Very much this! The combos are exactly meant to be that way, but the way the deck works its early heals have to be limited. Nerf to heal 3 or make it 2 mana should do it. That would make e.g. the tempo mage and baku hunter matchup unfavourable already and stabilise the meta.
It is already unfavorable against both of those decks. I mean if you draw most of the heal you might survive provided that you establish pressure as well but all in all, you typically die to burn or hunter's hero power.
Okay, I only faced two hunters but the mages were tempo besides one control mage.
I guess lucky you. Happy you made it to 70% over those matches. My own experience was like how the hell you draw so well. Fireball into glyph into pyro into other BS. Hunters are dead right now so there is no actual way to reflect again on the face hunter matchup. If you are able to put up the wall then you significantly reduce their damage potential limiting it to hero power and KC which is meh if you have pacts'n'stuff. But overall, mages and priests are the banes of warlock as they surpass the wall. (Spoiler: unless you have the doomguard army and they can't remove it)
Your deck isnt a cubelock then. You are playing control lock. This thread is about how busted Dark Pact is, and its not. At best alone it is a 2 card 2 mana heal 8. Which sucks. However, a 2 card 6 mana Summon a Doomguard or Voidlord and heal 8. Thats nutty.
Your deck isnt a cubelock then. You are playing control lock. This thread is about how busted Dark Pact is, and its not. At best alone it is a 2 card 2 mana heal 8. Which sucks. However, a 2 card 6 mana Summon a Doomguard or Voidlord and heal 8. Thats nutty.
cube , darkpact or voidlords are not the problem. Doomsguard IS.
It is cubelock not doomlock...im sure cube is problem for all of you..