Just saying. It would be nice to have some diversity. It hasn't even changed that much from murloc paladin to this even odd business the games play out mostly the same.
Yep. But people only want to win. Fast and easily. People go on hsreplay, take the list with the higher winrate whatever the class then spam it indefinitely to finally tell other "hey look at me i'm rank 5!" So as long as aggro paladin will be on the head of hs replay we will suffer from aggro paladin
Every class has been like that one time or another.
Nothing new.
Paladin moreso than usual. Usually, when something like Pirate Warrior or Jade Druid or Shamanstone happens, a nerf followed by a few specific cards in the next expansion are enough to take it town to t2 or lower, so they don't stay t1 for long. Paladin, for whatever reason, hasn't been addressed this whole time, so it's been t1 for much longer than usual.
Every class has been like that one time or another.
Nothing new.
Paladin moreso than usual. Usually, when something like Pirate Warrior or Jade Druid or Shamanstone happens, a nerf followed by a few specific cards in the next expansion are enough to take it town to t2 or lower, so they don't stay t1 for long. Paladin, for whatever reason, hasn't been addressed this whole time, so it's been t1 for much longer than usual.
Paladin has most of the time been a T2 class.
went T1 with Secret Paladin when TGT was standard (i played it a lot during that time). Then it rotated and the class went down to T2-3.
Right now, only aggro pala is T1 (dude, odd/even, sometimes murloc); control and midrange dissapeared ages ago.
Murloc paladin became T1 when the support package from 3 sets (ungoro, gadgetzan and old gods) became available (mostly rotated).
Before that, murloc paladin was a meme deck. Dude paladin became T1 fairly recently and odd/even, are new yet.
I play mainly control/fatigue decks and I like that there is aggro out there that make it hard to play and your tech choices have to be on point not to die to aggro while having enough value.
I can see why it bothers people, aggro has never been my think, specially since I was a me to have a nice collection but it is a fun part of the game for me.
I have been playing a bit with Baku Paladin and yes, it is strong but for me it is also fun, aggro will for sure always be hard to lose to because it won’t let you execute your deck’s plan while they just kills you fast or not and they move on.
The problem may be that it feels bad to play a stall game where you execute and best as you know and still lose, but again that is just part of the game.
At least playing against pala feels some sort of interactive. You get behind on board on t1 and you know that you lost the game cause you can't catch up anymore.
The opposite you have with the endless taunt wall spam decks. There you develop a nice board, you are ahead, then they heal up and spawn endless taunt walls. So boring and not interactive.
As a whole, aggro in general has been tier 1 for a long time... there has been midrange and on ocassion control decks up there too but super rarely, primarily it's been aggressive decks. It's such a terrible design to keep floating/appealing to aggressive players, it promotes brainless play styles.
Tier one decks other than aggro I can think of only inclued some midrange decks (on the edge to beeing aggro like midrange hunter) or combo decks (shadowreaper anduin decks pre nerf, patron warrior pre nerf, miracle rogue pre nerf).
I play mainly control/fatigue decks and I like that there is aggro out there that make it hard to play and your tech choices have to be on point not to die to aggro while having enough value.
I can see why it bothers people, aggro has never been my think, specially since I was a me to have a nice collection but it is a fun part of the game for me.
I have been playing a bit with Baku Paladin and yes, it is strong but for me it is also fun, aggro will for sure always be hard to lose to because it won’t let you execute your deck’s plan while they just kills you fast or not and they move on.
The problem may be that it feels bad to play a stall game where you execute and best as you know and still lose, but again that is just part of the game.
My problem is not so much with the existence of aggro, just with the lack of diversity. How about aggro priest or bring aggro shaman back even. Just aggro pally is so boring after a year of exactly the same thing.
At least playing against pala feels some sort of interactive. You get behind on board on t1 and you know that you lost the game cause you can't catch up anymore.
I agree. Personally I've been waiting to see when they're going to make Control Pala work, because I've always loved it, but they keep giving those late game finishers to other classes so Paladin can't really compete late game - and as they do this it makes it more and more impractical to play Controlly Pala because it makes more sense to just play more aggressively since other late game decks will just beat you. Also lack of draw and removal for control. It's been frustrating - on one side you're pressured out of playing control because the tools aren't good and you lose to other control decks, on the other side they give aggro great tools like CtA and pre-existing tools like Divine Favour just make playing aggro so much better.
In class diversity is important too, it just feels boring to know right from the mulligan to see someone and know exactly what kind of deck they're playing. And it's infuriating that they won't give us the tools to make one.
Just saying. It would be nice to have some diversity. It hasn't even changed that much from murloc paladin to this even odd business the games play out mostly the same.
Yep. But people only want to win. Fast and easily. People go on hsreplay, take the list with the higher winrate whatever the class then spam it indefinitely to finally tell other "hey look at me i'm rank 5!" So as long as aggro paladin will be on the head of hs replay we will suffer from aggro paladin
Every class has been like that one time or another.
Nothing new.
If T5 stopped vomitting most board clears onto warlock, priest, and mage we might actually have more classes combating paladin.
I play mainly control/fatigue decks and I like that there is aggro out there that make it hard to play and your tech choices have to be on point not to die to aggro while having enough value.
I can see why it bothers people, aggro has never been my think, specially since I was a me to have a nice collection but it is a fun part of the game for me.
I have been playing a bit with Baku Paladin and yes, it is strong but for me it is also fun, aggro will for sure always be hard to lose to because it won’t let you execute your deck’s plan while they just kills you fast or not and they move on.
The problem may be that it feels bad to play a stall game where you execute and best as you know and still lose, but again that is just part of the game.
At least playing against pala feels some sort of interactive. You get behind on board on t1 and you know that you lost the game cause you can't catch up anymore.
The opposite you have with the endless taunt wall spam decks. There you develop a nice board, you are ahead, then they heal up and spawn endless taunt walls. So boring and not interactive.
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#JeSuisFieryWarAxe!
I agree. Personally I've been waiting to see when they're going to make Control Pala work, because I've always loved it, but they keep giving those late game finishers to other classes so Paladin can't really compete late game - and as they do this it makes it more and more impractical to play Controlly Pala because it makes more sense to just play more aggressively since other late game decks will just beat you. Also lack of draw and removal for control. It's been frustrating - on one side you're pressured out of playing control because the tools aren't good and you lose to other control decks, on the other side they give aggro great tools like CtA and pre-existing tools like Divine Favour just make playing aggro so much better.
In class diversity is important too, it just feels boring to know right from the mulligan to see someone and know exactly what kind of deck they're playing. And it's infuriating that they won't give us the tools to make one.