Like it or not, i'm one of those players who really likes the idea of using Hemet, Jungle Hunter to thin out Shudderwock decks by destroying all 3 or less cost cards. Had Hex not been nerfed up to 4 mana, it would have fallen victim to Hemet's shotgun. Turns out that upping the chance of getting Hex in the in the mid game makes a huge difference, and plays a large part in making the deck viable.
Ehm, like the idea is cute, but all those 3 and less cost cards seem like they r pretty important in that deck lol :)
They're not late game. It's all up to you when to pull the trigger, but when you found your Murmuring Elemental, you're pretty much good to go. You don't want Doomsayer, Loot Hoarder or Mana Tide Totem on the draw. You want cards that feed into powering up Shudderwock or control the board (Hex and Volcano). Anyways, i've had success (and fun) with it!
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https://www.hearthpwn.com/decks/1101387-legend-74-flash-hemet-shudderwock
Like it or not, i'm one of those players who really likes the idea of using Hemet, Jungle Hunter to thin out Shudderwock decks by destroying all 3 or less cost cards. Had Hex not been nerfed up to 4 mana, it would have fallen victim to Hemet's shotgun. Turns out that upping the chance of getting Hex in the in the mid game makes a huge difference, and plays a large part in making the deck viable.
So yeah, thanks for the Hex nerf!
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Ehm, like the idea is cute, but all those 3 and less cost cards seem like they r pretty important in that deck lol :)
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Main thing is that you can run it in even shaman...
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