This has always been a problem in Hearthstone, I think.
Sure, we've had outliers like cube lock, and now taunt druid, but more often than not it's fast, or at least semifast, decks dominating. Why is that? Is it poor design by Blizzard, are they bad at designing good, slow cards, or is it inherit to how Hearthstone works?
What can Blizzard do to make sure that more slow decks are more consistent in winning?
Fast decks have a lower skill floor, their goal of winning is more straightforward: getting the opponents health to 0, besides that they are generally better to grind with. Winning more games means laddering faster.
What can Blizzard do to make sure that more slow decks are more consistent in winning?
They can make more great cards to prevent slow decks from being killed.
Doing that would be the best way to kill the game fast as majority of people don't enjoy playing 30 minutes games as much as the people complaining about there not being enough slow viable decks.
The meta is actually pretty slow right now. Also, control warrior was pretty good back in the day, and that was anything but fast. Idk man, there are a lot of good slow decks, people just play aggro more bc they don't have the time for control. The control decks are just as good as the fast ones, just seen less I guess..?
What can Blizzard do to make sure that more slow decks are more consistent in winning?
They can make more great cards to prevent slow decks from being killed.
Doing that would be the best way to kill the game fast as majority of people don't enjoy playing 30 minutes games as much as the people complaining about there not being enough slow viable decks.
What can Blizzard do to make sure that more slow decks are more consistent in winning?
They can make more great cards to prevent slow decks from being killed.
Doing that would be the best way to kill the game fast as majority of people don't enjoy playing 30 minutes games as much as the people complaining about there not being enough slow viable decks.
This is quite sad. People and their instant gratification...
Also like mentioned before, the skill requirement is tiny for fast decks. Control requires thought and again, it appears as most don’t want to involve thought and skill in the game. And please spare me the downvotes by saying “aggro requires skill and good decision making”. It doesn’t. I play a few aggro decks when I have a quest with a class I’m not fond of. But midrange and control decks, and to some extent OTK decks, need to piloted well.
What can Blizzard do to make sure that more slow decks are more consistent in winning?
They can make more great cards to prevent slow decks from being killed.
Doing that would be the best way to kill the game fast as majority of people don't enjoy playing 30 minutes games as much as the people complaining about there not being enough slow viable decks.
This is quite sad. People and their instant gratification...
Also like mentioned before, the skill requirement is tiny for fast decks. Control requires thought and again, it appears as most don’t want to involve thought and skill in the game. And please spare me the downvotes by saying “aggro requires skill and good decision making”. It doesn’t. I play a few aggro decks when I have a quest with a class I’m not fond of. But midrange and control decks, and to some extent OTK decks, need to piloted well.
Not everyone is looking for the same things in a game you know.
You really do not want to have slow decks be really that prevalent.
Aggro is more popular because its skill floor is quite low. There is one goal; just reduce your opponent's life total to zero instead of having to think of an alternate win condition like with control or combo.
The main reason having control decks being prevalent in the meta is because of game length. If you take aggro out of the equation then the skill required to pilot control decks also goes down since who wins will be determined by how greedy the deck is. This and essentially average game time will jump to about 25-30mins average.
Blizzard will never make control that strong due to average cost of making a control deck and game time.
Having said all this to consider that the current meta is miles slower than what previous metas have been ~ so we're actually in a decent spot.
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Fast decks aren’t actually all that strong or fast at the moment. There are a few like odd Paladin and odd rogue but the faster deck out there are more tempo decks rather than pure aggro face decks.
Theres a difference between what is strongest and what is popular to play.
Fast decks (as long as they are solid tier 2 or better) even in a slow meta with strong control or combo decks will still be more popular because they give more games per hour and therefore higher stars per hour.
They also give faster quest completion and gold per hour.
And most people despite complaints about aggro people don’t want long games.
I often play Hearthstone when I only have 10-15 minutes max to finish the game (e.g. on a bus or train) so longer games would be very detrimental to my game experience.
Also like mentioned before, the skill requirement is tiny for fast decks.
Thats usually claimed by people who dislike aggro and enjoy control decks. Not really the type of people who make an unbiased judgement on the topic.
I've seen enough debate on the matter to not bother to much with statements like yours.
It's true though, the choice between playing dire mole or lost in the jungle is neither difficult nor gamechanging. Also, a game going to turn 20 obviously entails far more choices than one won or concedes on turn 6.
The choice when not being able to play a card at turn 1 isn't very difficult nor gamechanging either. Again, you love slow/control, therefor hate aggro and won't ever make an unbiased statement.
Not feeling like repeating the good old "which deck requires thinking or not"-discussion here, there are enough threads to do that already.
Also like mentioned before, the skill requirement is tiny for fast decks.
Thats usually claimed by people who dislike aggro and enjoy control decks. Not really the type of people who make an unbiased judgement on the topic.
I've seen enough debate on the matter to not bother to much with statements like yours.
I enjoy a good aggro game every now and then. They are quick. But compared to other decks they require far less forethought. Midrange is my favorite type as it’s strikes a balance between aggro and control.
The meta is actually pretty slow right now. Also, control warrior was pretty good back in the day, and that was anything but fast. Idk man, there are a lot of good slow decks, people just play aggro more bc they don't have the time for control. The control decks are just as good as the fast ones, just seen less I guess..?
You give the very wrong example. CW is always the best a anti aggro control deck. Its control matchup always is subpar vs other control decks.
Fast decks are the best for ladder climb, because they are fast. And when you have to amass games to gain rank, time is a very important factor. Control decks of class like Lock, Priest and Mage also very strong vs aggro now to be honest.
Also like mentioned before, the skill requirement is tiny for fast decks.
Thats usually claimed by people who dislike aggro and enjoy control decks. Not really the type of people who make an unbiased judgement on the topic.
I've seen enough debate on the matter to not bother to much with statements like yours.
My criteria for whether a deck requires skill or not is how well I do with it when I'm playing blackout drunk. When I was playing aggro decks like dude paladin in the past or even paladin before the CTA nerf, my winrate stayed the same regardless of drunkenness or even went up in some cases. When I try playing slower decks, the opposite is true and I'll wake up 2 ranks lower than I last remember being.
It's just inherent that the player who is presenting threats is putting themselves in a position to win. You generally can't win without playing minions and attacking. Putting a guy on the field is usually better than playing a spell, which is why Charge minions are amazing, since they are like doing both.
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This has always been a problem in Hearthstone, I think.
Sure, we've had outliers like cube lock, and now taunt druid, but more often than not it's fast, or at least semifast, decks dominating. Why is that? Is it poor design by Blizzard, are they bad at designing good, slow cards, or is it inherit to how Hearthstone works?
What can Blizzard do to make sure that more slow decks are more consistent in winning?
Fast decks have a lower skill floor, their goal of winning is more straightforward: getting the opponents health to 0, besides that they are generally better to grind with. Winning more games means laddering faster.
They can make more great cards to prevent slow decks from being killed.
Doing that would be the best way to kill the game fast as majority of people don't enjoy playing 30 minutes games as much as the people complaining about there not being enough slow viable decks.
The meta is actually pretty slow right now. Also, control warrior was pretty good back in the day, and that was anything but fast. Idk man, there are a lot of good slow decks, people just play aggro more bc they don't have the time for control. The control decks are just as good as the fast ones, just seen less I guess..?
Yet, people still complain it isn't slow enough....
Guess it won't stop untill all games take 1h to play.
^this
What can Blizzard do to make sure that more slow decks are more consistent in winning?
They can make more great cards to prevent slow decks from being killed.
Doing that would be the best way to kill the game fast as majority of people don't enjoy playing 30 minutes games as much as the people complaining about there not being enough slow viable decks.
This is quite sad. People and their instant gratification...
Also like mentioned before, the skill requirement is tiny for fast decks. Control requires thought and again, it appears as most don’t want to involve thought and skill in the game. And please spare me the downvotes by saying “aggro requires skill and good decision making”. It doesn’t. I play a few aggro decks when I have a quest with a class I’m not fond of. But midrange and control decks, and to some extent OTK decks, need to piloted well.
Not everyone is looking for the same things in a game you know.
Because high value cards or combos cannot be played in early turns, and doing something is always better than doing nothing.
That being said, this is a card game, not chess.
You really do not want to have slow decks be really that prevalent.
Aggro is more popular because its skill floor is quite low. There is one goal; just reduce your opponent's life total to zero instead of having to think of an alternate win condition like with control or combo.
The main reason having control decks being prevalent in the meta is because of game length. If you take aggro out of the equation then the skill required to pilot control decks also goes down since who wins will be determined by how greedy the deck is. This and essentially average game time will jump to about 25-30mins average.
Blizzard will never make control that strong due to average cost of making a control deck and game time.
Having said all this to consider that the current meta is miles slower than what previous metas have been ~ so we're actually in a decent spot.
Fast decks aren’t actually all that strong or fast at the moment. There are a few like odd Paladin and odd rogue but the faster deck out there are more tempo decks rather than pure aggro face decks.
Theres a difference between what is strongest and what is popular to play.
Fast decks (as long as they are solid tier 2 or better) even in a slow meta with strong control or combo decks will still be more popular because they give more games per hour and therefore higher stars per hour.
They also give faster quest completion and gold per hour.
And most people despite complaints about aggro people don’t want long games.
Thats usually claimed by people who dislike aggro and enjoy control decks.
Not really the type of people who make an unbiased judgement on the topic.
I've seen enough debate on the matter to not bother to much with statements like yours.
I often play Hearthstone when I only have 10-15 minutes max to finish the game (e.g. on a bus or train) so longer games would be very detrimental to my game experience.
The choice when not being able to play a card at turn 1 isn't very difficult nor gamechanging either.
Again, you love slow/control, therefor hate aggro and won't ever make an unbiased statement.
Not feeling like repeating the good old "which deck requires thinking or not"-discussion here, there are enough threads to do that already.
The game mechanics favor proactive play. The player who is ahead on the board gets to dictate trades.
It is not a problem - it is simply the fundamental nature of the game.
I enjoy a good aggro game every now and then. They are quick. But compared to other decks they require far less forethought. Midrange is my favorite type as it’s strikes a balance between aggro and control.
You give the very wrong example. CW is always the best a anti aggro control deck. Its control matchup always is subpar vs other control decks.
Fast decks are the best for ladder climb, because they are fast. And when you have to amass games to gain rank, time is a very important factor. Control decks of class like Lock, Priest and Mage also very strong vs aggro now to be honest.
My criteria for whether a deck requires skill or not is how well I do with it when I'm playing blackout drunk. When I was playing aggro decks like dude paladin in the past or even paladin before the CTA nerf, my winrate stayed the same regardless of drunkenness or even went up in some cases. When I try playing slower decks, the opposite is true and I'll wake up 2 ranks lower than I last remember being.
Therefore aggro decks are easier to play.
Imma just point out that, after the nerf, 5/6 of the tier 1 decks are slow
It's just inherent that the player who is presenting threats is putting themselves in a position to win. You generally can't win without playing minions and attacking. Putting a guy on the field is usually better than playing a spell, which is why Charge minions are amazing, since they are like doing both.
Say "Wow" for RNG!