If you asked a bunch of people on Hearthpwn what the most problematic deck in the meta is, one will say Aggro Paladin, one will say Cubelock, one will say Spiteful Druid, one will say Aggro Mage, one will say Quest Rogue...
I have no issues with general card nerfs, like in the last round when Patches the Pirate, Corridor Creeper and Bonemare were nerfed. They were seeing too much play in too many decks.
What I have an issue with is deck-destroying nerfs, making core cards to an archetype unplayable. You won't see anyone playing Razakus in Wild anymore.
Most of the man-children on here crying nerf just want to see the deck that made them lose 3 games in a row nuked from orbit. And when the nerfs have happened, they'll take their tears and move onto the next strong deck.
If you asked a bunch of people on Hearthpwn what the most problematic deck in the meta is, one will say Aggro Paladin, one will say Cubelock, one will say Spiteful Druid, one will say Aggro Mage, one will say Quest Rogue...
I have no issues with general card nerfs, like in the last round when Patches the Pirate, Corridor Creeper and Bonemare were nerfed. They were seeing too much play in too many decks.
What I have an issue with is deck-destroying nerfs, making core cards to an archetype unplayable. You won't see anyone playing Razakus in Wild anymore.
Most of the man-children on here crying nerf just want to see the deck that made them lose 3 games in a row nuked from orbit. And when the nerfs have happened, they'll take their tears and move onto the next strong deck.
This is just your one sided sad opinion voted up by people like you.
People usually want nerfs because cards you play against right now most of the time leave you in a place where you lost a game on turn 1 because it turns out its cubelock or taunt druid. Or because there are too many turns where you are like
BECAUSE THERE ARE NO FUCKING COUNTERS, THAT ARE ACTUALLY PLAYABLE, TO THOSE OP RETARDLY DESIGNED CARDS.
For me personally I feel like deck experimentation is dying out because of a few broken cards. I play my Discard-Questlock all day and I know it's far from being competitive. I'm ok with rank 20 since sometimes there are cool decks of my opponent at that rank like freeze shaman with Moorabi or Quest Paladin (that game was hilarious). The more unexpected decks there are the more exciting Hearthstone becomes. But that's just my opinion on that matter. I would appreciate more variety and better chances for weak archetypes to be more competitive. I feel like RNG and power level of cards are more and more important for winning than actual playing skill.
I hate all decks that produces walls of taunts endlessly. Like Control/Cube Lock and Hadranox druid.
I don't like boring combo decks with no or barely any interaction between players, such as Shudderwock or Quest Rogue.
Im not fond of aggro decks either, as it just feels luck based with the odds on the aggro players side most of the time. Although I don't think these decks are too unfair, I think they'd be a lot easier to deal with for most players if we didn't have to tech every single card against getting through massive taunts such as silence. Despite being the strongest I still think paladins aggro decks are the most fair to be up against as you can be safe behind a taunt many times. Against hunters and mages they just burn right through.
Ehrr... you don't like to play card games then??? asides from mid-range those are the archetypes that exist in every card game...
Hadronox Druid is a one-trick pony. Other than overwhelming Cubelocks, it's a meme deck; it utterly fails to Equality or Vanish; Hex and Polymorph also kinda wreck it. If it ever became a real deck Cubelocks would just run Tinkmaster Overspark to counter it. It's low Tier 3 at best.
Kingsbane Rogue is basically Year of the Mammoth's Hadronox: not a real deck.
Control Lock is basically just Cubelock that is worse against combo to be better against aggro and the mirror. Data collectors like HSReplay and Vicious Syndicate can even have trouble differentiating between archetypes because so many cards are shared.
So you basically listed one actual archetype there: Quest Rogue. And yes, I am pleased that Quest Rogue is viable again. But I'm not blind to how Quest Rogue and Cubelock reinforce each other; Cubelock is one of the few control decks capable of pressuring Quest Rogue enough to have only a slightly unfavorable matchup, while Quest Rogue suppresses slower control decks and draws in aggro for Cubelock to prey upon.
I dont see how taunt druid, is a meme deck, since its one of the decks that counters the other meta decks well like cubelock and baku decks. Dont be so quick to dismiss it.
You're bored with the meta, not because 2-3 decks are dominating it (we actually have many when you consider 2 different spiteful decks, Quest Rogue, Cubelock, Haddronox Druid, 3 variations for aggro pallies, etc), but because you can't play a game with the same meta for more than a month.
Players are tilted because some off the wall WW decks like Rush Hunter or something never became playable and you want all tier 1 & 2 decks nerfed so an unforeseen clown fiesta meta can completely overhaul the meta before a new expansion releases.
Yes I am slightly annoyed by all the requests for massive pendulum deck killing nerf threads.
Yes I am now adding to the overdone influx of nerf threads.
Yes I am mostly serious about my initial statements, and yes I do think the community in general is easily bored and impatient.
*Mic drop*
The meta has been close to the same for 5 months now. Nothing you said was provocative enough to warrant you role playing a mic drop. The community has been upfront about wanting top decks nerfed because they are stale, hence why people refer to it as Kobolds and Catacombs part 2. Try harder next time.
Three sets rotated out and a new set was injected into the meta but the decks on ladder are almost exactly the same. Meta shakeup failed. Nerfs and card changes are warranted at this point whether the decks that they are hitting are broken or not.
OP - Wrong. I'm bored because the top meta decks aren't interesting to play or play against, because a couple of classes have changed in almost no way despite this being the time of biggest reset in a HS year, the strength of SS combined with the strength and number of supporting neutrals has lead to a loss of class identity, and because fatigue as a viable archetype is mostly dead.
Somewhat related, I'm bored because it's becoming more and more difficult to play decks I do enjoy even in casual, because of the incentive to simply win games via the quest system. Why play for 30 minutes to win two games with some Druid cards you never get to use when you can just win in 3 minutes with Spiteful Druid? It's dumb.
Fix those things and I would play for a long time without any new cards before I got bored.
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Life before death. Strength before weakness. Journey before destination.
I honestly believe this general sentiment is what results in people being negative about the nerf request threads we get here constantly and on reddit. Blizzard knows nerfs make the game healthier, as do a good proportion of the playerbase, but there are a sizable chunk of the playerbase who whine when nerfs happen and slam others for requesting nerfs, often telling them to "just quit if they don't like it".
So I've decided to slam you, for once. You people a big goddam problem for the game in my opinion. Blizzard knows you are out there in numbers and tries to appease you, you indirectly hold the game back from what it could be, with your desperate desire to win easily and cheaply, with whatever is the most patently broken deck of the moment.
OP - Wrong. I'm bored because the top meta decks aren't interesting to play or play against, because a couple of classes have changed in almost no way despite this being the time of biggest reset in a HS year, the strength of SS combined with the strength and number of supporting neutrals has lead to a loss of class identity, and because fatigue as a viable archetype is mostly dead.
Somewhat related, I'm bored because it's becoming more and more difficult to play decks I do enjoy even in casual, because of the incentive to simply win games via the quest system. Why play for 30 minutes to win two games with some Druid cards you never get to use when you can just win in 3 minutes with Spiteful Druid? It's dumb.
Fix those things and I would play for a long time without any new cards before I got bored.
I dont see how taunt druid, is a meme deck, since its one of the decks that counters the other meta decks well like cubelock and baku decks. Dont be so quick to dismiss it.
To be fair, it's just a little under 50% winrate and destined to remain there, which according to most people's tier lists puts it in Tier 3; the way I look at things it's near the top of Tier 4 aka not competitively viable but close enough to perhaps warrant experimentation from experimenters.
But to take that paragraph and summarize it in three words: not competitively viable. I don't get why the bottom half or so of most people's Tier 3 is giving consolation prizes to loser decks that almost but don't quite make it.
If you asked a bunch of people on Hearthpwn what the most problematic deck in the meta is, one will say Aggro Paladin, one will say Cubelock, one will say Spiteful Druid, one will say Aggro Mage, one will say Quest Rogue...
I have no issues with general card nerfs, like in the last round when Patches the Pirate, Corridor Creeper and Bonemare were nerfed. They were seeing too much play in too many decks.
What I have an issue with is deck-destroying nerfs, making core cards to an archetype unplayable. You won't see anyone playing Razakus in Wild anymore.
Most of the man-children on here crying nerf just want to see the deck that made them lose 3 games in a row nuked from orbit. And when the nerfs have happened, they'll take their tears and move onto the next strong deck.
Yeah it’s very boring to lose to the same decks over and over again. Especially when you’re not playing those same extremely boring decks you see every day. Wouldn’t it be fun to see people actually try weird things like dollmaster or archmage arugal or face collector? Hell even Toki? There’s just something so much more fun about generating value or RNG then tempo or cheating and all those cool flavorful cards just sit in the collection or get dusted because decks are just too good and it really oppresses them. I want valuestone.
I honestly don't think nerfs are going to help anything. I think the problem is that Witchwood was a boring release. And I don't think nerfing the crap out of good cards will change that.
At least that's the view from my chair. Maybe you see things differently from yours.
I don't think this is the case at all. I think most of us just want a meta where we're not constantly ruled by 'who cheats out minions the best'. Either it's about Possessed Lackey and Skull of the Man'ari cheating out demons, Call to Arms cheating our Murlocs and little minions or Spiteful Summoner dropping 14-16 mana of stats for 6.
Rollback Post to RevisionRollBack
A never-Legend Dad who keeps making rank 2 or 1, but then sliding.
Rumbling around Gurubashi Arena. Shirvallah is the best loa. Go Tigers!
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I'm a 4 year player and (don't know why), this is the most boring meta ever :|
Best Regards
Sylvanas Windrunner
I have no time for games.
If you asked a bunch of people on Hearthpwn what the most problematic deck in the meta is, one will say Aggro Paladin, one will say Cubelock, one will say Spiteful Druid, one will say Aggro Mage, one will say Quest Rogue...
I have no issues with general card nerfs, like in the last round when Patches the Pirate, Corridor Creeper and Bonemare were nerfed. They were seeing too much play in too many decks.
What I have an issue with is deck-destroying nerfs, making core cards to an archetype unplayable. You won't see anyone playing Razakus in Wild anymore.
Most of the man-children on here crying nerf just want to see the deck that made them lose 3 games in a row nuked from orbit. And when the nerfs have happened, they'll take their tears and move onto the next strong deck.
This is just your one sided sad opinion voted up by people like you.
People usually want nerfs because cards you play against right now most of the time leave you in a place where you lost a game on turn 1 because it turns out its cubelock or taunt druid. Or because there are too many turns where you are like
BECAUSE THERE ARE NO FUCKING COUNTERS, THAT ARE ACTUALLY PLAYABLE, TO THOSE OP RETARDLY DESIGNED CARDS.
That's what I've been saying from the start.
Witchwood decks are super weak. People want to nerf ALL the Year of the Mammoth decks so that the Raven decks can compete.
Dat Dragon Hunter and Hand Druid.
For me personally I feel like deck experimentation is dying out because of a few broken cards. I play my Discard-Questlock all day and I know it's far from being competitive. I'm ok with rank 20 since sometimes there are cool decks of my opponent at that rank like freeze shaman with Moorabi or Quest Paladin (that game was hilarious). The more unexpected decks there are the more exciting Hearthstone becomes. But that's just my opinion on that matter. I would appreciate more variety and better chances for weak archetypes to be more competitive. I feel like RNG and power level of cards are more and more important for winning than actual playing skill.
I wouldn't nerf anything...its ok like it is for me.
CCGing since '98.
OP - Wrong. I'm bored because the top meta decks aren't interesting to play or play against, because a couple of classes have changed in almost no way despite this being the time of biggest reset in a HS year, the strength of SS combined with the strength and number of supporting neutrals has lead to a loss of class identity, and because fatigue as a viable archetype is mostly dead.
Somewhat related, I'm bored because it's becoming more and more difficult to play decks I do enjoy even in casual, because of the incentive to simply win games via the quest system. Why play for 30 minutes to win two games with some Druid cards you never get to use when you can just win in 3 minutes with Spiteful Druid? It's dumb.
Fix those things and I would play for a long time without any new cards before I got bored.
Kaladin's RoS Set Review
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I honestly believe this general sentiment is what results in people being negative about the nerf request threads we get here constantly and on reddit. Blizzard knows nerfs make the game healthier, as do a good proportion of the playerbase, but there are a sizable chunk of the playerbase who whine when nerfs happen and slam others for requesting nerfs, often telling them to "just quit if they don't like it".
So I've decided to slam you, for once. You people a big goddam problem for the game in my opinion. Blizzard knows you are out there in numbers and tries to appease you, you indirectly hold the game back from what it could be, with your desperate desire to win easily and cheaply, with whatever is the most patently broken deck of the moment.
Do or do not. There is no try.
Yeah it’s very boring to lose to the same decks over and over again. Especially when you’re not playing those same extremely boring decks you see every day. Wouldn’t it be fun to see people actually try weird things like dollmaster or archmage arugal or face collector? Hell even Toki? There’s just something so much more fun about generating value or RNG then tempo or cheating and all those cool flavorful cards just sit in the collection or get dusted because decks are just too good and it really oppresses them. I want valuestone.
Except all the decks you mentioned were things for more than half of KnC
Your cringy little mic drop is filled with hyperbole and straight up lies
Unpopular opinion: Rogue is OP
I honestly don't think nerfs are going to help anything. I think the problem is that Witchwood was a boring release. And I don't think nerfing the crap out of good cards will change that.
At least that's the view from my chair. Maybe you see things differently from yours.
Galavant Animation
I don't think this is the case at all. I think most of us just want a meta where we're not constantly ruled by 'who cheats out minions the best'. Either it's about Possessed Lackey and Skull of the Man'ari cheating out demons, Call to Arms cheating our Murlocs and little minions or Spiteful Summoner dropping 14-16 mana of stats for 6.
A never-Legend Dad who keeps making rank 2 or 1, but then sliding.
Rumbling around Gurubashi Arena. Shirvallah is the best loa. Go Tigers!