Hmm probably has to be Face Collector, Arfus, Don Han'Cho, Soggoth the Slitherer. I still have some of them as well hoping that Blizzard will one day increase the dust amount you get from disenchanting Legendaries xD.
When i started playing, i thought that it's a card which you can put in all control decks. After few months i have even forgotten, that this card is in my collection
I crafted Tess Greymane, thinking that Burgle Rogue would be a really cool control/aggro Rogue deck. Now I've opened Face Collector and two Spectral Cutlasses but the deck still has a sub 40% winrate. And that makes me really sad, I hope it isn't like Freeze Shaman, where they discontinue the archetype after one expansion, but rather actually try and make Burgle Rogue a viable and good deck. After all, they pushed for Deathrattle Hunter for a few expansions, why not help Burgle Rogue? People actually play that deck!
I also crafted Genn Greymane, but it was a good card prior to the Call to Arms nerf, in even pally. In fact, I almost got to legend for the first time with that deck.
I hope it isn't like Freeze Shaman, where they discontinue the archetype after one expansion, but rather actually try and make Burgle Rogue a viable and good deck.
Don't ever say that. Introducing Freeze Shaman and pushing that deck-type hard was a huge mistake from Blizzard in the first place. Burgle Rogue got many good cards over the years and it's just a matter of time before this deck becomes competitive:
- Swashburglar - value, board presence, combo enabler, a former Patches enabler, - Hallucination - value, combo enabler, the ability to choose a card is way better than being a random one, - Undercity Huckster - this was played a lot back in WotoG (in N'Zoth R), it's still ok, but it's outshined a bit, - Blink Fox - board presence and value generator, - Shaku, the Collector - value generator, board presence, it was actually a strong inclusion in MSoG miracle and water rogue.
All of those cards found a nice home in several decks. Some of them were even considered staples in previous metas (especially when Patches the Pirate was still a thing). As for the other, more specific cards - Pick Pocket, Burgle, Spectral Cutlass, Ethereal Peddler, Tess Greymane - they just fit in a more slow, control-ish decktype. If rogue can find ways to survive, then those will most certainly feel stronger. Tess Greymane is a very powerful inclusion there especially with Shadowstep, which increase her value. She defines the Burgle deck. The problem is that Rogue is a squishy class in general and normally it can't play the long game. The needed support can be found in wild, but there are far stronger decks out there as well (mill).
Freeze Shaman was just a lost cause from the beginning (kinda like Stealth Rogue, Dragon Paladin, Totem Shaman etc etc). The KoFT introduced cards just ate valuable slots in that set (See the list here). Their effects were too narrowed and they could only work in a combination with other ones. Ice Breaker for example required you to freeze a minion first. Since shamans could only freeze an enemy by sacrificing a card resource, you had to find a second card and then attack it with the weapon, Execute is a lot more flexible. And then there's Moorabi, which is a worse Lyra the Sunshard and which can't be used in any other deck except in a dedicated freeze one. No, Freeze Shaman was a lost cause from the beginning. If DK Thrall actually froze enemies and didn't evolve its own minions, then control and combo! shaman would have profited from it greatly. They've just stalled the game and then unleash their furious combo (just like old school Freeze or Exodia Mage).
tl;dr - Don't worry, Burgle Rogue doesn't require much. It's not a dead deck-type unlike Freeze Shaman.
[edit] I forgot to say, that Tess feels like a win-condition. She's a slower N'Zoth in some aspects, but the fact that she gives you a board presence and can replay all sorts of cards makes her design really interesting and it opens alot of possibilities. Moorabi acts like a bad cycling engine and freeze shaman never had a real win-condition.
I hope it isn't like Freeze Shaman, where they discontinue the archetype after one expansion, but rather actually try and make Burgle Rogue a viable and good deck.
Don't ever say that. Introducing Freeze Shaman and pushing that deck-type hard was a huge mistake from Blizzard in the first place. Burgle Rogue got many good cards over the years and it's just a matter of time before this deck becomes competitive:
- Swashburglar - value, board presence, combo enabler, a former Patches enabler, - Hallucination - value, combo enabler, the ability to choose a card is way better than being a random one, - Undercity Huckster - this was played a lot back in WotoG (in N'Zoth R), it's still ok, but it's outshined a bit, - Blink Fox - board presence and value generator, - Shaku, the Collector - value generator, board presence, it was actually a strong inclusion in MSoG miracle and water rogue.
All of those cards found a nice home in several decks. Some of them were even considered staples in previous metas (especially when Patches the Pirate was still a thing). As for the other, more specific cards - Pick Pocket, Burgle, Spectral Cutlass, Ethereal Peddler, Tess Greymane - they just fit in a more slow, control-ish decktype. If rogue can find ways to survive, then those will most certainly feel stronger. Tess Greymane is a very powerful inclusion there especially with Shadowstep, which increase her value. She defines the Burgle deck. The problem is that Rogue is a squishy class in general and normally it can't play the long game. The needed support can be found in wild, but there are far stronger decks out there as well (mill).
Freeze Shaman was just a lost cause from the beginning (kinda like Stealth Rogue, Dragon Paladin, Totem Shaman etc etc). The KoFT introduced cards just ate valuable slots in that set (See the list here). Their effects were too narrowed and they could only work in a combination with other ones. Ice Breaker for example required you to freeze a minion first. Since shamans could only freeze an enemy by sacrificing a card resource, you had to find a second card and then attack it with the weapon, Execute is a lot more flexible. And then there's Moorabi, which is a worse Lyra the Sunshard and which can't be used in any other deck except in a dedicated freeze one. No, Freeze Shaman was a lost cause from the beginning. If DK Thrall actually froze enemies and didn't evolve its own minions, then control and combo! shaman would have profited from it greatly. They've just stalled the game and then unleash their furious combo (just like old school Freeze or Exodia Mage).
tl;dr - Don't worry, Burgle Rogue doesn't require much. It's not a dead deck-type unlike Freeze Shaman.
Exactly this ^ Though the winrates are low, Burgle Rogue is extremely fun and enjoyable to play. Against a different class that is.
Hmm probably has to be Face Collector, Arfus, Don Han'Cho, Soggoth the Slitherer. I still have some of them as well hoping that Blizzard will one day increase the dust amount you get from disenchanting Legendaries xD.
I have mixed feeling about arfus. If it was 3/3 it would be a lot more reasonable to play. I play that on 4 and get doompact or obliterate, I likely wasted a turn.
wtf Dragon Pal and Totem Shaman isnt bad at all. Totem Shaman is a steam roll and you can make any minion based deck with paladin good.
Maybe in wild, but I don't see anything special in standard for those decks.
[edit] For example I know, that mid-range shaman ran Thunder Bluff Valiant, but atm the only (good) way to synergise with the totems is Flametongue Totem and Bloodlust - two cards, which can be used in every aggro shaman deck.
Ah, I guess that comment makes more sense if you just mean standard however I did make a dragon pal in standard with new buff weapon using the dragon that decreases weapon cost.
Totem shaman is playable but boring people will just play even shaman instead. I made a totem cruncher deck that had a high winrate with totem cruncher/necrotic geist synergy
The decks are competitive, it's just there are more braindead and/or easier options. Every pal is typically just an idiot spamming silverhands, not playing some sort of actual strategy(I don't call spam strategy)
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Fun > Meta
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Hmm probably has to be Face Collector, Arfus, Don Han'Cho, Soggoth the Slitherer. I still have some of them as well hoping that Blizzard will one day increase the dust amount you get from disenchanting Legendaries xD.
Liesss
Malorne after he rotated, The Marsh Queen, or a golden Archbishop Benedictus
Only the hunter quest was a D1 craft and a mistake; I was well aware how meme the other two were before I crafted them
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
I crafted the Rogue DK. Played 2 games with it and decided that Kingbane Rogue was crap. (this was all after the latest release)
Pretty costly mistake as a F2P player.
Galavant Animation
Deathwing
When i started playing, i thought that it's a card which you can put in all control decks. After few months i have even forgotten, that this card is in my collection
I crafted Tess Greymane, thinking that Burgle Rogue would be a really cool control/aggro Rogue deck. Now I've opened Face Collector and two Spectral Cutlasses but the deck still has a sub 40% winrate. And that makes me really sad, I hope it isn't like Freeze Shaman, where they discontinue the archetype after one expansion, but rather actually try and make Burgle Rogue a viable and good deck. After all, they pushed for Deathrattle Hunter for a few expansions, why not help Burgle Rogue? People actually play that deck!
I also crafted Genn Greymane, but it was a good card prior to the Call to Arms nerf, in even pally. In fact, I almost got to legend for the first time with that deck.
Prince something or other, only used it a couple of games.
Patches the Pirate was mine. For a wild pirate rogue deck.
Confessor Paletress. And then I got 2 more from packs. I actually think she's ok but just too slow in most cases.
Don't ever say that. Introducing Freeze Shaman and pushing that deck-type hard was a huge mistake from Blizzard in the first place. Burgle Rogue got many good cards over the years and it's just a matter of time before this deck becomes competitive:
- Swashburglar - value, board presence, combo enabler, a former Patches enabler,
- Hallucination - value, combo enabler, the ability to choose a card is way better than being a random one,
- Undercity Huckster - this was played a lot back in WotoG (in N'Zoth R), it's still ok, but it's outshined a bit,
- Blink Fox - board presence and value generator,
- Shaku, the Collector - value generator, board presence, it was actually a strong inclusion in MSoG miracle and water rogue.
All of those cards found a nice home in several decks. Some of them were even considered staples in previous metas (especially when Patches the Pirate was still a thing). As for the other, more specific cards - Pick Pocket, Burgle, Spectral Cutlass, Ethereal Peddler, Tess Greymane - they just fit in a more slow, control-ish decktype. If rogue can find ways to survive, then those will most certainly feel stronger. Tess Greymane is a very powerful inclusion there especially with Shadowstep, which increase her value. She defines the Burgle deck. The problem is that Rogue is a squishy class in general and normally it can't play the long game. The needed support can be found in wild, but there are far stronger decks out there as well (mill).
Freeze Shaman was just a lost cause from the beginning (kinda like Stealth Rogue, Dragon Paladin, Totem Shaman etc etc). The KoFT introduced cards just ate valuable slots in that set (See the list here). Their effects were too narrowed and they could only work in a combination with other ones. Ice Breaker for example required you to freeze a minion first. Since shamans could only freeze an enemy by sacrificing a card resource, you had to find a second card and then attack it with the weapon, Execute is a lot more flexible. And then there's Moorabi, which is a worse Lyra the Sunshard and which can't be used in any other deck except in a dedicated freeze one. No, Freeze Shaman was a lost cause from the beginning. If DK Thrall actually froze enemies and didn't evolve its own minions, then control and combo! shaman would have profited from it greatly. They've just stalled the game and then unleash their furious combo (just like old school Freeze or Exodia Mage).
tl;dr - Don't worry, Burgle Rogue doesn't require much. It's not a dead deck-type unlike Freeze Shaman.
[edit] I forgot to say, that Tess feels like a win-condition. She's a slower N'Zoth in some aspects, but the fact that she gives you a board presence and can replay all sorts of cards makes her design really interesting and it opens alot of possibilities. Moorabi acts like a bad cycling engine and freeze shaman never had a real win-condition.
Varian Wrynn (but the art is cool and, if I remember well, saw some competitive play, so no regrets :P).
My like-minded friend, I did the same thing, and I do not regret it one bit
Exactly this ^ Though the winrates are low, Burgle Rogue is extremely fun and enjoyable to play. Against a different class that is.
wtf Dragon Pal and Totem Shaman isnt bad at all. Totem Shaman is a steam roll and you can make any minion based deck with paladin good.
Fun > Meta
cataclysm made that quest super easy but the reward is still meh, not a win condition, and it makes your guldan turn possibly trash if you run DK.
Fun > Meta
I have mixed feeling about arfus. If it was 3/3 it would be a lot more reasonable to play. I play that on 4 and get doompact or obliterate, I likely wasted a turn.
Fun > Meta
Maybe in wild, but I don't see anything special in standard for those decks.
[edit] For example I know, that mid-range shaman ran Thunder Bluff Valiant, but atm the only (good) way to synergise with the totems is Flametongue Totem and Bloodlust - two cards, which can be used in every aggro shaman deck.
Madam Goya
I dont know what was i thinking
The Darkness and Finja, the Flying Star. Old Murk-Eye was better was it was in wild section that time and i was playing standard :/
Ah, I guess that comment makes more sense if you just mean standard however I did make a dragon pal in standard with new buff weapon using the dragon that decreases weapon cost.
Totem shaman is playable but boring people will just play even shaman instead. I made a totem cruncher deck that had a high winrate with totem cruncher/necrotic geist synergy
The decks are competitive, it's just there are more braindead and/or easier options. Every pal is typically just an idiot spamming silverhands, not playing some sort of actual strategy(I don't call spam strategy)
Fun > Meta