Keep dreaming, Team 5 will take months to react, just look at Cubelock and how much time it took them just to tell us "we are keeping an eye on it", the balance in this game is a pure joke.
The problem with Aggro Paladin is what are you going to nerf? Changing mana costs will just flip the card between genn and Baku decks. Every single card besides genn and Baku in each deck can be easily replaced, so the only fix is to change genn and Baku which seems impossible to me without creating an extra restriction on them which makes them useless in any other class.
You should full expect Aggro Paladin in every meta for the next 2 years.
Keep dreaming, Team 5 will take months to react, just look at Cubelock and how much time it took them just to tell us "we are keeping an eye on it", the balance in this game is a pure joke.
Why would they nerf a non-problem deck like cubelock? So that you can complain about aggro paladin and then spiteful decks and then shudderwock and then taunt warrior and then tempo mage on down the line? Just because there is a best deck doesn't mean that there is an overpowered or broken deck. The game will never be perfectly balanced and it honestly shouldn't be.
Questions come before answers. Good control decks emerge in response to aggro decks. It usually takes a couple weeks to catch up. Give it time, we're only 1 week in.
Aggro is the easiest archetype to build and because everyone is usually trying out new things in the early days of rotation/expansion release, it naturally will have a very high winrate.
Keep dreaming, Team 5 will take months to react, just look at Cubelock and how much time it took them just to tell us "we are keeping an eye on it", the balance in this game is a pure joke.
i for one am glad they didn't nerf cubelock, how would we counter oddspam paladin if there wasn't ANY control deck?, what part of MOST OF THE AOE AND DEFENSIVE TOOLS WE HAD CAME AND ROTATED WIITH GADGETZAN, people don't understand???
Played both aggro paladin and against them, and honestly just keep taunts going and they will lose. Good control game kills their momentum, and after a while, they don't have an answer. Beat two just a few minutes ago.
Questions come before answers. Good control decks emerge in response to aggro decks. It usually takes a couple weeks to catch up. Give it time, we're only 1 week in.
Aggro is the easiest archetype to build and because everyone is usually trying out new things in the early days of rotation/expansion release, it naturally will have a very high winrate.
You're right in your logic, but the control tools that exist right now are too slow against the sheer speed of board flooding coming from Paladins. By the time you find your key control cards, they're too far ahead, and will reload instantly even if you clear/block them. We need more high-value low cost minions like Tar Creeper, or good early AOE.
Questions come before answers. Good control decks emerge in response to aggro decks. It usually takes a couple weeks to catch up. Give it time, we're only 1 week in.
Aggro is the easiest archetype to build and because everyone is usually trying out new things in the early days of rotation/expansion release, it naturally will have a very high winrate.
You're right in your logic, but the control tools that exist right now are too slow against the sheer speed of board flooding coming from Paladins. By the time you find your key control cards, they're too far ahead, and will reload instantly even if you clear/block them. We need more high-value low cost minions like Tar Creeper, or good early AOE.
So....in other words, we have discovered all control decks that will ever exist until the next expansion?
I don't think so.
In case you forgot, all classes have access to AOE on turn 2 with Wild Pyromancer.
As you can see is pally losing quite hard against some decks, the only reason why aggro pally is so strong, is that it counters more than 50% of the meta. Its winrate against Shudderwock, Baku Hunter and Spitefull Priest are just insanily high, not to mention if you don't play a tier 1-3 deck you'll just lose to aggro pally anyway.
Haven't lost to one since playing the deck in my description - frankly, it is loaded with small AoE...
Still doesn't change the fact that it is way stronger than pretty much anything else.
And that it reminds me of these glorious days, where everyone and their mother ran Secret Paladin, while I came along with an effective Token Paladin deck including Justicar. That upgraded Hero Power is just so sweet...
Questions come before answers. Good control decks emerge in response to aggro decks. It usually takes a couple weeks to catch up. Give it time, we're only 1 week in.
Aggro is the easiest archetype to build and because everyone is usually trying out new things in the early days of rotation/expansion release, it naturally will have a very high winrate.
You're right in your logic, but the control tools that exist right now are too slow against the sheer speed of board flooding coming from Paladins. By the time you find your key control cards, they're too far ahead, and will reload instantly even if you clear/block them. We need more high-value low cost minions like Tar Creeper, or good early AOE.
So....in other words, we have discovered all control decks that will ever exist until the next expansion?
I don't think so.
In case you forgot, all classes have access to AOE on turn 2 with Wild Pyromancer.
lol no they don't. Wild pyro requires you to cast spells to trigger it's effect. You need at least 2 spells to clear a Paladin's board due to divine Shields etc. The majority of classes can't manage this before turn 4-5 by which time you're already overwhelmed and spending all your mana and 3 cards to clear half their board just isn't enough.
welp you solved it! close thread please! control is dead!
I DEMAND A REFUND!
ALL THE DECKS THAT EVER WILL BE CREATED HAVE BEEN CREATED IN THE FIRST WEEK.
GIVE US A FUCKING REFUND BLIZZARD!!!!!!!!!
PETITION DEMANDING BEN BRODE RESIGN FROM TEAM 5 FOR SINGLEHANDEDLY FORCE FEEDING AGGRO PALADIN
KALALDIN
Rollback Post to RevisionRollBack
Life before death. Strength before weakness. Journey before destination.
Questions come before answers. Good control decks emerge in response to aggro decks. It usually takes a couple weeks to catch up. Give it time, we're only 1 week in.
Aggro is the easiest archetype to build and because everyone is usually trying out new things in the early days of rotation/expansion release, it naturally will have a very high winrate.
You're right in your logic, but the control tools that exist right now are too slow against the sheer speed of board flooding coming from Paladins. By the time you find your key control cards, they're too far ahead, and will reload instantly even if you clear/block them. We need more high-value low cost minions like Tar Creeper, or good early AOE.
So....in other words, we have discovered all control decks that will ever exist until the next expansion?
I don't think so.
In case you forgot, all classes have access to AOE on turn 2 with Wild Pyromancer.
In case you forgot, all classes have access to AOE on turn 2 with Wild Pyromancer.
So because of one busted deck, all classes now need to run 2 copies of a self destructing AOE minion, and of course spells necessary to proc it. And at best that gets you a couple board clears ... which mean nothing when they can refill the board, and their hand in a couple turns .. over and over and over.
Look, the deck is busted, and its busted in a bad way, because it is not just 1 or 2 cards that make it busted. There isn't any 1 card that necessarily tones the deck down, and we all know Blizz isn't going to nerf bat half a dozen cards to fix one deck.
So unfortunately ... get used to it, I guess. Because I would say we will all be hearing "Reporting for DUTY!" in our sleep for the next 2 years
Rollback Post to RevisionRollBack
I wanna glide down, over Mulholland I wanna write her, name in the sky I wanna free fall, out into nothin' Gonna leave this, world for awhile
Questions come before answers. Good control decks emerge in response to aggro decks. It usually takes a couple weeks to catch up. Give it time, we're only 1 week in.
Aggro is the easiest archetype to build and because everyone is usually trying out new things in the early days of rotation/expansion release, it naturally will have a very high winrate.
You're right in your logic, but the control tools that exist right now are too slow against the sheer speed of board flooding coming from Paladins. By the time you find your key control cards, they're too far ahead, and will reload instantly even if you clear/block them. We need more high-value low cost minions like Tar Creeper, or good early AOE.
So....in other words, we have discovered all control decks that will ever exist until the next expansion?
I don't think so.
In case you forgot, all classes have access to AOE on turn 2 with Wild Pyromancer.
lol no they don't. Wild pyro requires you to cast spells to trigger it's effect. You need at least 2 spells to clear a Paladin's board due to divine Shields etc. The majority of classes can't manage this before turn 4-5 by which time you're already overwhelmed and spending all your mana and 3 cards to clear half their board just isn't enough.
welp you solved it! close thread please! control is dead!
I DEMAND A REFUND!
ALL THE DECKS THAT EVER WILL BE CREATED HAVE BEEN CREATED IN THE FIRST WEEK.
GIVE US A FUCKING REFUND BLIZZARD!!!!!!!!!
PETITION DEMANDING BEN BRODE RESIGN FROM TEAM 5 FOR SINGLEHANDEDLY FORCE FEEDING AGGRO PALADIN
KALALDIN
He’s right though. If you’re going to fly off the handle and deflect with sarcasm, at least do it well.
Lots of AOE was lost with rotation, so the problem is multiplied. I think nuking divine favor and adjusting CTA would solve the problem.
lul. Reminds me of jade druid
meh I just play Taunt druid and laugh at paladins.
Keep dreaming, Team 5 will take months to react, just look at Cubelock and how much time it took them just to tell us "we are keeping an eye on it", the balance in this game is a pure joke.
The problem with Aggro Paladin is what are you going to nerf? Changing mana costs will just flip the card between genn and Baku decks. Every single card besides genn and Baku in each deck can be easily replaced, so the only fix is to change genn and Baku which seems impossible to me without creating an extra restriction on them which makes them useless in any other class.
You should full expect Aggro Paladin in every meta for the next 2 years.
Questions come before answers. Good control decks emerge in response to aggro decks. It usually takes a couple weeks to catch up. Give it time, we're only 1 week in.
Aggro is the easiest archetype to build and because everyone is usually trying out new things in the early days of rotation/expansion release, it naturally will have a very high winrate.
Kaladin's RoS Set Review
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Played both aggro paladin and against them, and honestly just keep taunts going and they will lose. Good control game kills their momentum, and after a while, they don't have an answer. Beat two just a few minutes ago.
"Everyone! Get in here!"
Kaladin's RoS Set Review
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https://hsreplay.net/meta/#tab=matchups
As you can see is pally losing quite hard against some decks, the only reason why aggro pally is so strong, is that it counters more than 50% of the meta.
Its winrate against Shudderwock, Baku Hunter and Spitefull Priest are just insanily high, not to mention if you don't play a tier 1-3 deck you'll just lose to aggro pally anyway.
You could change the upgraded hero power, and nerf Call to arms. Maybe a 2-1 and pull 2 cards from your deck?
Silver Hand Recruit
Play better, run a ton of anti-aggro tech and crush them, that's what i do and i've been in legend since early naxx.
Just change Divine Favor to something else. Everything else in the deck is fair.
Divine Favor is an absolutely bullshit card that needs to be completely reworked.
Haven't lost to one since playing the deck in my description - frankly, it is loaded with small AoE...
Still doesn't change the fact that it is way stronger than pretty much anything else.
And that it reminds me of these glorious days, where everyone and their mother ran Secret Paladin, while I came along with an effective Token Paladin deck including Justicar. That upgraded Hero Power is just so sweet...
No. They need to stop with the band aid solutions and just fix the real fundamental problems with the game.
Kaladin's RoS Set Review
Join me at Out of Cards!
I just play Tempo Warrior.
Against Even Paladin: Control board and smorc, pretty easy
Against Odd Paladin: Don't care about board and smorc, even easier
Only problem is it gets countered hard by Taunt Druid and Spiteful Priest, other than that it doesn't really have any bad matchups.
Unpopular opinion: Rogue is OP
So because of one busted deck, all classes now need to run 2 copies of a self destructing AOE minion, and of course spells necessary to proc it. And at best that gets you a couple board clears ... which mean nothing when they can refill the board, and their hand in a couple turns .. over and over and over.
Look, the deck is busted, and its busted in a bad way, because it is not just 1 or 2 cards that make it busted. There isn't any 1 card that necessarily tones the deck down, and we all know Blizz isn't going to nerf bat half a dozen cards to fix one deck.
So unfortunately ... get used to it, I guess. Because I would say we will all be hearing "Reporting for DUTY!" in our sleep for the next 2 years
I wanna glide down, over Mulholland
I wanna write her, name in the sky
I wanna free fall, out into nothin'
Gonna leave this, world for awhile