It's obviously very healthy - a good mix of aggro/control/combo, and all classes are well represented. The problem is that it's stale. Out of 27 playable decks, only 2 - Shudderwock Shaman and Togwaggle Druid - are brand new for this expansion. The rest are mild tweaks of decks that have been around for 6+ months
It's obviously very healthy - a good mix of aggro/control/combo, and all classes are well represented. The problem is that it's stale. Out of 27 playable decks, only 2 - Shudderwock Shaman and Togwaggle Druid - are brand new for this expansion. The rest are mild tweaks of decks that have been around for 6+ months
Yeaah i agree on that hope that wil be dealt with in next expansion
It's obviously very healthy - a good mix of aggro/control/combo, and all classes are well represented. The problem is that it's stale. Out of 27 playable decks, only 2 - Shudderwock Shaman and Togwaggle Druid - are brand new for this expansion. The rest are mild tweaks of decks that have been around for 6+ months
what about odd pally, even shaman, recruit hunter, odd rogue, even warlock, token druid (its different enough in composition) and taunt druid?
meta is good, there are a lot of decks to choose from. But sadly people still prefer to play whats strongest, thus most of the time, you face the same 4-5 decks. That's my experience at least.
My biggest complaint is that there are so many lopsided matchups, so who you cue up against matters a bit too much.
The BRM and LoE metas was arguably even better, as the top decks had some razor edge meatchups where skill really mattered (combo druid vs patron warrior.)
It's good in terms of variety but it sucks in terms of how polarized many matchups are. You're playing a control deck and face shudderwock shaman? Get ready big time sucky-sucky. Same works for rogue versus token druid, odd paladin vs taunt warrior etc.
Plus what TallAr92 said: despite the variety people still just copy-paste the strongest decks and you still face very limited range of decks. Yesterday I played 10 ranked games and faced 4 spell hunters, 3 shud shamans, 3 druids (2 taunt and 1 mill). Considering that I'm sitting on rank 5, a safe spot to experiment with different decks, I don't see how it is healthy tbh. It sure is better than before though.
meta is good, there are a lot of decks to choose from. But sadly people still prefer to play whats strongest, thus most of the time, you face the same 4-5 decks. That's my experience at least.
True, this meta is very good but everyone is using the same deck...
Polarisation is still an issue, but not as during KaC (which was insane), arguably because Tempo is a thing again.
Tempo was always a thing, dudedin, zoo, secret mage and kelrogue are all tempo decks in most cases. If amything, there are LESS tempodecks now! The new thing is that midrange decks do not have to be Spiteful Summoner based, which is great. This opened the door for even and elemental shaman especially.
I would say how the meta is viewed as healthy or not is a matter of the criteria.
In the most simple approach: are there a wide variety of decks in all classes that are playable in a competive sense (able to play to legend), then most definitely the meta is healthy.
If we talk about skillful decks: break it down into hard counters, high rolls and near broken combos when examining T1 decks, all one has to do is look at any of the last few competitive HS tournaments to see there is a problem. RNG, highrolling and insane topdecking "skills" made champions, constant misplaying by competitors and still getting into finals. While we do have a few decks (Maricle Rogue) that require a high amount of analytical thinking, the vast majority are not. In this we have a very poor meta from a critical perspective.
As a couple have stated. Matchups seem lopsided, so it feels like you need to high roll when you cue up for a match. That and many matchups seem to be determined by draw order and scoring the best starting hand. Just think how much a matchup swings when geist is drawn on curve. Or when a druid gets wild growth into nourish. Don't forget the ever popular prince keleseth on curve. Many matchups feel similar to the freeze mage vs control warrior match up. Deck variety is great but knowing you are going to lose no matter what you do after turn 3 or 4, kinda sucks.
I'd rather have a couple of decks dominating which you could then actually make tech choices against than have all 9 classes have multiple playable archetypes. The meta might be 'balanced' but fuck....it's super frustrating trying to climb with any sort of strategy right now. You just pick a deck and hope you don't queue into endless counters. Call me salty but playing a top tier deck well should result in positive results.
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It's a balanced meta, but it depends of highrolls and rock paper scissor matchups. Blizzard should find a way avoiding netdecking. That's the biggest and most annoying issue.
Change standard expansions every season so that netdecking doesn't work and the game stays fresh. Give weak card buffs instead of nerfs for collectors. A win or a loss shouldn't depend on a single card or highroll.
So, laddering is still not enjoyable, but meta is "healthy".
The only thing missing in this meta is more tech cards like Dirty Rat.
I don't care too much for hard matches but I hate when you can't win from the start of the game, like a slow control deck vs combo decks.
If we have Dirty Rat and Deathlord this will be probably the best meta ever.
That said, the nerfs in warlock, Spiteful and CtA really helps to improve the game, so, all people (including me) asking for nerfs are right all along...
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we all see a lot of threads with meta sucks in the past
But i hope we all agree the meta right now is healthy and a lo of fun
Can you please elaborate???
Dead but dreaming
It's obviously very healthy - a good mix of aggro/control/combo, and all classes are well represented. The problem is that it's stale. Out of 27 playable decks, only 2 - Shudderwock Shaman and Togwaggle Druid - are brand new for this expansion. The rest are mild tweaks of decks that have been around for 6+ months
Yeaah i agree on that hope that wil be dealt with in next expansion
for the people that vote now can you explain why and what do you think can be better
I think it's ok, but I am trying out wild now because my favourite class (priest) didn't cope too well after the spiteful nerfs :-(
what about odd pally, even shaman, recruit hunter, odd rogue, even warlock, token druid (its different enough in composition) and taunt druid?
meta is good, there are a lot of decks to choose from. But sadly people still prefer to play whats strongest, thus most of the time, you face the same 4-5 decks. That's my experience at least.
Yes, it is pretty good!
My biggest complaint is that there are so many lopsided matchups, so who you cue up against matters a bit too much.
The BRM and LoE metas was arguably even better, as the top decks had some razor edge meatchups where skill really mattered (combo druid vs patron warrior.)
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It's good in terms of variety but it sucks in terms of how polarized many matchups are. You're playing a control deck and face shudderwock shaman? Get ready big time sucky-sucky. Same works for rogue versus token druid, odd paladin vs taunt warrior etc.
Plus what TallAr92 said: despite the variety people still just copy-paste the strongest decks and you still face very limited range of decks. Yesterday I played 10 ranked games and faced 4 spell hunters, 3 shud shamans, 3 druids (2 taunt and 1 mill). Considering that I'm sitting on rank 5, a safe spot to experiment with different decks, I don't see how it is healthy tbh. It sure is better than before though.
True, this meta is very good but everyone is using the same deck...
Leper Gnome
the Salt thread is looking pretty weak so I think it’s better
I agree it is pretty healthy.
Diversity is good.
Polarisation is still an issue, but not as during KaC (which was insane), arguably because Tempo is a thing again.
Tempo was always a thing, dudedin, zoo, secret mage and kelrogue are all tempo decks in most cases. If amything, there are LESS tempodecks now! The new thing is that midrange decks do not have to be Spiteful Summoner based, which is great. This opened the door for even and elemental shaman especially.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
To me, the meta feels really boring. I cant really explain why, but I am enjoying it less than before the nerfs.
I would say how the meta is viewed as healthy or not is a matter of the criteria.
In the most simple approach: are there a wide variety of decks in all classes that are playable in a competive sense (able to play to legend), then most definitely the meta is healthy.
If we talk about skillful decks: break it down into hard counters, high rolls and near broken combos when examining T1 decks, all one has to do is look at any of the last few competitive HS tournaments to see there is a problem. RNG, highrolling and insane topdecking "skills" made champions, constant misplaying by competitors and still getting into finals. While we do have a few decks (Maricle Rogue) that require a high amount of analytical thinking, the vast majority are not. In this we have a very poor meta from a critical perspective.
As a couple have stated. Matchups seem lopsided, so it feels like you need to high roll when you cue up for a match. That and many matchups seem to be determined by draw order and scoring the best starting hand. Just think how much a matchup swings when geist is drawn on curve. Or when a druid gets wild growth into nourish. Don't forget the ever popular prince keleseth on curve. Many matchups feel similar to the freeze mage vs control warrior match up. Deck variety is great but knowing you are going to lose no matter what you do after turn 3 or 4, kinda sucks.
I'd rather have a couple of decks dominating which you could then actually make tech choices against than have all 9 classes have multiple playable archetypes. The meta might be 'balanced' but fuck....it's super frustrating trying to climb with any sort of strategy right now. You just pick a deck and hope you don't queue into endless counters. Call me salty but playing a top tier deck well should result in positive results.
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It's a balanced meta, but it depends of highrolls and rock paper scissor matchups. Blizzard should find a way avoiding netdecking. That's the biggest and most annoying issue.
Change standard expansions every season so that netdecking doesn't work and the game stays fresh. Give weak card buffs instead of nerfs for collectors. A win or a loss shouldn't depend on a single card or highroll.
So, laddering is still not enjoyable, but meta is "healthy".
The only thing missing in this meta is more tech cards like Dirty Rat.
I don't care too much for hard matches but I hate when you can't win from the start of the game, like a slow control deck vs combo decks.
If we have Dirty Rat and Deathlord this will be probably the best meta ever.
That said, the nerfs in warlock, Spiteful and CtA really helps to improve the game, so, all people (including me) asking for nerfs are right all along...