary variance that corrects itself over time.
Even considering just variance, you have to be literally the unluckiest person in the world: ALWAYS hitting the pity timer in epics/legendaries, NEVER getting a rare beyond the required 1 per pack, and never getting a golden card, to hit 51 dust per pack. Unless you are tracking your packs and can show yourself regularly hitting the pity timer, you're probably much closer to 'average' than you think (20 packs before a legendary feels like a LONG time especially if the legendary turns out to be crap). That average, without accounting for goldens, is 71 dust per pack.
Add in the occasional golden and that's 102 dust per pack. Assuming you dust everything. If you DIDN"T dust a card, you can argue that you got the Full Value of the card (since you didn't have to spend 40 dust to craft that common) thus your dust per pack value is much higher. A legendary you want to keep is worth 4 you dusted for other cards.
This isn't an argument against reducing their cost or increasing our rewards, but if you want to make an argument, you need to make sure you have the right data. Saying you're just getting 40 dust packs isn't exactly accurate.
Since that is based on people who open at least a thousand packs for one expansion, it may not hold true for people opening 100-150 packs.
You don't open just 100 packs throughout your life. Myself I don't put any money in and I'm opening about 60-100 packs per expansion. That's about 1100 packs throughout my lifetime. Thus I'm at the point where my average should break variance. Same goes for anyone else that plays long enough. Over time you're average rate will fit the mold, which is what the purpose of 'the average' is about. "below average" and "above average" is a temporary variance that corrects itself over time.
Even considering just variance, you have to be literally the unluckiest person in the world: ALWAYS hitting the pity timer in epics/legendaries, NEVER getting a rare beyond the required 1 per pack, and never getting a golden card, to hit 51 dust per pack. Unless you are tracking your packs and can show yourself regularly hitting the pity timer, you're probably much closer to 'average' than you think (20 packs before a legendary feels like a LONG time especially if the legendary turns out to be crap). That average, without accounting for goldens, is 71 dust per pack.
Add in the occasional golden and that's 102 dust per pack. Assuming you dust everything. If you DIDN"T dust a card, you can argue that you got the Full Value of the card (since you didn't have to spend 40 dust to craft that common) thus your dust per pack value is much higher. A legendary you want to keep is worth 4 you dusted for other cards.
This isn't an argument against reducing their cost or increasing our rewards, but if you want to make an argument, you need to make sure you have the right data. Saying you're just getting 40 dust packs isn't exactly accurate.
Fewer packs opened, fewer chance to get a streak of multiple legendaries or multiple in one pack. Your also mixing expansions with different pity timers. Opening 100 of each expansion or less only sees the timer go off twice for Legendary.
This isnt an argument for or against cost reduction, but against the notion that a pack is worth an 105 on average.
Exactly. Getting a pack with Duskfallen Aviana, Ozruk, or Nozdormu once in 40 packs per set is like winning a lottery and filling your collection with a card without crafting. Pure savement.
Put your signature here.
Or not...
Besides the "i want it all" inherent to OP, legendaries are actually too common in the game!
There are just too many, and the average decent deck demands you to play them: the meta is bloated with legendaries.
That does not represent the concept of "uniqueness" that should be inherent to the highest rarity rank...
???
Then you will disenchant the card I guess. And then the average dust of your pack openings increases. Either or, the average value gain from packs is at least about 100 dust. All I'm saying.
You my friend need to get a life lol. Thanks for helping me realize how much I value life over hearthstone.
Rob Dawg
Can't teach 2 cool 4 skool kids who wanna stay in all day playing free-to-play games.
That is soooooo irrelevant it makes you sounds ridiculous (to stay polite)...
I really don't understand why people complain whenever someone suggests that the legendary cost should be reduced. There is actually no downside for the players and I bet it would have a positive effect on the meta and would drastically increase the variety of decks.
Nobody can afford to play meme decks/fun decks/try out new combos, cause the cost for those dull key cards is just way to high. The only players who can afford this are mainly streamers.
On the other side there are these "netdeckers" who typically invest in decks, that other players have proven to be successful. They put all the dust into one deck and are committed to it for at least one season.
I think the relevant number is the dust VALUE, not whether you got it in the form of dust or not. Even if you keep all the cards, that's still 40 dust worth of cards that at least in theory could be burned to craft something you want more.
The rating of Legendary cards is already in place for Arena (Buckets).
My issue here is the fact that even Blizzard said they made a lot of "bad" legendary cards throughout the expansions and ofc opening one in a pack feels more like wasting 1200 dust rather than gaining 400 dust.
So,if Blizzard would somehow get rid of those types of cards by lets say giving them "free" (like C'thun was) or by not letting them be opened in packs until all other good legendary cards are collected.
It is punishing to get a "fun/meme" legendary in a pack instead of an actual competitive one,so a nice improvement would be in this department for a start.
I would actually agree with Legendary cost to half for Wild collection because there aren't any packs in shop for them and also as a "slight" Wild support in a somewhat degree.
this
MATH IS A LIE BECAUSE I DON'T BELIEVE IT!
THE EARTH IS FLAT!
i agree way too many legendaries and the effect on some don't even seem that strong. It's almost like they use the legendary tag just so people can't use 2 in a deck. Like look at the Zola the Gorgon to me this doesn't seem worth a legendary uniqueness and why does the copy need to be gold whats the difference?
Back to OP if anything wild cards need to be cheaper.
I think we'd see a lot more of Zola if there wasn't Cube, which isn't to say that Zola isn't worth the legendary tag. But maybe to say that Cube is incredible.
I've found the solution, make another card classification, so common, rare, epic, legendary then ABSURD.
and we can put cards like Carnivorous Cube or Doomguard in there for 1600 dust and put all the legendary card down to 800 dust.
JK btw
A
They used to be called "booster packs." :P
Since that is based on people who open at least a thousand packs for one expansion, it may not hold true for people opening 100-150 packs.
If you are in your first year of playing please read this post.
Dust does not burn a hole in the jar. Be careful what you craft, especially before and right after a rotation.
The HS economy is carefully balanced. If you pay nothing, you can with time build a modest collection with a handful of strong decks. If you buy only the preorders, you can have the majority of T1-T4 decks. If you want every card, you'll have to pay quite a bit.
Note that this is all dependant on smart resource management. Reroll cheap quests, do all of your dailies, don't disenchant cards that might get nerfed, disenchant golden cards if you already have the regulars, don't craft anything until the expansion has been out for a month and you don't plan on opening any more packs, etc.
You don't open just 100 packs throughout your life. Myself I don't put any money in and I'm opening about 60-100 packs per expansion. That's about 1100 packs throughout my lifetime. Thus I'm at the point where my average should break variance. Same goes for anyone else that plays long enough. Over time you're average rate will fit the mold, which is what the purpose of 'the average' is about. "below average" and "above average" is a temporary variance that corrects itself over time.
Even considering just variance, you have to be literally the unluckiest person in the world: ALWAYS hitting the pity timer in epics/legendaries, NEVER getting a rare beyond the required 1 per pack, and never getting a golden card, to hit 51 dust per pack. Unless you are tracking your packs and can show yourself regularly hitting the pity timer, you're probably much closer to 'average' than you think (20 packs before a legendary feels like a LONG time especially if the legendary turns out to be crap). That average, without accounting for goldens, is 71 dust per pack.
Add in the occasional golden and that's 102 dust per pack. Assuming you dust everything. If you DIDN"T dust a card, you can argue that you got the Full Value of the card (since you didn't have to spend 40 dust to craft that common) thus your dust per pack value is much higher. A legendary you want to keep is worth 4 you dusted for other cards.
This isn't an argument against reducing their cost or increasing our rewards, but if you want to make an argument, you need to make sure you have the right data. Saying you're just getting 40 dust packs isn't exactly accurate.
One does not simply walk into Mordor,
unless they want to be the best they can be.
Fewer packs opened, fewer chance to get a streak of multiple legendaries or multiple in one pack. Your also mixing expansions with different pity timers. Opening 100 of each expansion or less only sees the timer go off twice for Legendary.
This isnt an argument for or against cost reduction, but against the notion that a pack is worth an 105 on average.
If you are in your first year of playing please read this post.
Dust does not burn a hole in the jar. Be careful what you craft, especially before and right after a rotation.