I would work harder to support bad legendaries from previous expansions.
Geosculptor Yip. Someone designed this card, put a lot of effort into it. Many of us drew it. Why not make a few armor cards in this expansion?
Kingsbane. Oracle rotates out, why not make a card that works with Kingsbane? How about a cheap "change your hero power card" like they have in Hunter and Priest? Hero power is worthless in a Kingsbane deck.
The list could go on an on. I don't want to make old cards too powerful. I just want them to think about making some of the interesting cards playable.
I like your changes to Paladin and I think your change to Spiteful Summoner is much better than mine.
I disagree with your change to Bloodreaver Gul'dan, I think the change to the charge mechanic on Doomguard would be enough the bring Cubelock back in line.
I disagree with your change to Bloodreaver Gul'dan, I think the change to the charge mechanic on Doomguard would be enough the bring Cubelock back in line.
There are 100 ways to bring cubelock in line. I prefer changes to non-classic cards over classic cards, and I prefer changes to common cards over more rare cards. I prefer class cards over neutrals.
But it's just a matter of preferences. You could change doomguard, voidlord, the spellstone, the DK, the lackey, the cube, or the card that kills your own minion.
Look, I want to tell you something because you're very dear to me. And I hope you understand that it comes from the bottom of my damaged, damaged heart. You are the finest piece of ass I've ever had and I don't care who knows it. I am so glad that I got to roam those hillsides.
Just move Eater of Secrets into classic already so we can stop wasting a card slot from one of expansions in each rotation on a slightly varied anti-secret tech.
i would remove priests and paladins entirely from the game and make an infinite cards ban list in casual mode so retards will have to stay out from there with tier 1.
Holy fuck the amount of people making stupid suggestions that have no clue about game balancing in this thread is inredible... People are just making suggestions based on which cards they like and which cards they don't like without thinking about things like actual balancing and which consequences it would have for the future of the game.
Holy fuck the amount of people making stupid suggestions that have no clue about game balancing in this thread is inredible...
here it comes the big boss.I sincerely think that a cards ban in casual would really make the game better for those who just wants some fun,and not frustation.Beside that,i think that many who replied before were just joking.
How nerf cubelock? Just put lackey on 7 mana and gg....no need to nerf doomguard, weapon or dark pact....and one who cant be nerfed is bloodreaver gul'dan.... He is only DK with cost of 10 mana and he MUST be the strongest one!!!! You cant nerf 5 warlock class cards...it would be dead class forever...in the end he was weak before k&c so he can be a bit stronger...
Holy fuck the amount of people making stupid suggestions that have no clue about game balancing in this thread is inredible... People are just making suggestions based on which cards they like and which cards they don't like without thinking about things like actual balancing and which consequences it would have for the future of the game.
Holy f. you take suggestions in this thread way too serious, Mr.seriously.
I think that Doomguard should have RUSH and when you trigger it's battlecry, it should get charge. Charge overrides Rush, so there's actually no problem.
Just that you can't go face with a cubed Doomguard, but still can kill other minions.
I think that it actually enough to tone down cubelock without destroying it. Taking down the burst without damaging anything else should be the main-target.
Doomguard 5 mana 5/7 Rush Battlecry: Discard 2 random cards, gain Charge.
Yeah, okay. Move away everything that's strong in the game so that it isn't anymore and then when new cards take their place do exactly the same thing until we are at the pinnacle of Chillwind Yeti fiesta and people calling for him to be brought down to a 3/3. If you have weak cards, you have strong cards. That isn't going away. But sure, blame the devs and blame Blizzard, meanwhile, have fun carrying on investing on a game so many people profess to hate but deep down love it they just like moaning.
So pretty much everyone wishes the game were easier and less competitive. Let's nerf Doomguard, a core set class staple that's been around the for the game's entire lifespan, then I won't have to worry as much about my opponent killing me. Let's slow down aggro decks so I can take infinite turns.
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I would work harder to support bad legendaries from previous expansions.
Geosculptor Yip. Someone designed this card, put a lot of effort into it. Many of us drew it. Why not make a few armor cards in this expansion?
Kingsbane. Oracle rotates out, why not make a card that works with Kingsbane? How about a cheap "change your hero power card" like they have in Hunter and Priest? Hero power is worthless in a Kingsbane deck.
The list could go on an on. I don't want to make old cards too powerful. I just want them to think about making some of the interesting cards playable.
I would ignore the people who cant play and as a result constantly ask for nerfs.
If you are in your first year of playing please read this post.
Dust does not burn a hole in the jar. Be careful what you craft, especially before and right after a rotation.
I like your changes to Paladin and I think your change to Spiteful Summoner is much better than mine.
I disagree with your change to Bloodreaver Gul'dan, I think the change to the charge mechanic on Doomguard would be enough the bring Cubelock back in line.
Great changes
Suggested changes/nerfs to Spiteful Summoner (not all at once, each one is a separate suggestion):
Kaladin's RoS Set Review
Join me at Out of Cards!
Thank god you're not.
Look, I want to tell you something because you're very dear to me. And I hope you understand that it comes from the bottom of my damaged, damaged heart. You are the finest piece of ass I've ever had and I don't care who knows it. I am so glad that I got to roam those hillsides.
Just move Eater of Secrets into classic already so we can stop wasting a card slot from one of expansions in each rotation on a slightly varied anti-secret tech.
I would never let any recruit effect summon more mana worth of minions than the cost of the recruiting card.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
i would remove priests and paladins entirely from the game and make an infinite cards ban list in casual mode so retards will have to stay out from there with tier 1.
Best quotes:
"Casual is perfectly fine"
"warlock is not overpowered"
"Playing odd paladin just to test it"
Holy fuck the amount of people making stupid suggestions that have no clue about game balancing in this thread is inredible...
People are just making suggestions based on which cards they like and which cards they don't like without thinking about things like actual balancing and which consequences it would have for the future of the game.
Best quotes:
"Casual is perfectly fine"
"warlock is not overpowered"
"Playing odd paladin just to test it"
How nerf cubelock? Just put lackey on 7 mana and gg....no need to nerf doomguard, weapon or dark pact....and one who cant be nerfed is bloodreaver gul'dan.... He is only DK with cost of 10 mana and he MUST be the strongest one!!!! You cant nerf 5 warlock class cards...it would be dead class forever...in the end he was weak before k&c so he can be a bit stronger...
if I were in charge I'd look at all of the statistics I have access to as the man in charge before making any changes whatsoever.
That's Incredible!
I'd call myself Patches!!!!
oww farts this topic looks fun :D
All our dreams can come true, if we have the courage to pursue them.
*starts eating popcorn and sit wait to see all the semi ridiculous suggestions*
Do or do not. There is no try.
I think that Doomguard should have RUSH and when you trigger it's battlecry, it should get charge. Charge overrides Rush, so there's actually no problem.
Just that you can't go face with a cubed Doomguard, but still can kill other minions.
I think that it actually enough to tone down cubelock without destroying it. Taking down the burst without damaging anything else should be the main-target.
Doomguard
5 mana 5/7
Rush
Battlecry: Discard 2 random cards, gain Charge.
Yeah, okay. Move away everything that's strong in the game so that it isn't anymore and then when new cards take their place do exactly the same thing until we are at the pinnacle of Chillwind Yeti fiesta and people calling for him to be brought down to a 3/3. If you have weak cards, you have strong cards. That isn't going away. But sure, blame the devs and blame Blizzard, meanwhile, have fun carrying on investing on a game so many people profess to hate but deep down love it they just like moaning.
So pretty much everyone wishes the game were easier and less competitive. Let's nerf Doomguard, a core set class staple that's been around the for the game's entire lifespan, then I won't have to worry as much about my opponent killing me. Let's slow down aggro decks so I can take infinite turns.