My hopes are, that with 2nd expansion (don't care about theme) we'll get mechanics like graveyard, card order manipulation (put on top/back of stack) and maybe pick from top 3 (discover like) instead of draw or some sidehand ...
Paladin: I would like to see more support for a midrange/control paladin, the OTK paladin before the rotation was really fun. Warrior: I miss some control cards like Ravaging Ghoul and it would be nice if Deadly Arsenal could become playable, but some tempo options that support rush cards would still be good. Maybe shift to a playstyle similar to Darius Crowley's in monster hunt. Hunter: I guess dragon hunter is the next step, although I don't think hunter should ever become a control class. Priest: High health minions with healing synergy, sort of like in the vanilla hs days, maybe if odd priest became viable. Mage: Cards like Toki and cards from the taverns of time seem like really fun, a playstyle similar to Infinite Toki from monster hunt. Warlock: I'm really sad that control warlock got hit so badly with the nerfs, maybe some sort of midrange demonlock would be nice. Rogue: Kingsbane and miracle decks are more suited to my taste than tempo and baku decks. Druid: Druid is in a good place right now, I'd like if Hadronox druid had an alternate win condition so you don't auto-lose against control mage or shaman. Shaman: Shaman is all over the place, I just wish it would be more consistent rather than randomly generated spells.
Support for recruit warrior, and more whilwind effects like Ravaging Ghoul, Blood Razor, and Warpath. Also, more support for quest paladin with buffs that aren't completely negated by silence (e.g. also summons a minion, or makes the minion elusive, or also has immediate impact on the board).
Working control deck for paladin - maybe with dragons? Some stable win condition like n'zoth.
Less powerful aggro cards. No release of cards like spiteful summoner. Also please stop with those mana cheating cards - big hunter, cube lock - it's just insane and unhealthy. I like the idea of summoning big minions but at least make it so that it happens at least on turn 10, but preferably later and so it actually REQUIRES some setup and not just 2 cards in hand = gg turn 8.
More great control tools like priest aoe dragon.
Something more sophisticated that will force new kind of decks like even decks, taunt druid. Just some interesting cards with strong effects and not give +1/+1 to a minion or summon random sth.
Overall I want to see more good things this meta has provided (talking about strong control decks) as well as midrange and aggro decks having lower WR than control decks so you're actually getting rewarded for thinking and not playing on a curve with only 1 option to choose per turn.
I would love to see a "pierce" mechanic. For example attacker has a 5/5 minion with "pierce", kills the 3/4 taunt minion and the remaining damage goes to opponents face. - that would be probably too broken though and hard to balance around
I'd like to see a meta with less taunt and more end of turn effects for all classes.
A couple of new heroes, like Hagatha would be well received.
Another thing i'd like to see would be a hero/weapon silence. On heroes it would remove armor, extra health (priest amara battlecry for example), maybe a "can't use hero power for next 1-2 turns". On weapons it would just negate the weapon's extra mechanic without destroying it.
As far as themes are concerned, I'd love a zandalari/amani/gurubashi troll theme, or something inspired from WoW's battlegrounds/arenas (would match BfA 100%)
I would love to see a "pierce" mechanic. For example attacker has a 5/5 minion with "pierce", kills the 3/4 taunt minion and the remaining damage goes to opponents face. - that would be probably too broken though and hard to balance around
I'd like to see a meta with less taunt and more end of turn effects for all classes.
A couple of new heroes, like Hagatha would be well received.
Another thing i'd like to see would be a hero/weapon silence. On heroes it would remove armor, extra health (priest amara battlecry for example), maybe a "can't use hero power for next 1-2 turns". On weapons it would just negate the weapon's extra mechanic without destroying it.
As far as themes are concerned, I'd love a zandalari/amani/gurubashi troll theme, or something inspired from WoW's battlegrounds/arenas (would match BfA 100%)
I think pierce mechanic would be too strong in this game as there is no penalty for going face. Also, aggro/midrange decks are strong enough.
What I desperately want to see are more RENO mechanics. Even if it's only 1 neutral for all classes (even though I would prefer 1 neutral and 1 for the 6 classes who got shafted during MSoG).
Anything ells would be more Dragons for Pally... fuck it, just more Dragons in general.
ehrr, Free packs? funny thing is that i am not expecting anything from the second expansion, i've never been happier with the game, well maybe one change
This adustment would mean that Doomguard discards cards regardless of how he was summoned, i mean after meditating it for a while Charge can indeed enable some interesting stuf fin the game but it is underpriced currently, so charge cards should have extra costs so that players would have to really pay for it, With this change for example; if Skull of the Man'ari summoned a doomguard he would still discard two cards, the player jsut cheated a bunch of Mana AND charge in play so it's fair to pay the price, also if someone cubed a doomguard and then summoned two Doomguards with dark pact he'd discard four cards, two per doomguard.
Also...another Hero card, i mean they already set a Precedent with Witchwood that they will keep printing Hero cards, and since they are the most interesting cards in the game i would like to see another one, even if it's only one, In fact i'd rather have it be only one because that means they would have space to print more interesting and gimmicky legendaries that get strong with the least expected card (Who knew that togwaggle and Azalina together would form a tier 1 deck?? one that's actually very dominant in Wild)
I'm curious what you have to say - are there any hopes or things you would love to see in the next expansion?
i as a warriormain would love to see warrior getting some better tempocards - prehaps a return of fwa ;P just joking ^^
I'm interested what you guys have to say
Leper Gnome
Control paladin/midrange is ok...
Aggro paladin is not ok.
Leper Gnome
My hopes are, that with 2nd expansion (don't care about theme) we'll get mechanics like graveyard, card order manipulation (put on top/back of stack) and maybe pick from top 3 (discover like) instead of draw or some sidehand ...
If I find I legendary card on my packs, I would like choose between 3 choices.
Paladin: I would like to see more support for a midrange/control paladin, the OTK paladin before the rotation was really fun.
Warrior: I miss some control cards like Ravaging Ghoul and it would be nice if Deadly Arsenal could become playable, but some tempo options that support rush cards would still be good. Maybe shift to a playstyle similar to Darius Crowley's in monster hunt.
Hunter: I guess dragon hunter is the next step, although I don't think hunter should ever become a control class.
Priest: High health minions with healing synergy, sort of like in the vanilla hs days, maybe if odd priest became viable.
Mage: Cards like Toki and cards from the taverns of time seem like really fun, a playstyle similar to Infinite Toki from monster hunt.
Warlock: I'm really sad that control warlock got hit so badly with the nerfs, maybe some sort of midrange demonlock would be nice.
Rogue: Kingsbane and miracle decks are more suited to my taste than tempo and baku decks.
Druid: Druid is in a good place right now, I'd like if Hadronox druid had an alternate win condition so you don't auto-lose against control mage or shaman.
Shaman: Shaman is all over the place, I just wish it would be more consistent rather than randomly generated spells.
It's not rng if you call - Amaz
Serious support for Freeze/Moorabi Shaman (maybe a dedicated Quest too?)
1x Even and 1x Odd synergy cards for those classes who don't have one already.
Support for recruit warrior, and more whilwind effects like Ravaging Ghoul, Blood Razor, and Warpath. Also, more support for quest paladin with buffs that aren't completely negated by silence (e.g. also summons a minion, or makes the minion elusive, or also has immediate impact on the board).
some kind of win condition for control warrior could be cool
Dragons
Good Legendaries
New Mechanic Worth to build a deck on, or at least more support to existing ones (as rush and deathrattle)
Dragon and Secret Paladin.
Aggro pirate priest.
Rob Dawg
Working control deck for paladin - maybe with dragons? Some stable win condition like n'zoth.
Less powerful aggro cards. No release of cards like spiteful summoner. Also please stop with those mana cheating cards - big hunter, cube lock - it's just insane and unhealthy. I like the idea of summoning big minions but at least make it so that it happens at least on turn 10, but preferably later and so it actually REQUIRES some setup and not just 2 cards in hand = gg turn 8.
More great control tools like priest aoe dragon.
Something more sophisticated that will force new kind of decks like even decks, taunt druid. Just some interesting cards with strong effects and not give +1/+1 to a minion or summon random sth.
Overall I want to see more good things this meta has provided (talking about strong control decks) as well as midrange and aggro decks having lower WR than control decks so you're actually getting rewarded for thinking and not playing on a curve with only 1 option to choose per turn.
more discard
I tried having fun once. It was awful.
I would love to see a "pierce" mechanic. For example attacker has a 5/5 minion with "pierce", kills the 3/4 taunt minion and the remaining damage goes to opponents face. - that would be probably too broken though and hard to balance around
I'd like to see a meta with less taunt and more end of turn effects for all classes.
A couple of new heroes, like Hagatha would be well received.
Another thing i'd like to see would be a hero/weapon silence. On heroes it would remove armor, extra health (priest amara battlecry for example), maybe a "can't use hero power for next 1-2 turns". On weapons it would just negate the weapon's extra mechanic without destroying it.
As far as themes are concerned, I'd love a zandalari/amani/gurubashi troll theme, or something inspired from WoW's battlegrounds/arenas (would match BfA 100%)
Bring Fatigue back from the dead.
Kaladin's RoS Set Review
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I think pierce mechanic would be too strong in this game as there is no penalty for going face. Also, aggro/midrange decks are strong enough.
What I desperately want to see are more RENO mechanics. Even if it's only 1 neutral for all classes (even though I would prefer 1 neutral and 1 for the 6 classes who got shafted during MSoG).
Anything ells would be more Dragons for Pally... fuck it, just more Dragons in general.
More support for Quest Paladin and Theif Rogue, the two most fun decks to play right now. Also more Reno stuff and Dragon Paladin support.
ehrr, Free packs? funny thing is that i am not expecting anything from the second expansion, i've never been happier with the game, well maybe one change
This adustment would mean that Doomguard discards cards regardless of how he was summoned, i mean after meditating it for a while Charge can indeed enable some interesting stuf fin the game but it is underpriced currently, so charge cards should have extra costs so that players would have to really pay for it, With this change for example; if Skull of the Man'ari summoned a doomguard he would still discard two cards, the player jsut cheated a bunch of Mana AND charge in play so it's fair to pay the price, also if someone cubed a doomguard and then summoned two Doomguards with dark pact he'd discard four cards, two per doomguard.
Also...another Hero card, i mean they already set a Precedent with Witchwood that they will keep printing Hero cards, and since they are the most interesting cards in the game i would like to see another one, even if it's only one, In fact i'd rather have it be only one because that means they would have space to print more interesting and gimmicky legendaries that get strong with the least expected card (Who knew that togwaggle and Azalina together would form a tier 1 deck?? one that's actually very dominant in Wild)