There are a lot of tech cards against armor. They are called minions.
What an insightful comment. I hear that those same tech cards are counters to murlocs, pirates, minions with 7 or more attack, divine shields, taunts, and dragons. Someone should tell Blizz so they can delete Hungry Crab, Golakka Crawler, BGH, Blood Knight, TBK and Dragonslayer from the game.
I agree with the spirit of the post, but full armor removal seems a bit severe. Dead Man's Hand warrior basically uses armor as a win condition, and I would hate to have a tech card smack down a deck in a class that is already down.
Halving a player's armor seems like the most reasonable approach, as it will punish overuse of armor, but not completely destroy a strategy if the tech card takes off.
The card below is an idea, but I'm sure it would need to be adjusted.
It's really stupid to think blizzard will ever print a card that removes ALL armor, that would be extremely powerful, if you play this against an odd warrior for example it could be something like Battlecry: Remove 30+ armor and get a body, that's just way too strong to do 30 effective damage and get a body? No way, and I get only 2 classes (Warrior and Druid) gain armor but a lot of the succesful decks from those 2 classes go around being able to survive the long game and that's all due to that armor gain, while it would be completely harmless to the other 7 classes it would render absolutely useless a bunch of archetypes from the said 2 classes, Blizzard is dumb but not that dumb.
Why would you even need an armor removal card right now? The only classes that stack armor are Druid and Warrior, so this tech card would be useless in most of the games. Tech cards are used pretty much only when A: certain card become really overbearing or overused (Jade Idol, Pirates) or B: your strategy is completely ruined by certain cards.
Burn decks would like an armor destroing card of course, since armor counters them, but I was under he impression that people already don't like playing agains these decks, so why buffing them would be a good idea?
It's really stupid to think blizzard will ever print a card that removes ALL armor, that would be extremely powerful, if you play this against an odd warrior for example it could be something like Battlecry: Remove 30+ armor and get a body, that's just way too strong to do 30 effective damage and get a body? No way, and I get only 2 classes (Warrior and Druid) gain armor but a lot of the succesful decks from those 2 classes go around being able to survive the long game and that's all due to that armor gain, while it would be completely harmless to the other 7 classes it would render absolutely useless a bunch of archetypes from the said 2 classes, Blizzard is dumb but not that dumb.
You mean like old alextrazsa which removed all armor and left opponent at 15 hp? -.-
Yeah. The card design they specifically changed to remove from the game? That's a classic example card designs they're unlikely to bring back.
I like it. It can be used in an aggressive way or defensive. It can't be exploited by aggro decks due to cost (I bet you mean 9 mana since it's Alex) and it can be dead/slow draw.
Maybe just a spell that damages Health based on Armor (or bypasses Armor like Pierce) i can totally see that in Mage class.
Also Armor is not Health firstly because dealing damage affects both armor and health but removing armor might not directly remove Health (if is 0).
Or maybe a Legendary minion with Battlecry: This Game Players cannot have more than x Armor (and also removes Armor if a player had over it) so that it caps Armor. The real problem with Armor is that it is not capped and is an extension to Health secondly. How much Armor can you even carry/put on yourself?
I can see Paladins having a minion with an effect : If it loses Divine Shield remove x Armor from opponent (small explosion maybe).
Priests can have maybe an "Armor Blast" spell or a minion with : Healing also removes that much Armor from opponent.
But i cannot see all classes having Armor removal.
Rogues can have a spell : Steal Armor from opponent (could be OP if ALL otherwise just an x amount but again Armor is like Secrets).
People are complaining about Armor affecting Warrior the most but then why Blizzard added Armor for other classes?
Mainly Druid and then Mage with Artificers (or Armor Secret i guess but that one makes more sense).
But Warrior it seems to revolve around Taunt more than Armor(Blizzard pushes to it) so that means Warriors will not be that much affected by it.
Not sure a tech against a specific card is a good idea.
Because yes, Mage and Druid have armor to, but it's not nearly as relevant as in Warrior.
Druid is basically better at warrior at gaining armour now though. Ferocious Howl consistently gets over 5 armour, Branching Paths can get up to 12 if druids are against aggro, and Malfurion the Pestilent gets a hero power that is even better than Garrosh's. Oaken Summons is also one mana more expensive than Shield Block, and for that extra mana, draws AND plays that minion, and gets an extra armour.
There are a lot of tech cards against armor. They are called minions.
I agree with the spirit of the post, but full armor removal seems a bit severe. Dead Man's Hand warrior basically uses armor as a win condition, and I would hate to have a tech card smack down a deck in a class that is already down.
Halving a player's armor seems like the most reasonable approach, as it will punish overuse of armor, but not completely destroy a strategy if the tech card takes off.
The card below is an idea, but I'm sure it would need to be adjusted.
It's really stupid to think blizzard will ever print a card that removes ALL armor, that would be extremely powerful, if you play this against an odd warrior for example it could be something like Battlecry: Remove 30+ armor and get a body, that's just way too strong to do 30 effective damage and get a body? No way, and I get only 2 classes (Warrior and Druid) gain armor but a lot of the succesful decks from those 2 classes go around being able to survive the long game and that's all due to that armor gain, while it would be completely harmless to the other 7 classes it would render absolutely useless a bunch of archetypes from the said 2 classes, Blizzard is dumb but not that dumb.
Notice I said 'something like' dipshit. I'm glad you took the time to link 3 cards though, congrats.
Why would you even need an armor removal card right now? The only classes that stack armor are Druid and Warrior, so this tech card would be useless in most of the games. Tech cards are used pretty much only when A: certain card become really overbearing or overused (Jade Idol, Pirates) or B: your strategy is completely ruined by certain cards.
Burn decks would like an armor destroing card of course, since armor counters them, but I was under he impression that people already don't like playing agains these decks, so why buffing them would be a good idea?
You could make it higher cost so that aggro can't abuse it.
Unpopular opinion: Rogue is OP
μολὼν λαβέ
Except that Druid also comes with 10000 removals.
BouncyBear#183505 Add me if you wanna chat hearthstone. :)
I also occasionally stream on www.twitch.tv/lightkerosene
Why are yall looking for a solution to a problem that doesn't exist... there's 2 classes with armor.
Maybe a mech alexstraza in the boomsday that sets armor to 15? Maybe its too situational but it would be interesting
I Bought All The Funnel Cakes
I like it. It can be used in an aggressive way or defensive. It can't be exploited by aggro decks due to cost (I bet you mean 9 mana since it's Alex) and it can be dead/slow draw.
I left hearthstone
Maybe just a spell that damages Health based on Armor (or bypasses Armor like Pierce) i can totally see that in Mage class.
Also Armor is not Health firstly because dealing damage affects both armor and health but removing armor might not directly remove Health (if is 0).
Or maybe a Legendary minion with Battlecry: This Game Players cannot have more than x Armor (and also removes Armor if a player had over it) so that it caps Armor. The real problem with Armor is that it is not capped and is an extension to Health secondly. How much Armor can you even carry/put on yourself?
I can see Paladins having a minion with an effect : If it loses Divine Shield remove x Armor from opponent (small explosion maybe).
Priests can have maybe an "Armor Blast" spell or a minion with : Healing also removes that much Armor from opponent.
But i cannot see all classes having Armor removal.
Rogues can have a spell : Steal Armor from opponent (could be OP if ALL otherwise just an x amount but again Armor is like Secrets).
People are complaining about Armor affecting Warrior the most but then why Blizzard added Armor for other classes?
Mainly Druid and then Mage with Artificers (or Armor Secret i guess but that one makes more sense).
But Warrior it seems to revolve around Taunt more than Armor(Blizzard pushes to it) so that means Warriors will not be that much affected by it.
I always thought a card like Alexstrasza except for armor would work. Something like set your opponent's armor to X.
If you can see the outcry for such a card receives this kind of feedback you just know its a bad idea
Not sure a tech against a specific card is a good idea.
Because yes, Mage and Druid have armor to, but it's not nearly as relevant as in Warrior.
Druid is basically better at warrior at gaining armour now though. Ferocious Howl consistently gets over 5 armour, Branching Paths can get up to 12 if druids are against aggro, and Malfurion the Pestilent gets a hero power that is even better than Garrosh's. Oaken Summons is also one mana more expensive than Shield Block, and for that extra mana, draws AND plays that minion, and gets an extra armour.
Agreed! After watching Toast's recent 20,000 armour video I was like "Really, really?"