1. Call to Arms. 2. Naga+Giants Combo. 3. Spiteful Summoner. 4. Skull of the Man'Ari/Lackey
The rest of the cards can stay the same imo, most of them aren't too strong by them self but get pushed over the top by the other cards. (Like Doomguard is actually a perfectly fine card, the problem is just that it's being played without a drawback right now in a way that makes you able to duplicate it twice in the turn it hits the board which is ''a bit'' dumb)
They should just change from 2x recruit to one 2/2.. and darkpact shouldont give 8 health maybe suma from attack and health or health or atack of minion max my opinion :)
I just left HS cuz of 3 Palies in the row and reporting for duty x7 cant clear f.. board
I agree that wild should provide a bunch of wacky cool combos like malygos druid OTK. But when it’s turn 4-5 summon 53/53 worth of stats. Almost nothing counters that except lightbomb, poison seeds, or like a freeze doomsayer. At least malygos druid you have time to counter.
I didn't vote for it because I don't play wild and I don't play wild because wild is busted to the point where nerfing Naga isn't going to make it any less busted. The only reason Naga is deserving of any attention at all is because our idiots at Blizzard decided to break it for no reason.
Make Doomguard gain charge only through it's battlecry.
Make Dark Pact cost 2 mana.
Remove taunt from Sunkeeper Tarim.
Make Call to arms cost 5 mana to avoid it being played in even Paladin, would also make it bad in Odd Paladin since you'd only get 1-drops and you're paying 5 mana for that.
Make Spiteful Summoner's battlecry: "Reveal a spell from your deck. If it costs 5 mana or more, summon a 5/5 elemental." Making it an elemental feels thematically fitting for some reason.
Make Crystal Core's text be: "Transform all minions in your deck and hand to 1 mana 5/5 Crystalline beasts." Of course they don't have to be named Crystalline beasts, I am bad at coming up with names. This would make a huuuge difference and most likely kill the deck wich is okay imo, it's a horrible deck with way too lopsided matchups which is extremely anti-fun.
These changes would without a doubt make a big difference and really shake up the meta. Yes Control Warlock might still be good, but it's not about completely killing a class, just reducing the disgustingness that comes when Cubelock is bursting you down with endless Doomguards. With Quest Rogue gone there would be less incentive to play aggro decks which makes Paladin slightly worse, the fact Control Warlock would still be good is another reason Paladin would be slightly worse. And I don't think I need to mention why it's good that we no longer face 6 mana 4/4 summon Tyrantus.
Rollback Post to RevisionRollBack
What is Hearthstone to you? A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
I didn't vote for it because I don't play wild and I don't play wild because wild is busted to the point where nerfing Naga isn't going to make it any less busted. The only reason Naga is deserving of any attention at all is because our idiots at Blizzard decided to break it for no reason.
I didn't vote for it because I don't play wild and I don't play wild because wild is busted to the point where nerfing Naga isn't going to make it any less busted. The only reason Naga is deserving of any attention at all is because our idiots at Blizzard decided to break it for no reason.
Yet another person who has no idea how Wild works.
why nerf prep and fungalmencer? those cards are fine..
Fungalmancer is not fine. It's one of the most-played 5-drops: Spiteful Druid, Odd Rogue, and Odd Paladin all run two copies (usually). It's so strong it edges out Cobalt Scalebane, which is still sometimes a one-copy addition to those aggro decks. Nerfing Fungalmancer weakens Spiteful Druid with minimal impact on Spiteful Priest and Taunt Druid.
Preparation is a key card in Quest Rogue. Any other nerf I can think of to that deck would render it unplayable. Furthermore, Preparation's warping effect on design space is readily apparent with cards like WANTED!
dark pact should stay at 1 so it can be countered by geist.
Lackey plus 1-cost Dark Pact is 6 mana; Skull into Cube+Pact is a turn 6 play. This means Geist only counters if you have the Coin and play it ASAP - unlikely since Geist is normally a 1-of. Any route other than nerfing Pact would mean nerfing [Skull or Cube] and Lackey, and I'm trying not to completely kill the deck by nerfing 2 of its cards.
After latest news, we know for sure Blizzard will nerf some cards. Take your time and choose wisely, don't vote everything.
Please upvote if you can, we want to see a lot of opinions.
__________________________
the standard cards in the pool come from this article:
https://www.hearthpwn.com/news/5536-iksar-on-naga-sea-witch-weve-been-discussing-a
Barnes and Jade Idol are just my guessing of which can being "potentially un-fun" in wild.
the standard cards in the pool come from this article https://www.hearthpwn.com/news/5536-iksar-on-naga-sea-witch-weve-been-discussing-a
I wish aviana too. I really hate the aviana khun togwaggle azalina combo.
If you don’t vote for naga sea witch then nothing on this list should get nerfed. Turn 4 summon a board of 8/8s. Literally so broken.
Poll*. xD
Wild should be broken, tho
1. Call to Arms.
2. Naga+Giants Combo.
3. Spiteful Summoner.
4. Skull of the Man'Ari/Lackey
The rest of the cards can stay the same imo, most of them aren't too strong by them self but get pushed over the top by the other cards. (Like Doomguard is actually a perfectly fine card, the problem is just that it's being played without a drawback right now in a way that makes you able to duplicate it twice in the turn it hits the board which is ''a bit'' dumb)
fixed. >_<
They should just change from 2x recruit to one 2/2.. and darkpact shouldont give 8 health maybe suma from attack and health or health or atack of minion max my opinion :)
I just left HS cuz of 3 Palies in the row and reporting for duty x7 cant clear f.. board
Luv or not
I agree that wild should provide a bunch of wacky cool combos like malygos druid OTK. But when it’s turn 4-5 summon 53/53 worth of stats. Almost nothing counters that except lightbomb, poison seeds, or like a freeze doomsayer. At least malygos druid you have time to counter.
I didn't vote for it because I don't play wild and I don't play wild because wild is busted to the point where nerfing Naga isn't going to make it any less busted. The only reason Naga is deserving of any attention at all is because our idiots at Blizzard decided to break it for no reason.
why nerf prep and fungalmencer? those cards are fine..
dark pact should stay at 1 so it can be countered by geist.
And CTA will just be used by odd paladin.
Lackey, summoner, pact, caverns, arms.
Make Doomguard gain charge only through it's battlecry.
Make Dark Pact cost 2 mana.
Remove taunt from Sunkeeper Tarim.
Make Call to arms cost 5 mana to avoid it being played in even Paladin, would also make it bad in Odd Paladin since you'd only get 1-drops and you're paying 5 mana for that.
Make Spiteful Summoner's battlecry: "Reveal a spell from your deck. If it costs 5 mana or more, summon a 5/5 elemental."
Making it an elemental feels thematically fitting for some reason.
Make Crystal Core's text be: "Transform all minions in your deck and hand to 1 mana 5/5 Crystalline beasts."
Of course they don't have to be named Crystalline beasts, I am bad at coming up with names.
This would make a huuuge difference and most likely kill the deck wich is okay imo, it's a horrible deck with way too lopsided matchups which is extremely anti-fun.
These changes would without a doubt make a big difference and really shake up the meta.
Yes Control Warlock might still be good, but it's not about completely killing a class, just reducing the disgustingness that comes when Cubelock is bursting you down with endless Doomguards.
With Quest Rogue gone there would be less incentive to play aggro decks which makes Paladin slightly worse, the fact Control Warlock would still be good is another reason Paladin would be slightly worse.
And I don't think I need to mention why it's good that we no longer face 6 mana 4/4 summon Tyrantus.
What is Hearthstone to you?
A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
Possessed lackey because it's way too easy to abuse such a specific recruit and naga because it goes to show why buffing cards is a bad idea.