Also the 3 drop taunt that allows you to Discover another taunt is actual power creep. A 1/4 Taunt is good at stopping early aggro decks from hitting your face and then you throw another taunt down later. It's a 3 drop that draws you another taunt card. That is very powerful and let's consider Silverback Patriarch, right? It's also a 1/4 taunt, but doesn't draw you a card. That's whats called a Power Creep. Getting another Taunt 'for free' means that aggro decks need to pack silence in order to get through your taunt walls.
Even Tar Creeper is a huge power creep. It's a 3 drop, 3/5 Taunt on your opponents turn. Against aggro, without Silence, all of their minions die.
Silence is a necessary evil, which I wish wasn't necessary, because if you don't let aggro decks to exist, then games turn into 45 mins of greedy and greedier decks. I don't like playing aggro decks myself (but will to complete quests), but see the reason they need to be in the game.
There is nothing wrong with spell breaker. I play control and I understand it is only fair that occasionally a tight game against aggro will be lost by an opponent using silence to get through a taunt, just like I might remove a buff or shielded game winning effect. It's just the way it is. Including spell breaker is not something most people like to do - I'd rather play something that advances my win condition, but playing it is sort of a non greedy option - you'd love to use that slot for something else but wisdom dictates there will be unexpected (or expected) consequences for not including it.
Before this warlock bullshit begins only priest run silence, the 5/5 or the 0 mana spell for Lyra, Owl and Spellbreaker are very rare.
Now become a necessary evil, all decks must have x2 or suffer the consequences, the sad part of all this, in many games the silence tech don't do nothing vs the cursed warlocks but everyone running silences make good cards like VanCleef and Tirion unplayable.
Van Cleef is still played, and it can feel pretty terrible to lose against.
You realize that spellbreaker only started getting run after cubelock became popular right? It's things like lackey and voidlord that force people to run an otherwise shitty minion.
4 mana 4/3 sucks. If I didn't have to face cubelock I would drop it from every list I play. That fact doesn't make me think that it's OP.
It’s a tremendously important mechanic to exist, otherwise balance would be impossible.
Decks that rely on one big creature or some buffed monster have a counter. Not all decks run it because many times it’s just not worth the tempo loss.
Spellbreaker is a solid neutral option for a lot of classes that would have no other options for silence. They used to use owls but it was far too easy to run them so they were nerfed. I feel like spellbreakers are in a sweet spot for balance.
Yeaaah let's remove silence from the game so that everyone can play their Voidlords on turn 6 without any drawback, completly removing aggro and midrange decks. And than you can complain about how slow the game is. How can you people complain about every single fucking card in the game? Will you ever fucking be pleased?
I’m glad someone said this . I’m usually not the one to be negative or call people out on this forum and I didn’t read anything past this yet but you’re 10000000% right . I feel like this community ALWAYS has something to complain about and think that they know everything or even have the answers themselves. Players are starting to get so opionionated and spend too much time whining about the game because they are losing rather than actually finding a way to win and climb to the top.
I honestly thought spell breaker would be HOF'ed because its in almost every deck.
And that T5 would replace it with conditional silence effect's. For example silence an demon/deathrattle/taunt/beast/an frozen minion, cost more than 5 less than 5 and they wouldn't be understated because they cant be used against every deck on ladder and if you wanted an universal silence you play owl. This way if you hate cubelock you take silence an deathrattle.
Some people here think I'm complaining about spell breaker. That isn't the case(at least not that much lol.) I'm really just noticing how strong he is right now and wanted to know other peoples opinion on his strength and whether or not its something that they think should or shouldn't be balanced.
Spellbreaker is perfectly fine as is. It's important to have reasonably costed answers for threats, and spellbreaker is exactly that. If anything, nerfing the owl was a mistake. It used to be that there were reasons for taking the 2 mana 2/1 silence or a 4 mana 4/3 silence, but now spellbreaker is the clear winner in any deck that isn't odd-only or heavily beast centered. (or running 3+ silences)
Cheating mana with cards like lackey, weapon, spiteful, and call at arms are absurd garbage. Hearthstone's design team is too incompetent and stubborn to change that, but nerfing silence is easy enough; just increase the mana cost. I just sincerely hope blizzard brings meaningful balance in the way of pally, cubelock, spiteful or those decks will plague the ladder until enablers rotate.
OP makes the point that even if there is nothing wrong with silence as an effect, the 4/3 body is strong. Even if you nerf this card like OP says, adjusting the stats, I still don't think it would be fair while it is one of the only reasonable counterplays against ridiculously strong cards like Voidlord, Obsidian Statue, Primordial Drake, Lich King, Hadronox, or even pesky smaller taunts like Rotten Applebaum, Tar Creeper, Lone Champion. Punishing players for running Spellbreaker would just encourage more mana-cheating huge taunt decks, which can make for terrible gameplay and game flow.
4/3 + silence for 4 may seem strong in comparison to owl 2/1 + silence + beast for 3. But I think they are balanced between Ironbeak Owl's beast tag and Spellbreaker's 3 life. 3 life is still weak to dominant AoE's like Duskbreaker, Hagatha, even Hunter Spellstone wolves, the warrior 3/3 rush, weapons like fiery war axe, Eaglehorn Bow. Even a silenced Voidlord easily trades away a 4/3.
You're also spending 4 mana which in key turns like 4, 5, 6 and even 7 is a lot of mana. With 7 mana, spending 4 to silence leaves you only 3 to play, at best, a 3/3, which probably isn't that strong if the opponent is dropping other huge threats like Cubing the silenced taunt or trading away LK and resurrecting it.
Also OP makes the comparison of Spellbreaker to the effects of hex and polymorph, which create a 'tempo loss' when played. It's very hard to play any kind of tempo game against big decks where silence would be the game breaker anyway. Silence is sometimes a better choice for hitting face, but it doesn't change stats of minions unless they are buffed. Silencing a Voidlord for example, doesn't take the body nor the demon tag away. If it dies, Bloodreaver Gul'Dan can still res the Voidlord. Polymorph and Hex change this, because you can't res or cube the Voidlord anymore. Silence therefore isn't as effective for winning certain matchups.
NO NERF to Spellbreaker. Game would be busted without a silence like this and even just changing the stats would be very unfair to players who run it as long as they don't make any changes to Voidlord, Obsidian Statue, etc.
Also the 3 drop taunt that allows you to Discover another taunt is actual power creep. A 1/4 Taunt is good at stopping early aggro decks from hitting your face and then you throw another taunt down later. It's a 3 drop that draws you another taunt card. That is very powerful and let's consider Silverback Patriarch, right? It's also a 1/4 taunt, but doesn't draw you a card. That's whats called a Power Creep. Getting another Taunt 'for free' means that aggro decks need to pack silence in order to get through your taunt walls.
Even Tar Creeper is a huge power creep. It's a 3 drop, 3/5 Taunt on your opponents turn. Against aggro, without Silence, all of their minions die.
Silence is a necessary evil, which I wish wasn't necessary, because if you don't let aggro decks to exist, then games turn into 45 mins of greedy and greedier decks. I don't like playing aggro decks myself (but will to complete quests), but see the reason they need to be in the game.
There is nothing wrong with spell breaker. I play control and I understand it is only fair that occasionally a tight game against aggro will be lost by an opponent using silence to get through a taunt, just like I might remove a buff or shielded game winning effect. It's just the way it is. Including spell breaker is not something most people like to do - I'd rather play something that advances my win condition, but playing it is sort of a non greedy option - you'd love to use that slot for something else but wisdom dictates there will be unexpected (or expected) consequences for not including it.
You realize that spellbreaker only started getting run after cubelock became popular right? It's things like lackey and voidlord that force people to run an otherwise shitty minion.
4 mana 4/3 sucks. If I didn't have to face cubelock I would drop it from every list I play. That fact doesn't make me think that it's OP.
S39 Legend - Quest Rogue, S38 Legend - Murloc Paladin, S37 Legend - Miracle Rogue, S36 Top 200 Legend - Aggro Shaman, S35 - Finished Rank 51 Legend - Aggro Shaman, S34 Legend - Aggro Shaman
It’s a tremendously important mechanic to exist, otherwise balance would be impossible.
Decks that rely on one big creature or some buffed monster have a counter. Not all decks run it because many times it’s just not worth the tempo loss.
Spellbreaker is a solid neutral option for a lot of classes that would have no other options for silence. They used to use owls but it was far too easy to run them so they were nerfed. I feel like spellbreakers are in a sweet spot for balance.
It's a fine card, balanced
Cory..
I honestly thought spell breaker would be HOF'ed because its in almost every deck.
And that T5 would replace it with conditional silence effect's. For example silence an demon/deathrattle/taunt/beast/an frozen minion, cost more than 5 less than 5 and they wouldn't be understated because they cant be used against every deck on ladder and if you wanted an universal silence you play owl. This way if you hate cubelock you take silence an deathrattle.
WTF?Seriously??
Now you complain about Spell Breaker??
Some people here think I'm complaining about spell breaker. That isn't the case(at least not that much lol.) I'm really just noticing how strong he is right now and wanted to know other peoples opinion on his strength and whether or not its something that they think should or shouldn't be balanced.
Card that keeps this meta playable and not full of cancer ;)
The need for people to be toxic is astounding. there's ways to share your opinions without being an a**hole.
Warlock player detected
Spellbreaker is perfectly fine as is. It's important to have reasonably costed answers for threats, and spellbreaker is exactly that. If anything, nerfing the owl was a mistake. It used to be that there were reasons for taking the 2 mana 2/1 silence or a 4 mana 4/3 silence, but now spellbreaker is the clear winner in any deck that isn't odd-only or heavily beast centered. (or running 3+ silences)
Cheating mana with cards like lackey, weapon, spiteful, and call at arms are absurd garbage. Hearthstone's design team is too incompetent and stubborn to change that, but nerfing silence is easy enough; just increase the mana cost. I just sincerely hope blizzard brings meaningful balance in the way of pally, cubelock, spiteful or those decks will plague the ladder until enablers rotate.
Screw your cubelock deck, OP.
Free to try and find a game, dealing cards for sorrow, cards for pain.
OP makes the point that even if there is nothing wrong with silence as an effect, the 4/3 body is strong. Even if you nerf this card like OP says, adjusting the stats, I still don't think it would be fair while it is one of the only reasonable counterplays against ridiculously strong cards like Voidlord, Obsidian Statue, Primordial Drake, Lich King, Hadronox, or even pesky smaller taunts like Rotten Applebaum, Tar Creeper, Lone Champion. Punishing players for running Spellbreaker would just encourage more mana-cheating huge taunt decks, which can make for terrible gameplay and game flow.
4/3 + silence for 4 may seem strong in comparison to owl 2/1 + silence + beast for 3. But I think they are balanced between Ironbeak Owl's beast tag and Spellbreaker's 3 life. 3 life is still weak to dominant AoE's like Duskbreaker, Hagatha, even Hunter Spellstone wolves, the warrior 3/3 rush, weapons like fiery war axe, Eaglehorn Bow. Even a silenced Voidlord easily trades away a 4/3.
You're also spending 4 mana which in key turns like 4, 5, 6 and even 7 is a lot of mana. With 7 mana, spending 4 to silence leaves you only 3 to play, at best, a 3/3, which probably isn't that strong if the opponent is dropping other huge threats like Cubing the silenced taunt or trading away LK and resurrecting it.
Also OP makes the comparison of Spellbreaker to the effects of hex and polymorph, which create a 'tempo loss' when played. It's very hard to play any kind of tempo game against big decks where silence would be the game breaker anyway. Silence is sometimes a better choice for hitting face, but it doesn't change stats of minions unless they are buffed. Silencing a Voidlord for example, doesn't take the body nor the demon tag away. If it dies, Bloodreaver Gul'Dan can still res the Voidlord. Polymorph and Hex change this, because you can't res or cube the Voidlord anymore. Silence therefore isn't as effective for winning certain matchups.
NO NERF to Spellbreaker. Game would be busted without a silence like this and even just changing the stats would be very unfair to players who run it as long as they don't make any changes to Voidlord, Obsidian Statue, etc.